Gamification model for developing e-learning in Libyan higher education
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
;
Alrzini, Joma Rajab
Smart education and e-learning 2021
2022
/
p. 97-110 : ill
https://doi.org/10.1007/978-981-16-2834-4_9
https://www.scopus.com/sourceid/21100204111
https://www.scopus.com/record/display.uri?eid=2-s2.0-85111146702&origin=inward&txGid=5a3c7c87be61604fb1c650dc44376b00
Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroom
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Procedia computer science
2022
/
p. 2667 - 2676
https://doi.org/10.1016/j.procs.2022.09.325
https://www.scopus.com/sourceid/19700182801
https://www.scopus.com/record/display.uri?eid=2-s2.0-85143365877&origin=resultslist&sort=plf-f&src=s&sid=f2a2d3f16823d070ee8b4fef788a4c39&sot=b&sdt=b&s=DOI%2810.1016%2Fj.procs.2022.09.325%29&sl=33&sessionSearchId=f2a2d3f16823d070ee8b4fef788a4c39&relpos=0