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1
book article
IntelliEye: enhancing MOOC learners' video watching experience through real-time attention tracking
Robal, Tarmo
;
Zhao, Yue
;
Lofi, Christoph
;
Hauff, Claudia
HT '18 : 29th ACM Conference on Hypertext & SocialMedia, July 9–12, 2018, Baltimore, MD, USA : proceedings of the 29th on Hypertext and Social Media
2018
/
p. 106-114 : ill
https://doi.org/10.1145/3209542.3209547
book article
2
book article
Online and blended laboratories for practical mechanical engineering
Stöhr, Christian
;
Olesen, Veronica
;
Sheikhi, Shahram
;
Langer, Robert
;
Kuts, Vladimir
;
Müür, Margus
;
Nousiainen, Antti
;
Putkonen, Ari
The 19th international CDIO conference, Trondheim, Norway, 26-29 June 2023 : proceedings - full papers
2023
/
p. 805-819
http://www.cdio.org/knowledge-library/documents/online-and-blended-labs-practical-mechanical-engineering
book article
3
journal article EST
/
journal article ENG
Online learning-based centralized secondary control for resilient operation of hybrid microgrids
Gutierrez-Escalona, Javier
;
Roncero-Clemente, Carlos
;
Matiushkin, Oleksandr
;
Martins, Joao
Engineering applications of artificial intelligence
2026
/
16 p
https://doi.org/10.1016/j.engappai.2026.114902
journal article EST
/
journal article ENG
4
book article
USORA : unified solution of remote access in practical vocational engineering education
Seiler, Sven
;
Sell, Raivo
;
Köhn, Carsten
;
Böhrk, Vanessa
16th International Conference on Research and Education in Mechatronics REM2015 : Bochum, Germany, November 18-20, 2015 : proceedings
2015
/
[6] p. : ill
http://dx.doi.org/10.1109/REM.2015.7380387
book article
5
book article
Webcam-based attention tracking in online learning: a feasibility study
Robal, Tarmo
;
Zhao, Yue
;
Lofi, Christoph
;
Hauff, Claudia
IUI '18 : Proceedings of the 2018 Conference on Intelligent User Interface, Tokyo, Japan, March 07-11, 2018
2018
/
p. 189-197 : ill
https://doi.org/10.1145/3172944.3172987
book article
Number of records 5, displaying
1 - 5
keyword
303
1.
online learning
2.
coping with online teaching and learning
3.
true online reinforcement learning
4.
active blended learning
5.
active learning
6.
active learning and engagement
7.
active learning methods
8.
adaptive learning
9.
adversarial machine learning
10.
adversarial machine-learning
11.
algorithm controlling the learning process
12.
appetitive associative learning
13.
approach to learning
14.
Artificial Intelligence in learning
15.
Attitude to learning
16.
authoritarian learning
17.
automata learning
18.
automatic machine learning (autoML)
19.
bayesian learning
20.
BIM-enabled learning
21.
BIM-enabled learning environment
22.
biophilic learning environments
23.
blended learning
24.
business school as learning organization
25.
business school learning organization questionnaire (BSLOQ)
26.
business school learning rate dependence on GPD
27.
business school learning rate measurement instrument
28.
challenge-based learning
29.
Challenge-Based Learning (CBL)
30.
city-to-city learning
31.
client learning
32.
Collaborative e-learning
33.
collaborative learning
34.
competence based learning
35.
competence learning
36.
competence-based learning
37.
competency based learning
38.
Component organised learning (COL)
39.
computer assisted language learning
40.
computer based learning
41.
computer-assisted language learning (CALL)
42.
contrastive learning
43.
cooperative reinforcement learning
44.
customer learning
45.
data analytics and machine learning
46.
deep learning
47.
deep learning (DL)
48.
deep learning classifier
49.
deep learning method
50.
deep learning methods
51.
deep learning model
52.
deep learning model quantization
53.
deep learning network
54.
deep reinforcement learning
55.
Deep reinforcing learning SDN
56.
Deep-learning
57.
deep-learning (DL)
58.
dictionary learning
59.
digital learning module
60.
digital remote learning
61.
Dimensions of Learning Organisation Questionnaire (DLOQ)
62.
distance learning
63.
distant learning
64.
distributed independent reinforcement learning
65.
double Q-learning
66.
effective teaching and learning
67.
e-learning
68.
e‐learning
69.
e-Learning course
70.
e-Learning database
71.
e-learning environment
72.
electronic learning
73.
embedded deep learning
74.
Emergency remote learning
75.
ensemble learning
76.
enterprising and entrepreneurial learning
77.
entrepreneurial learning
78.
entrepreneurial teaching and learning
79.
ESG-learning
80.
experiential learning
81.
explainable machine learning
82.
Federated learning
83.
federated learning (FL)
84.
flexible learning
85.
game based learning
86.
game-based learning
87.
Gamified learning
88.
graph machine learning
89.
guided in-service learning
90.
hands-on-learning
91.
history learning
92.
horizontal federated learning
93.
human-centred learning
94.
hybrid learning
95.
Immersive Learning
96.
inclusive learning
97.
incremental learning
98.
inductive learning
99.
inductive learning algorithm
100.
interactive learning objects
101.
interdisciplinary learning
102.
interpretable machine learning
103.
inverse reinforcement learning
104.
investor learning
105.
iterative learning
106.
Kolb’s experiential learning cycle
107.
language learning
108.
Learner-centered learning environment
109.
learning
110.
learning (artificial intelligence)
111.
learning activities
112.
learning adaptation in autonomous vehicles
113.
learning algorithm
114.
learning analysis
115.
learning analytics
116.
learning and experimentation
117.
learning and health outcomes
118.
learning and memory
119.
learning business school
120.
learning by teaching
121.
learning concept
122.
learning content
123.
learning design
124.
learning difficulties
125.
Learning environment
126.
learning experience
127.
learning factory
128.
Learning from Demonstration
129.
learning infrastructures
130.
Learning Lab
131.
learning management
132.
learning management system
133.
learning management systems
134.
learning methodology
135.
learning metrics
136.
learning models
137.
learning motivation
138.
learning objectives
139.
learning objects
140.
learning organization
141.
learning orientation
142.
learning outcomes
143.
learning process
144.
learning processes
145.
learning rate
146.
learning rate dependence on ownership form
147.
learning rate of organization
148.
learning region
149.
learning situation
150.
learning software agents
151.
learning styles
152.
learning systems
153.
learning technologies
154.
learning theories
155.
learning through the questionnaires
156.
learning university
157.
learning-to-rank
158.
lifelong learning
159.
long-short term learning
160.
machine learning
161.
machine learning (ML)
162.
machine learning algorithms
163.
machine learning applications in power systems
164.
machine learning approach
165.
Machine Learning Explainable model
166.
machine learning for environmental applications
167.
machine learning models
168.
machine learning systems
169.
machine-learning
170.
machine-learning control
171.
machine-learning predictive model
172.
mathematics students learning habits
173.
Meaningful learning
174.
measuring learning
175.
mobile learning
176.
model learning
177.
Multi-agent deep reinforcement learning
178.
Multi-agent reinforcement learning
179.
multi-task learning
180.
mutual learning
181.
new learning models
182.
node embedding learning
183.
NREN e-learning
184.
on-device transfer learning
185.
ontologies for learning systems
186.
ontology learning
187.
Open Learning Resources (OLR)
188.
organisational learning
189.
organizational learning
190.
organizational learning measurement instruments
191.
organizational learning rate dependence on management
192.
organizational learning rate measurement
193.
outcome oriented learning
194.
Parkinson’s disease machine learning
195.
peer‐to‐peer learning group
196.
personalised learning
197.
personalized learning
198.
policy learning
199.
probability-informed machine learning
200.
problem-based learning
201.
Problem-based learning (PBL)
202.
project learning
203.
project-based learning
204.
Q-learning
205.
Q-learning algorithm
206.
query learning
207.
regional learning
208.
reinforcement learning
209.
Reinforcement Learning (RL)
210.
relative learning performance
211.
Remote learning
212.
research-oriented learning
213.
reusable learning objects
214.
robust machine learning
215.
scholarship of teaching and learning
216.
self learning software
217.
self learning system
218.
self-learning
219.
self-regulated learning
220.
semi-supervised learning
221.
sequence of learning activities
222.
sequence to sequence learning
223.
sequential learning
224.
SIS problem, learning with errors
225.
small data machine learning
226.
smart learning
227.
smart learning environment
228.
social learning
229.
socio-emotional learning
230.
stochastic learning theory
231.
student centred learning
232.
supervised contrastive learning
233.
supervised learning
234.
supervised learning data
235.
supervised machine learning
236.
synchronous hybrid learning
237.
zero-shot learning
238.
task based learning
239.
team learning
240.
Technological learning
241.
technology-enhanced learning
242.
the dimensions of the learning organisation
243.
the dimensions of the learning organization questionnaire (DLOQ)
244.
tools for interactive learning and teaching
245.
trans-disciplinary social-learning
246.
transfer learning
247.
ubiquitous learning
248.
unsupervised learning
249.
unsupervised machine learning
250.
urban learning center
251.
value of learning
252.
web and computerbased learning
253.
Web and computer-based learning
254.
virtual collaborative learning environment (VCLE)
255.
virtual learning environment
256.
virtual learning factory
257.
work-based learning
258.
workplace learning
259.
children online
260.
concurrent online checkers
261.
concurrent online checking
262.
consumer online behavior
263.
distributed online monitoring
264.
music online recommendation (MORec)
265.
online
266.
online analytical processing
267.
online atmospherics
268.
online boycotts
269.
Online Checker
270.
online checkers
271.
online community
272.
online consumer reviews
273.
online design error debug
274.
online disclosure
275.
online education
276.
online gaming
277.
online guided tours
278.
online laboratories
279.
online laboratory
280.
online labs
281.
online medical record
282.
online monitoring
283.
online platform
284.
online platform markets
285.
Online privacy
286.
online questionnaire
287.
online records access
288.
online sale of pharmaceuticals
289.
online service
290.
online services
291.
online shopping
292.
Online social networks
293.
online teaching
294.
online tools
295.
online travel reviews
296.
Online video-gaming services
297.
online word-of mouth (WOM) communication
298.
online word-of-mouth (WOM)
299.
online word-of-mouth communication
300.
online-only
301.
open online courses
302.
patients’ online record access
303.
telephone and online survey
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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