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game based learning (keyword)
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1
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
2
book
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024), Tallinn, Estonia, Sept. 24-27, 2024 ; vol. 4
2020
https://link.springer.com/book/9783031835193#affiliations
book
3
journal article EST
/
journal article ENG
Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroom
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Procedia computer science
2022
/
p. 2667 - 2676
https://doi.org/10.1016/j.procs.2022.09.325
Conference Proceedings at Scopus
Article at Scopus
journal article EST
/
journal article ENG
Number of records 3, displaying
1 - 3
keyword
239
1.
game based learning
2.
game-based learning
3.
game-based proofs
4.
challenge-based learning
5.
competence based learning
6.
competence-based learning
7.
competency based learning
8.
computer based learning
9.
problem-based learning
10.
Problem-based learning (PBL)
11.
project-based learning
12.
task based learning
13.
Web and computer-based learning
14.
work-based learning
15.
beer game
16.
Coalitional game model
17.
computer game
18.
Eco-GAME
19.
educational game
20.
game
21.
game changer
22.
game industry
23.
game programming
24.
game theory
25.
game-theoretic modelling
26.
game-theoretic semantics
27.
serious game
28.
Stackelberg game
29.
video game
30.
active blended learning
31.
active learning
32.
active learning methods
33.
adversarial machine learning
34.
adversarial machine-learning
35.
algorithm controlling the learning process
36.
appetitive associative learning
37.
approach to learning
38.
Attitude to learning
39.
authoritarian learning
40.
automata learning
41.
automatic machine learning (autoML)
42.
BIM-enabled learning
43.
BIM-enabled learning environment
44.
blended learning
45.
business school as learning organization
46.
business school learning organization questionnaire (BSLOQ)
47.
business school learning rate dependence on GPD
48.
business school learning rate measurement instrument
49.
client learning
50.
Collaborative e-learning
51.
collaborative learning
52.
competence learning
53.
Component organised learning (COL)
54.
computer assisted language learning
55.
computer-assisted language learning (CALL)
56.
cooperative reinforcement learning
57.
coping with online teaching and learning
58.
customer learning
59.
deep learning
60.
deep learning (DL)
61.
deep learning classifier
62.
deep learning model
63.
deep learning model quantization
64.
deep learning network
65.
deep reinforcement learning
66.
Deep reinforcing learning SDN
67.
Deep-learning
68.
deep-learning (DL)
69.
dictionary learning
70.
digital learning module
71.
digital remote learning
72.
Dimensions of Learning Organisation Questionnaire (DLOQ)
73.
distance learning
74.
distant learning
75.
distributed independent reinforcement learning
76.
double Q-learning
77.
effective teaching and learning
78.
e-learning
79.
e‐learning
80.
e-Learning course
81.
e-Learning database
82.
e-learning environment
83.
electronic learning
84.
embedded deep learning
85.
Emergency remote learning
86.
ensemble learning
87.
enterprising and entrepreneurial learning
88.
entrepreneurial learning
89.
entrepreneurial teaching and learning
90.
ESG-learning
91.
experiential learning
92.
Federated learning
93.
federated learning (FL)
94.
flexible learning
95.
graph machine learning
96.
guided in-service learning
97.
hands-on-learning
98.
history learning
99.
horizontal federated learning
100.
hybrid learning
101.
incremental learning
102.
inductive learning
103.
inductive learning algorithm
104.
interactive learning objects
105.
interdisciplinary learning
106.
interpretable machine learning
107.
inverse reinforcement learning
108.
investor learning
109.
iterative learning
110.
Kolb’s experiential learning cycle
111.
language learning
112.
Learner-centered learning environment
113.
learning
114.
learning (artificial intelligence)
115.
learning activities
116.
learning adaptation in autonomous vehicles
117.
learning algorithm
118.
learning analysis
119.
learning analytics
120.
learning and experimentation
121.
learning and health outcomes
122.
learning and memory
123.
learning business school
124.
learning by teaching
125.
learning concept
126.
learning design
127.
learning difficulties
128.
Learning environment
129.
learning experience
130.
learning infrastructures
131.
Learning Lab
132.
learning management
133.
learning management system
134.
learning management systems
135.
learning methodology
136.
learning metrics
137.
learning models
138.
learning motivation
139.
learning objectives
140.
learning objects
141.
learning organization
142.
learning orientation
143.
learning outcomes
144.
learning process
145.
learning processes
146.
learning rate
147.
learning rate dependence on ownership form
148.
learning rate of organization
149.
learning region
150.
learning situation
151.
learning software agents
152.
learning styles
153.
learning systems
154.
learning technologies
155.
learning theories
156.
learning through the questionnaires
157.
learning university
158.
learning-to-rank
159.
lifelong learning
160.
machine learning
161.
machine learning (ML)
162.
machine learning algorithms
163.
machine learning approach
164.
Machine Learning Explainable model
165.
machine learning for environmental applications
166.
machine learning models
167.
machine learning systems
168.
machine-learning
169.
machine-learning predictive model
170.
mathematics students learning habits
171.
Meaningful learning
172.
measuring learning
173.
mobile learning
174.
model learning
175.
Multi-agent reinforcement learning
176.
mutual learning
177.
new learning models
178.
node embedding learning
179.
NREN e-learning
180.
on-device transfer learning
181.
online learning
182.
ontologies for learning systems
183.
ontology learning
184.
organisational learning
185.
organizational learning
186.
organizational learning measurement instruments
187.
organizational learning rate dependence on management
188.
organizational learning rate measurement
189.
outcome oriented learning
190.
Parkinson’s disease machine learning
191.
peer‐to‐peer learning group
192.
personalised learning
193.
policy learning
194.
project learning
195.
Q-learning
196.
Q-learning algorithm
197.
query learning
198.
regional learning
199.
reinforcement learning
200.
Reinforcement Learning (RL)
201.
relative learning performance
202.
Remote learning
203.
research-oriented learning
204.
reusable learning objects
205.
robust machine learning
206.
scholarship of teaching and learning
207.
self learning software
208.
self learning system
209.
self-learning
210.
self-regulated learning
211.
semi-supervised learning
212.
small data machine learning
213.
smart learning
214.
smart learning environment
215.
social learning
216.
stochastic learning theory
217.
supervised learning
218.
supervised learning data
219.
supervised machine learning
220.
zero-shot learning
221.
team learning
222.
Technological learning
223.
technology-enhanced learning
224.
the dimensions of the learning organisation
225.
the dimensions of the learning organization questionnaire (DLOQ)
226.
tools for interactive learning and teaching
227.
trans-disciplinary social-learning
228.
transfer learning
229.
true online reinforcement learning
230.
ubiquitous learning
231.
unsupervised learning
232.
unsupervised machine learning
233.
urban learning center
234.
value of learning
235.
web and computerbased learning
236.
virtual collaborative learning environment (VCLE)
237.
virtual learning environment
238.
virtual learning factory
239.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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