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1
book article EST
/
book article ENG
Gamification model for developing e-learning in Libyan higher education
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
;
Alrzini, Joma Rajab
Smart education and e-learning 2021
2022
/
p. 97-110 : ill
https://doi.org/10.1007/978-981-16-2834-4_9
Conference proceeding at Scopus
Article at Scopus
book article EST
/
book article ENG
2
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 1
2023
https://doi.org/10.1007/978-3-031-26876-2
book
3
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 2
2023
https://doi.org/10.1007/978-3-031-26190-9
book
4
book article
Obtaining better metrics for complex serious games within virtualised simulation environments
Mäses, Sten
;
Hallaq, Bil
;
Maennel, Olaf Manuel
11th European Conference on Games Based Learning (ECGBL 2017) : Graz, Austria, 5 - 6 October 2017
2017
/
p. 428-434 : ill
http://www.scopus.com/inward/record.uri?eid=2-s2.0-85036459293&partnerID=40&md5=2ba817e29bec893e126f50a3d4ede83c
book article
Number of records 4, displaying
1 - 4
keyword
253
1.
game-based learning
2.
game based learning
3.
game-based proofs
4.
challenge-based learning
5.
competence based learning
6.
competence-based learning
7.
competency based learning
8.
computer based learning
9.
problem-based learning
10.
Problem-based learning (PBL)
11.
project-based learning
12.
task based learning
13.
Web and computer-based learning
14.
work-based learning
15.
beer game
16.
Coalitional game model
17.
computer game
18.
Eco-GAME
19.
educational game
20.
FLIGBY game
21.
game
22.
game changer
23.
game industry
24.
game programming
25.
game theory
26.
game-theoretic modelling
27.
game-theoretic semantics
28.
in-game content purchase motivations (IGCPMS)
29.
serious game
30.
Stackelberg game
31.
video game
32.
active blended learning
33.
active learning
34.
active learning methods
35.
adversarial machine learning
36.
adversarial machine-learning
37.
algorithm controlling the learning process
38.
appetitive associative learning
39.
approach to learning
40.
Attitude to learning
41.
authoritarian learning
42.
automata learning
43.
automatic machine learning (autoML)
44.
bayesian learning
45.
BIM-enabled learning
46.
BIM-enabled learning environment
47.
blended learning
48.
business school as learning organization
49.
business school learning organization questionnaire (BSLOQ)
50.
business school learning rate dependence on GPD
51.
business school learning rate measurement instrument
52.
client learning
53.
Collaborative e-learning
54.
collaborative learning
55.
competence learning
56.
Component organised learning (COL)
57.
computer assisted language learning
58.
computer-assisted language learning (CALL)
59.
cooperative reinforcement learning
60.
coping with online teaching and learning
61.
customer learning
62.
deep learning
63.
deep learning (DL)
64.
deep learning classifier
65.
deep learning method
66.
deep learning methods
67.
deep learning model
68.
deep learning model quantization
69.
deep learning network
70.
deep reinforcement learning
71.
Deep reinforcing learning SDN
72.
Deep-learning
73.
deep-learning (DL)
74.
dictionary learning
75.
digital learning module
76.
digital remote learning
77.
Dimensions of Learning Organisation Questionnaire (DLOQ)
78.
distance learning
79.
distant learning
80.
distributed independent reinforcement learning
81.
double Q-learning
82.
effective teaching and learning
83.
e-learning
84.
e‐learning
85.
e-Learning course
86.
e-Learning database
87.
e-learning environment
88.
electronic learning
89.
embedded deep learning
90.
Emergency remote learning
91.
ensemble learning
92.
enterprising and entrepreneurial learning
93.
entrepreneurial learning
94.
entrepreneurial teaching and learning
95.
ESG-learning
96.
experiential learning
97.
Federated learning
98.
federated learning (FL)
99.
flexible learning
100.
graph machine learning
101.
guided in-service learning
102.
hands-on-learning
103.
history learning
104.
horizontal federated learning
105.
human-centred learning
106.
hybrid learning
107.
incremental learning
108.
inductive learning
109.
inductive learning algorithm
110.
interactive learning objects
111.
interdisciplinary learning
112.
interpretable machine learning
113.
inverse reinforcement learning
114.
investor learning
115.
iterative learning
116.
Kolb’s experiential learning cycle
117.
language learning
118.
Learner-centered learning environment
119.
learning
120.
learning (artificial intelligence)
121.
learning activities
122.
learning adaptation in autonomous vehicles
123.
learning algorithm
124.
learning analysis
125.
learning analytics
126.
learning and experimentation
127.
learning and health outcomes
128.
learning and memory
129.
learning business school
130.
learning by teaching
131.
learning concept
132.
learning design
133.
learning difficulties
134.
Learning environment
135.
learning experience
136.
Learning from Demonstration
137.
learning infrastructures
138.
Learning Lab
139.
learning management
140.
learning management system
141.
learning management systems
142.
learning methodology
143.
learning metrics
144.
learning models
145.
learning motivation
146.
learning objectives
147.
learning objects
148.
learning organization
149.
learning orientation
150.
learning outcomes
151.
learning process
152.
learning processes
153.
learning rate
154.
learning rate dependence on ownership form
155.
learning rate of organization
156.
learning region
157.
learning situation
158.
learning software agents
159.
learning styles
160.
learning systems
161.
learning technologies
162.
learning theories
163.
learning through the questionnaires
164.
learning university
165.
learning-to-rank
166.
lifelong learning
167.
long-short term learning
168.
machine learning
169.
machine learning (ML)
170.
machine learning algorithms
171.
machine learning approach
172.
Machine Learning Explainable model
173.
machine learning for environmental applications
174.
machine learning models
175.
machine learning systems
176.
machine-learning
177.
machine-learning predictive model
178.
mathematics students learning habits
179.
Meaningful learning
180.
measuring learning
181.
mobile learning
182.
model learning
183.
Multi-agent reinforcement learning
184.
multi-task learning
185.
mutual learning
186.
new learning models
187.
node embedding learning
188.
NREN e-learning
189.
on-device transfer learning
190.
online learning
191.
ontologies for learning systems
192.
ontology learning
193.
Open Learning Resources (OLR)
194.
organisational learning
195.
organizational learning
196.
organizational learning measurement instruments
197.
organizational learning rate dependence on management
198.
organizational learning rate measurement
199.
outcome oriented learning
200.
Parkinson’s disease machine learning
201.
peer‐to‐peer learning group
202.
personalised learning
203.
policy learning
204.
project learning
205.
Q-learning
206.
Q-learning algorithm
207.
query learning
208.
regional learning
209.
reinforcement learning
210.
Reinforcement Learning (RL)
211.
relative learning performance
212.
Remote learning
213.
research-oriented learning
214.
reusable learning objects
215.
robust machine learning
216.
scholarship of teaching and learning
217.
self learning software
218.
self learning system
219.
self-learning
220.
self-regulated learning
221.
semi-supervised learning
222.
SIS problem, learning with errors
223.
small data machine learning
224.
smart learning
225.
smart learning environment
226.
social learning
227.
stochastic learning theory
228.
student centred learning
229.
supervised contrastive learning
230.
supervised learning
231.
supervised learning data
232.
supervised machine learning
233.
synchronous hybrid learning
234.
zero-shot learning
235.
team learning
236.
Technological learning
237.
technology-enhanced learning
238.
the dimensions of the learning organisation
239.
the dimensions of the learning organization questionnaire (DLOQ)
240.
tools for interactive learning and teaching
241.
trans-disciplinary social-learning
242.
transfer learning
243.
true online reinforcement learning
244.
ubiquitous learning
245.
unsupervised learning
246.
unsupervised machine learning
247.
urban learning center
248.
value of learning
249.
web and computerbased learning
250.
virtual collaborative learning environment (VCLE)
251.
virtual learning environment
252.
virtual learning factory
253.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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