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1
book article EST
/
book article ENG
Gamification model for developing e-learning in Libyan higher education
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
;
Alrzini, Joma Rajab
Smart education and e-learning 2021
2022
/
p. 97-110 : ill
https://doi.org/10.1007/978-981-16-2834-4_9
Conference proceeding at Scopus
Article at Scopus
book article EST
/
book article ENG
2
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 1
2023
https://doi.org/10.1007/978-3-031-26876-2
book
3
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 2
2023
https://doi.org/10.1007/978-3-031-26190-9
book
4
book article
Obtaining better metrics for complex serious games within virtualised simulation environments
Mäses, Sten
;
Hallaq, Bil
;
Maennel, Olaf Manuel
11th European Conference on Games Based Learning (ECGBL 2017) : Graz, Austria, 5 - 6 October 2017
2017
/
p. 428-434 : ill
http://www.scopus.com/inward/record.uri?eid=2-s2.0-85036459293&partnerID=40&md5=2ba817e29bec893e126f50a3d4ede83c
book article
Number of records 4, displaying
1 - 4
keyword
260
1.
game-based learning
2.
game based learning
3.
game-based proofs
4.
challenge-based learning
5.
Challenge-Based Learning (CBL)
6.
competence based learning
7.
competence-based learning
8.
competency based learning
9.
computer based learning
10.
problem-based learning
11.
Problem-based learning (PBL)
12.
project-based learning
13.
task based learning
14.
Web and computer-based learning
15.
work-based learning
16.
beer game
17.
Coalitional game model
18.
computer game
19.
Eco-GAME
20.
educational game
21.
FLIGBY game
22.
game
23.
game changer
24.
game industry
25.
game programming
26.
game theory
27.
game-theoretic modelling
28.
game-theoretic semantics
29.
in-game content purchase motivations (IGCPMS)
30.
serious game
31.
Stackelberg game
32.
video game
33.
active blended learning
34.
active learning
35.
active learning methods
36.
adaptive learning
37.
adversarial machine learning
38.
adversarial machine-learning
39.
algorithm controlling the learning process
40.
appetitive associative learning
41.
approach to learning
42.
Attitude to learning
43.
authoritarian learning
44.
automata learning
45.
automatic machine learning (autoML)
46.
bayesian learning
47.
BIM-enabled learning
48.
BIM-enabled learning environment
49.
blended learning
50.
business school as learning organization
51.
business school learning organization questionnaire (BSLOQ)
52.
business school learning rate dependence on GPD
53.
business school learning rate measurement instrument
54.
client learning
55.
Collaborative e-learning
56.
collaborative learning
57.
competence learning
58.
Component organised learning (COL)
59.
computer assisted language learning
60.
computer-assisted language learning (CALL)
61.
contrastive learning
62.
cooperative reinforcement learning
63.
coping with online teaching and learning
64.
customer learning
65.
data analytics and machine learning
66.
deep learning
67.
deep learning (DL)
68.
deep learning classifier
69.
deep learning method
70.
deep learning methods
71.
deep learning model
72.
deep learning model quantization
73.
deep learning network
74.
deep reinforcement learning
75.
Deep reinforcing learning SDN
76.
Deep-learning
77.
deep-learning (DL)
78.
dictionary learning
79.
digital learning module
80.
digital remote learning
81.
Dimensions of Learning Organisation Questionnaire (DLOQ)
82.
distance learning
83.
distant learning
84.
distributed independent reinforcement learning
85.
double Q-learning
86.
effective teaching and learning
87.
e-learning
88.
e‐learning
89.
e-Learning course
90.
e-Learning database
91.
e-learning environment
92.
electronic learning
93.
embedded deep learning
94.
Emergency remote learning
95.
ensemble learning
96.
enterprising and entrepreneurial learning
97.
entrepreneurial learning
98.
entrepreneurial teaching and learning
99.
ESG-learning
100.
experiential learning
101.
Federated learning
102.
federated learning (FL)
103.
flexible learning
104.
graph machine learning
105.
guided in-service learning
106.
hands-on-learning
107.
history learning
108.
horizontal federated learning
109.
human-centred learning
110.
hybrid learning
111.
incremental learning
112.
inductive learning
113.
inductive learning algorithm
114.
interactive learning objects
115.
interdisciplinary learning
116.
interpretable machine learning
117.
inverse reinforcement learning
118.
investor learning
119.
iterative learning
120.
Kolb’s experiential learning cycle
121.
language learning
122.
Learner-centered learning environment
123.
learning
124.
learning (artificial intelligence)
125.
learning activities
126.
learning adaptation in autonomous vehicles
127.
learning algorithm
128.
learning analysis
129.
learning analytics
130.
learning and experimentation
131.
learning and health outcomes
132.
learning and memory
133.
learning business school
134.
learning by teaching
135.
learning concept
136.
learning content
137.
learning design
138.
learning difficulties
139.
Learning environment
140.
learning experience
141.
learning factory
142.
Learning from Demonstration
143.
learning infrastructures
144.
Learning Lab
145.
learning management
146.
learning management system
147.
learning management systems
148.
learning methodology
149.
learning metrics
150.
learning models
151.
learning motivation
152.
learning objectives
153.
learning objects
154.
learning organization
155.
learning orientation
156.
learning outcomes
157.
learning process
158.
learning processes
159.
learning rate
160.
learning rate dependence on ownership form
161.
learning rate of organization
162.
learning region
163.
learning situation
164.
learning software agents
165.
learning styles
166.
learning systems
167.
learning technologies
168.
learning theories
169.
learning through the questionnaires
170.
learning university
171.
learning-to-rank
172.
lifelong learning
173.
long-short term learning
174.
machine learning
175.
machine learning (ML)
176.
machine learning algorithms
177.
machine learning approach
178.
Machine Learning Explainable model
179.
machine learning for environmental applications
180.
machine learning models
181.
machine learning systems
182.
machine-learning
183.
machine-learning predictive model
184.
mathematics students learning habits
185.
Meaningful learning
186.
measuring learning
187.
mobile learning
188.
model learning
189.
Multi-agent reinforcement learning
190.
multi-task learning
191.
mutual learning
192.
new learning models
193.
node embedding learning
194.
NREN e-learning
195.
on-device transfer learning
196.
online learning
197.
ontologies for learning systems
198.
ontology learning
199.
Open Learning Resources (OLR)
200.
organisational learning
201.
organizational learning
202.
organizational learning measurement instruments
203.
organizational learning rate dependence on management
204.
organizational learning rate measurement
205.
outcome oriented learning
206.
Parkinson’s disease machine learning
207.
peer‐to‐peer learning group
208.
personalised learning
209.
policy learning
210.
project learning
211.
Q-learning
212.
Q-learning algorithm
213.
query learning
214.
regional learning
215.
reinforcement learning
216.
Reinforcement Learning (RL)
217.
relative learning performance
218.
Remote learning
219.
research-oriented learning
220.
reusable learning objects
221.
robust machine learning
222.
scholarship of teaching and learning
223.
self learning software
224.
self learning system
225.
self-learning
226.
self-regulated learning
227.
semi-supervised learning
228.
sequence of learning activities
229.
SIS problem, learning with errors
230.
small data machine learning
231.
smart learning
232.
smart learning environment
233.
social learning
234.
stochastic learning theory
235.
student centred learning
236.
supervised contrastive learning
237.
supervised learning
238.
supervised learning data
239.
supervised machine learning
240.
synchronous hybrid learning
241.
zero-shot learning
242.
team learning
243.
Technological learning
244.
technology-enhanced learning
245.
the dimensions of the learning organisation
246.
the dimensions of the learning organization questionnaire (DLOQ)
247.
tools for interactive learning and teaching
248.
trans-disciplinary social-learning
249.
transfer learning
250.
true online reinforcement learning
251.
ubiquitous learning
252.
unsupervised learning
253.
unsupervised machine learning
254.
urban learning center
255.
value of learning
256.
web and computerbased learning
257.
virtual collaborative learning environment (VCLE)
258.
virtual learning environment
259.
virtual learning factory
260.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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