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Gamification model for developing e-learning in Libyan higher education (title)
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Gamification model for developing e-learning in Libyan higher education
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
;
Alrzini, Joma Rajab
Smart education and e-learning 2021
2022
/
p. 97-110 : ill
https://doi.org/10.1007/978-981-16-2834-4_9
Conference proceeding at Scopus
Article at Scopus
book article EST
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book article ENG
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keyword
40
1.
entrepreneurial higher education institution
2.
Estonian higher education policy
3.
Estonian institutions of higher education and problems
4.
European higher education
5.
European Higher Education Area (EHEA)
6.
export of higher education
7.
future of higher education
8.
government expenditures on higher education
9.
higher education
10.
higher education acttuition
11.
higher education export
12.
higher education institution
13.
higher education institutions
14.
higher education institutions (HEI)
15.
higher education legislation
16.
higher education policy
17.
higher education reform
18.
higher education teaching
19.
higher maritime education institutions
20.
increasing the financing of higher education
21.
innovation in higher education
22.
knowledge retention and higher education
23.
libyan higher education
24.
maritime higher education and training (MHET)
25.
market-oriented higher education
26.
quality in higher education
27.
quality of higher education
28.
regional higher education institutions
29.
returns to higher education
30.
student centered higher education
31.
augmented reality with gamification
32.
deep learning model
33.
deep learning model quantization
34.
gamification
35.
gamification experience
36.
gamification marketing
37.
Machine Learning Explainable model
38.
machine-learning predictive model
39.
model learning
40.
Electronic Education System Model-2
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