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1
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
2
journal article EST
/
journal article ENG
Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroom
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Procedia computer science
2022
/
p. 2667 - 2676
https://doi.org/10.1016/j.procs.2022.09.325
Conference Proceedings at Scopus
Article at Scopus
journal article EST
/
journal article ENG
Number of records 2, displaying
1 - 2
keyword
232
1.
game based learning
2.
game-based learning
3.
game-based proofs
4.
competence based learning
5.
competence-based learning
6.
competency based learning
7.
computer based learning
8.
problem-based learning
9.
Problem-based learning (PBL)
10.
project-based learning
11.
task based learning
12.
Web and computer-based learning
13.
work-based learning
14.
beer game
15.
Coalitional game model
16.
computer game
17.
Eco-GAME
18.
educational game
19.
game
20.
game changer
21.
game industry
22.
game programming
23.
game theory
24.
game-theoretic modelling
25.
game-theoretic semantics
26.
serious game
27.
Stackelberg game
28.
video game
29.
active blended learning
30.
active learning
31.
active learning methods
32.
adversarial machine learning
33.
adversarial machine-learning
34.
algorithm controlling the learning process
35.
appetitive associative learning
36.
approach to learning
37.
Attitude to learning
38.
authoritarian learning
39.
automata learning
40.
automatic machine learning (autoML)
41.
BIM-enabled learning
42.
BIM-enabled learning environment
43.
blended learning
44.
business school as learning organization
45.
business school learning organization questionnaire (BSLOQ)
46.
business school learning rate dependence on GPD
47.
business school learning rate measurement instrument
48.
client learning
49.
Collaborative e-learning
50.
collaborative learning
51.
competence learning
52.
Component organised learning (COL)
53.
computer assisted language learning
54.
computer-assisted language learning (CALL)
55.
cooperative reinforcement learning
56.
coping with online teaching and learning
57.
customer learning
58.
deep learning
59.
deep learning (DL)
60.
deep learning classifier
61.
deep learning model
62.
deep learning model quantization
63.
deep learning network
64.
deep reinforcement learning
65.
Deep reinforcing learning SDN
66.
Deep-learning
67.
deep-learning (DL)
68.
dictionary learning
69.
digital learning module
70.
Dimensions of Learning Organisation Questionnaire (DLOQ)
71.
distance learning
72.
distant learning
73.
distributed independent reinforcement learning
74.
double Q-learning
75.
effective teaching and learning
76.
e-learning
77.
e‐learning
78.
e-Learning course
79.
e-Learning database
80.
e-learning environment
81.
electronic learning
82.
embedded deep learning
83.
Emergency remote learning
84.
ensemble learning
85.
enterprising and entrepreneurial learning
86.
entrepreneurial learning
87.
entrepreneurial teaching and learning
88.
experiential learning
89.
False data injection attack; Machine learning; Matlab; Python; State estimation; Sudden load change
90.
Federated learning
91.
federated learning (FL)
92.
flexible learning
93.
graph machine learning
94.
guided in-service learning
95.
hands-on-learning
96.
history learning
97.
hybrid learning
98.
incremental learning
99.
inductive learning
100.
inductive learning algorithm
101.
interactive learning objects
102.
interdisciplinary learning
103.
interpretable machine learning
104.
inverse reinforcement learning
105.
investor learning
106.
iterative learning
107.
Learner-centered learning environment
108.
learning
109.
learning (artificial intelligence)
110.
learning activities
111.
learning adaptation in autonomous vehicles
112.
learning algorithm
113.
learning analysis
114.
learning analytics
115.
learning and experimentation
116.
learning and health outcomes
117.
learning and memory
118.
learning business school
119.
learning by teaching
120.
learning concept
121.
learning design
122.
learning difficulties
123.
Learning environment
124.
learning experience
125.
learning infrastructures
126.
Learning Lab
127.
learning management
128.
learning management system
129.
learning management systems
130.
learning methodology
131.
learning metrics
132.
learning models
133.
learning motivation
134.
learning objectives
135.
learning objects
136.
learning organization
137.
learning orientation
138.
learning outcomes
139.
learning process
140.
learning processes
141.
learning rate
142.
learning rate dependence on ownership form
143.
learning rate of organization
144.
learning region
145.
learning situation
146.
learning software agents
147.
learning styles
148.
learning systems
149.
learning technologies
150.
learning theories
151.
learning through the questionnaires
152.
learning university
153.
learning-to-rank
154.
lifelong learning
155.
machine learning
156.
machine learning (ML)
157.
machine learning algorithms
158.
machine learning approach
159.
Machine Learning Explainable model
160.
machine learning for environmental applications
161.
machine learning models
162.
machine learning systems
163.
machine-learning
164.
machine-learning predictive model
165.
mathematics students learning habits
166.
Meaningful learning
167.
measuring learning
168.
mobile learning
169.
model learning
170.
Multi-agent reinforcement learning
171.
mutual learning
172.
new learning models
173.
node embedding learning
174.
NREN e-learning
175.
on-device transfer learning
176.
online learning
177.
ontologies for learning systems
178.
ontology learning
179.
organisational learning
180.
organizational learning
181.
organizational learning measurement instruments
182.
organizational learning rate dependence on management
183.
organizational learning rate measurement
184.
outcome oriented learning
185.
Parkinson’s disease machine learning
186.
peer‐to‐peer learning group
187.
personalised learning
188.
policy learning
189.
project learning
190.
Q-learning
191.
Q-learning algorithm
192.
query learning
193.
regional learning
194.
reinforcement learning
195.
Reinforcement Learning (RL)
196.
relative learning performance
197.
Remote learning
198.
research-oriented learning
199.
reusable learning objects
200.
robust machine learning
201.
scholarship of teaching and learning
202.
self learning software
203.
self learning system
204.
self-learning
205.
self-regulated learning
206.
semi-supervised learning
207.
small data machine learning
208.
smart learning
209.
smart learning environment
210.
social learning
211.
stochastic learning theory
212.
supervised learning
213.
supervised learning data
214.
supervised machine learning
215.
team learning
216.
Technological learning
217.
technology-enhanced learning
218.
the dimensions of the learning organisation
219.
the dimensions of the learning organization questionnaire (DLOQ)
220.
tools for interactive learning and teaching
221.
trans-disciplinary social-learning
222.
transfer learning
223.
true online reinforcement learning
224.
ubiquitous learning
225.
unsupervised learning
226.
unsupervised machine learning
227.
urban learning center
228.
value of learning
229.
web and computerbased learning
230.
virtual learning environment
231.
virtual learning factory
232.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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