Gamification model for developing e-learning in Libyan higher education
author
Al Ghawail, Entisar Alhadi
Ben Yahia, Sadok
Alrzini, Joma Rajab
statement of authorship
Entisar Alhadi Al Ghawail, Sadok Ben Yahia & Joma Rajab Alrzini
source
Smart education and e-learning 2021
location of publication
Cham
publisher
Springer
year of publication
2022
pages
p. 97-110 : ill
series
Smart innovation, systems and technologies ; 240
conference name, date
8th International KES Conference on Smart Education and e-Learning, KES-SEEL 2021, 14 June - 16 June 2021
conference location
Virtual, Online
url
https://doi.org/10.1007/978-981-16-2834-4_9
subject term
mängustamine
motivatsioon
e-õpe
kõrgharidus
Scopus
https://www.scopus.com/sourceid/21100204111
https://www.scopus.com/record/display.uri?eid=2-s2.0-85111146702&origin=inward&txGid=5a3c7c87be61604fb1c650dc44376b00
quartile
Q3
category (general)
Computer science
Arvutiteadus
Decision sciences
Otsustusteadused
category (sub)
Computer science. General computer science
Arvutiteadus. Üldine arvutiteadus
Decision sciences. General decision sciences
Otsustusteadused. Üldised otsustusteadused
subject of location
Liibüa
keyword
e-learning environment
game-based learning
gamification
Libyan higher education
motivation
ISSN
2190-3018
ISBN
978-981162833-7
notes
Bibliogr.: 19 ref
scientific publication
teaduspublikatsioon
classifier
3.1
TalTech department
tarkvarateaduse instituut
language
inglise
Reserch Group
Data science group