Gamification's role in fostering user engagement with healthy food-based digital content
author
Charry, Karine
Poncin, Ingrid
Kullak, Avreliane
Hollebeek, Linda D.
statement of authorship
Karine Charry, Ingrid Poncin, Avreliane Kullak, Linda D. Hollebeek
source
Psychology and Marketing
publisher
Wiley
journal volume number month
vol. 41, 1
year of publication
2024
pages
p. 69-85 : ill
url
https://doi.org/10.1002/mar.21892
subject term
kogemused
tervislik toitumine
mobiilirakendused
muutused
mängustamine
digiplatvormid
keyword
challenge
engagement
experience
gamification
healthy food
mobile apps
state of change
ISSN
0742-6046
notes
Bibliogr.: 79 ref
Open Access
Open Access
scientific publication
teaduspublikatsioon
classifier
1.1
Scopus
https://www.scopus.com/sourceid/14014
https://www.scopus.com/pages/publications/85171355671?inward
WOS
https://jcr.clarivate.com/jcr-jp/journal-profile?journal=PSYCHOL%20MARKET&year=2024
https://www.webofscience.com/wos/woscc/full-record/WOS:001067391400001
category (general)
Psychology
Psühholoogia
Business, management and accounting
Äri, juhtimine ja raamatupidamine
category (sub)
Psychology. Applied psychology
Psühholoogia. Rakenduspsühholoogia
Business, management and accounting. Marketing
Äri, juhtimine ja raamatupidamine. Turundus
quartile
Q1
TalTech department
ärikorralduse instituut
language
inglise