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journal article EST
/
journal article ENG
The four faces of creative industries : visualising the game industry ecosystem in Helsinki and Tokyo
Lehtonen, Miikka J.
;
Ainamo, Antti
;
Harviainen, Tuomas J.
Industry and innovation
2020
/
p. 1062-1087 : ill
https://doi.org/10.1080/13662716.2019.1676704
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journal article EST
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journal article ENG
2
journal article
Visualizing ecosystems: Evidence from the game industry in Helsinki and Tokyo
Lehtonen, Miikka J.
;
Ainamo, Antti
;
Harviainen, Tuomas J.
Industry and innovation
2020
/
p. 1062-1087
https://doi.org/10.1080/13662716.2019.1676704
journal article
Number of records 2, displaying
1 - 2
keyword
104
1.
game industry
2.
beer game
3.
Coalitional game model
4.
computer game
5.
Eco-GAME
6.
educational game
7.
FLIGBY game
8.
game
9.
game based learning
10.
game changer
11.
game programming
12.
game theory
13.
game-based learning
14.
game-based proofs
15.
game-theoretic modelling
16.
game-theoretic semantics
17.
in-game content purchase motivations (IGCPMS)
18.
serious game
19.
Stackelberg game
20.
video game
21.
academia-industry partnership
22.
AEC/FM industry
23.
agriculture industry
24.
airline industry
25.
Australian mining industry
26.
automated mobility and delivery industry
27.
automobile industry
28.
automotive industry
29.
banking industry structure
30.
business and industry
31.
cement industry emissions
32.
chemical industry
33.
collaborative industry/university education design
34.
construction industry
35.
decarbonization of maritime industry
36.
defence industry
37.
defence industry governance
38.
defense industry
39.
determinants of intra-industry trade
40.
electric industry
41.
electricity supply industry deregulation
42.
engineering industry
43.
Estonian defence industry
44.
Estonian Maritime Industry
45.
fashion industry
46.
food and beverage industry
47.
food industry
48.
food industry waste
49.
garment industry
50.
high-tech industry
51.
hospitality industry
52.
industry
53.
Industry 4.0
54.
Industry 4.0 Capabilities
55.
industry 4.0 technologies
56.
industry 4.0 technologies in ports
57.
Industry 4.0.
58.
industry 5.0
59.
industry applications
60.
industry driven regulations
61.
Industry Foundation Classes (IFC)
62.
industry innovation
63.
industry revolutions
64.
industry trade groups
65.
industry transformation
66.
industry type
67.
industry-academy collaboration
68.
Internet industry
69.
low-carbon industry
70.
machinery industry
71.
macro-level industry influences
72.
manufacturing industry
73.
maritime industry
74.
metal industry
75.
mining industry
76.
network industry
77.
office and garment industry workers
78.
oil shale industry
79.
oil shale industry waste
80.
paper industry
81.
pharmaceutical industry
82.
Power industry
83.
Pulp and paper industry
84.
regulated industry
85.
SDG9: Industry, innovation, and infrastructure
86.
shale oil industry
87.
shipping industry
88.
software industry
89.
surveying industry
90.
telecommunication industry
91.
textile industry
92.
unconventional oil industry
93.
university and IT industry cooperation
94.
university- industry- government relations
95.
university-industry collaboration
96.
university–industry collaboration
97.
university-industry cooperation
98.
university-industry partnerships
99.
university-industry relations
100.
university-industry-government cooperation
101.
university-industry-state relations
102.
university-industry-state relations
103.
vertical/horizontal intra-industry trade
104.
wood industry
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