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artikkel kogumikus
Motivation-driven learning processes at the example of embedded systems
Hollstein, Thomas
;
Reinsalu, Uljana
;
Leier, Mairo
10th European Workshop on Microelectronics Education : EWME 2014 : May 14-16, 2014, Tallinn, Estonia
2014
/
p. 3-6 : ill
artikkel kogumikus
2
artikkel kogumikus
P2P Learning
Antoniadis, Panayotis
;
Pantazis, Alexandros
The Handbook of peer production
2021
/
p. 197-211
https://doi.org/10.1002/9781119537151.ch15
artikkel kogumikus
Kirjeid leitud 2, kuvan
1 - 2
võtmesõna
270
1.
learning processes
2.
adhesion processes
3.
advanced oxidation processes
4.
advanced oxidation processes (AOPs)
5.
aeolian processes
6.
Blackman- and Rogosinski-type approximation processes
7.
Blackman-type approximation processes
8.
business processes
9.
cascading processes
10.
chemical processes
11.
coastal processes
12.
Cognitive Processes
13.
combustion and combustion processes
14.
communication business processes
15.
concentration processes
16.
cosine-type approximation processes
17.
costing analysis cataloging processes
18.
development processes
19.
Diapycnal mixing processes
20.
diffusion processes
21.
digitalization of renovation processes
22.
dual-processes
23.
ecosystem processes
24.
eddies and mesoscale processes
25.
electromagnetic processes in tribosystem
26.
flotation and surface chemistry processes
27.
flux balance analysis biotechnological processes
28.
Gaussian processes
29.
industrial processes
30.
logistic processes
31.
logistics and transport processes
32.
manufacturing processes
33.
Markov processes
34.
meso-scale processes
35.
mixing processes
36.
participatory processes
37.
physical and chemical processes
38.
poisson processes
39.
price based control of industrial processes
40.
Rogosinski-type approximation processes
41.
scale-dependent processes
42.
shelf processes
43.
shore processes
44.
stochastic processes
45.
technology-transfer processes
46.
technology-transfer processes
47.
transient processes
48.
transport processes/heat transfer
49.
user-driven design processes
50.
active blended learning
51.
active learning
52.
active learning methods
53.
adversarial machine learning
54.
adversarial machine-learning
55.
algorithm controlling the learning process
56.
appetitive associative learning
57.
approach to learning
58.
Attitude to learning
59.
authoritarian learning
60.
automata learning
61.
automatic machine learning (autoML)
62.
BIM-enabled learning
63.
BIM-enabled learning environment
64.
blended learning
65.
business school as learning organization
66.
business school learning organization questionnaire (BSLOQ)
67.
business school learning rate dependence on GPD
68.
business school learning rate measurement instrument
69.
client learning
70.
Collaborative e-learning
71.
collaborative learning
72.
competence based learning
73.
competence learning
74.
competence-based learning
75.
competency based learning
76.
Component organised learning (COL)
77.
computer assisted language learning
78.
computer based learning
79.
computer-assisted language learning (CALL)
80.
cooperative reinforcement learning
81.
coping with online teaching and learning
82.
customer learning
83.
deep learning
84.
deep learning (DL)
85.
deep learning classifier
86.
deep learning model
87.
deep learning model quantization
88.
deep learning network
89.
deep reinforcement learning
90.
Deep reinforcing learning SDN
91.
Deep-learning
92.
deep-learning (DL)
93.
dictionary learning
94.
digital learning module
95.
digital remote learning
96.
Dimensions of Learning Organisation Questionnaire (DLOQ)
97.
distance learning
98.
distant learning
99.
distributed independent reinforcement learning
100.
double Q-learning
101.
effective teaching and learning
102.
e-learning
103.
e‐learning
104.
e-Learning course
105.
e-Learning database
106.
e-learning environment
107.
electronic learning
108.
embedded deep learning
109.
Emergency remote learning
110.
ensemble learning
111.
enterprising and entrepreneurial learning
112.
entrepreneurial learning
113.
entrepreneurial teaching and learning
114.
ESG-learning
115.
experiential learning
116.
Federated learning
117.
federated learning (FL)
118.
flexible learning
119.
game based learning
120.
game-based learning
121.
graph machine learning
122.
guided in-service learning
123.
hands-on-learning
124.
history learning
125.
horizontal federated learning
126.
hybrid learning
127.
incremental learning
128.
inductive learning
129.
inductive learning algorithm
130.
interactive learning objects
131.
interdisciplinary learning
132.
interpretable machine learning
133.
inverse reinforcement learning
134.
investor learning
135.
iterative learning
136.
Kolb’s experiential learning cycle
137.
language learning
138.
Learner-centered learning environment
139.
learning
140.
learning (artificial intelligence)
141.
learning activities
142.
learning adaptation in autonomous vehicles
143.
learning algorithm
144.
learning analysis
145.
learning analytics
146.
learning and experimentation
147.
learning and health outcomes
148.
learning and memory
149.
learning business school
150.
learning by teaching
151.
learning concept
152.
learning design
153.
learning difficulties
154.
Learning environment
155.
learning experience
156.
learning infrastructures
157.
Learning Lab
158.
learning management
159.
learning management system
160.
learning management systems
161.
learning methodology
162.
learning metrics
163.
learning models
164.
learning motivation
165.
learning objectives
166.
learning objects
167.
learning organization
168.
learning orientation
169.
learning outcomes
170.
learning process
171.
learning rate
172.
learning rate dependence on ownership form
173.
learning rate of organization
174.
learning region
175.
learning situation
176.
learning software agents
177.
learning styles
178.
learning systems
179.
learning technologies
180.
learning theories
181.
learning through the questionnaires
182.
learning university
183.
learning-to-rank
184.
lifelong learning
185.
machine learning
186.
machine learning (ML)
187.
machine learning algorithms
188.
machine learning approach
189.
Machine Learning Explainable model
190.
machine learning for environmental applications
191.
machine learning models
192.
machine learning systems
193.
machine-learning
194.
machine-learning predictive model
195.
mathematics students learning habits
196.
Meaningful learning
197.
measuring learning
198.
mobile learning
199.
model learning
200.
Multi-agent reinforcement learning
201.
mutual learning
202.
new learning models
203.
node embedding learning
204.
NREN e-learning
205.
on-device transfer learning
206.
online learning
207.
ontologies for learning systems
208.
ontology learning
209.
organisational learning
210.
organizational learning
211.
organizational learning measurement instruments
212.
organizational learning rate dependence on management
213.
organizational learning rate measurement
214.
outcome oriented learning
215.
Parkinson’s disease machine learning
216.
peer‐to‐peer learning group
217.
personalised learning
218.
policy learning
219.
problem-based learning
220.
Problem-based learning (PBL)
221.
project learning
222.
project-based learning
223.
Q-learning
224.
Q-learning algorithm
225.
query learning
226.
regional learning
227.
reinforcement learning
228.
Reinforcement Learning (RL)
229.
relative learning performance
230.
Remote learning
231.
research-oriented learning
232.
reusable learning objects
233.
robust machine learning
234.
scholarship of teaching and learning
235.
self learning software
236.
self learning system
237.
self-learning
238.
self-regulated learning
239.
semi-supervised learning
240.
small data machine learning
241.
smart learning
242.
smart learning environment
243.
social learning
244.
stochastic learning theory
245.
supervised learning
246.
supervised learning data
247.
supervised machine learning
248.
zero-shot learning
249.
task based learning
250.
team learning
251.
Technological learning
252.
technology-enhanced learning
253.
the dimensions of the learning organisation
254.
the dimensions of the learning organization questionnaire (DLOQ)
255.
tools for interactive learning and teaching
256.
trans-disciplinary social-learning
257.
transfer learning
258.
true online reinforcement learning
259.
ubiquitous learning
260.
unsupervised learning
261.
unsupervised machine learning
262.
urban learning center
263.
value of learning
264.
web and computerbased learning
265.
Web and computer-based learning
266.
virtual collaborative learning environment (VCLE)
267.
virtual learning environment
268.
virtual learning factory
269.
work-based learning
270.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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