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book article
A game programming course
Henno, Jaak
;
Jaakkola, Hannu
;
Linna, Petri
MIPRO 2011 : 34th International Convention on Information and Communication Technology, Electronics and Microelectronics : May 23-27, 2011, Opatija, Croatia : proceedings
2011
/
p. 1156-1159 : ill
book article
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keyword
91
1.
game programming
2.
beer game
3.
Coalitional game model
4.
computer game
5.
Eco-GAME
6.
educational game
7.
FLIGBY game
8.
game
9.
game based learning
10.
game changer
11.
game industry
12.
game theory
13.
game-based learning
14.
game-based proofs
15.
game-theoretic modelling
16.
game-theoretic semantics
17.
in-game content purchase motivations (IGCPMS)
18.
serious game
19.
Stackelberg game
20.
video game
21.
ADR Regulations Training Course
22.
ChatGPT in course design
23.
compiling course
24.
course
25.
course design
26.
course development
27.
course development strategies
28.
course teamwork
29.
course-of-value function
30.
digital design course
31.
e-Learning course
32.
navigation risk management course
33.
occupational health and safety course
34.
physics course
35.
adaptive programming
36.
advanced programming and software
37.
API (Application Programming Interface)
38.
automatic programming
39.
C++ programming language
40.
chance-constrained programming
41.
computer programming
42.
computer programming languages
43.
constraint programming
44.
convex programming
45.
dataflow programming
46.
degenerate and infeasible linear programming problems
47.
dependently typed programming
48.
discrete-convex programming
49.
dynamic programming
50.
Extreme Programming
51.
functional reactive programming
52.
generative programming
53.
genetic programming
54.
hardware close programming
55.
Inductive logic programming
56.
initial solution to the linear programming problem
57.
in-system programming
58.
integer linear programming
59.
integer linear programming (ILP)
60.
integrated programming system
61.
intelligent programming environment
62.
linear integer programming
63.
linear programming
64.
logarithmic fuzzy preference programming (LFPP)
65.
mathematical programming
66.
mathematical structures in functional programming
67.
mixed integer linear programming
68.
mixed integer linear programming (MILP)
69.
mixed integer nonlinear programming
70.
mixed-integer linear programming
71.
multi-objective nonlinear programming
72.
Nc-programming
73.
object-oriented programming
74.
object-oriented programming languages
75.
pair-programming
76.
problem-oriented programming languages
77.
programming
78.
programming and vision
79.
programming basics
80.
programming education
81.
programming languages
82.
programming time
83.
quadratic programming
84.
robot programming
85.
semantics of programming languages
86.
skills assessment of programming and mathematics
87.
solving linear programming problems
88.
stochastic dynamic programming
89.
stochastic programming
90.
structured programming
91.
wireless programming
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