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book article EST
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book article ENG
From Theory to Practice : Leveraging VR and CTF Competitions for Advanced Cybersecurity Education
Muulmann, Triin
;
Lugo, Ricardo Gregorio
;
Ottis, Rain
HCI International 2025 – Late Breaking Papers : 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22–27, 2025 : Proceedings : Part III
2026
/
p. 108-122
https://doi.org/10.1007/978-3-032-12660-3_9
book article EST
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book article ENG
Number of records 1, displaying
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keyword
266
1.
Gamified learning
2.
gamified mobile apps
3.
active blended learning
4.
active learning
5.
active learning and engagement
6.
active learning methods
7.
adaptive learning
8.
adversarial machine learning
9.
adversarial machine-learning
10.
algorithm controlling the learning process
11.
appetitive associative learning
12.
approach to learning
13.
Artificial Intelligence in learning
14.
Attitude to learning
15.
authoritarian learning
16.
automata learning
17.
automatic machine learning (autoML)
18.
bayesian learning
19.
BIM-enabled learning
20.
BIM-enabled learning environment
21.
biophilic learning environments
22.
blended learning
23.
business school as learning organization
24.
business school learning organization questionnaire (BSLOQ)
25.
business school learning rate dependence on GPD
26.
business school learning rate measurement instrument
27.
challenge-based learning
28.
Challenge-Based Learning (CBL)
29.
city-to-city learning
30.
client learning
31.
Collaborative e-learning
32.
collaborative learning
33.
competence based learning
34.
competence learning
35.
competence-based learning
36.
competency based learning
37.
Component organised learning (COL)
38.
computer assisted language learning
39.
computer based learning
40.
computer-assisted language learning (CALL)
41.
context-aware learning system
42.
contrastive learning
43.
cooperative reinforcement learning
44.
coping with online teaching and learning
45.
customer learning
46.
data analytics and machine learning
47.
deep learning
48.
deep learning (DL)
49.
deep learning classifier
50.
deep learning method
51.
deep learning methods
52.
deep learning model
53.
deep learning model quantization
54.
deep learning network
55.
deep reinforcement learning
56.
Deep reinforcing learning SDN
57.
Deep-learning
58.
deep-learning (DL)
59.
dictionary learning
60.
digital learning module
61.
digital learning tool design development
62.
digital remote learning
63.
Dimensions of Learning Organisation Questionnaire (DLOQ)
64.
distance learning
65.
distant learning
66.
distributed independent reinforcement learning
67.
double Q-learning
68.
effective teaching and learning
69.
e-learning
70.
e‐learning
71.
e-Learning course
72.
e-Learning database
73.
e-learning environment
74.
electronic learning
75.
embedded deep learning
76.
Emergency remote learning
77.
ensemble learning
78.
enterprising and entrepreneurial learning
79.
entrepreneurial learning
80.
entrepreneurial teaching and learning
81.
ESG-learning
82.
experiential learning
83.
explainable machine learning
84.
Federated learning
85.
federated learning (FL)
86.
flexible learning
87.
game based learning
88.
game-based learning
89.
graph machine learning
90.
guided in-service learning
91.
hands-on learning
92.
hands-on-learning
93.
history learning
94.
horizontal federated learning
95.
human-centred learning
96.
hybrid learning
97.
Immersive Learning
98.
inclusive learning
99.
incremental learning
100.
inductive learning
101.
inductive learning algorithm
102.
interactive learning objects
103.
interdisciplinary learning
104.
interpretable machine learning
105.
inverse reinforcement learning
106.
investor learning
107.
iterative learning
108.
Kolb’s experiential learning cycle
109.
language learning
110.
Learner-centered learning environment
111.
learning
112.
learning (artificial intelligence)
113.
learning activities
114.
learning adaptation in autonomous vehicles
115.
learning algorithm
116.
learning analysis
117.
learning analytics
118.
learning and experimentation
119.
learning and health outcomes
120.
learning and memory
121.
learning business school
122.
learning by teaching
123.
learning concept
124.
learning content
125.
learning design
126.
learning difficulties
127.
Learning environment
128.
learning experience
129.
learning factory
130.
Learning from Demonstration
131.
learning infrastructures
132.
Learning Lab
133.
learning management
134.
learning management system
135.
learning management systems
136.
learning methodology
137.
learning metrics
138.
learning models
139.
learning motivation
140.
learning objectives
141.
learning objects
142.
learning organization
143.
learning orientation
144.
learning outcomes
145.
learning process
146.
learning processes
147.
learning rate
148.
learning rate dependence on ownership form
149.
learning rate of organization
150.
learning region
151.
learning situation
152.
learning software agents
153.
learning styles
154.
learning systems
155.
learning technologies
156.
learning theories
157.
learning through the questionnaires
158.
learning university
159.
learning-to-rank
160.
lifelong learning
161.
long-short term learning
162.
machine learning
163.
machine learning (ML)
164.
machine learning algorithms
165.
machine learning applications in power systems
166.
machine learning approach
167.
Machine Learning Explainable model
168.
machine learning for environmental applications
169.
machine learning models
170.
machine learning systems
171.
machine-learning
172.
machine-learning control
173.
machine-learning predictive model
174.
mathematics students learning habits
175.
Meaningful learning
176.
measuring learning
177.
mobile learning
178.
model learning
179.
Multi-agent deep reinforcement learning
180.
Multi-agent reinforcement learning
181.
multi-task learning
182.
mutual learning
183.
new learning models
184.
node embedding learning
185.
NREN e-learning
186.
on-device transfer learning
187.
online distance learning
188.
online learning
189.
ontologies for learning systems
190.
ontology learning
191.
Open Learning Resources (OLR)
192.
organisational learning
193.
organizational learning
194.
organizational learning measurement instruments
195.
organizational learning rate dependence on management
196.
organizational learning rate measurement
197.
outcome oriented learning
198.
Parkinson’s disease machine learning
199.
peer‐to‐peer learning group
200.
personalised learning
201.
personalized learning
202.
policy learning
203.
probability-informed machine learning
204.
problem-based learning
205.
Problem-based learning (PBL)
206.
project based learning
207.
project learning
208.
project-based learning
209.
Q-learning
210.
Q-learning algorithm
211.
query learning
212.
regional learning
213.
reinforcement learning
214.
Reinforcement Learning (RL)
215.
relative learning performance
216.
Remote learning
217.
research-oriented learning
218.
reusable learning objects
219.
robust machine learning
220.
scholarship of teaching and learning
221.
second language learning
222.
self learning software
223.
self learning system
224.
self-learning
225.
self-regulated learning
226.
semi-supervised learning
227.
sequence of learning activities
228.
sequence to sequence learning
229.
sequential learning
230.
SIS problem, learning with errors
231.
small data machine learning
232.
smart learning
233.
smart learning environment
234.
social learning
235.
socio-emotional learning
236.
Statistical Machine learning
237.
stochastic learning theory
238.
student centred learning
239.
supervised contrastive learning
240.
supervised learning
241.
supervised learning data
242.
supervised machine learning
243.
synchronous hybrid learning
244.
zero-shot learning
245.
task based learning
246.
team learning
247.
Technological learning
248.
technology-enhanced learning
249.
the dimensions of the learning organisation
250.
the dimensions of the learning organization questionnaire (DLOQ)
251.
tools for interactive learning and teaching
252.
trans-disciplinary social-learning
253.
transfer learning
254.
true online reinforcement learning
255.
ubiquitous learning
256.
unsupervised learning
257.
unsupervised machine learning
258.
urban learning center
259.
value of learning
260.
web and computerbased learning
261.
Web and computer-based learning
262.
virtual collaborative learning environment (VCLE)
263.
virtual learning environment
264.
virtual learning factory
265.
work-based learning
266.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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