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1
book article EST
/
book article ENG
Gamification model for developing e-learning in Libyan higher education
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
;
Alrzini, Joma Rajab
Smart education and e-learning 2021
2022
/
p. 97-110 : ill
https://doi.org/10.1007/978-981-16-2834-4_9
Conference proceeding at Scopus
Article at Scopus
book article EST
/
book article ENG
2
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 1
2023
https://doi.org/10.1007/978-3-031-26876-2
book
3
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 2
2023
https://doi.org/10.1007/978-3-031-26190-9
book
4
book article
Obtaining better metrics for complex serious games within virtualised simulation environments
Mäses, Sten
;
Hallaq, Bil
;
Maennel, Olaf Manuel
11th European Conference on Games Based Learning (ECGBL 2017) : Graz, Austria, 5 - 6 October 2017
2017
/
p. 428-434 : ill
http://www.scopus.com/inward/record.uri?eid=2-s2.0-85036459293&partnerID=40&md5=2ba817e29bec893e126f50a3d4ede83c
book article
Number of records 4, displaying
1 - 4
keyword
257
1.
game-based learning
2.
game based learning
3.
game-based proofs
4.
challenge-based learning
5.
competence based learning
6.
competence-based learning
7.
competency based learning
8.
computer based learning
9.
problem-based learning
10.
Problem-based learning (PBL)
11.
project-based learning
12.
task based learning
13.
Web and computer-based learning
14.
work-based learning
15.
beer game
16.
Coalitional game model
17.
computer game
18.
Eco-GAME
19.
educational game
20.
FLIGBY game
21.
game
22.
game changer
23.
game industry
24.
game programming
25.
game theory
26.
game-theoretic modelling
27.
game-theoretic semantics
28.
in-game content purchase motivations (IGCPMS)
29.
serious game
30.
Stackelberg game
31.
video game
32.
active blended learning
33.
active learning
34.
active learning methods
35.
adversarial machine learning
36.
adversarial machine-learning
37.
algorithm controlling the learning process
38.
appetitive associative learning
39.
approach to learning
40.
Attitude to learning
41.
authoritarian learning
42.
automata learning
43.
automatic machine learning (autoML)
44.
bayesian learning
45.
BIM-enabled learning
46.
BIM-enabled learning environment
47.
blended learning
48.
business school as learning organization
49.
business school learning organization questionnaire (BSLOQ)
50.
business school learning rate dependence on GPD
51.
business school learning rate measurement instrument
52.
client learning
53.
Collaborative e-learning
54.
collaborative learning
55.
competence learning
56.
Component organised learning (COL)
57.
computer assisted language learning
58.
computer-assisted language learning (CALL)
59.
contrastive learning
60.
cooperative reinforcement learning
61.
coping with online teaching and learning
62.
customer learning
63.
data analytics and machine learning
64.
deep learning
65.
deep learning (DL)
66.
deep learning classifier
67.
deep learning method
68.
deep learning methods
69.
deep learning model
70.
deep learning model quantization
71.
deep learning network
72.
deep reinforcement learning
73.
Deep reinforcing learning SDN
74.
Deep-learning
75.
deep-learning (DL)
76.
dictionary learning
77.
digital learning module
78.
digital remote learning
79.
Dimensions of Learning Organisation Questionnaire (DLOQ)
80.
distance learning
81.
distant learning
82.
distributed independent reinforcement learning
83.
double Q-learning
84.
effective teaching and learning
85.
e-learning
86.
e‐learning
87.
e-Learning course
88.
e-Learning database
89.
e-learning environment
90.
electronic learning
91.
embedded deep learning
92.
Emergency remote learning
93.
ensemble learning
94.
enterprising and entrepreneurial learning
95.
entrepreneurial learning
96.
entrepreneurial teaching and learning
97.
ESG-learning
98.
experiential learning
99.
Federated learning
100.
federated learning (FL)
101.
flexible learning
102.
graph machine learning
103.
guided in-service learning
104.
hands-on-learning
105.
history learning
106.
horizontal federated learning
107.
human-centred learning
108.
hybrid learning
109.
incremental learning
110.
inductive learning
111.
inductive learning algorithm
112.
interactive learning objects
113.
interdisciplinary learning
114.
interpretable machine learning
115.
inverse reinforcement learning
116.
investor learning
117.
iterative learning
118.
Kolb’s experiential learning cycle
119.
language learning
120.
Learner-centered learning environment
121.
learning
122.
learning (artificial intelligence)
123.
learning activities
124.
learning adaptation in autonomous vehicles
125.
learning algorithm
126.
learning analysis
127.
learning analytics
128.
learning and experimentation
129.
learning and health outcomes
130.
learning and memory
131.
learning business school
132.
learning by teaching
133.
learning concept
134.
learning content
135.
learning design
136.
learning difficulties
137.
Learning environment
138.
learning experience
139.
Learning from Demonstration
140.
learning infrastructures
141.
Learning Lab
142.
learning management
143.
learning management system
144.
learning management systems
145.
learning methodology
146.
learning metrics
147.
learning models
148.
learning motivation
149.
learning objectives
150.
learning objects
151.
learning organization
152.
learning orientation
153.
learning outcomes
154.
learning process
155.
learning processes
156.
learning rate
157.
learning rate dependence on ownership form
158.
learning rate of organization
159.
learning region
160.
learning situation
161.
learning software agents
162.
learning styles
163.
learning systems
164.
learning technologies
165.
learning theories
166.
learning through the questionnaires
167.
learning university
168.
learning-to-rank
169.
lifelong learning
170.
long-short term learning
171.
machine learning
172.
machine learning (ML)
173.
machine learning algorithms
174.
machine learning approach
175.
Machine Learning Explainable model
176.
machine learning for environmental applications
177.
machine learning models
178.
machine learning systems
179.
machine-learning
180.
machine-learning predictive model
181.
mathematics students learning habits
182.
Meaningful learning
183.
measuring learning
184.
mobile learning
185.
model learning
186.
Multi-agent reinforcement learning
187.
multi-task learning
188.
mutual learning
189.
new learning models
190.
node embedding learning
191.
NREN e-learning
192.
on-device transfer learning
193.
online learning
194.
ontologies for learning systems
195.
ontology learning
196.
Open Learning Resources (OLR)
197.
organisational learning
198.
organizational learning
199.
organizational learning measurement instruments
200.
organizational learning rate dependence on management
201.
organizational learning rate measurement
202.
outcome oriented learning
203.
Parkinson’s disease machine learning
204.
peer‐to‐peer learning group
205.
personalised learning
206.
policy learning
207.
project learning
208.
Q-learning
209.
Q-learning algorithm
210.
query learning
211.
regional learning
212.
reinforcement learning
213.
Reinforcement Learning (RL)
214.
relative learning performance
215.
Remote learning
216.
research-oriented learning
217.
reusable learning objects
218.
robust machine learning
219.
scholarship of teaching and learning
220.
self learning software
221.
self learning system
222.
self-learning
223.
self-regulated learning
224.
semi-supervised learning
225.
sequence of learning activities
226.
SIS problem, learning with errors
227.
small data machine learning
228.
smart learning
229.
smart learning environment
230.
social learning
231.
stochastic learning theory
232.
student centred learning
233.
supervised contrastive learning
234.
supervised learning
235.
supervised learning data
236.
supervised machine learning
237.
synchronous hybrid learning
238.
zero-shot learning
239.
team learning
240.
Technological learning
241.
technology-enhanced learning
242.
the dimensions of the learning organisation
243.
the dimensions of the learning organization questionnaire (DLOQ)
244.
tools for interactive learning and teaching
245.
trans-disciplinary social-learning
246.
transfer learning
247.
true online reinforcement learning
248.
ubiquitous learning
249.
unsupervised learning
250.
unsupervised machine learning
251.
urban learning center
252.
value of learning
253.
web and computerbased learning
254.
virtual collaborative learning environment (VCLE)
255.
virtual learning environment
256.
virtual learning factory
257.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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