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game based learning (võtmesõna)
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1
raamat
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
raamat
2
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroom
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Procedia computer science
2022
/
p. 2667 - 2676
https://doi.org/10.1016/j.procs.2022.09.325
Conference Proceedings at Scopus
Article at Scopus
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Kirjeid leitud 2, kuvan
1 - 2
võtmesõna
238
1.
game based learning
2.
game-based learning
3.
game-based proofs
4.
competence based learning
5.
competence-based learning
6.
competency based learning
7.
computer based learning
8.
problem-based learning
9.
Problem-based learning (PBL)
10.
project-based learning
11.
task based learning
12.
Web and computer-based learning
13.
work-based learning
14.
beer game
15.
Coalitional game model
16.
computer game
17.
Eco-GAME
18.
educational game
19.
game
20.
game changer
21.
game industry
22.
game programming
23.
game theory
24.
game-theoretic modelling
25.
game-theoretic semantics
26.
serious game
27.
Stackelberg game
28.
video game
29.
active blended learning
30.
active learning
31.
active learning methods
32.
adversarial machine learning
33.
adversarial machine-learning
34.
algorithm controlling the learning process
35.
appetitive associative learning
36.
approach to learning
37.
Attitude to learning
38.
authoritarian learning
39.
automata learning
40.
automatic machine learning (autoML)
41.
BIM-enabled learning
42.
BIM-enabled learning environment
43.
blended learning
44.
business school as learning organization
45.
business school learning organization questionnaire (BSLOQ)
46.
business school learning rate dependence on GPD
47.
business school learning rate measurement instrument
48.
client learning
49.
Collaborative e-learning
50.
collaborative learning
51.
competence learning
52.
Component organised learning (COL)
53.
computer assisted language learning
54.
computer-assisted language learning (CALL)
55.
cooperative reinforcement learning
56.
coping with online teaching and learning
57.
customer learning
58.
deep learning
59.
deep learning (DL)
60.
deep learning classifier
61.
deep learning model
62.
deep learning model quantization
63.
deep learning network
64.
deep reinforcement learning
65.
Deep reinforcing learning SDN
66.
Deep-learning
67.
deep-learning (DL)
68.
dictionary learning
69.
digital learning module
70.
digital remote learning
71.
Dimensions of Learning Organisation Questionnaire (DLOQ)
72.
distance learning
73.
distant learning
74.
distributed independent reinforcement learning
75.
double Q-learning
76.
effective teaching and learning
77.
e-learning
78.
e‐learning
79.
e-Learning course
80.
e-Learning database
81.
e-learning environment
82.
electronic learning
83.
embedded deep learning
84.
Emergency remote learning
85.
ensemble learning
86.
enterprising and entrepreneurial learning
87.
entrepreneurial learning
88.
entrepreneurial teaching and learning
89.
ESG-learning
90.
experiential learning
91.
Federated learning
92.
federated learning (FL)
93.
flexible learning
94.
graph machine learning
95.
guided in-service learning
96.
hands-on-learning
97.
history learning
98.
horizontal federated learning
99.
hybrid learning
100.
incremental learning
101.
inductive learning
102.
inductive learning algorithm
103.
interactive learning objects
104.
interdisciplinary learning
105.
interpretable machine learning
106.
inverse reinforcement learning
107.
investor learning
108.
iterative learning
109.
Kolb’s experiential learning cycle
110.
language learning
111.
Learner-centered learning environment
112.
learning
113.
learning (artificial intelligence)
114.
learning activities
115.
learning adaptation in autonomous vehicles
116.
learning algorithm
117.
learning analysis
118.
learning analytics
119.
learning and experimentation
120.
learning and health outcomes
121.
learning and memory
122.
learning business school
123.
learning by teaching
124.
learning concept
125.
learning design
126.
learning difficulties
127.
Learning environment
128.
learning experience
129.
learning infrastructures
130.
Learning Lab
131.
learning management
132.
learning management system
133.
learning management systems
134.
learning methodology
135.
learning metrics
136.
learning models
137.
learning motivation
138.
learning objectives
139.
learning objects
140.
learning organization
141.
learning orientation
142.
learning outcomes
143.
learning process
144.
learning processes
145.
learning rate
146.
learning rate dependence on ownership form
147.
learning rate of organization
148.
learning region
149.
learning situation
150.
learning software agents
151.
learning styles
152.
learning systems
153.
learning technologies
154.
learning theories
155.
learning through the questionnaires
156.
learning university
157.
learning-to-rank
158.
lifelong learning
159.
machine learning
160.
machine learning (ML)
161.
machine learning algorithms
162.
machine learning approach
163.
Machine Learning Explainable model
164.
machine learning for environmental applications
165.
machine learning models
166.
machine learning systems
167.
machine-learning
168.
machine-learning predictive model
169.
mathematics students learning habits
170.
Meaningful learning
171.
measuring learning
172.
mobile learning
173.
model learning
174.
Multi-agent reinforcement learning
175.
mutual learning
176.
new learning models
177.
node embedding learning
178.
NREN e-learning
179.
on-device transfer learning
180.
online learning
181.
ontologies for learning systems
182.
ontology learning
183.
organisational learning
184.
organizational learning
185.
organizational learning measurement instruments
186.
organizational learning rate dependence on management
187.
organizational learning rate measurement
188.
outcome oriented learning
189.
Parkinson’s disease machine learning
190.
peer‐to‐peer learning group
191.
personalised learning
192.
policy learning
193.
project learning
194.
Q-learning
195.
Q-learning algorithm
196.
query learning
197.
regional learning
198.
reinforcement learning
199.
Reinforcement Learning (RL)
200.
relative learning performance
201.
Remote learning
202.
research-oriented learning
203.
reusable learning objects
204.
robust machine learning
205.
scholarship of teaching and learning
206.
self learning software
207.
self learning system
208.
self-learning
209.
self-regulated learning
210.
semi-supervised learning
211.
small data machine learning
212.
smart learning
213.
smart learning environment
214.
social learning
215.
stochastic learning theory
216.
supervised learning
217.
supervised learning data
218.
supervised machine learning
219.
zero-shot learning
220.
team learning
221.
Technological learning
222.
technology-enhanced learning
223.
the dimensions of the learning organisation
224.
the dimensions of the learning organization questionnaire (DLOQ)
225.
tools for interactive learning and teaching
226.
trans-disciplinary social-learning
227.
transfer learning
228.
true online reinforcement learning
229.
ubiquitous learning
230.
unsupervised learning
231.
unsupervised machine learning
232.
urban learning center
233.
value of learning
234.
web and computerbased learning
235.
virtual collaborative learning environment (VCLE)
236.
virtual learning environment
237.
virtual learning factory
238.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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