• Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroomAl Ghawail, Entisar Alhadi; Ben Yahia, SadokProcedia computer science2022 / p. 2667 - 2676 https://doi.org/10.1016/j.procs.2022.09.325 https://www.scopus.com/sourceid/19700182801 https://www.scopus.com/record/display.uri?eid=2-s2.0-85143365877&origin=resultslist&sort=plf-f&src=s&sid=f2a2d3f16823d070ee8b4fef788a4c39&sot=b&sdt=b&s=DOI%2810.1016%2Fj.procs.2022.09.325%29&sl=33&sessionSearchId=f2a2d3f16823d070ee8b4fef788a4c39&relpos=0