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book article
Research and training environment for digital design and test
Ubar, Raimund-Johannes
;
Wuttke, Heinz-Dietrich
34th ASEE/IEEE Frontiers in Education Conference : October 20-23, 2004, Savannah, GA
2004
/
p. S3F-18-S3F-23 : ill
http://dx.doi.org/10.1109/FIE.2004.1408779
book article
Number of records 1, displaying
1 - 1
keyword
285
1.
learning technologies
2.
abatement technologies
3.
agreement technologies
4.
assisted reproductive technologies
5.
Assistive technologies
6.
battery technologies
7.
chemical technologies
8.
clean technologies
9.
composting technologies
10.
computer-oriented technologies
11.
design, technologies and economics competencies
12.
digital technologies
13.
digital technologies for renovation
14.
distruptive technologies
15.
education technologies
16.
educational technologies
17.
emerging disruptive technologies
18.
Emerging Disruptive Technologies (EDTs)
19.
emerging technologies
20.
enabling technologies
21.
energy technologies
22.
environmental technologies
23.
ethics and new technologies
24.
green extraction technologies
25.
High technologies park HTP
26.
immersive technologies
27.
industry 4.0 technologies
28.
information and communication technologies
29.
Information and Communication Technologies (ICT)
30.
Information and communication technologies (ICT) digitalisation
31.
Information and Communication Technologies (ICT) laws
32.
Information and Communication Technologies (ICTs)
33.
Information and Communication Technologies for Development
34.
information technologies
35.
internet technologies
36.
logistics technologies
37.
mobile technologies
38.
network communication technologies
39.
new technologies
40.
new voting technologies
41.
omics technologies
42.
open-source technologies
43.
rapid prototyping technologies
44.
small scale technologies
45.
smart technologies
46.
soil cleaning technologies
47.
technologies
48.
technologies and economics competencies
49.
treatment technologies
50.
active blended learning
51.
active learning
52.
active learning methods
53.
adversarial machine learning
54.
adversarial machine-learning
55.
algorithm controlling the learning process
56.
appetitive associative learning
57.
approach to learning
58.
Attitude to learning
59.
authoritarian learning
60.
automata learning
61.
automatic machine learning (autoML)
62.
bayesian learning
63.
BIM-enabled learning
64.
BIM-enabled learning environment
65.
blended learning
66.
business school as learning organization
67.
business school learning organization questionnaire (BSLOQ)
68.
business school learning rate dependence on GPD
69.
business school learning rate measurement instrument
70.
challenge-based learning
71.
client learning
72.
Collaborative e-learning
73.
collaborative learning
74.
competence based learning
75.
competence learning
76.
competence-based learning
77.
competency based learning
78.
Component organised learning (COL)
79.
computer assisted language learning
80.
computer based learning
81.
computer-assisted language learning (CALL)
82.
cooperative reinforcement learning
83.
coping with online teaching and learning
84.
customer learning
85.
deep learning
86.
deep learning (DL)
87.
deep learning classifier
88.
deep learning method
89.
deep learning methods
90.
deep learning model
91.
deep learning model quantization
92.
deep learning network
93.
deep reinforcement learning
94.
Deep reinforcing learning SDN
95.
Deep-learning
96.
deep-learning (DL)
97.
dictionary learning
98.
digital learning module
99.
digital remote learning
100.
Dimensions of Learning Organisation Questionnaire (DLOQ)
101.
distance learning
102.
distant learning
103.
distributed independent reinforcement learning
104.
double Q-learning
105.
effective teaching and learning
106.
e-learning
107.
e‐learning
108.
e-Learning course
109.
e-Learning database
110.
e-learning environment
111.
electronic learning
112.
embedded deep learning
113.
Emergency remote learning
114.
ensemble learning
115.
enterprising and entrepreneurial learning
116.
entrepreneurial learning
117.
entrepreneurial teaching and learning
118.
ESG-learning
119.
experiential learning
120.
Federated learning
121.
federated learning (FL)
122.
flexible learning
123.
game based learning
124.
game-based learning
125.
graph machine learning
126.
guided in-service learning
127.
hands-on-learning
128.
history learning
129.
horizontal federated learning
130.
human-centred learning
131.
hybrid learning
132.
incremental learning
133.
inductive learning
134.
inductive learning algorithm
135.
interactive learning objects
136.
interdisciplinary learning
137.
interpretable machine learning
138.
inverse reinforcement learning
139.
investor learning
140.
iterative learning
141.
Kolb’s experiential learning cycle
142.
language learning
143.
Learner-centered learning environment
144.
learning
145.
learning (artificial intelligence)
146.
learning activities
147.
learning adaptation in autonomous vehicles
148.
learning algorithm
149.
learning analysis
150.
learning analytics
151.
learning and experimentation
152.
learning and health outcomes
153.
learning and memory
154.
learning business school
155.
learning by teaching
156.
learning concept
157.
learning content
158.
learning design
159.
learning difficulties
160.
Learning environment
161.
learning experience
162.
Learning from Demonstration
163.
learning infrastructures
164.
Learning Lab
165.
learning management
166.
learning management system
167.
learning management systems
168.
learning methodology
169.
learning metrics
170.
learning models
171.
learning motivation
172.
learning objectives
173.
learning objects
174.
learning organization
175.
learning orientation
176.
learning outcomes
177.
learning process
178.
learning processes
179.
learning rate
180.
learning rate dependence on ownership form
181.
learning rate of organization
182.
learning region
183.
learning situation
184.
learning software agents
185.
learning styles
186.
learning systems
187.
learning theories
188.
learning through the questionnaires
189.
learning university
190.
learning-to-rank
191.
lifelong learning
192.
long-short term learning
193.
machine learning
194.
machine learning (ML)
195.
machine learning algorithms
196.
machine learning approach
197.
Machine Learning Explainable model
198.
machine learning for environmental applications
199.
machine learning models
200.
machine learning systems
201.
machine-learning
202.
machine-learning predictive model
203.
mathematics students learning habits
204.
Meaningful learning
205.
measuring learning
206.
mobile learning
207.
model learning
208.
Multi-agent reinforcement learning
209.
multi-task learning
210.
mutual learning
211.
new learning models
212.
node embedding learning
213.
NREN e-learning
214.
on-device transfer learning
215.
online learning
216.
ontologies for learning systems
217.
ontology learning
218.
Open Learning Resources (OLR)
219.
organisational learning
220.
organizational learning
221.
organizational learning measurement instruments
222.
organizational learning rate dependence on management
223.
organizational learning rate measurement
224.
outcome oriented learning
225.
Parkinson’s disease machine learning
226.
peer‐to‐peer learning group
227.
personalised learning
228.
policy learning
229.
problem-based learning
230.
Problem-based learning (PBL)
231.
project learning
232.
project-based learning
233.
Q-learning
234.
Q-learning algorithm
235.
query learning
236.
regional learning
237.
reinforcement learning
238.
Reinforcement Learning (RL)
239.
relative learning performance
240.
Remote learning
241.
research-oriented learning
242.
reusable learning objects
243.
robust machine learning
244.
scholarship of teaching and learning
245.
self learning software
246.
self learning system
247.
self-learning
248.
self-regulated learning
249.
semi-supervised learning
250.
sequence of learning activities
251.
SIS problem, learning with errors
252.
small data machine learning
253.
smart learning
254.
smart learning environment
255.
social learning
256.
stochastic learning theory
257.
student centred learning
258.
supervised contrastive learning
259.
supervised learning
260.
supervised learning data
261.
supervised machine learning
262.
synchronous hybrid learning
263.
zero-shot learning
264.
task based learning
265.
team learning
266.
Technological learning
267.
technology-enhanced learning
268.
the dimensions of the learning organisation
269.
the dimensions of the learning organization questionnaire (DLOQ)
270.
tools for interactive learning and teaching
271.
trans-disciplinary social-learning
272.
transfer learning
273.
true online reinforcement learning
274.
ubiquitous learning
275.
unsupervised learning
276.
unsupervised machine learning
277.
urban learning center
278.
value of learning
279.
web and computerbased learning
280.
Web and computer-based learning
281.
virtual collaborative learning environment (VCLE)
282.
virtual learning environment
283.
virtual learning factory
284.
work-based learning
285.
workplace learning
subject term
11
1.
Adacel Technologies Estonia
2.
Airobot Technologies AS
3.
Centre for Food and Fermentation Technologies (Tallinn, Estonia)
4.
DriveX Technologies, OÜ
5.
EyeVi Technologies
6.
R8 Technologies
7.
R8 Technologies OÜ
8.
Skeleton Technologies
9.
Skeleton Technologies OÜ
10.
Starship Technologies
11.
UNDP Urban Learning Center
TalTech subject term
2
1.
Adacel Technologies
2.
Skeleton Technologies OÜ
TalTech department
2
1.
Department of Health Technologies
2.
School of Information Technologies
author
1
1.
ELIXIR Machine Learning Focus Group
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