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1
book article EST
/
book article ENG
Gamification model for developing e-learning in Libyan higher education
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
;
Alrzini, Joma Rajab
Smart education and e-learning 2021
2022
/
p. 97-110 : ill
https://doi.org/10.1007/978-981-16-2834-4_9
Conference proceeding at Scopus
Article at Scopus
book article EST
/
book article ENG
2
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 1
2023
https://doi.org/10.1007/978-3-031-26876-2
book
3
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 2
2023
https://doi.org/10.1007/978-3-031-26190-9
book
4
book article
Obtaining better metrics for complex serious games within virtualised simulation environments
Mäses, Sten
;
Hallaq, Bil
;
Maennel, Olaf Manuel
11th European Conference on Games Based Learning (ECGBL 2017) : Graz, Austria, 5 - 6 October 2017
2017
/
p. 428-434 : ill
http://www.scopus.com/inward/record.uri?eid=2-s2.0-85036459293&partnerID=40&md5=2ba817e29bec893e126f50a3d4ede83c
book article
Number of records 4, displaying
1 - 4
keyword
276
1.
game-based learning
2.
game based learning
3.
game-based proofs
4.
challenge-based learning
5.
Challenge-Based Learning (CBL)
6.
competence based learning
7.
competence-based learning
8.
competency based learning
9.
computer based learning
10.
problem-based learning
11.
Problem-based learning (PBL)
12.
project-based learning
13.
task based learning
14.
Web and computer-based learning
15.
work-based learning
16.
beer game
17.
Coalitional game model
18.
computer game
19.
Eco-GAME
20.
educational game
21.
FLIGBY game
22.
game
23.
game changer
24.
game industry
25.
game programming
26.
game theory
27.
game-theoretic modelling
28.
game-theoretic semantics
29.
in-game content purchase motivations (IGCPMS)
30.
serious game
31.
Stackelberg game
32.
video game
33.
active blended learning
34.
active learning
35.
active learning and engagement
36.
active learning methods
37.
adaptive learning
38.
adversarial machine learning
39.
adversarial machine-learning
40.
algorithm controlling the learning process
41.
appetitive associative learning
42.
approach to learning
43.
Artificial Intelligence in learning
44.
Attitude to learning
45.
authoritarian learning
46.
automata learning
47.
automatic machine learning (autoML)
48.
bayesian learning
49.
BIM-enabled learning
50.
BIM-enabled learning environment
51.
biophilic learning environments
52.
blended learning
53.
business school as learning organization
54.
business school learning organization questionnaire (BSLOQ)
55.
business school learning rate dependence on GPD
56.
business school learning rate measurement instrument
57.
city-to-city learning
58.
client learning
59.
Collaborative e-learning
60.
collaborative learning
61.
competence learning
62.
Component organised learning (COL)
63.
computer assisted language learning
64.
computer-assisted language learning (CALL)
65.
contrastive learning
66.
cooperative reinforcement learning
67.
coping with online teaching and learning
68.
customer learning
69.
data analytics and machine learning
70.
deep learning
71.
deep learning (DL)
72.
deep learning classifier
73.
deep learning method
74.
deep learning methods
75.
deep learning model
76.
deep learning model quantization
77.
deep learning network
78.
deep reinforcement learning
79.
Deep reinforcing learning SDN
80.
Deep-learning
81.
deep-learning (DL)
82.
dictionary learning
83.
digital learning module
84.
digital remote learning
85.
Dimensions of Learning Organisation Questionnaire (DLOQ)
86.
distance learning
87.
distant learning
88.
distributed independent reinforcement learning
89.
double Q-learning
90.
effective teaching and learning
91.
e-learning
92.
e‐learning
93.
e-Learning course
94.
e-Learning database
95.
e-learning environment
96.
electronic learning
97.
embedded deep learning
98.
Emergency remote learning
99.
ensemble learning
100.
enterprising and entrepreneurial learning
101.
entrepreneurial learning
102.
entrepreneurial teaching and learning
103.
ESG-learning
104.
experiential learning
105.
explainable machine learning
106.
Federated learning
107.
federated learning (FL)
108.
flexible learning
109.
Gamified learning
110.
graph machine learning
111.
guided in-service learning
112.
hands-on-learning
113.
history learning
114.
horizontal federated learning
115.
human-centred learning
116.
hybrid learning
117.
Immersive Learning
118.
inclusive learning
119.
incremental learning
120.
inductive learning
121.
inductive learning algorithm
122.
interactive learning objects
123.
interdisciplinary learning
124.
interpretable machine learning
125.
inverse reinforcement learning
126.
investor learning
127.
iterative learning
128.
Kolb’s experiential learning cycle
129.
language learning
130.
Learner-centered learning environment
131.
learning
132.
learning (artificial intelligence)
133.
learning activities
134.
learning adaptation in autonomous vehicles
135.
learning algorithm
136.
learning analysis
137.
learning analytics
138.
learning and experimentation
139.
learning and health outcomes
140.
learning and memory
141.
learning business school
142.
learning by teaching
143.
learning concept
144.
learning content
145.
learning design
146.
learning difficulties
147.
Learning environment
148.
learning experience
149.
learning factory
150.
Learning from Demonstration
151.
learning infrastructures
152.
Learning Lab
153.
learning management
154.
learning management system
155.
learning management systems
156.
learning methodology
157.
learning metrics
158.
learning models
159.
learning motivation
160.
learning objectives
161.
learning objects
162.
learning organization
163.
learning orientation
164.
learning outcomes
165.
learning process
166.
learning processes
167.
learning rate
168.
learning rate dependence on ownership form
169.
learning rate of organization
170.
learning region
171.
learning situation
172.
learning software agents
173.
learning styles
174.
learning systems
175.
learning technologies
176.
learning theories
177.
learning through the questionnaires
178.
learning university
179.
learning-to-rank
180.
lifelong learning
181.
long-short term learning
182.
machine learning
183.
machine learning (ML)
184.
machine learning algorithms
185.
machine learning applications in power systems
186.
machine learning approach
187.
Machine Learning Explainable model
188.
machine learning for environmental applications
189.
machine learning models
190.
machine learning systems
191.
machine-learning
192.
machine-learning control
193.
machine-learning predictive model
194.
mathematics students learning habits
195.
Meaningful learning
196.
measuring learning
197.
mobile learning
198.
model learning
199.
Multi-agent deep reinforcement learning
200.
Multi-agent reinforcement learning
201.
multi-task learning
202.
mutual learning
203.
new learning models
204.
node embedding learning
205.
NREN e-learning
206.
on-device transfer learning
207.
online learning
208.
ontologies for learning systems
209.
ontology learning
210.
Open Learning Resources (OLR)
211.
organisational learning
212.
organizational learning
213.
organizational learning measurement instruments
214.
organizational learning rate dependence on management
215.
organizational learning rate measurement
216.
outcome oriented learning
217.
Parkinson’s disease machine learning
218.
peer‐to‐peer learning group
219.
personalised learning
220.
personalized learning
221.
policy learning
222.
probability-informed machine learning
223.
project learning
224.
Q-learning
225.
Q-learning algorithm
226.
query learning
227.
regional learning
228.
reinforcement learning
229.
Reinforcement Learning (RL)
230.
relative learning performance
231.
Remote learning
232.
research-oriented learning
233.
reusable learning objects
234.
robust machine learning
235.
scholarship of teaching and learning
236.
self learning software
237.
self learning system
238.
self-learning
239.
self-regulated learning
240.
semi-supervised learning
241.
sequence of learning activities
242.
sequence to sequence learning
243.
sequential learning
244.
SIS problem, learning with errors
245.
small data machine learning
246.
smart learning
247.
smart learning environment
248.
social learning
249.
socio-emotional learning
250.
stochastic learning theory
251.
student centred learning
252.
supervised contrastive learning
253.
supervised learning
254.
supervised learning data
255.
supervised machine learning
256.
synchronous hybrid learning
257.
zero-shot learning
258.
team learning
259.
Technological learning
260.
technology-enhanced learning
261.
the dimensions of the learning organisation
262.
the dimensions of the learning organization questionnaire (DLOQ)
263.
tools for interactive learning and teaching
264.
trans-disciplinary social-learning
265.
transfer learning
266.
true online reinforcement learning
267.
ubiquitous learning
268.
unsupervised learning
269.
unsupervised machine learning
270.
urban learning center
271.
value of learning
272.
web and computerbased learning
273.
virtual collaborative learning environment (VCLE)
274.
virtual learning environment
275.
virtual learning factory
276.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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