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game based learning (keyword)
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1
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
2
book
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
book
3
journal article EST
/
journal article ENG
Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroom
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Procedia computer science
2022
/
p. 2667 - 2676
https://doi.org/10.1016/j.procs.2022.09.325
Conference Proceedings at Scopus
Article at Scopus
journal article EST
/
journal article ENG
Number of records 3, displaying
1 - 3
keyword
255
1.
game based learning
2.
game-based learning
3.
game-based proofs
4.
challenge-based learning
5.
competence based learning
6.
competence-based learning
7.
competency based learning
8.
computer based learning
9.
problem-based learning
10.
Problem-based learning (PBL)
11.
project-based learning
12.
task based learning
13.
Web and computer-based learning
14.
work-based learning
15.
beer game
16.
Coalitional game model
17.
computer game
18.
Eco-GAME
19.
educational game
20.
FLIGBY game
21.
game
22.
game changer
23.
game industry
24.
game programming
25.
game theory
26.
game-theoretic modelling
27.
game-theoretic semantics
28.
in-game content purchase motivations (IGCPMS)
29.
serious game
30.
Stackelberg game
31.
video game
32.
active blended learning
33.
active learning
34.
active learning methods
35.
adversarial machine learning
36.
adversarial machine-learning
37.
algorithm controlling the learning process
38.
appetitive associative learning
39.
approach to learning
40.
Attitude to learning
41.
authoritarian learning
42.
automata learning
43.
automatic machine learning (autoML)
44.
bayesian learning
45.
BIM-enabled learning
46.
BIM-enabled learning environment
47.
blended learning
48.
business school as learning organization
49.
business school learning organization questionnaire (BSLOQ)
50.
business school learning rate dependence on GPD
51.
business school learning rate measurement instrument
52.
client learning
53.
Collaborative e-learning
54.
collaborative learning
55.
competence learning
56.
Component organised learning (COL)
57.
computer assisted language learning
58.
computer-assisted language learning (CALL)
59.
cooperative reinforcement learning
60.
coping with online teaching and learning
61.
customer learning
62.
deep learning
63.
deep learning (DL)
64.
deep learning classifier
65.
deep learning method
66.
deep learning methods
67.
deep learning model
68.
deep learning model quantization
69.
deep learning network
70.
deep reinforcement learning
71.
Deep reinforcing learning SDN
72.
Deep-learning
73.
deep-learning (DL)
74.
dictionary learning
75.
digital learning module
76.
digital remote learning
77.
Dimensions of Learning Organisation Questionnaire (DLOQ)
78.
distance learning
79.
distant learning
80.
distributed independent reinforcement learning
81.
double Q-learning
82.
effective teaching and learning
83.
e-learning
84.
e‐learning
85.
e-Learning course
86.
e-Learning database
87.
e-learning environment
88.
electronic learning
89.
embedded deep learning
90.
Emergency remote learning
91.
ensemble learning
92.
enterprising and entrepreneurial learning
93.
entrepreneurial learning
94.
entrepreneurial teaching and learning
95.
ESG-learning
96.
experiential learning
97.
Federated learning
98.
federated learning (FL)
99.
flexible learning
100.
graph machine learning
101.
guided in-service learning
102.
hands-on-learning
103.
history learning
104.
horizontal federated learning
105.
human-centred learning
106.
hybrid learning
107.
incremental learning
108.
inductive learning
109.
inductive learning algorithm
110.
interactive learning objects
111.
interdisciplinary learning
112.
interpretable machine learning
113.
inverse reinforcement learning
114.
investor learning
115.
iterative learning
116.
Kolb’s experiential learning cycle
117.
language learning
118.
Learner-centered learning environment
119.
learning
120.
learning (artificial intelligence)
121.
learning activities
122.
learning adaptation in autonomous vehicles
123.
learning algorithm
124.
learning analysis
125.
learning analytics
126.
learning and experimentation
127.
learning and health outcomes
128.
learning and memory
129.
learning business school
130.
learning by teaching
131.
learning concept
132.
learning content
133.
learning design
134.
learning difficulties
135.
Learning environment
136.
learning experience
137.
Learning from Demonstration
138.
learning infrastructures
139.
Learning Lab
140.
learning management
141.
learning management system
142.
learning management systems
143.
learning methodology
144.
learning metrics
145.
learning models
146.
learning motivation
147.
learning objectives
148.
learning objects
149.
learning organization
150.
learning orientation
151.
learning outcomes
152.
learning process
153.
learning processes
154.
learning rate
155.
learning rate dependence on ownership form
156.
learning rate of organization
157.
learning region
158.
learning situation
159.
learning software agents
160.
learning styles
161.
learning systems
162.
learning technologies
163.
learning theories
164.
learning through the questionnaires
165.
learning university
166.
learning-to-rank
167.
lifelong learning
168.
long-short term learning
169.
machine learning
170.
machine learning (ML)
171.
machine learning algorithms
172.
machine learning approach
173.
Machine Learning Explainable model
174.
machine learning for environmental applications
175.
machine learning models
176.
machine learning systems
177.
machine-learning
178.
machine-learning predictive model
179.
mathematics students learning habits
180.
Meaningful learning
181.
measuring learning
182.
mobile learning
183.
model learning
184.
Multi-agent reinforcement learning
185.
multi-task learning
186.
mutual learning
187.
new learning models
188.
node embedding learning
189.
NREN e-learning
190.
on-device transfer learning
191.
online learning
192.
ontologies for learning systems
193.
ontology learning
194.
Open Learning Resources (OLR)
195.
organisational learning
196.
organizational learning
197.
organizational learning measurement instruments
198.
organizational learning rate dependence on management
199.
organizational learning rate measurement
200.
outcome oriented learning
201.
Parkinson’s disease machine learning
202.
peer‐to‐peer learning group
203.
personalised learning
204.
policy learning
205.
project learning
206.
Q-learning
207.
Q-learning algorithm
208.
query learning
209.
regional learning
210.
reinforcement learning
211.
Reinforcement Learning (RL)
212.
relative learning performance
213.
Remote learning
214.
research-oriented learning
215.
reusable learning objects
216.
robust machine learning
217.
scholarship of teaching and learning
218.
self learning software
219.
self learning system
220.
self-learning
221.
self-regulated learning
222.
semi-supervised learning
223.
sequence of learning activities
224.
SIS problem, learning with errors
225.
small data machine learning
226.
smart learning
227.
smart learning environment
228.
social learning
229.
stochastic learning theory
230.
student centred learning
231.
supervised contrastive learning
232.
supervised learning
233.
supervised learning data
234.
supervised machine learning
235.
synchronous hybrid learning
236.
zero-shot learning
237.
team learning
238.
Technological learning
239.
technology-enhanced learning
240.
the dimensions of the learning organisation
241.
the dimensions of the learning organization questionnaire (DLOQ)
242.
tools for interactive learning and teaching
243.
trans-disciplinary social-learning
244.
transfer learning
245.
true online reinforcement learning
246.
ubiquitous learning
247.
unsupervised learning
248.
unsupervised machine learning
249.
urban learning center
250.
value of learning
251.
web and computerbased learning
252.
virtual collaborative learning environment (VCLE)
253.
virtual learning environment
254.
virtual learning factory
255.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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