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game based learning (keyword)
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1
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
2
book
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
book
3
journal article EST
/
journal article ENG
Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroom
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Procedia computer science
2022
/
p. 2667 - 2676
https://doi.org/10.1016/j.procs.2022.09.325
Conference Proceedings at Scopus
Article at Scopus
journal article EST
/
journal article ENG
Number of records 3, displaying
1 - 3
keyword
263
1.
game based learning
2.
game-based learning
3.
game-based proofs
4.
challenge-based learning
5.
Challenge-Based Learning (CBL)
6.
competence based learning
7.
competence-based learning
8.
competency based learning
9.
computer based learning
10.
problem-based learning
11.
Problem-based learning (PBL)
12.
project-based learning
13.
task based learning
14.
Web and computer-based learning
15.
work-based learning
16.
beer game
17.
Coalitional game model
18.
computer game
19.
Eco-GAME
20.
educational game
21.
FLIGBY game
22.
game
23.
game changer
24.
game industry
25.
game programming
26.
game theory
27.
game-theoretic modelling
28.
game-theoretic semantics
29.
in-game content purchase motivations (IGCPMS)
30.
serious game
31.
Stackelberg game
32.
video game
33.
active blended learning
34.
active learning
35.
active learning methods
36.
adaptive learning
37.
adversarial machine learning
38.
adversarial machine-learning
39.
algorithm controlling the learning process
40.
appetitive associative learning
41.
approach to learning
42.
Attitude to learning
43.
authoritarian learning
44.
automata learning
45.
automatic machine learning (autoML)
46.
bayesian learning
47.
BIM-enabled learning
48.
BIM-enabled learning environment
49.
biophilic learning environments
50.
blended learning
51.
business school as learning organization
52.
business school learning organization questionnaire (BSLOQ)
53.
business school learning rate dependence on GPD
54.
business school learning rate measurement instrument
55.
client learning
56.
Collaborative e-learning
57.
collaborative learning
58.
competence learning
59.
Component organised learning (COL)
60.
computer assisted language learning
61.
computer-assisted language learning (CALL)
62.
contrastive learning
63.
cooperative reinforcement learning
64.
coping with online teaching and learning
65.
customer learning
66.
data analytics and machine learning
67.
deep learning
68.
deep learning (DL)
69.
deep learning classifier
70.
deep learning method
71.
deep learning methods
72.
deep learning model
73.
deep learning model quantization
74.
deep learning network
75.
deep reinforcement learning
76.
Deep reinforcing learning SDN
77.
Deep-learning
78.
deep-learning (DL)
79.
dictionary learning
80.
digital learning module
81.
digital remote learning
82.
Dimensions of Learning Organisation Questionnaire (DLOQ)
83.
distance learning
84.
distant learning
85.
distributed independent reinforcement learning
86.
double Q-learning
87.
effective teaching and learning
88.
e-learning
89.
e‐learning
90.
e-Learning course
91.
e-Learning database
92.
e-learning environment
93.
electronic learning
94.
embedded deep learning
95.
Emergency remote learning
96.
ensemble learning
97.
enterprising and entrepreneurial learning
98.
entrepreneurial learning
99.
entrepreneurial teaching and learning
100.
ESG-learning
101.
experiential learning
102.
Federated learning
103.
federated learning (FL)
104.
flexible learning
105.
graph machine learning
106.
guided in-service learning
107.
hands-on-learning
108.
history learning
109.
horizontal federated learning
110.
human-centred learning
111.
hybrid learning
112.
Immersive Learning
113.
incremental learning
114.
inductive learning
115.
inductive learning algorithm
116.
interactive learning objects
117.
interdisciplinary learning
118.
interpretable machine learning
119.
inverse reinforcement learning
120.
investor learning
121.
iterative learning
122.
Kolb’s experiential learning cycle
123.
language learning
124.
Learner-centered learning environment
125.
learning
126.
learning (artificial intelligence)
127.
learning activities
128.
learning adaptation in autonomous vehicles
129.
learning algorithm
130.
learning analysis
131.
learning analytics
132.
learning and experimentation
133.
learning and health outcomes
134.
learning and memory
135.
learning business school
136.
learning by teaching
137.
learning concept
138.
learning content
139.
learning design
140.
learning difficulties
141.
Learning environment
142.
learning experience
143.
learning factory
144.
Learning from Demonstration
145.
learning infrastructures
146.
Learning Lab
147.
learning management
148.
learning management system
149.
learning management systems
150.
learning methodology
151.
learning metrics
152.
learning models
153.
learning motivation
154.
learning objectives
155.
learning objects
156.
learning organization
157.
learning orientation
158.
learning outcomes
159.
learning process
160.
learning processes
161.
learning rate
162.
learning rate dependence on ownership form
163.
learning rate of organization
164.
learning region
165.
learning situation
166.
learning software agents
167.
learning styles
168.
learning systems
169.
learning technologies
170.
learning theories
171.
learning through the questionnaires
172.
learning university
173.
learning-to-rank
174.
lifelong learning
175.
long-short term learning
176.
machine learning
177.
machine learning (ML)
178.
machine learning algorithms
179.
machine learning approach
180.
Machine Learning Explainable model
181.
machine learning for environmental applications
182.
machine learning models
183.
machine learning systems
184.
machine-learning
185.
machine-learning predictive model
186.
mathematics students learning habits
187.
Meaningful learning
188.
measuring learning
189.
mobile learning
190.
model learning
191.
Multi-agent reinforcement learning
192.
multi-task learning
193.
mutual learning
194.
new learning models
195.
node embedding learning
196.
NREN e-learning
197.
on-device transfer learning
198.
online learning
199.
ontologies for learning systems
200.
ontology learning
201.
Open Learning Resources (OLR)
202.
organisational learning
203.
organizational learning
204.
organizational learning measurement instruments
205.
organizational learning rate dependence on management
206.
organizational learning rate measurement
207.
outcome oriented learning
208.
Parkinson’s disease machine learning
209.
peer‐to‐peer learning group
210.
personalised learning
211.
policy learning
212.
project learning
213.
Q-learning
214.
Q-learning algorithm
215.
query learning
216.
regional learning
217.
reinforcement learning
218.
Reinforcement Learning (RL)
219.
relative learning performance
220.
Remote learning
221.
research-oriented learning
222.
reusable learning objects
223.
robust machine learning
224.
scholarship of teaching and learning
225.
self learning software
226.
self learning system
227.
self-learning
228.
self-regulated learning
229.
semi-supervised learning
230.
sequence of learning activities
231.
SIS problem, learning with errors
232.
small data machine learning
233.
smart learning
234.
smart learning environment
235.
social learning
236.
socio-emotional learning
237.
stochastic learning theory
238.
student centred learning
239.
supervised contrastive learning
240.
supervised learning
241.
supervised learning data
242.
supervised machine learning
243.
synchronous hybrid learning
244.
zero-shot learning
245.
team learning
246.
Technological learning
247.
technology-enhanced learning
248.
the dimensions of the learning organisation
249.
the dimensions of the learning organization questionnaire (DLOQ)
250.
tools for interactive learning and teaching
251.
trans-disciplinary social-learning
252.
transfer learning
253.
true online reinforcement learning
254.
ubiquitous learning
255.
unsupervised learning
256.
unsupervised machine learning
257.
urban learning center
258.
value of learning
259.
web and computerbased learning
260.
virtual collaborative learning environment (VCLE)
261.
virtual learning environment
262.
virtual learning factory
263.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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