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game based learning (keyword)
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1
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
2
book
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
book
3
journal article EST
/
journal article ENG
Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroom
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Procedia computer science
2022
/
p. 2667 - 2676
https://doi.org/10.1016/j.procs.2022.09.325
Conference Proceedings at Scopus
Article at Scopus
journal article EST
/
journal article ENG
Number of records 3, displaying
1 - 3
keyword
245
1.
game based learning
2.
game-based learning
3.
game-based proofs
4.
challenge-based learning
5.
competence based learning
6.
competence-based learning
7.
competency based learning
8.
computer based learning
9.
problem-based learning
10.
Problem-based learning (PBL)
11.
project-based learning
12.
task based learning
13.
Web and computer-based learning
14.
work-based learning
15.
beer game
16.
Coalitional game model
17.
computer game
18.
Eco-GAME
19.
educational game
20.
game
21.
game changer
22.
game industry
23.
game programming
24.
game theory
25.
game-theoretic modelling
26.
game-theoretic semantics
27.
serious game
28.
Stackelberg game
29.
video game
30.
active blended learning
31.
active learning
32.
active learning methods
33.
adversarial machine learning
34.
adversarial machine-learning
35.
algorithm controlling the learning process
36.
appetitive associative learning
37.
approach to learning
38.
Attitude to learning
39.
authoritarian learning
40.
automata learning
41.
automatic machine learning (autoML)
42.
bayesian learning
43.
BIM-enabled learning
44.
BIM-enabled learning environment
45.
blended learning
46.
business school as learning organization
47.
business school learning organization questionnaire (BSLOQ)
48.
business school learning rate dependence on GPD
49.
business school learning rate measurement instrument
50.
client learning
51.
Collaborative e-learning
52.
collaborative learning
53.
competence learning
54.
Component organised learning (COL)
55.
computer assisted language learning
56.
computer-assisted language learning (CALL)
57.
cooperative reinforcement learning
58.
coping with online teaching and learning
59.
customer learning
60.
deep learning
61.
deep learning (DL)
62.
deep learning classifier
63.
deep learning method
64.
deep learning methods
65.
deep learning model
66.
deep learning model quantization
67.
deep learning network
68.
deep reinforcement learning
69.
Deep reinforcing learning SDN
70.
Deep-learning
71.
deep-learning (DL)
72.
dictionary learning
73.
digital learning module
74.
digital remote learning
75.
Dimensions of Learning Organisation Questionnaire (DLOQ)
76.
distance learning
77.
distant learning
78.
distributed independent reinforcement learning
79.
double Q-learning
80.
effective teaching and learning
81.
e-learning
82.
e‐learning
83.
e-Learning course
84.
e-Learning database
85.
e-learning environment
86.
electronic learning
87.
embedded deep learning
88.
Emergency remote learning
89.
ensemble learning
90.
enterprising and entrepreneurial learning
91.
entrepreneurial learning
92.
entrepreneurial teaching and learning
93.
ESG-learning
94.
experiential learning
95.
Federated learning
96.
federated learning (FL)
97.
flexible learning
98.
graph machine learning
99.
guided in-service learning
100.
hands-on-learning
101.
history learning
102.
horizontal federated learning
103.
hybrid learning
104.
incremental learning
105.
inductive learning
106.
inductive learning algorithm
107.
interactive learning objects
108.
interdisciplinary learning
109.
interpretable machine learning
110.
inverse reinforcement learning
111.
investor learning
112.
iterative learning
113.
Kolb’s experiential learning cycle
114.
language learning
115.
Learner-centered learning environment
116.
learning
117.
learning (artificial intelligence)
118.
learning activities
119.
learning adaptation in autonomous vehicles
120.
learning algorithm
121.
learning analysis
122.
learning analytics
123.
learning and experimentation
124.
learning and health outcomes
125.
learning and memory
126.
learning business school
127.
learning by teaching
128.
learning concept
129.
learning design
130.
learning difficulties
131.
Learning environment
132.
learning experience
133.
learning infrastructures
134.
Learning Lab
135.
learning management
136.
learning management system
137.
learning management systems
138.
learning methodology
139.
learning metrics
140.
learning models
141.
learning motivation
142.
learning objectives
143.
learning objects
144.
learning organization
145.
learning orientation
146.
learning outcomes
147.
learning process
148.
learning processes
149.
learning rate
150.
learning rate dependence on ownership form
151.
learning rate of organization
152.
learning region
153.
learning situation
154.
learning software agents
155.
learning styles
156.
learning systems
157.
learning technologies
158.
learning theories
159.
learning through the questionnaires
160.
learning university
161.
learning-to-rank
162.
lifelong learning
163.
machine learning
164.
machine learning (ML)
165.
machine learning algorithms
166.
machine learning approach
167.
Machine Learning Explainable model
168.
machine learning for environmental applications
169.
machine learning models
170.
machine learning systems
171.
machine-learning
172.
machine-learning predictive model
173.
mathematics students learning habits
174.
Meaningful learning
175.
measuring learning
176.
mobile learning
177.
model learning
178.
Multi-agent reinforcement learning
179.
multi-task learning
180.
mutual learning
181.
new learning models
182.
node embedding learning
183.
NREN e-learning
184.
on-device transfer learning
185.
online learning
186.
ontologies for learning systems
187.
ontology learning
188.
Open Learning Resources (OLR)
189.
organisational learning
190.
organizational learning
191.
organizational learning measurement instruments
192.
organizational learning rate dependence on management
193.
organizational learning rate measurement
194.
outcome oriented learning
195.
Parkinson’s disease machine learning
196.
peer‐to‐peer learning group
197.
personalised learning
198.
policy learning
199.
project learning
200.
Q-learning
201.
Q-learning algorithm
202.
query learning
203.
regional learning
204.
reinforcement learning
205.
Reinforcement Learning (RL)
206.
relative learning performance
207.
Remote learning
208.
research-oriented learning
209.
reusable learning objects
210.
robust machine learning
211.
scholarship of teaching and learning
212.
self learning software
213.
self learning system
214.
self-learning
215.
self-regulated learning
216.
semi-supervised learning
217.
small data machine learning
218.
smart learning
219.
smart learning environment
220.
social learning
221.
stochastic learning theory
222.
student centred learning
223.
supervised learning
224.
supervised learning data
225.
supervised machine learning
226.
zero-shot learning
227.
team learning
228.
Technological learning
229.
technology-enhanced learning
230.
the dimensions of the learning organisation
231.
the dimensions of the learning organization questionnaire (DLOQ)
232.
tools for interactive learning and teaching
233.
trans-disciplinary social-learning
234.
transfer learning
235.
true online reinforcement learning
236.
ubiquitous learning
237.
unsupervised learning
238.
unsupervised machine learning
239.
urban learning center
240.
value of learning
241.
web and computerbased learning
242.
virtual collaborative learning environment (VCLE)
243.
virtual learning environment
244.
virtual learning factory
245.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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