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1
book article EST
/
book article ENG
Facilitating debriefings for feedback, discussion, and reflection
Sharma, Amit
Simulations in Maritime Education and Training : A Companion to Simulator Instructors
2025
/
p. 63-78
https://doi.org/10.1007/978-3-032-08394-4_5
book article EST
/
book article ENG
2
book article
Motivation-driven learning processes at the example of embedded systems
Hollstein, Thomas
;
Reinsalu, Uljana
;
Leier, Mairo
10th European Workshop on Microelectronics Education : EWME 2014 : May 14-16, 2014, Tallinn, Estonia
2014
/
p. 3-6 : ill
book article
3
book article
P2P Learning
Antoniadis, Panayotis
;
Pantazis, Alexandros
The Handbook of peer production
2021
/
p. 197-211
https://doi.org/10.1002/9781119537151.ch15
book article
Number of records 3, displaying
1 - 3
keyword
307
1.
learning processes
2.
adhesion processes
3.
advanced oxidation processes
4.
advanced oxidation processes (AOPs)
5.
aeolian processes
6.
Blackman- and Rogosinski-type approximation processes
7.
Blackman-type approximation processes
8.
business processes
9.
cascading processes
10.
Charge carrier processes
11.
chemical processes
12.
coastal processes
13.
Cognitive Processes
14.
combustion and combustion processes
15.
communication business processes
16.
concentration processes
17.
cosine-type approximation processes
18.
costing analysis cataloging processes
19.
development processes
20.
Diapycnal mixing processes
21.
diffusion processes
22.
digitalization of renovation processes
23.
dual-processes
24.
ecosystem processes
25.
eddies and mesoscale processes
26.
electromagnetic processes in tribosystem
27.
flotation and surface chemistry processes
28.
flux balance analysis biotechnological processes
29.
Gaussian processes
30.
industrial processes
31.
logistic processes
32.
logistics and transport processes
33.
manufacturing processes
34.
Markov processes
35.
meso-scale processes
36.
mixing processes
37.
participatory processes
38.
physical and chemical processes
39.
poisson processes
40.
price based control of industrial processes
41.
Rogosinski-type approximation processes
42.
scale-dependent processes
43.
shelf processes
44.
shore processes
45.
stochastic processes
46.
submesoscale processes
47.
technology-transfer processes
48.
technology-transfer processes
49.
transient processes
50.
transport processes/heat transfer
51.
user-driven design processes
52.
active blended learning
53.
active learning
54.
active learning and engagement
55.
active learning methods
56.
adaptive learning
57.
adversarial machine learning
58.
adversarial machine-learning
59.
algorithm controlling the learning process
60.
appetitive associative learning
61.
approach to learning
62.
Artificial Intelligence in learning
63.
Attitude to learning
64.
authoritarian learning
65.
automata learning
66.
automatic machine learning (autoML)
67.
bayesian learning
68.
BIM-enabled learning
69.
BIM-enabled learning environment
70.
biophilic learning environments
71.
blended learning
72.
business school as learning organization
73.
business school learning organization questionnaire (BSLOQ)
74.
business school learning rate dependence on GPD
75.
business school learning rate measurement instrument
76.
challenge-based learning
77.
Challenge-Based Learning (CBL)
78.
city-to-city learning
79.
client learning
80.
Collaborative e-learning
81.
collaborative learning
82.
competence based learning
83.
competence learning
84.
competence-based learning
85.
competency based learning
86.
Component organised learning (COL)
87.
computer assisted language learning
88.
computer based learning
89.
computer-assisted language learning (CALL)
90.
contrastive learning
91.
cooperative reinforcement learning
92.
coping with online teaching and learning
93.
customer learning
94.
data analytics and machine learning
95.
deep learning
96.
deep learning (DL)
97.
deep learning classifier
98.
deep learning method
99.
deep learning methods
100.
deep learning model
101.
deep learning model quantization
102.
deep learning network
103.
deep reinforcement learning
104.
Deep reinforcing learning SDN
105.
Deep-learning
106.
deep-learning (DL)
107.
dictionary learning
108.
digital learning module
109.
digital remote learning
110.
Dimensions of Learning Organisation Questionnaire (DLOQ)
111.
distance learning
112.
distant learning
113.
distributed independent reinforcement learning
114.
double Q-learning
115.
effective teaching and learning
116.
e-learning
117.
e‐learning
118.
e-Learning course
119.
e-Learning database
120.
e-learning environment
121.
electronic learning
122.
embedded deep learning
123.
Emergency remote learning
124.
ensemble learning
125.
enterprising and entrepreneurial learning
126.
entrepreneurial learning
127.
entrepreneurial teaching and learning
128.
ESG-learning
129.
experiential learning
130.
explainable machine learning
131.
Federated learning
132.
federated learning (FL)
133.
flexible learning
134.
game based learning
135.
game-based learning
136.
Gamified learning
137.
graph machine learning
138.
guided in-service learning
139.
hands-on-learning
140.
history learning
141.
horizontal federated learning
142.
human-centred learning
143.
hybrid learning
144.
Immersive Learning
145.
inclusive learning
146.
incremental learning
147.
inductive learning
148.
inductive learning algorithm
149.
interactive learning objects
150.
interdisciplinary learning
151.
interpretable machine learning
152.
inverse reinforcement learning
153.
investor learning
154.
iterative learning
155.
Kolb’s experiential learning cycle
156.
language learning
157.
Learner-centered learning environment
158.
learning
159.
learning (artificial intelligence)
160.
learning activities
161.
learning adaptation in autonomous vehicles
162.
learning algorithm
163.
learning analysis
164.
learning analytics
165.
learning and experimentation
166.
learning and health outcomes
167.
learning and memory
168.
learning business school
169.
learning by teaching
170.
learning concept
171.
learning content
172.
learning design
173.
learning difficulties
174.
Learning environment
175.
learning experience
176.
learning factory
177.
Learning from Demonstration
178.
learning infrastructures
179.
Learning Lab
180.
learning management
181.
learning management system
182.
learning management systems
183.
learning methodology
184.
learning metrics
185.
learning models
186.
learning motivation
187.
learning objectives
188.
learning objects
189.
learning organization
190.
learning orientation
191.
learning outcomes
192.
learning process
193.
learning rate
194.
learning rate dependence on ownership form
195.
learning rate of organization
196.
learning region
197.
learning situation
198.
learning software agents
199.
learning styles
200.
learning systems
201.
learning technologies
202.
learning theories
203.
learning through the questionnaires
204.
learning university
205.
learning-to-rank
206.
lifelong learning
207.
long-short term learning
208.
machine learning
209.
machine learning (ML)
210.
machine learning algorithms
211.
machine learning applications in power systems
212.
machine learning approach
213.
Machine Learning Explainable model
214.
machine learning for environmental applications
215.
machine learning models
216.
machine learning systems
217.
machine-learning
218.
machine-learning predictive model
219.
mathematics students learning habits
220.
Meaningful learning
221.
measuring learning
222.
mobile learning
223.
model learning
224.
Multi-agent deep reinforcement learning
225.
Multi-agent reinforcement learning
226.
multi-task learning
227.
mutual learning
228.
new learning models
229.
node embedding learning
230.
NREN e-learning
231.
on-device transfer learning
232.
online learning
233.
ontologies for learning systems
234.
ontology learning
235.
Open Learning Resources (OLR)
236.
organisational learning
237.
organizational learning
238.
organizational learning measurement instruments
239.
organizational learning rate dependence on management
240.
organizational learning rate measurement
241.
outcome oriented learning
242.
Parkinson’s disease machine learning
243.
peer‐to‐peer learning group
244.
personalised learning
245.
personalized learning
246.
policy learning
247.
probability-informed machine learning
248.
problem-based learning
249.
Problem-based learning (PBL)
250.
project learning
251.
project-based learning
252.
Q-learning
253.
Q-learning algorithm
254.
query learning
255.
regional learning
256.
reinforcement learning
257.
Reinforcement Learning (RL)
258.
relative learning performance
259.
Remote learning
260.
research-oriented learning
261.
reusable learning objects
262.
robust machine learning
263.
scholarship of teaching and learning
264.
self learning software
265.
self learning system
266.
self-learning
267.
self-regulated learning
268.
semi-supervised learning
269.
sequence of learning activities
270.
sequence to sequence learning
271.
sequential learning
272.
SIS problem, learning with errors
273.
small data machine learning
274.
smart learning
275.
smart learning environment
276.
social learning
277.
socio-emotional learning
278.
stochastic learning theory
279.
student centred learning
280.
supervised contrastive learning
281.
supervised learning
282.
supervised learning data
283.
supervised machine learning
284.
synchronous hybrid learning
285.
zero-shot learning
286.
task based learning
287.
team learning
288.
Technological learning
289.
technology-enhanced learning
290.
the dimensions of the learning organisation
291.
the dimensions of the learning organization questionnaire (DLOQ)
292.
tools for interactive learning and teaching
293.
trans-disciplinary social-learning
294.
transfer learning
295.
true online reinforcement learning
296.
ubiquitous learning
297.
unsupervised learning
298.
unsupervised machine learning
299.
urban learning center
300.
value of learning
301.
web and computerbased learning
302.
Web and computer-based learning
303.
virtual collaborative learning environment (VCLE)
304.
virtual learning environment
305.
virtual learning factory
306.
work-based learning
307.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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