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1
book article EST
/
book article ENG
Can I have a Mooc2Go, please? On the viability of mobile vs. stationary learning
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
Lifelong Technology-Enhanced Learning : 13th European Conference on Technology Enhanced Learning : EC-TEL 2018, Leeds, UK, September 3-5, 2018 : proceedings
2018
/
p. 101-115 : ill
https://doi.org/10.1007/978-3-319-98572-5_8
Conference Proceedings at Scopus
Article at Scopus
Conference Proceedings at WOS
Article at WOS
book article EST
/
book article ENG
2
book article
Competence Based Interactive Learning with HomeLabKits : experience and work in progress
Jaanus, Martin
;
Umbleja, Kadri
;
Kukk, Vello
;
Udal, Andres
2014 IEEE Global Engineering Education Conference (EDUCON) : Istanbul, Turkey, April 2-5, 2014
2014
/
1082-1084 : ill
book article
3
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
4
book
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
book
5
book article
Minimising radiofrequency radiation exposure of smart phones and tablets - using an off-line reader instead of wireless browsing for mobile learning
Ahonen, Mikko
;
Koppel, Tarmo
56th International Riga Technical University Conference "Scientific Conference on Economics and Entrepreneurship SCEE'2015" : proceedings
2015
/
p. 144-145 : tab
book article
6
book article
Stationary vs. non-stationary mobile learning in MOOCs
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
UMAP '18 : Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization, Singapore, July 08-11, 2018 : proceedings
2018
/
p. 299-303
https://doi.org/10.1145/3213586.3225241
book article
Number of records 6, displaying
1 - 6
keyword
290
1.
mobile learning
2.
app-based mobile financial services
3.
autonomous mobile robot
4.
autonomous mobile robots
5.
blockchain mobile
6.
IoT and mobile communications
7.
MentSDet mobile application
8.
mobile
9.
mobile actuator-sensor networks (MAS-Net)
10.
mobile app
11.
mobile applications
12.
mobile apps
13.
mobile augmented reality
14.
mobile banking
15.
mobile communication
16.
mobile cyber-physical system
17.
mobile data
18.
mobile fog computing
19.
mobile forensics
20.
mobile genetic elements
21.
mobile ground robots
22.
mobile hardgrounds
23.
mobile home laboratories
24.
Mobile ID
25.
mobile information system
26.
Mobile Laser Scanning
27.
mobile malware
28.
mobile malware detection
29.
Mobile Mapping Systems (MMS)
30.
mobile modem
31.
mobile payment
32.
mobile phone
33.
mobile phone big data
34.
mobile phone data
35.
mobile phone location
36.
mobile phone usage data
37.
mobile phones
38.
mobile positioning
39.
mobile positioning data
40.
mobile robot
41.
mobile robotics
42.
mobile robots
43.
Mobile security
44.
mobile sensing
45.
mobile smart contracts
46.
mobile technologies
47.
mobile-ID
48.
5G mobile communication
49.
5G mobile communication systems
50.
active blended learning
51.
active learning
52.
active learning methods
53.
adaptive learning
54.
adversarial machine learning
55.
adversarial machine-learning
56.
algorithm controlling the learning process
57.
appetitive associative learning
58.
approach to learning
59.
Attitude to learning
60.
authoritarian learning
61.
automata learning
62.
automatic machine learning (autoML)
63.
bayesian learning
64.
BIM-enabled learning
65.
BIM-enabled learning environment
66.
blended learning
67.
business school as learning organization
68.
business school learning organization questionnaire (BSLOQ)
69.
business school learning rate dependence on GPD
70.
business school learning rate measurement instrument
71.
challenge-based learning
72.
Challenge-Based Learning (CBL)
73.
client learning
74.
Collaborative e-learning
75.
collaborative learning
76.
competence based learning
77.
competence learning
78.
competence-based learning
79.
competency based learning
80.
Component organised learning (COL)
81.
computer assisted language learning
82.
computer based learning
83.
computer-assisted language learning (CALL)
84.
contrastive learning
85.
cooperative reinforcement learning
86.
coping with online teaching and learning
87.
customer learning
88.
data analytics and machine learning
89.
deep learning
90.
deep learning (DL)
91.
deep learning classifier
92.
deep learning method
93.
deep learning methods
94.
deep learning model
95.
deep learning model quantization
96.
deep learning network
97.
deep reinforcement learning
98.
Deep reinforcing learning SDN
99.
Deep-learning
100.
deep-learning (DL)
101.
dictionary learning
102.
digital learning module
103.
digital remote learning
104.
Dimensions of Learning Organisation Questionnaire (DLOQ)
105.
distance learning
106.
distant learning
107.
distributed independent reinforcement learning
108.
double Q-learning
109.
effective teaching and learning
110.
e-learning
111.
e‐learning
112.
e-Learning course
113.
e-Learning database
114.
e-learning environment
115.
electronic learning
116.
embedded deep learning
117.
Emergency remote learning
118.
ensemble learning
119.
enterprising and entrepreneurial learning
120.
entrepreneurial learning
121.
entrepreneurial teaching and learning
122.
ESG-learning
123.
experiential learning
124.
Federated learning
125.
federated learning (FL)
126.
flexible learning
127.
game based learning
128.
game-based learning
129.
graph machine learning
130.
guided in-service learning
131.
hands-on-learning
132.
history learning
133.
horizontal federated learning
134.
human-centred learning
135.
hybrid learning
136.
incremental learning
137.
inductive learning
138.
inductive learning algorithm
139.
interactive learning objects
140.
interdisciplinary learning
141.
interpretable machine learning
142.
inverse reinforcement learning
143.
investor learning
144.
iterative learning
145.
Kolb’s experiential learning cycle
146.
language learning
147.
Learner-centered learning environment
148.
learning
149.
learning (artificial intelligence)
150.
learning activities
151.
learning adaptation in autonomous vehicles
152.
learning algorithm
153.
learning analysis
154.
learning analytics
155.
learning and experimentation
156.
learning and health outcomes
157.
learning and memory
158.
learning business school
159.
learning by teaching
160.
learning concept
161.
learning content
162.
learning design
163.
learning difficulties
164.
Learning environment
165.
learning experience
166.
learning factory
167.
Learning from Demonstration
168.
learning infrastructures
169.
Learning Lab
170.
learning management
171.
learning management system
172.
learning management systems
173.
learning methodology
174.
learning metrics
175.
learning models
176.
learning motivation
177.
learning objectives
178.
learning objects
179.
learning organization
180.
learning orientation
181.
learning outcomes
182.
learning process
183.
learning processes
184.
learning rate
185.
learning rate dependence on ownership form
186.
learning rate of organization
187.
learning region
188.
learning situation
189.
learning software agents
190.
learning styles
191.
learning systems
192.
learning technologies
193.
learning theories
194.
learning through the questionnaires
195.
learning university
196.
learning-to-rank
197.
lifelong learning
198.
long-short term learning
199.
machine learning
200.
machine learning (ML)
201.
machine learning algorithms
202.
machine learning approach
203.
Machine Learning Explainable model
204.
machine learning for environmental applications
205.
machine learning models
206.
machine learning systems
207.
machine-learning
208.
machine-learning predictive model
209.
mathematics students learning habits
210.
Meaningful learning
211.
measuring learning
212.
model learning
213.
Multi-agent reinforcement learning
214.
multi-task learning
215.
mutual learning
216.
new learning models
217.
node embedding learning
218.
NREN e-learning
219.
on-device transfer learning
220.
online learning
221.
ontologies for learning systems
222.
ontology learning
223.
Open Learning Resources (OLR)
224.
organisational learning
225.
organizational learning
226.
organizational learning measurement instruments
227.
organizational learning rate dependence on management
228.
organizational learning rate measurement
229.
outcome oriented learning
230.
Parkinson’s disease machine learning
231.
peer‐to‐peer learning group
232.
personalised learning
233.
policy learning
234.
problem-based learning
235.
Problem-based learning (PBL)
236.
project learning
237.
project-based learning
238.
Q-learning
239.
Q-learning algorithm
240.
query learning
241.
regional learning
242.
reinforcement learning
243.
Reinforcement Learning (RL)
244.
relative learning performance
245.
Remote learning
246.
research-oriented learning
247.
reusable learning objects
248.
robust machine learning
249.
scholarship of teaching and learning
250.
self learning software
251.
self learning system
252.
self-learning
253.
self-regulated learning
254.
semi-supervised learning
255.
sequence of learning activities
256.
SIS problem, learning with errors
257.
small data machine learning
258.
smart learning
259.
smart learning environment
260.
social learning
261.
stochastic learning theory
262.
student centred learning
263.
supervised contrastive learning
264.
supervised learning
265.
supervised learning data
266.
supervised machine learning
267.
synchronous hybrid learning
268.
zero-shot learning
269.
task based learning
270.
team learning
271.
Technological learning
272.
technology-enhanced learning
273.
the dimensions of the learning organisation
274.
the dimensions of the learning organization questionnaire (DLOQ)
275.
tools for interactive learning and teaching
276.
trans-disciplinary social-learning
277.
transfer learning
278.
true online reinforcement learning
279.
ubiquitous learning
280.
unsupervised learning
281.
unsupervised machine learning
282.
urban learning center
283.
value of learning
284.
web and computerbased learning
285.
Web and computer-based learning
286.
virtual collaborative learning environment (VCLE)
287.
virtual learning environment
288.
virtual learning factory
289.
work-based learning
290.
workplace learning
subject term
3
1.
Mobile Civitatem
2.
Mobile, automüügikeskus
3.
UNDP Urban Learning Center
author
1
1.
ELIXIR Machine Learning Focus Group
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