Gamification as a neuroergonomic approach to improving interpersonal situational awareness in cyber defense
author
Ask, Torvald F.
Knox, Benjamin James
Lugo, Ricardo Gregorio
Hoffmann, Lukas
Sütterlin, Stefan
statement of authorship
Torvald F. Ask, Benjamin J. Knox, Ricardo G. Lugo, Lukas Hoffmann and Stefan Sütterlin
source
Frontiers in education
publisher
Frontiers Media
journal volume number month
vol. 8
year of publication
2023
pages
art. 988043, 16 p. : ill
url
https://doi.org/10.3389/feduc.2023.988043
subject term
mängustamine
kübersõda
küberturve
suhtlemine
keyword
cognitive cyber warfare
cyber defense education
gamification
neuroergonomics
shared situational awareness
sociotechnical communication
ISSN
2504-284X
notes
Bibliogr.: 117 ref
Open Access
Open Access
scientific publication
teaduspublikatsioon
classifier
1.1
Scopus
https://www.scopus.com/sourceid/21100935978
https://www.scopus.com/record/display.uri?eid=2-s2.0-85164508991&origin=inward&txGid=ceffb445dac1c155904690a5ea04dffc
WOS
https://jcr.clarivate.com/jcr-jp/journal-profile?journal=FRONT%20EDUC&year=2023
https://www.webofscience.com/wos/woscc/full-record/WOS:001019244300001
category (general)
Social sciences
Sotsiaalteadused
category (sub)
Social sciences. Education
Sotsiaalteadused. Haridus
quartile
Q2
TalTech department
Eesti Mereakadeemia
tarkvarateaduse instituut
language
inglise