- Learning business through simulation games. Survey among students who played developed gamesÕun, Kandela; Mägi, Merle; Noppel, AiriPerspectives on computer gaming in higher education2016 / p. 89-102 : ill
- Reference framework for inclusive digital education - a project reportHammoda, Basel Osama Sayed Ahmed; Ellyton, Mathilde; Foli, Samuel; Mallarge, Jerome; Durst, Susanne; Rothenberge, SandraFostering digital skills and competencies in higher education2023 / p. 150-197 https://doi.org/10.12657/9788379863761