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mobile learning (võtmesõna)
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artikkel kogumikus EST
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artikkel kogumikus ENG
Can I have a Mooc2Go, please? On the viability of mobile vs. stationary learning
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
Lifelong Technology-Enhanced Learning : 13th European Conference on Technology Enhanced Learning : EC-TEL 2018, Leeds, UK, September 3-5, 2018 : proceedings
2018
/
p. 101-115 : ill
https://doi.org/10.1007/978-3-319-98572-5_8
Conference Proceedings at Scopus
Article at Scopus
Conference Proceedings at WOS
Article at WOS
artikkel kogumikus EST
/
artikkel kogumikus ENG
2
artikkel kogumikus
Competence Based Interactive Learning with HomeLabKits : experience and work in progress
Jaanus, Martin
;
Umbleja, Kadri
;
Kukk, Vello
;
Udal, Andres
2014 IEEE Global Engineering Education Conference (EDUCON) : Istanbul, Turkey, April 2-5, 2014
2014
/
1082-1084 : ill
artikkel kogumikus
3
raamat
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
raamat
4
raamat
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
raamat
5
artikkel kogumikus
Minimising radiofrequency radiation exposure of smart phones and tablets - using an off-line reader instead of wireless browsing for mobile learning
Ahonen, Mikko
;
Koppel, Tarmo
56th International Riga Technical University Conference "Scientific Conference on Economics and Entrepreneurship SCEE'2015" : proceedings
2015
/
p. 144-145 : tab
artikkel kogumikus
6
artikkel kogumikus
Stationary vs. non-stationary mobile learning in MOOCs
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
UMAP '18 : Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization, Singapore, July 08-11, 2018 : proceedings
2018
/
p. 299-303
https://doi.org/10.1145/3213586.3225241
artikkel kogumikus
Kirjeid leitud 6, kuvan
1 - 6
võtmesõna
298
1.
mobile learning
2.
app-based mobile financial services
3.
autonomous mobile robot
4.
autonomous mobile robots
5.
blockchain mobile
6.
branded mobile apps
7.
gamified mobile apps
8.
IoT and mobile communications
9.
MentSDet mobile application
10.
mobile
11.
mobile actuator-sensor networks (MAS-Net)
12.
mobile app
13.
mobile applications
14.
mobile apps
15.
mobile augmented reality
16.
mobile banking
17.
mobile communication
18.
mobile cyber-physical system
19.
mobile data
20.
mobile fog computing
21.
mobile forensics
22.
mobile genetic elements
23.
mobile ground robots
24.
mobile hardgrounds
25.
mobile home laboratories
26.
Mobile ID
27.
mobile information system
28.
Mobile Laser Scanning
29.
mobile malware
30.
mobile malware detection
31.
Mobile Mapping Systems (MMS)
32.
mobile modem
33.
mobile payment
34.
mobile phone
35.
mobile phone big data
36.
mobile phone data
37.
mobile phone location
38.
mobile phone usage data
39.
mobile phones
40.
mobile positioning
41.
mobile positioning data
42.
mobile robot
43.
mobile robotics
44.
mobile robots
45.
Mobile security
46.
mobile sensing
47.
mobile smart contracts
48.
mobile technologies
49.
mobile-ID
50.
5G mobile communication
51.
5G mobile communication systems
52.
active blended learning
53.
active learning
54.
active learning and engagement
55.
active learning methods
56.
adaptive learning
57.
adversarial machine learning
58.
adversarial machine-learning
59.
algorithm controlling the learning process
60.
appetitive associative learning
61.
approach to learning
62.
Attitude to learning
63.
authoritarian learning
64.
automata learning
65.
automatic machine learning (autoML)
66.
bayesian learning
67.
BIM-enabled learning
68.
BIM-enabled learning environment
69.
biophilic learning environments
70.
blended learning
71.
business school as learning organization
72.
business school learning organization questionnaire (BSLOQ)
73.
business school learning rate dependence on GPD
74.
business school learning rate measurement instrument
75.
challenge-based learning
76.
Challenge-Based Learning (CBL)
77.
client learning
78.
Collaborative e-learning
79.
collaborative learning
80.
competence based learning
81.
competence learning
82.
competence-based learning
83.
competency based learning
84.
Component organised learning (COL)
85.
computer assisted language learning
86.
computer based learning
87.
computer-assisted language learning (CALL)
88.
contrastive learning
89.
cooperative reinforcement learning
90.
coping with online teaching and learning
91.
customer learning
92.
data analytics and machine learning
93.
deep learning
94.
deep learning (DL)
95.
deep learning classifier
96.
deep learning method
97.
deep learning methods
98.
deep learning model
99.
deep learning model quantization
100.
deep learning network
101.
deep reinforcement learning
102.
Deep reinforcing learning SDN
103.
Deep-learning
104.
deep-learning (DL)
105.
dictionary learning
106.
digital learning module
107.
digital remote learning
108.
Dimensions of Learning Organisation Questionnaire (DLOQ)
109.
distance learning
110.
distant learning
111.
distributed independent reinforcement learning
112.
double Q-learning
113.
effective teaching and learning
114.
e-learning
115.
e‐learning
116.
e-Learning course
117.
e-Learning database
118.
e-learning environment
119.
electronic learning
120.
embedded deep learning
121.
Emergency remote learning
122.
ensemble learning
123.
enterprising and entrepreneurial learning
124.
entrepreneurial learning
125.
entrepreneurial teaching and learning
126.
ESG-learning
127.
experiential learning
128.
explainable machine learning
129.
Federated learning
130.
federated learning (FL)
131.
flexible learning
132.
game based learning
133.
game-based learning
134.
graph machine learning
135.
guided in-service learning
136.
hands-on-learning
137.
history learning
138.
horizontal federated learning
139.
human-centred learning
140.
hybrid learning
141.
Immersive Learning
142.
incremental learning
143.
inductive learning
144.
inductive learning algorithm
145.
interactive learning objects
146.
interdisciplinary learning
147.
interpretable machine learning
148.
inverse reinforcement learning
149.
investor learning
150.
iterative learning
151.
Kolb’s experiential learning cycle
152.
language learning
153.
Learner-centered learning environment
154.
learning
155.
learning (artificial intelligence)
156.
learning activities
157.
learning adaptation in autonomous vehicles
158.
learning algorithm
159.
learning analysis
160.
learning analytics
161.
learning and experimentation
162.
learning and health outcomes
163.
learning and memory
164.
learning business school
165.
learning by teaching
166.
learning concept
167.
learning content
168.
learning design
169.
learning difficulties
170.
Learning environment
171.
learning experience
172.
learning factory
173.
Learning from Demonstration
174.
learning infrastructures
175.
Learning Lab
176.
learning management
177.
learning management system
178.
learning management systems
179.
learning methodology
180.
learning metrics
181.
learning models
182.
learning motivation
183.
learning objectives
184.
learning objects
185.
learning organization
186.
learning orientation
187.
learning outcomes
188.
learning process
189.
learning processes
190.
learning rate
191.
learning rate dependence on ownership form
192.
learning rate of organization
193.
learning region
194.
learning situation
195.
learning software agents
196.
learning styles
197.
learning systems
198.
learning technologies
199.
learning theories
200.
learning through the questionnaires
201.
learning university
202.
learning-to-rank
203.
lifelong learning
204.
long-short term learning
205.
machine learning
206.
machine learning (ML)
207.
machine learning algorithms
208.
machine learning approach
209.
Machine Learning Explainable model
210.
machine learning for environmental applications
211.
machine learning models
212.
machine learning systems
213.
machine-learning
214.
machine-learning predictive model
215.
mathematics students learning habits
216.
Meaningful learning
217.
measuring learning
218.
model learning
219.
Multi-agent reinforcement learning
220.
multi-task learning
221.
mutual learning
222.
new learning models
223.
node embedding learning
224.
NREN e-learning
225.
on-device transfer learning
226.
online learning
227.
ontologies for learning systems
228.
ontology learning
229.
Open Learning Resources (OLR)
230.
organisational learning
231.
organizational learning
232.
organizational learning measurement instruments
233.
organizational learning rate dependence on management
234.
organizational learning rate measurement
235.
outcome oriented learning
236.
Parkinson’s disease machine learning
237.
peer‐to‐peer learning group
238.
personalised learning
239.
Personalized learning
240.
policy learning
241.
problem-based learning
242.
Problem-based learning (PBL)
243.
project learning
244.
project-based learning
245.
Q-learning
246.
Q-learning algorithm
247.
query learning
248.
regional learning
249.
reinforcement learning
250.
Reinforcement Learning (RL)
251.
relative learning performance
252.
Remote learning
253.
research-oriented learning
254.
reusable learning objects
255.
robust machine learning
256.
scholarship of teaching and learning
257.
self learning software
258.
self learning system
259.
self-learning
260.
self-regulated learning
261.
semi-supervised learning
262.
sequence of learning activities
263.
SIS problem, learning with errors
264.
small data machine learning
265.
smart learning
266.
smart learning environment
267.
social learning
268.
socio-emotional learning
269.
stochastic learning theory
270.
student centred learning
271.
supervised contrastive learning
272.
supervised learning
273.
supervised learning data
274.
supervised machine learning
275.
synchronous hybrid learning
276.
zero-shot learning
277.
task based learning
278.
team learning
279.
Technological learning
280.
technology-enhanced learning
281.
the dimensions of the learning organisation
282.
the dimensions of the learning organization questionnaire (DLOQ)
283.
tools for interactive learning and teaching
284.
trans-disciplinary social-learning
285.
transfer learning
286.
true online reinforcement learning
287.
ubiquitous learning
288.
unsupervised learning
289.
unsupervised machine learning
290.
urban learning center
291.
value of learning
292.
web and computerbased learning
293.
Web and computer-based learning
294.
virtual collaborative learning environment (VCLE)
295.
virtual learning environment
296.
virtual learning factory
297.
work-based learning
298.
workplace learning
märksõna
3
1.
Mobile Civitatem
2.
Mobile, automüügikeskus
3.
UNDP Urban Learning Center
autor
1
1.
ELIXIR Machine Learning Focus Group
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