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1
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
2
journal article EST
/
journal article ENG
Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroom
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Procedia computer science
2022
/
p. 2667 - 2676
https://doi.org/10.1016/j.procs.2022.09.325
Conference Proceedings at Scopus
Article at Scopus
journal article EST
/
journal article ENG
Number of records 2, displaying
1 - 2
keyword
236
1.
game based learning
2.
game-based learning
3.
game-based proofs
4.
competence based learning
5.
competence-based learning
6.
competency based learning
7.
computer based learning
8.
problem-based learning
9.
Problem-based learning (PBL)
10.
project-based learning
11.
task based learning
12.
Web and computer-based learning
13.
work-based learning
14.
beer game
15.
Coalitional game model
16.
computer game
17.
Eco-GAME
18.
educational game
19.
game
20.
game changer
21.
game industry
22.
game programming
23.
game theory
24.
game-theoretic modelling
25.
game-theoretic semantics
26.
serious game
27.
Stackelberg game
28.
video game
29.
active blended learning
30.
active learning
31.
active learning methods
32.
adversarial machine learning
33.
adversarial machine-learning
34.
algorithm controlling the learning process
35.
appetitive associative learning
36.
approach to learning
37.
Attitude to learning
38.
authoritarian learning
39.
automata learning
40.
automatic machine learning (autoML)
41.
BIM-enabled learning
42.
BIM-enabled learning environment
43.
blended learning
44.
business school as learning organization
45.
business school learning organization questionnaire (BSLOQ)
46.
business school learning rate dependence on GPD
47.
business school learning rate measurement instrument
48.
client learning
49.
Collaborative e-learning
50.
collaborative learning
51.
competence learning
52.
Component organised learning (COL)
53.
computer assisted language learning
54.
computer-assisted language learning (CALL)
55.
cooperative reinforcement learning
56.
coping with online teaching and learning
57.
customer learning
58.
deep learning
59.
deep learning (DL)
60.
deep learning classifier
61.
deep learning model
62.
deep learning model quantization
63.
deep learning network
64.
deep reinforcement learning
65.
Deep reinforcing learning SDN
66.
Deep-learning
67.
deep-learning (DL)
68.
dictionary learning
69.
digital learning module
70.
digital remote learning
71.
Dimensions of Learning Organisation Questionnaire (DLOQ)
72.
distance learning
73.
distant learning
74.
distributed independent reinforcement learning
75.
double Q-learning
76.
effective teaching and learning
77.
e-learning
78.
e‐learning
79.
e-Learning course
80.
e-Learning database
81.
e-learning environment
82.
electronic learning
83.
embedded deep learning
84.
Emergency remote learning
85.
ensemble learning
86.
enterprising and entrepreneurial learning
87.
entrepreneurial learning
88.
entrepreneurial teaching and learning
89.
experiential learning
90.
Federated learning
91.
federated learning (FL)
92.
flexible learning
93.
graph machine learning
94.
guided in-service learning
95.
hands-on-learning
96.
history learning
97.
horizontal federated learning
98.
hybrid learning
99.
incremental learning
100.
inductive learning
101.
inductive learning algorithm
102.
interactive learning objects
103.
interdisciplinary learning
104.
interpretable machine learning
105.
inverse reinforcement learning
106.
investor learning
107.
iterative learning
108.
Kolb’s experiential learning cycle
109.
Learner-centered learning environment
110.
learning
111.
learning (artificial intelligence)
112.
learning activities
113.
learning adaptation in autonomous vehicles
114.
learning algorithm
115.
learning analysis
116.
learning analytics
117.
learning and experimentation
118.
learning and health outcomes
119.
learning and memory
120.
learning business school
121.
learning by teaching
122.
learning concept
123.
learning design
124.
learning difficulties
125.
Learning environment
126.
learning experience
127.
learning infrastructures
128.
Learning Lab
129.
learning management
130.
learning management system
131.
learning management systems
132.
learning methodology
133.
learning metrics
134.
learning models
135.
learning motivation
136.
learning objectives
137.
learning objects
138.
learning organization
139.
learning orientation
140.
learning outcomes
141.
learning process
142.
learning processes
143.
learning rate
144.
learning rate dependence on ownership form
145.
learning rate of organization
146.
learning region
147.
learning situation
148.
learning software agents
149.
learning styles
150.
learning systems
151.
learning technologies
152.
learning theories
153.
learning through the questionnaires
154.
learning university
155.
learning-to-rank
156.
lifelong learning
157.
machine learning
158.
machine learning (ML)
159.
machine learning algorithms
160.
machine learning approach
161.
Machine Learning Explainable model
162.
machine learning for environmental applications
163.
machine learning models
164.
machine learning systems
165.
machine-learning
166.
machine-learning predictive model
167.
mathematics students learning habits
168.
Meaningful learning
169.
measuring learning
170.
mobile learning
171.
model learning
172.
Multi-agent reinforcement learning
173.
mutual learning
174.
new learning models
175.
node embedding learning
176.
NREN e-learning
177.
on-device transfer learning
178.
online learning
179.
ontologies for learning systems
180.
ontology learning
181.
organisational learning
182.
organizational learning
183.
organizational learning measurement instruments
184.
organizational learning rate dependence on management
185.
organizational learning rate measurement
186.
outcome oriented learning
187.
Parkinson’s disease machine learning
188.
peer‐to‐peer learning group
189.
personalised learning
190.
policy learning
191.
project learning
192.
Q-learning
193.
Q-learning algorithm
194.
query learning
195.
regional learning
196.
reinforcement learning
197.
Reinforcement Learning (RL)
198.
relative learning performance
199.
Remote learning
200.
research-oriented learning
201.
reusable learning objects
202.
robust machine learning
203.
scholarship of teaching and learning
204.
self learning software
205.
self learning system
206.
self-learning
207.
self-regulated learning
208.
semi-supervised learning
209.
small data machine learning
210.
smart learning
211.
smart learning environment
212.
social learning
213.
stochastic learning theory
214.
supervised learning
215.
supervised learning data
216.
supervised machine learning
217.
zero-shot learning
218.
team learning
219.
Technological learning
220.
technology-enhanced learning
221.
the dimensions of the learning organisation
222.
the dimensions of the learning organization questionnaire (DLOQ)
223.
tools for interactive learning and teaching
224.
trans-disciplinary social-learning
225.
transfer learning
226.
true online reinforcement learning
227.
ubiquitous learning
228.
unsupervised learning
229.
unsupervised machine learning
230.
urban learning center
231.
value of learning
232.
web and computerbased learning
233.
virtual collaborative learning environment (VCLE)
234.
virtual learning environment
235.
virtual learning factory
236.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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