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1
book article EST
/
book article ENG
Can I have a Mooc2Go, please? On the viability of mobile vs. stationary learning
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
Lifelong Technology-Enhanced Learning : 13th European Conference on Technology Enhanced Learning : EC-TEL 2018, Leeds, UK, September 3-5, 2018 : proceedings
2018
/
p. 101-115 : ill
https://doi.org/10.1007/978-3-319-98572-5_8
Conference Proceedings at Scopus
Article at Scopus
Conference Proceedings at WOS
Article at WOS
book article EST
/
book article ENG
2
book article
Competence Based Interactive Learning with HomeLabKits : experience and work in progress
Jaanus, Martin
;
Umbleja, Kadri
;
Kukk, Vello
;
Udal, Andres
2014 IEEE Global Engineering Education Conference (EDUCON) : Istanbul, Turkey, April 2-5, 2014
2014
/
1082-1084 : ill
book article
3
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
4
book
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024), Tallinn, Estonia, Sept. 24-27, 2024 ; vol. 4
2020
https://link.springer.com/book/9783031835193#affiliations
book
5
book article
Minimising radiofrequency radiation exposure of smart phones and tablets - using an off-line reader instead of wireless browsing for mobile learning
Ahonen, Mikko
;
Koppel, Tarmo
56th International Riga Technical University Conference "Scientific Conference on Economics and Entrepreneurship SCEE'2015" : proceedings
2015
/
p. 144-145 : tab
book article
6
book article
Stationary vs. non-stationary mobile learning in MOOCs
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
UMAP '18 : Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization, Singapore, July 08-11, 2018 : proceedings
2018
/
p. 299-303
https://doi.org/10.1145/3213586.3225241
book article
Number of records 6, displaying
1 - 6
keyword
269
1.
mobile learning
2.
app-based mobile financial services
3.
autonomous mobile robot
4.
autonomous mobile robots
5.
blockchain mobile
6.
mobile
7.
mobile actuator-sensor networks (MAS-Net)
8.
mobile app
9.
mobile applications
10.
mobile apps
11.
mobile augmented reality
12.
mobile banking
13.
mobile communication
14.
mobile cyber-physical system
15.
mobile data
16.
mobile fog computing
17.
mobile forensics
18.
mobile genetic elements
19.
mobile hardgrounds
20.
mobile home laboratories
21.
Mobile ID
22.
mobile information system
23.
Mobile Laser Scanning
24.
mobile malware
25.
mobile malware detection
26.
Mobile Mapping Systems (MMS)
27.
mobile modem
28.
mobile payment
29.
mobile phone
30.
mobile phone big data
31.
mobile phone data
32.
mobile phone location
33.
mobile phone usage data
34.
mobile phones
35.
mobile positioning
36.
mobile positioning data
37.
mobile robot
38.
mobile robotics
39.
mobile robots
40.
Mobile security
41.
mobile sensing
42.
mobile smart contracts
43.
mobile technologies
44.
mobile-ID
45.
5G mobile communication
46.
5G mobile communication systems
47.
active blended learning
48.
active learning
49.
active learning methods
50.
adversarial machine learning
51.
adversarial machine-learning
52.
algorithm controlling the learning process
53.
appetitive associative learning
54.
approach to learning
55.
Attitude to learning
56.
authoritarian learning
57.
automata learning
58.
automatic machine learning (autoML)
59.
BIM-enabled learning
60.
BIM-enabled learning environment
61.
blended learning
62.
business school as learning organization
63.
business school learning organization questionnaire (BSLOQ)
64.
business school learning rate dependence on GPD
65.
business school learning rate measurement instrument
66.
challenge-based learning
67.
client learning
68.
Collaborative e-learning
69.
collaborative learning
70.
competence based learning
71.
competence learning
72.
competence-based learning
73.
competency based learning
74.
Component organised learning (COL)
75.
computer assisted language learning
76.
computer based learning
77.
computer-assisted language learning (CALL)
78.
cooperative reinforcement learning
79.
coping with online teaching and learning
80.
customer learning
81.
deep learning
82.
deep learning (DL)
83.
deep learning classifier
84.
deep learning model
85.
deep learning model quantization
86.
deep learning network
87.
deep reinforcement learning
88.
Deep reinforcing learning SDN
89.
Deep-learning
90.
deep-learning (DL)
91.
dictionary learning
92.
digital learning module
93.
digital remote learning
94.
Dimensions of Learning Organisation Questionnaire (DLOQ)
95.
distance learning
96.
distant learning
97.
distributed independent reinforcement learning
98.
double Q-learning
99.
effective teaching and learning
100.
e-learning
101.
e‐learning
102.
e-Learning course
103.
e-Learning database
104.
e-learning environment
105.
electronic learning
106.
embedded deep learning
107.
Emergency remote learning
108.
ensemble learning
109.
enterprising and entrepreneurial learning
110.
entrepreneurial learning
111.
entrepreneurial teaching and learning
112.
ESG-learning
113.
experiential learning
114.
Federated learning
115.
federated learning (FL)
116.
flexible learning
117.
game based learning
118.
game-based learning
119.
graph machine learning
120.
guided in-service learning
121.
hands-on-learning
122.
history learning
123.
horizontal federated learning
124.
hybrid learning
125.
incremental learning
126.
inductive learning
127.
inductive learning algorithm
128.
interactive learning objects
129.
interdisciplinary learning
130.
interpretable machine learning
131.
inverse reinforcement learning
132.
investor learning
133.
iterative learning
134.
Kolb’s experiential learning cycle
135.
language learning
136.
Learner-centered learning environment
137.
learning
138.
learning (artificial intelligence)
139.
learning activities
140.
learning adaptation in autonomous vehicles
141.
learning algorithm
142.
learning analysis
143.
learning analytics
144.
learning and experimentation
145.
learning and health outcomes
146.
learning and memory
147.
learning business school
148.
learning by teaching
149.
learning concept
150.
learning design
151.
learning difficulties
152.
Learning environment
153.
learning experience
154.
learning infrastructures
155.
Learning Lab
156.
learning management
157.
learning management system
158.
learning management systems
159.
learning methodology
160.
learning metrics
161.
learning models
162.
learning motivation
163.
learning objectives
164.
learning objects
165.
learning organization
166.
learning orientation
167.
learning outcomes
168.
learning process
169.
learning processes
170.
learning rate
171.
learning rate dependence on ownership form
172.
learning rate of organization
173.
learning region
174.
learning situation
175.
learning software agents
176.
learning styles
177.
learning systems
178.
learning technologies
179.
learning theories
180.
learning through the questionnaires
181.
learning university
182.
learning-to-rank
183.
lifelong learning
184.
machine learning
185.
machine learning (ML)
186.
machine learning algorithms
187.
machine learning approach
188.
Machine Learning Explainable model
189.
machine learning for environmental applications
190.
machine learning models
191.
machine learning systems
192.
machine-learning
193.
machine-learning predictive model
194.
mathematics students learning habits
195.
Meaningful learning
196.
measuring learning
197.
model learning
198.
Multi-agent reinforcement learning
199.
mutual learning
200.
new learning models
201.
node embedding learning
202.
NREN e-learning
203.
on-device transfer learning
204.
online learning
205.
ontologies for learning systems
206.
ontology learning
207.
Open Learning Resources (OLR)
208.
organisational learning
209.
organizational learning
210.
organizational learning measurement instruments
211.
organizational learning rate dependence on management
212.
organizational learning rate measurement
213.
outcome oriented learning
214.
Parkinson’s disease machine learning
215.
peer‐to‐peer learning group
216.
personalised learning
217.
policy learning
218.
problem-based learning
219.
Problem-based learning (PBL)
220.
project learning
221.
project-based learning
222.
Q-learning
223.
Q-learning algorithm
224.
query learning
225.
regional learning
226.
reinforcement learning
227.
Reinforcement Learning (RL)
228.
relative learning performance
229.
Remote learning
230.
research-oriented learning
231.
reusable learning objects
232.
robust machine learning
233.
scholarship of teaching and learning
234.
self learning software
235.
self learning system
236.
self-learning
237.
self-regulated learning
238.
semi-supervised learning
239.
small data machine learning
240.
smart learning
241.
smart learning environment
242.
social learning
243.
stochastic learning theory
244.
supervised learning
245.
supervised learning data
246.
supervised machine learning
247.
zero-shot learning
248.
task based learning
249.
team learning
250.
Technological learning
251.
technology-enhanced learning
252.
the dimensions of the learning organisation
253.
the dimensions of the learning organization questionnaire (DLOQ)
254.
tools for interactive learning and teaching
255.
trans-disciplinary social-learning
256.
transfer learning
257.
true online reinforcement learning
258.
ubiquitous learning
259.
unsupervised learning
260.
unsupervised machine learning
261.
urban learning center
262.
value of learning
263.
web and computerbased learning
264.
Web and computer-based learning
265.
virtual collaborative learning environment (VCLE)
266.
virtual learning environment
267.
virtual learning factory
268.
work-based learning
269.
workplace learning
subject term
3
1.
Mobile Civitatem
2.
Mobile, automüügikeskus
3.
UNDP Urban Learning Center
author
1
1.
ELIXIR Machine Learning Focus Group
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