In-game content purchase motivations (IGCPMs) : Conceptualization, scale development, and validation
author
Hussain, Ali
Hollebeek, Linda Desiree
Marder, Ben
Ting, Ding Hooi
statement of authorship
Ali Hussain, Linda D. Hollebeek, Ben Marder, Ding Hooi Ting
source
Information and management
publisher
Elsevier
journal volume number month
vol. 62, 7
year of publication
2025
pages
art. 104207
url
https://doi.org/10.1016/j.im.2025.104207
subject term
arvutimängud
mängimine
motivatsioon
käitumine
ostukäitumine
keyword
in-game content purchase motivations (IGCPMS)
online gaming
purchase intentions
scale development
self-determination theory
virtual content
ISSN
0378-7206
Open Access
Open Access
scientific publication
teaduspublikatsioon
classifier
1.1
Scopus
https://www.scopus.com/sourceid/12303
https://www.scopus.com/pages/publications/105010474739?origin=resultslist
WOS
https://jcr.clarivate.com/jcr-jp/journal-profile?journal=INFORM%20MANAGE-AMSTER&year=2025
https://www.webofscience.com/wos/woscc/full-record/WOS:001538798000001
category (general)
Decision sciences
Otsustusteadused
Computer science
Arvutiteadus
Business, management and accounting
Äri, juhtimine ja raamatupidamine
category (sub)
Decision sciences. Information systems and management
Otsustusteadused. Infosüsteemid ja juhtimine
Computer science. Information systems
Arvutiteadus. Infosüsteemid
Business, management and accounting. Management information systems
Äri, juhtimine ja raamatupidamine. Juhtimisinfosüsteemid
TalTech department
ärikorralduse instituut
Department of Business Administration
language
English
Inglise