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1
book article EST
/
book article ENG
Can I have a Mooc2Go, please? On the viability of mobile vs. stationary learning
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
Lifelong Technology-Enhanced Learning : 13th European Conference on Technology Enhanced Learning : EC-TEL 2018, Leeds, UK, September 3-5, 2018 : proceedings
2018
/
p. 101-115 : ill
https://doi.org/10.1007/978-3-319-98572-5_8
Conference Proceedings at Scopus
Article at Scopus
Conference Proceedings at WOS
Article at WOS
book article EST
/
book article ENG
2
book article
Competence Based Interactive Learning with HomeLabKits : experience and work in progress
Jaanus, Martin
;
Umbleja, Kadri
;
Kukk, Vello
;
Udal, Andres
2014 IEEE Global Engineering Education Conference (EDUCON) : Istanbul, Turkey, April 2-5, 2014
2014
/
1082-1084 : ill
book article
3
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
4
book article
Minimising radiofrequency radiation exposure of smart phones and tablets - using an off-line reader instead of wireless browsing for mobile learning
Ahonen, Mikko
;
Koppel, Tarmo
56th International Riga Technical University Conference "Scientific Conference on Economics and Entrepreneurship SCEE'2015" : proceedings
2015
/
p. 144-145 : tab
book article
5
book article
Stationary vs. non-stationary mobile learning in MOOCs
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
UMAP '18 : Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization, Singapore, July 08-11, 2018 : proceedings
2018
/
p. 299-303
https://doi.org/10.1145/3213586.3225241
book article
Number of records 5, displaying
1 - 5
keyword
259
1.
mobile learning
2.
app-based mobile financial services
3.
autonomous mobile robot
4.
autonomous mobile robots
5.
blockchain mobile
6.
mobile
7.
mobile actuator-sensor networks (MAS-Net)
8.
mobile app
9.
mobile applications
10.
mobile apps
11.
mobile augmented reality
12.
mobile banking
13.
mobile communication
14.
mobile cyber-physical system
15.
mobile data
16.
mobile fog computing
17.
mobile forensics
18.
mobile genetic elements
19.
mobile hardgrounds
20.
mobile home laboratories
21.
Mobile ID
22.
mobile information system
23.
Mobile Laser Scanning
24.
mobile malware
25.
mobile malware detection
26.
Mobile Mapping Systems (MMS)
27.
mobile modem
28.
mobile payment
29.
mobile phone
30.
mobile phone big data
31.
mobile phone data
32.
mobile phone usage data
33.
mobile phones
34.
mobile positioning
35.
mobile positioning data
36.
mobile robot
37.
mobile robotics
38.
mobile robots
39.
Mobile security
40.
mobile sensing
41.
mobile smart contracts
42.
mobile-ID
43.
5G mobile communication
44.
5G mobile communication systems
45.
active blended learning
46.
active learning
47.
active learning methods
48.
adversarial machine learning
49.
adversarial machine-learning
50.
algorithm controlling the learning process
51.
appetitive associative learning
52.
approach to learning
53.
Attitude to learning
54.
authoritarian learning
55.
automata learning
56.
automatic machine learning (autoML)
57.
BIM-enabled learning
58.
BIM-enabled learning environment
59.
blended learning
60.
business school as learning organization
61.
business school learning organization questionnaire (BSLOQ)
62.
business school learning rate dependence on GPD
63.
business school learning rate measurement instrument
64.
client learning
65.
Collaborative e-learning
66.
collaborative learning
67.
competence based learning
68.
competence learning
69.
competence-based learning
70.
competency based learning
71.
Component organised learning (COL)
72.
computer assisted language learning
73.
computer based learning
74.
computer-assisted language learning (CALL)
75.
cooperative reinforcement learning
76.
coping with online teaching and learning
77.
customer learning
78.
deep learning
79.
deep learning (DL)
80.
deep learning classifier
81.
deep learning model
82.
deep learning model quantization
83.
deep learning network
84.
deep reinforcement learning
85.
Deep reinforcing learning SDN
86.
Deep-learning
87.
deep-learning (DL)
88.
dictionary learning
89.
digital learning module
90.
Dimensions of Learning Organisation Questionnaire (DLOQ)
91.
distance learning
92.
distant learning
93.
distributed independent reinforcement learning
94.
double Q-learning
95.
effective teaching and learning
96.
e-learning
97.
e‐learning
98.
e-Learning course
99.
e-Learning database
100.
e-learning environment
101.
electronic learning
102.
embedded deep learning
103.
Emergency remote learning
104.
ensemble learning
105.
enterprising and entrepreneurial learning
106.
entrepreneurial learning
107.
entrepreneurial teaching and learning
108.
experiential learning
109.
False data injection attack; Machine learning; Matlab; Python; State estimation; Sudden load change
110.
Federated learning
111.
federated learning (FL)
112.
flexible learning
113.
game based learning
114.
game-based learning
115.
graph machine learning
116.
guided in-service learning
117.
hands-on-learning
118.
history learning
119.
hybrid learning
120.
incremental learning
121.
inductive learning
122.
inductive learning algorithm
123.
interactive learning objects
124.
interdisciplinary learning
125.
interpretable machine learning
126.
inverse reinforcement learning
127.
investor learning
128.
iterative learning
129.
Learner-centered learning environment
130.
learning
131.
learning (artificial intelligence)
132.
learning activities
133.
learning adaptation in autonomous vehicles
134.
learning algorithm
135.
learning analysis
136.
learning analytics
137.
learning and experimentation
138.
learning and health outcomes
139.
learning and memory
140.
learning business school
141.
learning by teaching
142.
learning concept
143.
learning design
144.
learning difficulties
145.
Learning environment
146.
learning experience
147.
learning infrastructures
148.
Learning Lab
149.
learning management
150.
learning management system
151.
learning management systems
152.
learning methodology
153.
learning metrics
154.
learning models
155.
learning motivation
156.
learning objectives
157.
learning objects
158.
learning organization
159.
learning orientation
160.
learning outcomes
161.
learning process
162.
learning processes
163.
learning rate
164.
learning rate dependence on ownership form
165.
learning rate of organization
166.
learning region
167.
learning situation
168.
learning software agents
169.
learning styles
170.
learning systems
171.
learning technologies
172.
learning theories
173.
learning through the questionnaires
174.
learning university
175.
learning-to-rank
176.
lifelong learning
177.
machine learning
178.
machine learning (ML)
179.
machine learning algorithms
180.
machine learning approach
181.
Machine Learning Explainable model
182.
machine learning for environmental applications
183.
machine learning models
184.
machine learning systems
185.
machine-learning
186.
machine-learning predictive model
187.
mathematics students learning habits
188.
Meaningful learning
189.
measuring learning
190.
model learning
191.
Multi-agent reinforcement learning
192.
mutual learning
193.
new learning models
194.
node embedding learning
195.
NREN e-learning
196.
on-device transfer learning
197.
online learning
198.
ontologies for learning systems
199.
ontology learning
200.
organisational learning
201.
organizational learning
202.
organizational learning measurement instruments
203.
organizational learning rate dependence on management
204.
organizational learning rate measurement
205.
outcome oriented learning
206.
Parkinson’s disease machine learning
207.
peer‐to‐peer learning group
208.
personalised learning
209.
policy learning
210.
problem-based learning
211.
Problem-based learning (PBL)
212.
project learning
213.
project-based learning
214.
Q-learning
215.
Q-learning algorithm
216.
query learning
217.
regional learning
218.
reinforcement learning
219.
Reinforcement Learning (RL)
220.
relative learning performance
221.
Remote learning
222.
research-oriented learning
223.
reusable learning objects
224.
robust machine learning
225.
scholarship of teaching and learning
226.
self learning software
227.
self learning system
228.
self-learning
229.
self-regulated learning
230.
semi-supervised learning
231.
small data machine learning
232.
smart learning
233.
smart learning environment
234.
social learning
235.
stochastic learning theory
236.
supervised learning
237.
supervised learning data
238.
supervised machine learning
239.
task based learning
240.
team learning
241.
Technological learning
242.
technology-enhanced learning
243.
the dimensions of the learning organisation
244.
the dimensions of the learning organization questionnaire (DLOQ)
245.
tools for interactive learning and teaching
246.
trans-disciplinary social-learning
247.
transfer learning
248.
true online reinforcement learning
249.
ubiquitous learning
250.
unsupervised learning
251.
unsupervised machine learning
252.
urban learning center
253.
value of learning
254.
web and computerbased learning
255.
Web and computer-based learning
256.
virtual learning environment
257.
virtual learning factory
258.
work-based learning
259.
workplace learning
subject term
3
1.
Mobile Civitatem
2.
Mobile, automüügikeskus
3.
UNDP Urban Learning Center
author
1
1.
ELIXIR Machine Learning Focus Group
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