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1
book article EST
/
book article ENG
Gamification model for developing e-learning in Libyan higher education
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
;
Alrzini, Joma Rajab
Smart education and e-learning 2021
2022
/
p. 97-110 : ill
https://doi.org/10.1007/978-981-16-2834-4_9
Conference proceeding at Scopus
Article at Scopus
book article EST
/
book article ENG
2
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 1
2023
https://doi.org/10.1007/978-3-031-26876-2
book
3
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 2
2023
https://doi.org/10.1007/978-3-031-26190-9
book
4
book article
Obtaining better metrics for complex serious games within virtualised simulation environments
Mäses, Sten
;
Hallaq, Bil
;
Maennel, Olaf Manuel
11th European Conference on Games Based Learning (ECGBL 2017) : Graz, Austria, 5 - 6 October 2017
2017
/
p. 428-434 : ill
http://www.scopus.com/inward/record.uri?eid=2-s2.0-85036459293&partnerID=40&md5=2ba817e29bec893e126f50a3d4ede83c
book article
Number of records 4, displaying
1 - 4
keyword
235
1.
game-based learning
2.
game based learning
3.
game-based proofs
4.
competence based learning
5.
competence-based learning
6.
competency based learning
7.
computer based learning
8.
problem-based learning
9.
Problem-based learning (PBL)
10.
project-based learning
11.
task based learning
12.
Web and computer-based learning
13.
work-based learning
14.
beer game
15.
Coalitional game model
16.
computer game
17.
Eco-GAME
18.
educational game
19.
game
20.
game changer
21.
game industry
22.
game programming
23.
game theory
24.
game-theoretic modelling
25.
game-theoretic semantics
26.
serious game
27.
Stackelberg game
28.
video game
29.
active blended learning
30.
active learning
31.
active learning methods
32.
adversarial machine learning
33.
adversarial machine-learning
34.
algorithm controlling the learning process
35.
appetitive associative learning
36.
approach to learning
37.
Attitude to learning
38.
authoritarian learning
39.
automata learning
40.
automatic machine learning (autoML)
41.
BIM-enabled learning
42.
BIM-enabled learning environment
43.
blended learning
44.
business school as learning organization
45.
business school learning organization questionnaire (BSLOQ)
46.
business school learning rate dependence on GPD
47.
business school learning rate measurement instrument
48.
client learning
49.
Collaborative e-learning
50.
collaborative learning
51.
competence learning
52.
Component organised learning (COL)
53.
computer assisted language learning
54.
computer-assisted language learning (CALL)
55.
cooperative reinforcement learning
56.
coping with online teaching and learning
57.
customer learning
58.
deep learning
59.
deep learning (DL)
60.
deep learning classifier
61.
deep learning model
62.
deep learning model quantization
63.
deep learning network
64.
deep reinforcement learning
65.
Deep reinforcing learning SDN
66.
Deep-learning
67.
deep-learning (DL)
68.
dictionary learning
69.
digital learning module
70.
digital remote learning
71.
Dimensions of Learning Organisation Questionnaire (DLOQ)
72.
distance learning
73.
distant learning
74.
distributed independent reinforcement learning
75.
double Q-learning
76.
effective teaching and learning
77.
e-learning
78.
e‐learning
79.
e-Learning course
80.
e-Learning database
81.
e-learning environment
82.
electronic learning
83.
embedded deep learning
84.
Emergency remote learning
85.
ensemble learning
86.
enterprising and entrepreneurial learning
87.
entrepreneurial learning
88.
entrepreneurial teaching and learning
89.
experiential learning
90.
Federated learning
91.
federated learning (FL)
92.
flexible learning
93.
graph machine learning
94.
guided in-service learning
95.
hands-on-learning
96.
history learning
97.
hybrid learning
98.
incremental learning
99.
inductive learning
100.
inductive learning algorithm
101.
interactive learning objects
102.
interdisciplinary learning
103.
interpretable machine learning
104.
inverse reinforcement learning
105.
investor learning
106.
iterative learning
107.
Kolb’s experiential learning cycle
108.
Learner-centered learning environment
109.
learning
110.
learning (artificial intelligence)
111.
learning activities
112.
learning adaptation in autonomous vehicles
113.
learning algorithm
114.
learning analysis
115.
learning analytics
116.
learning and experimentation
117.
learning and health outcomes
118.
learning and memory
119.
learning business school
120.
learning by teaching
121.
learning concept
122.
learning design
123.
learning difficulties
124.
Learning environment
125.
learning experience
126.
learning infrastructures
127.
Learning Lab
128.
learning management
129.
learning management system
130.
learning management systems
131.
learning methodology
132.
learning metrics
133.
learning models
134.
learning motivation
135.
learning objectives
136.
learning objects
137.
learning organization
138.
learning orientation
139.
learning outcomes
140.
learning process
141.
learning processes
142.
learning rate
143.
learning rate dependence on ownership form
144.
learning rate of organization
145.
learning region
146.
learning situation
147.
learning software agents
148.
learning styles
149.
learning systems
150.
learning technologies
151.
learning theories
152.
learning through the questionnaires
153.
learning university
154.
learning-to-rank
155.
lifelong learning
156.
machine learning
157.
machine learning (ML)
158.
machine learning algorithms
159.
machine learning approach
160.
Machine Learning Explainable model
161.
machine learning for environmental applications
162.
machine learning models
163.
machine learning systems
164.
machine-learning
165.
machine-learning predictive model
166.
mathematics students learning habits
167.
Meaningful learning
168.
measuring learning
169.
mobile learning
170.
model learning
171.
Multi-agent reinforcement learning
172.
mutual learning
173.
new learning models
174.
node embedding learning
175.
NREN e-learning
176.
on-device transfer learning
177.
online learning
178.
ontologies for learning systems
179.
ontology learning
180.
organisational learning
181.
organizational learning
182.
organizational learning measurement instruments
183.
organizational learning rate dependence on management
184.
organizational learning rate measurement
185.
outcome oriented learning
186.
Parkinson’s disease machine learning
187.
peer‐to‐peer learning group
188.
personalised learning
189.
policy learning
190.
project learning
191.
Q-learning
192.
Q-learning algorithm
193.
query learning
194.
regional learning
195.
reinforcement learning
196.
Reinforcement Learning (RL)
197.
relative learning performance
198.
Remote learning
199.
research-oriented learning
200.
reusable learning objects
201.
robust machine learning
202.
scholarship of teaching and learning
203.
self learning software
204.
self learning system
205.
self-learning
206.
self-regulated learning
207.
semi-supervised learning
208.
small data machine learning
209.
smart learning
210.
smart learning environment
211.
social learning
212.
stochastic learning theory
213.
supervised learning
214.
supervised learning data
215.
supervised machine learning
216.
zero-shot learning
217.
team learning
218.
Technological learning
219.
technology-enhanced learning
220.
the dimensions of the learning organisation
221.
the dimensions of the learning organization questionnaire (DLOQ)
222.
tools for interactive learning and teaching
223.
trans-disciplinary social-learning
224.
transfer learning
225.
true online reinforcement learning
226.
ubiquitous learning
227.
unsupervised learning
228.
unsupervised machine learning
229.
urban learning center
230.
value of learning
231.
web and computerbased learning
232.
virtual collaborative learning environment (VCLE)
233.
virtual learning environment
234.
virtual learning factory
235.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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