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book article EST
/
book article ENG
Design and pilot implementation of telepresence robots in higher education courses
Kasuk, Tiina
;
Leoste, Janika
;
Savova, Aleksandra
;
Andjic Branko
;
Fenyvesi, Kristof
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
/
p. 253-264
https://link.springer.com/chapter/10.1007/978-3-031-83520-9_25
https://doi.org/10.1007/978-3-031-83520-9_25
Conference proceedings at Scopus
Article at Scopus
Article at WOS
book article EST
/
book article ENG
2
journal article EST
/
journal article ENG
Exploring the impact of social robots on second language learning in primary and elementary schools : teacher involvement and learning outcomes
Banko, Aalo
;
Leoste, Janika
;
Õun, Tiia
Educational Media International
2025
/
p. 289-306
https://doi.org/10.1080/09523987.2025.2505505
https://www.tandfonline.com/doi/full/10.1080/09523987.2025.2505505#references-Section
Journal metrics at Scopuss
Article at Scopus
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Article at WOS
journal article EST
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journal article ENG
3
book article EST
/
book article ENG
Pair-programming with a telepresence robot
Leoste, Janika
;
Pöial, Jaanus
;
Marmor, Kristel
;
Fenyvesi, Kristof
;
Häkkinen, Päivi
Robotics in education : proceedings of the RiE 2023 conference
2023
/
p. 143 - 154
https://doi.org/10.1007/978-3-031-38454-7_13
Conference Proceedings at Scopus
Article at Scopus
book article EST
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book article ENG
Number of records 3, displaying
1 - 3
keyword
278
1.
technology-enhanced learning
2.
technology enhanced education
3.
technology-enhanced education
4.
technology-enhanced visit
5.
CCS, enhanced oil recovery
6.
deformation-enhanced diffusion
7.
diamond enhanced inserts
8.
enhanced economy evaluation
9.
enhanced oil recovery
10.
enhanced TCA
11.
quantum-enhanced secure and energy-efficient routing (QSEER) protocol
12.
tip-enhanced Raman scattering
13.
active blended learning
14.
active learning
15.
active learning and engagement
16.
active learning methods
17.
adaptive learning
18.
adult learning
19.
adversarial machine learning
20.
adversarial machine-learning
21.
algorithm controlling the learning process
22.
appetitive associative learning
23.
approach to learning
24.
Artificial Intelligence in learning
25.
Attitude to learning
26.
authoritarian learning
27.
automata learning
28.
automatic machine learning (autoML)
29.
bayesian learning
30.
BIM-enabled learning
31.
BIM-enabled learning environment
32.
biophilic learning environments
33.
blended learning
34.
business school as learning organization
35.
business school learning organization questionnaire (BSLOQ)
36.
business school learning rate dependence on GPD
37.
business school learning rate measurement instrument
38.
challenge-based learning
39.
Challenge-Based Learning (CBL)
40.
city-to-city learning
41.
client learning
42.
Collaborative e-learning
43.
collaborative learning
44.
competence based learning
45.
competence learning
46.
competence-based learning
47.
competency based learning
48.
Component organised learning (COL)
49.
computer assisted language learning
50.
computer based learning
51.
computer-assisted language learning (CALL)
52.
context-aware learning system
53.
contrastive learning
54.
cooperative reinforcement learning
55.
coping with online teaching and learning
56.
customer learning
57.
data analytics and machine learning
58.
deep learning
59.
deep learning (DL)
60.
deep learning classifier
61.
deep learning method
62.
deep learning methods
63.
deep learning model
64.
deep learning model quantization
65.
deep learning network
66.
deep reinforcement learning
67.
Deep reinforcing learning SDN
68.
Deep-learning
69.
deep-learning (DL)
70.
dictionary learning
71.
digital learning module
72.
digital learning tool design development
73.
digital remote learning
74.
Dimensions of Learning Organisation Questionnaire (DLOQ)
75.
distance learning
76.
distant learning
77.
distributed independent reinforcement learning
78.
double Q-learning
79.
effective teaching and learning
80.
e-learning
81.
e‐learning
82.
e-Learning course
83.
e-Learning database
84.
e-learning environment
85.
electronic learning
86.
embedded deep learning
87.
Emergency remote learning
88.
ensemble learning
89.
enterprising and entrepreneurial learning
90.
entrepreneurial learning
91.
entrepreneurial teaching and learning
92.
ESG-learning
93.
experiential learning
94.
explainable machine learning
95.
Federated learning
96.
federated learning (FL)
97.
flexible learning
98.
game based learning
99.
game-based learning
100.
Gamified learning
101.
graph machine learning
102.
guided in-service learning
103.
hands-on learning
104.
hands-on-learning
105.
history learning
106.
horizontal federated learning
107.
human-centred learning
108.
hybrid learning
109.
Immersive Learning
110.
inclusive learning
111.
incremental learning
112.
inductive learning
113.
inductive learning algorithm
114.
interactive learning objects
115.
interdisciplinary learning
116.
interpretable machine learning
117.
inverse reinforcement learning
118.
investor learning
119.
iterative learning
120.
Kolb’s experiential learning cycle
121.
language learning
122.
Learner-centered learning environment
123.
learning
124.
learning (artificial intelligence)
125.
learning activities
126.
learning adaptation in autonomous vehicles
127.
learning algorithm
128.
learning analysis
129.
learning analytics
130.
learning and experimentation
131.
learning and health outcomes
132.
learning and memory
133.
learning business school
134.
learning by teaching
135.
learning concept
136.
learning content
137.
learning design
138.
learning difficulties
139.
Learning environment
140.
learning experience
141.
learning factory
142.
Learning from Demonstration
143.
learning infrastructures
144.
Learning Lab
145.
learning management
146.
learning management system
147.
learning management systems
148.
learning methodology
149.
learning metrics
150.
learning models
151.
learning motivation
152.
learning objectives
153.
learning objects
154.
learning organization
155.
learning orientation
156.
learning outcomes
157.
learning process
158.
learning processes
159.
learning rate
160.
learning rate dependence on ownership form
161.
learning rate of organization
162.
learning region
163.
learning situation
164.
learning software agents
165.
learning styles
166.
learning systems
167.
learning technologies
168.
learning theories
169.
learning through the questionnaires
170.
learning university
171.
learning-to-rank
172.
lifelong learning
173.
long-short term learning
174.
machine learning
175.
machine learning (ML)
176.
machine learning algorithms
177.
machine learning applications in power systems
178.
machine learning approach
179.
Machine Learning Explainable model
180.
machine learning for environmental applications
181.
machine learning models
182.
machine learning systems
183.
machine-learning
184.
machine-learning control
185.
machine-learning predictive model
186.
mathematics students learning habits
187.
Meaningful learning
188.
measuring learning
189.
mobile learning
190.
model learning
191.
Multi-agent deep reinforcement learning
192.
Multi-agent reinforcement learning
193.
multi-task learning
194.
mutual learning
195.
new learning models
196.
node embedding learning
197.
NREN e-learning
198.
on-device transfer learning
199.
online distance learning
200.
online learning
201.
ontologies for learning systems
202.
ontology learning
203.
Open Learning Resources (OLR)
204.
organisational learning
205.
organizational learning
206.
organizational learning measurement instruments
207.
organizational learning rate dependence on management
208.
organizational learning rate measurement
209.
outcome oriented learning
210.
Parkinson’s disease machine learning
211.
peer‐to‐peer learning group
212.
personalised learning
213.
personalized learning
214.
personalized learning in higher education
215.
policy learning
216.
probability-informed machine learning
217.
problem-based learning
218.
Problem-based learning (PBL)
219.
project based learning
220.
project learning
221.
project-based learning
222.
Q-learning
223.
Q-learning algorithm
224.
query learning
225.
regional learning
226.
reinforcement learning
227.
Reinforcement Learning (RL)
228.
relative learning performance
229.
Remote learning
230.
research-oriented learning
231.
reusable learning objects
232.
robust machine learning
233.
scholarship of teaching and learning
234.
second language learning
235.
self learning software
236.
self learning system
237.
self-learning
238.
self-regulated learning
239.
semi-supervised learning
240.
sequence of learning activities
241.
sequence to sequence learning
242.
sequential learning
243.
SIS problem, learning with errors
244.
small data machine learning
245.
smart learning
246.
smart learning environment
247.
social learning
248.
socio-emotional learning
249.
Statistical Machine learning
250.
stochastic learning theory
251.
student centred learning
252.
supervised contrastive learning
253.
supervised learning
254.
supervised learning data
255.
supervised machine learning
256.
synchronous hybrid learning
257.
zero-shot learning
258.
task based learning
259.
team learning
260.
Technological learning
261.
the dimensions of the learning organisation
262.
the dimensions of the learning organization questionnaire (DLOQ)
263.
tools for interactive learning and teaching
264.
trans-disciplinary social-learning
265.
transfer learning
266.
true online reinforcement learning
267.
ubiquitous learning
268.
unsupervised learning
269.
unsupervised machine learning
270.
urban learning center
271.
value of learning
272.
web and computerbased learning
273.
Web and computer-based learning
274.
virtual collaborative learning environment (VCLE)
275.
virtual learning environment
276.
virtual learning factory
277.
work-based learning
278.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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