The four faces of creative industries : visualising the game industry ecosystem in Helsinki and Tokyo
author
Lehtonen, Miikka J.
Ainamo, Antti
Harviainen, Tuomas J.
statement of authorship
Miikka J. Lehtonen, Antti Ainamo and J.Tuomas Harviainen
source
Industry and innovation
publisher
Taylor & Francis
journal volume number month
vol. 27, 9
year of publication
2020
pages
p. 1062-1087 : ill
url
https://doi.org/10.1080/13662716.2019.1676704
subject term
visuaalprogrammeerimine
ökosüsteemid
loomemajandus
mängud
koostöö
keyword
cluster
creative industries
ecosystems
game industry
visual methods
ISSN
1366-2716
1469-8390 (online)
notes
Bibliogr.: 138 ref
Open Access
Open Access
scientific publication
teaduspublikatsioon
classifier
1.1
Scopus
https://www.scopus.com/sourceid/23013
https://www.scopus.com/record/display.uri?eid=2-s2.0-85076560882&origin=inward&txGid=0569deb5ac757b869a5ad8ce14962878
WOS
https://jcr.clarivate.com/jcr-jp/journal-profile?journal=IND%20INNOV&year=2022
https://www.webofscience.com/wos/woscc/full-record/WOS:000494094600001
category (general)
Business, management and accounting
Äri, juhtimine ja raamatupidamine
category (sub)
Business, management and accounting. General business, management and accounting
Business, management and accounting. Management of technology and innovation
Äri, juhtimine ja raamatupidamine. Üldine äri, juhtimine ja raamatupidamine
Äri, juhtimine ja raamatupidamine. Tehnoloogia ja innovatsiooni juhtimine
quartile
Q1
TalTech department
ärikorralduse instituut
language
inglise
Reserch Group
Entrepreneurship research group