Gamification model for developing e-learning in Libyan higher education
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
;
Alrzini, Joma Rajab
Smart education and e-learning 2021
2022
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p. 97-110 : ill
https://doi.org/10.1007/978-981-16-2834-4_9
https://www.scopus.com/sourceid/21100204111
https://www.scopus.com/record/display.uri?eid=2-s2.0-85111146702&origin=inward&txGid=5a3c7c87be61604fb1c650dc44376b00
Mobile augmented reality techniques with gamification to enhance learnability for higher institute students of chemistry course
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Journal of Applied Research in Higher Education
2024
/
28 p. : ill
https://doi.org/10.1108/JARHE-11-2023-0508
https://www.scopus.com/sourceid/21100448939
https://www.scopus.com/pages/publications/85212980281?inward
https://jcr.clarivate.com/jcr-jp/journal-profile?journal=J%20APPL%20RES%20HIGH%20EDUC&year=2024
https://www.webofscience.com/wos/woscc/full-record/WOS:001382082200001
Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroom
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Procedia computer science
2022
/
p. 2667 - 2676
https://doi.org/10.1016/j.procs.2022.09.325
https://www.scopus.com/sourceid/19700182801
https://www.scopus.com/record/display.uri?eid=2-s2.0-85143365877&origin=resultslist&sort=plf-f&src=s&sid=f2a2d3f16823d070ee8b4fef788a4c39&sot=b&sdt=b&s=DOI%2810.1016%2Fj.procs.2022.09.325%29&sl=33&sessionSearchId=f2a2d3f16823d070ee8b4fef788a4c39&relpos=0