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book article
Adjusting university education with workspace training and self-education
Henno, Jaak
;
Jaakkola, Hannu
;
Mäkelä, Jukka
2018 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2018), Opatija, Croatia, 21-25 May 2018 : proceedings
2018
/
p. 701–708 : ill
https://doi.org/10.23919/MIPRO.2018.8400131
book article
Number of records 1, displaying
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keyword
83
1.
game programming
2.
beer game
3.
Coalitional game model
4.
computer game
5.
Eco-GAME
6.
educational game
7.
FLIGBY game
8.
game
9.
game based learning
10.
game changer
11.
game industry
12.
game theory
13.
game-based learning
14.
game-based proofs
15.
game-theoretic modelling
16.
game-theoretic semantics
17.
in-game content purchase motivations (IGCPMS)
18.
serious game
19.
Stackelberg game
20.
video game
21.
adaptive programming
22.
advanced programming and software
23.
API (Application Programming Interface)
24.
automatic programming
25.
C++ programming language
26.
chance-constrained programming
27.
computer programming
28.
computer programming languages
29.
computer systems programming
30.
constraint logic programming
31.
constraint logic programming (LP) (CLP)
32.
constraint programming
33.
convex programming
34.
dataflow programming
35.
degenerate and infeasible linear programming problems
36.
dependently typed programming
37.
discrete-convex programming
38.
dynamic programming
39.
Extreme Programming
40.
functional programming
41.
functional reactive programming
42.
generative programming
43.
genetic programming
44.
hardware close programming
45.
Inductive logic programming
46.
initial solution to the linear programming problem
47.
in-system programming
48.
integer linear programming
49.
integer linear programming (ILP)
50.
integrated programming system
51.
intelligent programming environment
52.
linear integer programming
53.
linear programming
54.
logarithmic fuzzy preference programming (LFPP)
55.
mathematical programming
56.
mathematical structures in functional programming
57.
mixed integer linear programming
58.
mixed integer linear programming (MILP)
59.
mixed integer nonlinear programming
60.
mixed-integer linear programming
61.
multi-objective nonlinear programming
62.
Nc-programming
63.
object-oriented programming
64.
object-oriented programming languages
65.
pair-programming
66.
problem-oriented programming languages
67.
programming
68.
programming and vision
69.
programming basics
70.
programming education
71.
programming languages
72.
programming time
73.
quadratic programming
74.
R programming
75.
robot programming
76.
semantics of programming languages
77.
skills assessment of programming and mathematics
78.
software tools for robot programming
79.
solving linear programming problems
80.
stochastic dynamic programming
81.
stochastic programming
82.
structured programming
83.
wireless programming
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