Radical circles and visionary innovation : angry birds and the transformation of video games
author
Ainamo, Antti
Dell'Era, Claudio
Verganti, Roberto
statement of authorship
Antti Ainamo, Claudio Dell'Era, Roberto Verganti
source
Creativity and Innovation Management
publisher
Life Science Publishing Co. Ltd
journal volume number month
Vol. 30, Issue 3
year of publication
2021
pages
p. 439-454
url
https://doi.org/10.1111/caim.12458
subject term
brändid
kogukonnad
ökosüsteemid
videomängud
innovatsioonid
keyword
brand
community
ecosystem
innovation
radical circle
team
video game
vision
ISSN
0963-1690
notes
Bibliogr.: 80 ref
Open Access
Open Access
scientific publication
teaduspublikatsioon
classifier
1.1
Scopus
https://www.scopus.com/sourceid/21100218364
https://www.scopus.com/record/display.uri?eid=2-s2.0-85112090029&origin=inward&txGid=065c3422eac610659879af5ed04e4418
WOS
https://jcr.clarivate.com/jcr-jp/journal-profile?journal=CREAT%20INNOV%20MANAG&year=2022
https://www.webofscience.com/wos/woscc/full-record/WOS:000683423800002
category (general)
Business, management and accounting
Äri, juhtimine ja raamatupidamine
category (sub)
Business, management and accounting. Strategy and management
Äri, juhtimine ja raamatupidamine. Strateegia ja juhtimine
Business, management and accounting. Management of technology and innovation
Äri, juhtimine ja raamatupidamine. Tehnoloogia ja innovatsiooni juhtimine
quartile
Q1
TalTech department
ärikorralduse instituut
language
inglise
Reserch Group
Entrepreneurship research group