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book article
Research and training environment for digital design and test
Ubar, Raimund-Johannes
;
Wuttke, Heinz-Dietrich
34th ASEE/IEEE Frontiers in Education Conference : October 20-23, 2004, Savannah, GA
2004
/
p. S3F-18-S3F-23 : ill
http://dx.doi.org/10.1109/FIE.2004.1408779
book article
Number of records 1, displaying
1 - 1
keyword
301
1.
learning technologies
2.
abatement technologies
3.
agreement technologies
4.
assisted reproductive technologies
5.
Assistive technologies
6.
battery technologies
7.
chemical technologies
8.
clean technologies
9.
composting technologies
10.
computer-oriented technologies
11.
design, technologies and economics competencies
12.
digital technologies
13.
digital technologies for renovation
14.
distruptive technologies
15.
education technologies
16.
educational technologies
17.
emerging disruptive technologies
18.
Emerging Disruptive Technologies (EDTs)
19.
emerging technologies
20.
enabling technologies
21.
energy technologies
22.
environmental technologies
23.
ethics and new technologies
24.
flexibility technologies
25.
green extraction technologies
26.
High technologies park HTP
27.
immersive technologies
28.
industry 4.0 technologies
29.
industry 4.0 technologies in ports
30.
information and communication technologies
31.
Information and Communication Technologies (ICT)
32.
Information and communication technologies (ICT) digitalisation
33.
Information and Communication Technologies (ICT) laws
34.
Information and Communication Technologies (ICTs)
35.
Information and Communication Technologies for Development
36.
information technologies
37.
internet technologies
38.
logistics technologies
39.
mobile technologies
40.
network communication technologies
41.
new technologies
42.
new voting technologies
43.
omics technologies
44.
open-source technologies
45.
privacy-enhancing technologies
46.
rapid prototyping technologies
47.
semantic web technologies
48.
small scale technologies
49.
smart technologies
50.
soil cleaning technologies
51.
technologies
52.
technologies and economics competencies
53.
treatment technologies
54.
active blended learning
55.
active learning
56.
active learning and engagement
57.
active learning methods
58.
adaptive learning
59.
adversarial machine learning
60.
adversarial machine-learning
61.
algorithm controlling the learning process
62.
appetitive associative learning
63.
approach to learning
64.
Attitude to learning
65.
authoritarian learning
66.
automata learning
67.
automatic machine learning (autoML)
68.
bayesian learning
69.
BIM-enabled learning
70.
BIM-enabled learning environment
71.
biophilic learning environments
72.
blended learning
73.
business school as learning organization
74.
business school learning organization questionnaire (BSLOQ)
75.
business school learning rate dependence on GPD
76.
business school learning rate measurement instrument
77.
challenge-based learning
78.
Challenge-Based Learning (CBL)
79.
client learning
80.
Collaborative e-learning
81.
collaborative learning
82.
competence based learning
83.
competence learning
84.
competence-based learning
85.
competency based learning
86.
Component organised learning (COL)
87.
computer assisted language learning
88.
computer based learning
89.
computer-assisted language learning (CALL)
90.
contrastive learning
91.
cooperative reinforcement learning
92.
coping with online teaching and learning
93.
customer learning
94.
data analytics and machine learning
95.
deep learning
96.
deep learning (DL)
97.
deep learning classifier
98.
deep learning method
99.
deep learning methods
100.
deep learning model
101.
deep learning model quantization
102.
deep learning network
103.
deep reinforcement learning
104.
Deep reinforcing learning SDN
105.
Deep-learning
106.
deep-learning (DL)
107.
dictionary learning
108.
digital learning module
109.
digital remote learning
110.
Dimensions of Learning Organisation Questionnaire (DLOQ)
111.
distance learning
112.
distant learning
113.
distributed independent reinforcement learning
114.
double Q-learning
115.
effective teaching and learning
116.
e-learning
117.
e‐learning
118.
e-Learning course
119.
e-Learning database
120.
e-learning environment
121.
electronic learning
122.
embedded deep learning
123.
Emergency remote learning
124.
ensemble learning
125.
enterprising and entrepreneurial learning
126.
entrepreneurial learning
127.
entrepreneurial teaching and learning
128.
ESG-learning
129.
experiential learning
130.
explainable machine learning
131.
Federated learning
132.
federated learning (FL)
133.
flexible learning
134.
game based learning
135.
game-based learning
136.
Gamified learning
137.
graph machine learning
138.
guided in-service learning
139.
hands-on-learning
140.
history learning
141.
horizontal federated learning
142.
human-centred learning
143.
hybrid learning
144.
Immersive Learning
145.
incremental learning
146.
inductive learning
147.
inductive learning algorithm
148.
interactive learning objects
149.
interdisciplinary learning
150.
interpretable machine learning
151.
inverse reinforcement learning
152.
investor learning
153.
iterative learning
154.
Kolb’s experiential learning cycle
155.
language learning
156.
Learner-centered learning environment
157.
learning
158.
learning (artificial intelligence)
159.
learning activities
160.
learning adaptation in autonomous vehicles
161.
learning algorithm
162.
learning analysis
163.
learning analytics
164.
learning and experimentation
165.
learning and health outcomes
166.
learning and memory
167.
learning business school
168.
learning by teaching
169.
learning concept
170.
learning content
171.
learning design
172.
learning difficulties
173.
Learning environment
174.
learning experience
175.
learning factory
176.
Learning from Demonstration
177.
learning infrastructures
178.
Learning Lab
179.
learning management
180.
learning management system
181.
learning management systems
182.
learning methodology
183.
learning metrics
184.
learning models
185.
learning motivation
186.
learning objectives
187.
learning objects
188.
learning organization
189.
learning orientation
190.
learning outcomes
191.
learning process
192.
learning processes
193.
learning rate
194.
learning rate dependence on ownership form
195.
learning rate of organization
196.
learning region
197.
learning situation
198.
learning software agents
199.
learning styles
200.
learning systems
201.
learning theories
202.
learning through the questionnaires
203.
learning university
204.
learning-to-rank
205.
lifelong learning
206.
long-short term learning
207.
machine learning
208.
machine learning (ML)
209.
machine learning algorithms
210.
machine learning approach
211.
Machine Learning Explainable model
212.
machine learning for environmental applications
213.
machine learning models
214.
machine learning systems
215.
machine-learning
216.
machine-learning predictive model
217.
mathematics students learning habits
218.
Meaningful learning
219.
measuring learning
220.
mobile learning
221.
model learning
222.
Multi-agent reinforcement learning
223.
multi-task learning
224.
mutual learning
225.
new learning models
226.
node embedding learning
227.
NREN e-learning
228.
on-device transfer learning
229.
online learning
230.
ontologies for learning systems
231.
ontology learning
232.
Open Learning Resources (OLR)
233.
organisational learning
234.
organizational learning
235.
organizational learning measurement instruments
236.
organizational learning rate dependence on management
237.
organizational learning rate measurement
238.
outcome oriented learning
239.
Parkinson’s disease machine learning
240.
peer‐to‐peer learning group
241.
personalised learning
242.
Personalized learning
243.
policy learning
244.
problem-based learning
245.
Problem-based learning (PBL)
246.
project learning
247.
project-based learning
248.
Q-learning
249.
Q-learning algorithm
250.
query learning
251.
regional learning
252.
reinforcement learning
253.
Reinforcement Learning (RL)
254.
relative learning performance
255.
Remote learning
256.
research-oriented learning
257.
reusable learning objects
258.
robust machine learning
259.
scholarship of teaching and learning
260.
self learning software
261.
self learning system
262.
self-learning
263.
self-regulated learning
264.
semi-supervised learning
265.
sequence of learning activities
266.
SIS problem, learning with errors
267.
small data machine learning
268.
smart learning
269.
smart learning environment
270.
social learning
271.
socio-emotional learning
272.
stochastic learning theory
273.
student centred learning
274.
supervised contrastive learning
275.
supervised learning
276.
supervised learning data
277.
supervised machine learning
278.
synchronous hybrid learning
279.
zero-shot learning
280.
task based learning
281.
team learning
282.
Technological learning
283.
technology-enhanced learning
284.
the dimensions of the learning organisation
285.
the dimensions of the learning organization questionnaire (DLOQ)
286.
tools for interactive learning and teaching
287.
trans-disciplinary social-learning
288.
transfer learning
289.
true online reinforcement learning
290.
ubiquitous learning
291.
unsupervised learning
292.
unsupervised machine learning
293.
urban learning center
294.
value of learning
295.
web and computerbased learning
296.
Web and computer-based learning
297.
virtual collaborative learning environment (VCLE)
298.
virtual learning environment
299.
virtual learning factory
300.
work-based learning
301.
workplace learning
subject term
11
1.
Adacel Technologies Estonia
2.
Airobot Technologies AS
3.
Centre for Food and Fermentation Technologies (Tallinn, Estonia)
4.
DriveX Technologies, OÜ
5.
EyeVi Technologies
6.
R8 Technologies
7.
R8 Technologies OÜ
8.
Skeleton Technologies
9.
Skeleton Technologies OÜ
10.
Starship Technologies
11.
UNDP Urban Learning Center
TalTech subject term
2
1.
Adacel Technologies
2.
Skeleton Technologies OÜ
TalTech department
2
1.
Department of Health Technologies
2.
School of Information Technologies
author
1
1.
ELIXIR Machine Learning Focus Group
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