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1
journal article EST
/
journal article ENG
Active methods in entrepreneurship education : a case study with engineering students
Hammoda, Basel Osama Sayed Ahmed
;
Winkler, Christoph
European journal of engineering education
2024
/
p. 1203-1226
https://doi.org/10.1080/03043797.2024.2384893
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Article at Scopus
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Article at WOS
journal article EST
/
journal article ENG
Related publications
1
Active methods in entrepreneurship education : a competency-based approach to investigate their theoretical foundations and effectiveness = Aktiivõppe meetodid ettevõtlusõppes : pädevuspõhine lähenemine nende teoreetiliste aluste ja tõhususe uurimiseks
2
book article
A BIM-Enabled learning environment: a conceptual framework
Witt, Emlyn David Qivitoq
;
Kähkönen, Kalle
Proceedings of the 10th Nordic Conference on Construction Economics and Organization (CEO 2019), May 7-8, 2019, Tallinn, Estonia
2019
/
p. 271-279
https://doi.org/10.1108/S2516-285320190000002020
book article
3
book article EST
/
book article ENG
Case study in experiential learning - from chaos to order: sensemaking with the interactive timeline tool in architecture and civil engineering studies
Nutt, Nele
;
Salmistu, Sirle
;
Meitl, Cassi
;
Karu, Katrin
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Volume 1
2021
/
p. 1300-1311
https://doi.org/10.1007/978-3-030-68198-2_8
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book article EST
/
book article ENG
4
journal article
Experience marketing from a teaching and learning perspective [Online resource]
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kukk, Jana
Journal of marketing trends
2018
/
p. 113-121 : ill
https://marketing-trends-congress.com/sites/default/files/inline-files/JMT%20DEF%202018%20Vol%205_N2_April-min%20%281%29-compressed.pdf
journal article
5
book article
Improving non-profit organizations' capability through open architecture model
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kaljund, Kristel
International business - Baltic business development
2013
/
p. 125-144 : ill
book article
6
journal article EST
/
journal article ENG
Teaching commons through the game of musical chairs
Pantazis, Alexandros
TripleC
tripleC: Communication, Capitalism & Critique
2020
/
p. 595-612
https://doi.org/10.31269/triplec.v18i2.1175
Journal metrics at Scopus
Article at Scopus
journal article EST
/
journal article ENG
Number of records 6, displaying
1 - 6
keyword
251
1.
experiential learning
2.
Kolb’s experiential learning cycle
3.
experiential brands
4.
experiential marketing
5.
experiential product
6.
active blended learning
7.
active learning
8.
active learning and engagement
9.
active learning methods
10.
adaptive learning
11.
adversarial machine learning
12.
adversarial machine-learning
13.
algorithm controlling the learning process
14.
appetitive associative learning
15.
approach to learning
16.
Attitude to learning
17.
authoritarian learning
18.
automata learning
19.
automatic machine learning (autoML)
20.
bayesian learning
21.
BIM-enabled learning
22.
BIM-enabled learning environment
23.
biophilic learning environments
24.
blended learning
25.
business school as learning organization
26.
business school learning organization questionnaire (BSLOQ)
27.
business school learning rate dependence on GPD
28.
business school learning rate measurement instrument
29.
challenge-based learning
30.
Challenge-Based Learning (CBL)
31.
client learning
32.
Collaborative e-learning
33.
collaborative learning
34.
competence based learning
35.
competence learning
36.
competence-based learning
37.
competency based learning
38.
Component organised learning (COL)
39.
computer assisted language learning
40.
computer based learning
41.
computer-assisted language learning (CALL)
42.
contrastive learning
43.
cooperative reinforcement learning
44.
coping with online teaching and learning
45.
customer learning
46.
data analytics and machine learning
47.
deep learning
48.
deep learning (DL)
49.
deep learning classifier
50.
deep learning method
51.
deep learning methods
52.
deep learning model
53.
deep learning model quantization
54.
deep learning network
55.
deep reinforcement learning
56.
Deep reinforcing learning SDN
57.
Deep-learning
58.
deep-learning (DL)
59.
dictionary learning
60.
digital learning module
61.
digital remote learning
62.
Dimensions of Learning Organisation Questionnaire (DLOQ)
63.
distance learning
64.
distant learning
65.
distributed independent reinforcement learning
66.
double Q-learning
67.
effective teaching and learning
68.
e-learning
69.
e‐learning
70.
e-Learning course
71.
e-Learning database
72.
e-learning environment
73.
electronic learning
74.
embedded deep learning
75.
Emergency remote learning
76.
ensemble learning
77.
enterprising and entrepreneurial learning
78.
entrepreneurial learning
79.
entrepreneurial teaching and learning
80.
ESG-learning
81.
explainable machine learning
82.
Federated learning
83.
federated learning (FL)
84.
flexible learning
85.
game based learning
86.
game-based learning
87.
graph machine learning
88.
guided in-service learning
89.
hands-on-learning
90.
history learning
91.
horizontal federated learning
92.
human-centred learning
93.
hybrid learning
94.
Immersive Learning
95.
incremental learning
96.
inductive learning
97.
inductive learning algorithm
98.
interactive learning objects
99.
interdisciplinary learning
100.
interpretable machine learning
101.
inverse reinforcement learning
102.
investor learning
103.
iterative learning
104.
language learning
105.
Learner-centered learning environment
106.
learning
107.
learning (artificial intelligence)
108.
learning activities
109.
learning adaptation in autonomous vehicles
110.
learning algorithm
111.
learning analysis
112.
learning analytics
113.
learning and experimentation
114.
learning and health outcomes
115.
learning and memory
116.
learning business school
117.
learning by teaching
118.
learning concept
119.
learning content
120.
learning design
121.
learning difficulties
122.
Learning environment
123.
learning experience
124.
learning factory
125.
Learning from Demonstration
126.
learning infrastructures
127.
Learning Lab
128.
learning management
129.
learning management system
130.
learning management systems
131.
learning methodology
132.
learning metrics
133.
learning models
134.
learning motivation
135.
learning objectives
136.
learning objects
137.
learning organization
138.
learning orientation
139.
learning outcomes
140.
learning process
141.
learning processes
142.
learning rate
143.
learning rate dependence on ownership form
144.
learning rate of organization
145.
learning region
146.
learning situation
147.
learning software agents
148.
learning styles
149.
learning systems
150.
learning technologies
151.
learning theories
152.
learning through the questionnaires
153.
learning university
154.
learning-to-rank
155.
lifelong learning
156.
long-short term learning
157.
machine learning
158.
machine learning (ML)
159.
machine learning algorithms
160.
machine learning approach
161.
Machine Learning Explainable model
162.
machine learning for environmental applications
163.
machine learning models
164.
machine learning systems
165.
machine-learning
166.
machine-learning predictive model
167.
mathematics students learning habits
168.
Meaningful learning
169.
measuring learning
170.
mobile learning
171.
model learning
172.
Multi-agent reinforcement learning
173.
multi-task learning
174.
mutual learning
175.
new learning models
176.
node embedding learning
177.
NREN e-learning
178.
on-device transfer learning
179.
online learning
180.
ontologies for learning systems
181.
ontology learning
182.
Open Learning Resources (OLR)
183.
organisational learning
184.
organizational learning
185.
organizational learning measurement instruments
186.
organizational learning rate dependence on management
187.
organizational learning rate measurement
188.
outcome oriented learning
189.
Parkinson’s disease machine learning
190.
peer‐to‐peer learning group
191.
personalised learning
192.
Personalized learning
193.
policy learning
194.
problem-based learning
195.
Problem-based learning (PBL)
196.
project learning
197.
project-based learning
198.
Q-learning
199.
Q-learning algorithm
200.
query learning
201.
regional learning
202.
reinforcement learning
203.
Reinforcement Learning (RL)
204.
relative learning performance
205.
Remote learning
206.
research-oriented learning
207.
reusable learning objects
208.
robust machine learning
209.
scholarship of teaching and learning
210.
self learning software
211.
self learning system
212.
self-learning
213.
self-regulated learning
214.
semi-supervised learning
215.
sequence of learning activities
216.
SIS problem, learning with errors
217.
small data machine learning
218.
smart learning
219.
smart learning environment
220.
social learning
221.
socio-emotional learning
222.
stochastic learning theory
223.
student centred learning
224.
supervised contrastive learning
225.
supervised learning
226.
supervised learning data
227.
supervised machine learning
228.
synchronous hybrid learning
229.
zero-shot learning
230.
task based learning
231.
team learning
232.
Technological learning
233.
technology-enhanced learning
234.
the dimensions of the learning organisation
235.
the dimensions of the learning organization questionnaire (DLOQ)
236.
tools for interactive learning and teaching
237.
trans-disciplinary social-learning
238.
transfer learning
239.
true online reinforcement learning
240.
ubiquitous learning
241.
unsupervised learning
242.
unsupervised machine learning
243.
urban learning center
244.
value of learning
245.
web and computerbased learning
246.
Web and computer-based learning
247.
virtual collaborative learning environment (VCLE)
248.
virtual learning environment
249.
virtual learning factory
250.
work-based learning
251.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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