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1
book article EST
/
book article ENG
Gamification model for developing e-learning in Libyan higher education
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
;
Alrzini, Joma Rajab
Smart education and e-learning 2021
2022
/
p. 97-110 : ill
https://doi.org/10.1007/978-981-16-2834-4_9
Conference proceeding at Scopus
Article at Scopus
book article EST
/
book article ENG
2
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 1
2023
https://doi.org/10.1007/978-3-031-26876-2
book
3
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 2
2023
https://doi.org/10.1007/978-3-031-26190-9
book
4
book article
Obtaining better metrics for complex serious games within virtualised simulation environments
Mäses, Sten
;
Hallaq, Bil
;
Maennel, Olaf Manuel
11th European Conference on Games Based Learning (ECGBL 2017) : Graz, Austria, 5 - 6 October 2017
2017
/
p. 428-434 : ill
http://www.scopus.com/inward/record.uri?eid=2-s2.0-85036459293&partnerID=40&md5=2ba817e29bec893e126f50a3d4ede83c
book article
Number of records 4, displaying
1 - 4
keyword
247
1.
game-based learning
2.
game based learning
3.
game-based proofs
4.
challenge-based learning
5.
competence based learning
6.
competence-based learning
7.
competency based learning
8.
computer based learning
9.
problem-based learning
10.
Problem-based learning (PBL)
11.
project-based learning
12.
task based learning
13.
Web and computer-based learning
14.
work-based learning
15.
beer game
16.
Coalitional game model
17.
computer game
18.
Eco-GAME
19.
educational game
20.
FLIGBY game
21.
game
22.
game changer
23.
game industry
24.
game programming
25.
game theory
26.
game-theoretic modelling
27.
game-theoretic semantics
28.
serious game
29.
Stackelberg game
30.
video game
31.
active blended learning
32.
active learning
33.
active learning methods
34.
adversarial machine learning
35.
adversarial machine-learning
36.
algorithm controlling the learning process
37.
appetitive associative learning
38.
approach to learning
39.
Attitude to learning
40.
authoritarian learning
41.
automata learning
42.
automatic machine learning (autoML)
43.
bayesian learning
44.
BIM-enabled learning
45.
BIM-enabled learning environment
46.
blended learning
47.
business school as learning organization
48.
business school learning organization questionnaire (BSLOQ)
49.
business school learning rate dependence on GPD
50.
business school learning rate measurement instrument
51.
client learning
52.
Collaborative e-learning
53.
collaborative learning
54.
competence learning
55.
Component organised learning (COL)
56.
computer assisted language learning
57.
computer-assisted language learning (CALL)
58.
cooperative reinforcement learning
59.
coping with online teaching and learning
60.
customer learning
61.
deep learning
62.
deep learning (DL)
63.
deep learning classifier
64.
deep learning method
65.
deep learning methods
66.
deep learning model
67.
deep learning model quantization
68.
deep learning network
69.
deep reinforcement learning
70.
Deep reinforcing learning SDN
71.
Deep-learning
72.
deep-learning (DL)
73.
dictionary learning
74.
digital learning module
75.
digital remote learning
76.
Dimensions of Learning Organisation Questionnaire (DLOQ)
77.
distance learning
78.
distant learning
79.
distributed independent reinforcement learning
80.
double Q-learning
81.
effective teaching and learning
82.
e-learning
83.
e‐learning
84.
e-Learning course
85.
e-Learning database
86.
e-learning environment
87.
electronic learning
88.
embedded deep learning
89.
Emergency remote learning
90.
ensemble learning
91.
enterprising and entrepreneurial learning
92.
entrepreneurial learning
93.
entrepreneurial teaching and learning
94.
ESG-learning
95.
experiential learning
96.
Federated learning
97.
federated learning (FL)
98.
flexible learning
99.
graph machine learning
100.
guided in-service learning
101.
hands-on-learning
102.
history learning
103.
horizontal federated learning
104.
hybrid learning
105.
incremental learning
106.
inductive learning
107.
inductive learning algorithm
108.
interactive learning objects
109.
interdisciplinary learning
110.
interpretable machine learning
111.
inverse reinforcement learning
112.
investor learning
113.
iterative learning
114.
Kolb’s experiential learning cycle
115.
language learning
116.
Learner-centered learning environment
117.
learning
118.
learning (artificial intelligence)
119.
learning activities
120.
learning adaptation in autonomous vehicles
121.
learning algorithm
122.
learning analysis
123.
learning analytics
124.
learning and experimentation
125.
learning and health outcomes
126.
learning and memory
127.
learning business school
128.
learning by teaching
129.
learning concept
130.
learning design
131.
learning difficulties
132.
Learning environment
133.
learning experience
134.
Learning from Demonstration
135.
learning infrastructures
136.
Learning Lab
137.
learning management
138.
learning management system
139.
learning management systems
140.
learning methodology
141.
learning metrics
142.
learning models
143.
learning motivation
144.
learning objectives
145.
learning objects
146.
learning organization
147.
learning orientation
148.
learning outcomes
149.
learning process
150.
learning processes
151.
learning rate
152.
learning rate dependence on ownership form
153.
learning rate of organization
154.
learning region
155.
learning situation
156.
learning software agents
157.
learning styles
158.
learning systems
159.
learning technologies
160.
learning theories
161.
learning through the questionnaires
162.
learning university
163.
learning-to-rank
164.
lifelong learning
165.
machine learning
166.
machine learning (ML)
167.
machine learning algorithms
168.
machine learning approach
169.
Machine Learning Explainable model
170.
machine learning for environmental applications
171.
machine learning models
172.
machine learning systems
173.
machine-learning
174.
machine-learning predictive model
175.
mathematics students learning habits
176.
Meaningful learning
177.
measuring learning
178.
mobile learning
179.
model learning
180.
Multi-agent reinforcement learning
181.
multi-task learning
182.
mutual learning
183.
new learning models
184.
node embedding learning
185.
NREN e-learning
186.
on-device transfer learning
187.
online learning
188.
ontologies for learning systems
189.
ontology learning
190.
Open Learning Resources (OLR)
191.
organisational learning
192.
organizational learning
193.
organizational learning measurement instruments
194.
organizational learning rate dependence on management
195.
organizational learning rate measurement
196.
outcome oriented learning
197.
Parkinson’s disease machine learning
198.
peer‐to‐peer learning group
199.
personalised learning
200.
policy learning
201.
project learning
202.
Q-learning
203.
Q-learning algorithm
204.
query learning
205.
regional learning
206.
reinforcement learning
207.
Reinforcement Learning (RL)
208.
relative learning performance
209.
Remote learning
210.
research-oriented learning
211.
reusable learning objects
212.
robust machine learning
213.
scholarship of teaching and learning
214.
self learning software
215.
self learning system
216.
self-learning
217.
self-regulated learning
218.
semi-supervised learning
219.
small data machine learning
220.
smart learning
221.
smart learning environment
222.
social learning
223.
stochastic learning theory
224.
student centred learning
225.
supervised learning
226.
supervised learning data
227.
supervised machine learning
228.
zero-shot learning
229.
team learning
230.
Technological learning
231.
technology-enhanced learning
232.
the dimensions of the learning organisation
233.
the dimensions of the learning organization questionnaire (DLOQ)
234.
tools for interactive learning and teaching
235.
trans-disciplinary social-learning
236.
transfer learning
237.
true online reinforcement learning
238.
ubiquitous learning
239.
unsupervised learning
240.
unsupervised machine learning
241.
urban learning center
242.
value of learning
243.
web and computerbased learning
244.
virtual collaborative learning environment (VCLE)
245.
virtual learning environment
246.
virtual learning factory
247.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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