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book
The once-only principle : The TOOP project
2021
https://doi.org/10.1007/978-3-030-79851-2
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keyword
116
1.
object-oriented programming languages
2.
object-oriented programming
3.
problem-oriented programming languages
4.
object constraint languages
5.
generic object-oriented substation event
6.
object-oriented approach
7.
object-oriented design
8.
problem-oriented languages
9.
programming languages
10.
semantics of programming languages
11.
anticompetitive object/effect
12.
Digital Object Memory
13.
dynamic object
14.
free object of a variety
15.
immediate object
16.
multi-classed object detection
17.
object
18.
object detecting
19.
object detection
20.
object model
21.
object segmentation
22.
object similarity
23.
object-relational database
24.
atoms of regular languages
25.
Common European Framework of Reference for Languages
26.
data flow languages
27.
less-resourced languages
28.
low-resource languages
29.
query languages
30.
regular languages
31.
under-resourced languages
32.
adaptive programming
33.
advanced programming and software
34.
agent oriented modelling
35.
agent-oriented modeling
36.
agent-oriented modeling (AOM)
37.
agent-oriented modelling
38.
agent-oriented software engineering
39.
aim-oriented empiricism
40.
API (Application Programming Interface)
41.
aspect oriented modelling
42.
aspect-oriented modeling
43.
aspect-oriented modelling
44.
aspect-oriented testing
45.
automatic programming
46.
business oriented e-services
47.
C++ programming language
48.
chance-constrained programming
49.
computer programming
50.
computer-oriented technologies
51.
constraint programming
52.
consumer-oriented demand side management
53.
convex programming
54.
cost oriented prices
55.
cost-oriented design
56.
dataflow programming
57.
degenerate and infeasible linear programming problems
58.
dependently typed programming
59.
discrete-convex programming
60.
diversity-oriented synthesis
61.
dynamic programming
62.
Extreme Programming
63.
field-oriented control
64.
functional reactive programming
65.
game programming
66.
generative programming
67.
genetic programming
68.
hardware close programming
69.
initial solution to the linear programming problem
70.
in-system programming
71.
integer linear programming
72.
integer linear programming (ILP)
73.
integrated programming system
74.
intelligent programming environment
75.
linear integer programming
76.
linear programming
77.
logarithmic fuzzy preference programming (LFPP)
78.
market-oriented activity
79.
market-oriented higher education
80.
mathematical programming
81.
mission-oriented innovation
82.
mission-oriented innovation policy
83.
mission-oriented policy
84.
mixed integer linear programming
85.
mixed integer linear programming (MILP)
86.
mixed integer nonlinear programming
87.
mixed-integer linear programming
88.
Nc-programming
89.
non-oriented (NO) steel sheet
90.
non-oriented electrical steel
91.
oriented matroids
92.
oriented random walks
93.
oriented samples
94.
outcome oriented learning
95.
person oriented approach
96.
programming
97.
programming and vision
98.
programming basics
99.
programming education
100.
programming time
101.
quadratic programming
102.
research oriented teaching
103.
research-oriented learning
104.
robot programming
105.
serivice oriented architecture
106.
service-oriented architecture
107.
service-oriented architectures
108.
service-oriented business process management
109.
shape-oriented ceria crystals
110.
solving linear programming problems
111.
Stakeholder-oriented decision theory
112.
stochastic dynamic programming
113.
stochastic programming
114.
structured programming
115.
wireless programming
116.
voltage-oriented control (VOC)
author
1
1.
Tallinn Polytechnic Institute, Chair of Foreign Languages
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