Algas õpilaste mobiilimängu konkurssMente et Manu2020 / lk. 10 https://www.ttu.ee/public/m/mente-et-manu/MM_01_2020/mobile/index.html https://www.ester.ee/record=b1242496*est Avalik loeng lean management'ist kui juhtimismeetodist : [pidas Kalifornia Ülikooli professor H. Glenn Ballard]. Stanfordi teadlase loeng videomängudest ja matemaatikast : [pidas Stanfordi Ülikooli teadlane ja Silicon Valley innovaator dr. Keith Devlin]Mente et Manu2011 / lk. 2 : fot https://www.ester.ee/record=b1242496*est The effects of consumer esports videogame engagement on consumption behaviorsAbbasi, Amir Zaib; Asif, Muhammad; Hollebeek, Linda Desiree; Islam, Jamid Ul; Ting, Ding Hooi; Rehman, UmairJournal of Product and Brand Management2021 / p. 1194 - 1211 https://doi.org/10.1108/JPBM-04-2020-2839 Journal metrics at Scopus Article at Scopus Journal metrics at WOS Article at WOS Hedonic consumption experience in videogaming : A multidimensional perspectiveHollebeek, Linda Desiree; Abbasi, Amir Zaib; Schultz, Carsten D.; Ting, Ding Hooi; Sigurdsson, ValdimarJournal of Retailing and Consumer Services2022 / Art. 102892 https://doi.org/10.1016/j.jretconser.2021.102892 Journal metrics at Scopus Article at Scopus Journal metrics at WOS Article at WOS Playfair - videomängud vallutavad maailmaKluge, AnnikaStudioosus2018 / lk. 10-11 https://www.ester.ee/record=b1558644*est Radical circles and visionary innovation : angry birds and the transformation of video gamesAinamo, Antti; Dell'Era, Claudio; Verganti, RobertoCreativity and Innovation Management2021 / p. 439-454 https://doi.org/10.1111/caim.12458 Journal metrics at Scopus Article at Scopus Journal metrics at WOS Article at WOS