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experiential learning (keyword)
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1
journal article EST
/
journal article ENG
Active methods in entrepreneurship education : a case study with engineering students
Hammoda, Basel Osama Sayed Ahmed
;
Winkler, Christoph
European journal of engineering education
2024
/
p. 1203-1226
https://doi.org/10.1080/03043797.2024.2384893
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Article at Scopus
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Article at WOS
journal article EST
/
journal article ENG
Related publications
1
Active methods in entrepreneurship education : a competency-based approach to investigate their theoretical foundations and effectiveness = Aktiivõppe meetodid ettevõtlusõppes : pädevuspõhine lähenemine nende teoreetiliste aluste ja tõhususe uurimiseks
2
book article
A BIM-Enabled learning environment: a conceptual framework
Witt, Emlyn David Qivitoq
;
Kähkönen, Kalle
Proceedings of the 10th Nordic Conference on Construction Economics and Organization (CEO 2019), May 7-8, 2019, Tallinn, Estonia
2019
/
p. 271-279
https://doi.org/10.1108/S2516-285320190000002020
book article
3
book article EST
/
book article ENG
Case study in experiential learning - from chaos to order: sensemaking with the interactive timeline tool in architecture and civil engineering studies
Nutt, Nele
;
Salmistu, Sirle
;
Meitl, Cassi
;
Karu, Katrin
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Volume 1
2021
/
p. 1300-1311
https://doi.org/10.1007/978-3-030-68198-2_8
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book article EST
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book article ENG
4
journal article
Experience marketing from a teaching and learning perspective [Online resource]
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kukk, Jana
Journal of marketing trends
2018
/
p. 113-121 : ill
https://marketing-trends-congress.com/sites/default/files/inline-files/JMT%20DEF%202018%20Vol%205_N2_April-min%20%281%29-compressed.pdf
journal article
5
book article
Improving non-profit organizations' capability through open architecture model
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kaljund, Kristel
International business - Baltic business development
2013
/
p. 125-144 : ill
book article
6
journal article EST
/
journal article ENG
Teaching commons through the game of musical chairs
Pantazis, Alexandros
TripleC
tripleC: Communication, Capitalism & Critique
2020
/
p. 595-612
https://doi.org/10.31269/triplec.v18i2.1175
Journal metrics at Scopus
Article at Scopus
journal article EST
/
journal article ENG
Number of records 6, displaying
1 - 6
keyword
245
1.
experiential learning
2.
Kolb’s experiential learning cycle
3.
experiential brands
4.
experiential marketing
5.
experiential product
6.
active blended learning
7.
active learning
8.
active learning methods
9.
adaptive learning
10.
adversarial machine learning
11.
adversarial machine-learning
12.
algorithm controlling the learning process
13.
appetitive associative learning
14.
approach to learning
15.
Attitude to learning
16.
authoritarian learning
17.
automata learning
18.
automatic machine learning (autoML)
19.
bayesian learning
20.
BIM-enabled learning
21.
BIM-enabled learning environment
22.
blended learning
23.
business school as learning organization
24.
business school learning organization questionnaire (BSLOQ)
25.
business school learning rate dependence on GPD
26.
business school learning rate measurement instrument
27.
challenge-based learning
28.
Challenge-Based Learning (CBL)
29.
client learning
30.
Collaborative e-learning
31.
collaborative learning
32.
competence based learning
33.
competence learning
34.
competence-based learning
35.
competency based learning
36.
Component organised learning (COL)
37.
computer assisted language learning
38.
computer based learning
39.
computer-assisted language learning (CALL)
40.
contrastive learning
41.
cooperative reinforcement learning
42.
coping with online teaching and learning
43.
customer learning
44.
data analytics and machine learning
45.
deep learning
46.
deep learning (DL)
47.
deep learning classifier
48.
deep learning method
49.
deep learning methods
50.
deep learning model
51.
deep learning model quantization
52.
deep learning network
53.
deep reinforcement learning
54.
Deep reinforcing learning SDN
55.
Deep-learning
56.
deep-learning (DL)
57.
dictionary learning
58.
digital learning module
59.
digital remote learning
60.
Dimensions of Learning Organisation Questionnaire (DLOQ)
61.
distance learning
62.
distant learning
63.
distributed independent reinforcement learning
64.
double Q-learning
65.
effective teaching and learning
66.
e-learning
67.
e‐learning
68.
e-Learning course
69.
e-Learning database
70.
e-learning environment
71.
electronic learning
72.
embedded deep learning
73.
Emergency remote learning
74.
ensemble learning
75.
enterprising and entrepreneurial learning
76.
entrepreneurial learning
77.
entrepreneurial teaching and learning
78.
ESG-learning
79.
Federated learning
80.
federated learning (FL)
81.
flexible learning
82.
game based learning
83.
game-based learning
84.
graph machine learning
85.
guided in-service learning
86.
hands-on-learning
87.
history learning
88.
horizontal federated learning
89.
human-centred learning
90.
hybrid learning
91.
incremental learning
92.
inductive learning
93.
inductive learning algorithm
94.
interactive learning objects
95.
interdisciplinary learning
96.
interpretable machine learning
97.
inverse reinforcement learning
98.
investor learning
99.
iterative learning
100.
language learning
101.
Learner-centered learning environment
102.
learning
103.
learning (artificial intelligence)
104.
learning activities
105.
learning adaptation in autonomous vehicles
106.
learning algorithm
107.
learning analysis
108.
learning analytics
109.
learning and experimentation
110.
learning and health outcomes
111.
learning and memory
112.
learning business school
113.
learning by teaching
114.
learning concept
115.
learning content
116.
learning design
117.
learning difficulties
118.
Learning environment
119.
learning experience
120.
learning factory
121.
Learning from Demonstration
122.
learning infrastructures
123.
Learning Lab
124.
learning management
125.
learning management system
126.
learning management systems
127.
learning methodology
128.
learning metrics
129.
learning models
130.
learning motivation
131.
learning objectives
132.
learning objects
133.
learning organization
134.
learning orientation
135.
learning outcomes
136.
learning process
137.
learning processes
138.
learning rate
139.
learning rate dependence on ownership form
140.
learning rate of organization
141.
learning region
142.
learning situation
143.
learning software agents
144.
learning styles
145.
learning systems
146.
learning technologies
147.
learning theories
148.
learning through the questionnaires
149.
learning university
150.
learning-to-rank
151.
lifelong learning
152.
long-short term learning
153.
machine learning
154.
machine learning (ML)
155.
machine learning algorithms
156.
machine learning approach
157.
Machine Learning Explainable model
158.
machine learning for environmental applications
159.
machine learning models
160.
machine learning systems
161.
machine-learning
162.
machine-learning predictive model
163.
mathematics students learning habits
164.
Meaningful learning
165.
measuring learning
166.
mobile learning
167.
model learning
168.
Multi-agent reinforcement learning
169.
multi-task learning
170.
mutual learning
171.
new learning models
172.
node embedding learning
173.
NREN e-learning
174.
on-device transfer learning
175.
online learning
176.
ontologies for learning systems
177.
ontology learning
178.
Open Learning Resources (OLR)
179.
organisational learning
180.
organizational learning
181.
organizational learning measurement instruments
182.
organizational learning rate dependence on management
183.
organizational learning rate measurement
184.
outcome oriented learning
185.
Parkinson’s disease machine learning
186.
peer‐to‐peer learning group
187.
personalised learning
188.
policy learning
189.
problem-based learning
190.
Problem-based learning (PBL)
191.
project learning
192.
project-based learning
193.
Q-learning
194.
Q-learning algorithm
195.
query learning
196.
regional learning
197.
reinforcement learning
198.
Reinforcement Learning (RL)
199.
relative learning performance
200.
Remote learning
201.
research-oriented learning
202.
reusable learning objects
203.
robust machine learning
204.
scholarship of teaching and learning
205.
self learning software
206.
self learning system
207.
self-learning
208.
self-regulated learning
209.
semi-supervised learning
210.
sequence of learning activities
211.
SIS problem, learning with errors
212.
small data machine learning
213.
smart learning
214.
smart learning environment
215.
social learning
216.
stochastic learning theory
217.
student centred learning
218.
supervised contrastive learning
219.
supervised learning
220.
supervised learning data
221.
supervised machine learning
222.
synchronous hybrid learning
223.
zero-shot learning
224.
task based learning
225.
team learning
226.
Technological learning
227.
technology-enhanced learning
228.
the dimensions of the learning organisation
229.
the dimensions of the learning organization questionnaire (DLOQ)
230.
tools for interactive learning and teaching
231.
trans-disciplinary social-learning
232.
transfer learning
233.
true online reinforcement learning
234.
ubiquitous learning
235.
unsupervised learning
236.
unsupervised machine learning
237.
urban learning center
238.
value of learning
239.
web and computerbased learning
240.
Web and computer-based learning
241.
virtual collaborative learning environment (VCLE)
242.
virtual learning environment
243.
virtual learning factory
244.
work-based learning
245.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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