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mobile learning (võtmesõna)
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artikkel kogumikus EST
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artikkel kogumikus ENG
Can I have a Mooc2Go, please? On the viability of mobile vs. stationary learning
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
Lifelong Technology-Enhanced Learning : 13th European Conference on Technology Enhanced Learning : EC-TEL 2018, Leeds, UK, September 3-5, 2018 : proceedings
2018
/
p. 101-115 : ill
https://doi.org/10.1007/978-3-319-98572-5_8
Conference Proceedings at Scopus
Article at Scopus
Conference Proceedings at WOS
Article at WOS
artikkel kogumikus EST
/
artikkel kogumikus ENG
2
artikkel kogumikus
Competence Based Interactive Learning with HomeLabKits : experience and work in progress
Jaanus, Martin
;
Umbleja, Kadri
;
Kukk, Vello
;
Udal, Andres
2014 IEEE Global Engineering Education Conference (EDUCON) : Istanbul, Turkey, April 2-5, 2014
2014
/
1082-1084 : ill
artikkel kogumikus
3
raamat
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
raamat
4
raamat
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
raamat
5
artikkel kogumikus
Minimising radiofrequency radiation exposure of smart phones and tablets - using an off-line reader instead of wireless browsing for mobile learning
Ahonen, Mikko
;
Koppel, Tarmo
56th International Riga Technical University Conference "Scientific Conference on Economics and Entrepreneurship SCEE'2015" : proceedings
2015
/
p. 144-145 : tab
artikkel kogumikus
6
artikkel kogumikus
Stationary vs. non-stationary mobile learning in MOOCs
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
UMAP '18 : Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization, Singapore, July 08-11, 2018 : proceedings
2018
/
p. 299-303
https://doi.org/10.1145/3213586.3225241
artikkel kogumikus
Kirjeid leitud 6, kuvan
1 - 6
võtmesõna
292
1.
mobile learning
2.
app-based mobile financial services
3.
autonomous mobile robot
4.
autonomous mobile robots
5.
blockchain mobile
6.
branded mobile apps
7.
gamified mobile apps
8.
IoT and mobile communications
9.
MentSDet mobile application
10.
mobile
11.
mobile actuator-sensor networks (MAS-Net)
12.
mobile app
13.
mobile applications
14.
mobile apps
15.
mobile augmented reality
16.
mobile banking
17.
mobile communication
18.
mobile cyber-physical system
19.
mobile data
20.
mobile fog computing
21.
mobile forensics
22.
mobile genetic elements
23.
mobile ground robots
24.
mobile hardgrounds
25.
mobile home laboratories
26.
Mobile ID
27.
mobile information system
28.
Mobile Laser Scanning
29.
mobile malware
30.
mobile malware detection
31.
Mobile Mapping Systems (MMS)
32.
mobile modem
33.
mobile payment
34.
mobile phone
35.
mobile phone big data
36.
mobile phone data
37.
mobile phone location
38.
mobile phone usage data
39.
mobile phones
40.
mobile positioning
41.
mobile positioning data
42.
mobile robot
43.
mobile robotics
44.
mobile robots
45.
Mobile security
46.
mobile sensing
47.
mobile smart contracts
48.
mobile technologies
49.
mobile-ID
50.
5G mobile communication
51.
5G mobile communication systems
52.
active blended learning
53.
active learning
54.
active learning methods
55.
adaptive learning
56.
adversarial machine learning
57.
adversarial machine-learning
58.
algorithm controlling the learning process
59.
appetitive associative learning
60.
approach to learning
61.
Attitude to learning
62.
authoritarian learning
63.
automata learning
64.
automatic machine learning (autoML)
65.
bayesian learning
66.
BIM-enabled learning
67.
BIM-enabled learning environment
68.
blended learning
69.
business school as learning organization
70.
business school learning organization questionnaire (BSLOQ)
71.
business school learning rate dependence on GPD
72.
business school learning rate measurement instrument
73.
challenge-based learning
74.
Challenge-Based Learning (CBL)
75.
client learning
76.
Collaborative e-learning
77.
collaborative learning
78.
competence based learning
79.
competence learning
80.
competence-based learning
81.
competency based learning
82.
Component organised learning (COL)
83.
computer assisted language learning
84.
computer based learning
85.
computer-assisted language learning (CALL)
86.
contrastive learning
87.
cooperative reinforcement learning
88.
coping with online teaching and learning
89.
customer learning
90.
data analytics and machine learning
91.
deep learning
92.
deep learning (DL)
93.
deep learning classifier
94.
deep learning method
95.
deep learning methods
96.
deep learning model
97.
deep learning model quantization
98.
deep learning network
99.
deep reinforcement learning
100.
Deep reinforcing learning SDN
101.
Deep-learning
102.
deep-learning (DL)
103.
dictionary learning
104.
digital learning module
105.
digital remote learning
106.
Dimensions of Learning Organisation Questionnaire (DLOQ)
107.
distance learning
108.
distant learning
109.
distributed independent reinforcement learning
110.
double Q-learning
111.
effective teaching and learning
112.
e-learning
113.
e‐learning
114.
e-Learning course
115.
e-Learning database
116.
e-learning environment
117.
electronic learning
118.
embedded deep learning
119.
Emergency remote learning
120.
ensemble learning
121.
enterprising and entrepreneurial learning
122.
entrepreneurial learning
123.
entrepreneurial teaching and learning
124.
ESG-learning
125.
experiential learning
126.
Federated learning
127.
federated learning (FL)
128.
flexible learning
129.
game based learning
130.
game-based learning
131.
graph machine learning
132.
guided in-service learning
133.
hands-on-learning
134.
history learning
135.
horizontal federated learning
136.
human-centred learning
137.
hybrid learning
138.
incremental learning
139.
inductive learning
140.
inductive learning algorithm
141.
interactive learning objects
142.
interdisciplinary learning
143.
interpretable machine learning
144.
inverse reinforcement learning
145.
investor learning
146.
iterative learning
147.
Kolb’s experiential learning cycle
148.
language learning
149.
Learner-centered learning environment
150.
learning
151.
learning (artificial intelligence)
152.
learning activities
153.
learning adaptation in autonomous vehicles
154.
learning algorithm
155.
learning analysis
156.
learning analytics
157.
learning and experimentation
158.
learning and health outcomes
159.
learning and memory
160.
learning business school
161.
learning by teaching
162.
learning concept
163.
learning content
164.
learning design
165.
learning difficulties
166.
Learning environment
167.
learning experience
168.
learning factory
169.
Learning from Demonstration
170.
learning infrastructures
171.
Learning Lab
172.
learning management
173.
learning management system
174.
learning management systems
175.
learning methodology
176.
learning metrics
177.
learning models
178.
learning motivation
179.
learning objectives
180.
learning objects
181.
learning organization
182.
learning orientation
183.
learning outcomes
184.
learning process
185.
learning processes
186.
learning rate
187.
learning rate dependence on ownership form
188.
learning rate of organization
189.
learning region
190.
learning situation
191.
learning software agents
192.
learning styles
193.
learning systems
194.
learning technologies
195.
learning theories
196.
learning through the questionnaires
197.
learning university
198.
learning-to-rank
199.
lifelong learning
200.
long-short term learning
201.
machine learning
202.
machine learning (ML)
203.
machine learning algorithms
204.
machine learning approach
205.
Machine Learning Explainable model
206.
machine learning for environmental applications
207.
machine learning models
208.
machine learning systems
209.
machine-learning
210.
machine-learning predictive model
211.
mathematics students learning habits
212.
Meaningful learning
213.
measuring learning
214.
model learning
215.
Multi-agent reinforcement learning
216.
multi-task learning
217.
mutual learning
218.
new learning models
219.
node embedding learning
220.
NREN e-learning
221.
on-device transfer learning
222.
online learning
223.
ontologies for learning systems
224.
ontology learning
225.
Open Learning Resources (OLR)
226.
organisational learning
227.
organizational learning
228.
organizational learning measurement instruments
229.
organizational learning rate dependence on management
230.
organizational learning rate measurement
231.
outcome oriented learning
232.
Parkinson’s disease machine learning
233.
peer‐to‐peer learning group
234.
personalised learning
235.
policy learning
236.
problem-based learning
237.
Problem-based learning (PBL)
238.
project learning
239.
project-based learning
240.
Q-learning
241.
Q-learning algorithm
242.
query learning
243.
regional learning
244.
reinforcement learning
245.
Reinforcement Learning (RL)
246.
relative learning performance
247.
Remote learning
248.
research-oriented learning
249.
reusable learning objects
250.
robust machine learning
251.
scholarship of teaching and learning
252.
self learning software
253.
self learning system
254.
self-learning
255.
self-regulated learning
256.
semi-supervised learning
257.
sequence of learning activities
258.
SIS problem, learning with errors
259.
small data machine learning
260.
smart learning
261.
smart learning environment
262.
social learning
263.
stochastic learning theory
264.
student centred learning
265.
supervised contrastive learning
266.
supervised learning
267.
supervised learning data
268.
supervised machine learning
269.
synchronous hybrid learning
270.
zero-shot learning
271.
task based learning
272.
team learning
273.
Technological learning
274.
technology-enhanced learning
275.
the dimensions of the learning organisation
276.
the dimensions of the learning organization questionnaire (DLOQ)
277.
tools for interactive learning and teaching
278.
trans-disciplinary social-learning
279.
transfer learning
280.
true online reinforcement learning
281.
ubiquitous learning
282.
unsupervised learning
283.
unsupervised machine learning
284.
urban learning center
285.
value of learning
286.
web and computerbased learning
287.
Web and computer-based learning
288.
virtual collaborative learning environment (VCLE)
289.
virtual learning environment
290.
virtual learning factory
291.
work-based learning
292.
workplace learning
märksõna
3
1.
Mobile Civitatem
2.
Mobile, automüügikeskus
3.
UNDP Urban Learning Center
autor
1
1.
ELIXIR Machine Learning Focus Group
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