• Gamification as a neuroergonomic approach to improving interpersonal situational awareness in cyber defenseAsk, Torvald F.; Knox, Benjamin James; Lugo, Ricardo Gregorio; Hoffmann, Lukas; Sütterlin, StefanFrontiers in education2023 / art. 988043, 16 p. : ill https://doi.org/10.3389/feduc.2023.988043 https://www.scopus.com/sourceid/21100935978 https://www.scopus.com/record/display.uri?eid=2-s2.0-85164508991&origin=inward&txGid=ceffb445dac1c155904690a5ea04dffc https://jcr.clarivate.com/jcr-jp/journal-profile?journal=FRONT%20EDUC&year=2023 https://www.webofscience.com/wos/woscc/full-record/WOS:001019244300001