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1
artikkel ajakirjas
Active methods in entrepreneurship education : a case study with engineering students
Hammoda, Basel Osama Sayed Ahmed
;
Winkler, Christoph
European journal of engineering education
2024
/
p. 1203-1226
https://doi.org/10.1080/03043797.2024.2384893
artikkel ajakirjas
Seotud publikatsioonid
1
Active methods in entrepreneurship education : a competency-based approach to investigate their theoretical foundations and effectiveness = Aktiivõppe meetodid ettevõtlusõppes : pädevuspõhine lähenemine nende teoreetiliste aluste ja tõhususe uurimiseks
2
artikkel kogumikus
A BIM-Enabled learning environment: a conceptual framework
Witt, Emlyn David Qivitoq
;
Kähkönen, Kalle
Proceedings of the 10th Nordic Conference on Construction Economics and Organization (CEO 2019), May 7-8, 2019, Tallinn, Estonia
2019
/
p. 271-279
https://doi.org/10.1108/S2516-285320190000002020
artikkel kogumikus
3
artikkel kogumikus EST
/
artikkel kogumikus ENG
Case study in experiential learning - from chaos to order: sensemaking with the interactive timeline tool in architecture and civil engineering studies
Nutt, Nele
;
Salmistu, Sirle
;
Meitl, Cassi
;
Karu, Katrin
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Volume 1
2021
/
p. 1300-1311
https://doi.org/10.1007/978-3-030-68198-2_8
Article collection metrics at Scopus
Article at Scopus
Article at WOS
artikkel kogumikus EST
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artikkel kogumikus ENG
4
artikkel ajakirjas
Experience marketing from a teaching and learning perspective [Online resource]
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kukk, Jana
Journal of marketing trends
2018
/
p. 113-121 : ill
https://marketing-trends-congress.com/sites/default/files/inline-files/JMT%20DEF%202018%20Vol%205_N2_April-min%20%281%29-compressed.pdf
artikkel ajakirjas
5
artikkel kogumikus
Improving non-profit organizations' capability through open architecture model
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kaljund, Kristel
International business - Baltic business development
2013
/
p. 125-144 : ill
artikkel kogumikus
6
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Teaching commons through the game of musical chairs
Pantazis, Alexandros
TripleC
tripleC: Communication, Capitalism & Critique
2020
/
p. 595-612
https://doi.org/10.31269/triplec.v18i2.1175
Journal metrics at Scopus
Article at Scopus
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Kirjeid leitud 6, kuvan
1 - 6
võtmesõna
244
1.
experiential learning
2.
Kolb’s experiential learning cycle
3.
experiential brands
4.
experiential marketing
5.
experiential product
6.
active blended learning
7.
active learning
8.
active learning methods
9.
adaptive learning
10.
adversarial machine learning
11.
adversarial machine-learning
12.
algorithm controlling the learning process
13.
appetitive associative learning
14.
approach to learning
15.
Attitude to learning
16.
authoritarian learning
17.
automata learning
18.
automatic machine learning (autoML)
19.
bayesian learning
20.
BIM-enabled learning
21.
BIM-enabled learning environment
22.
blended learning
23.
business school as learning organization
24.
business school learning organization questionnaire (BSLOQ)
25.
business school learning rate dependence on GPD
26.
business school learning rate measurement instrument
27.
challenge-based learning
28.
Challenge-Based Learning (CBL)
29.
client learning
30.
Collaborative e-learning
31.
collaborative learning
32.
competence based learning
33.
competence learning
34.
competence-based learning
35.
competency based learning
36.
Component organised learning (COL)
37.
computer assisted language learning
38.
computer based learning
39.
computer-assisted language learning (CALL)
40.
contrastive learning
41.
cooperative reinforcement learning
42.
coping with online teaching and learning
43.
customer learning
44.
data analytics and machine learning
45.
deep learning
46.
deep learning (DL)
47.
deep learning classifier
48.
deep learning method
49.
deep learning methods
50.
deep learning model
51.
deep learning model quantization
52.
deep learning network
53.
deep reinforcement learning
54.
Deep reinforcing learning SDN
55.
Deep-learning
56.
deep-learning (DL)
57.
dictionary learning
58.
digital learning module
59.
digital remote learning
60.
Dimensions of Learning Organisation Questionnaire (DLOQ)
61.
distance learning
62.
distant learning
63.
distributed independent reinforcement learning
64.
double Q-learning
65.
effective teaching and learning
66.
e-learning
67.
e‐learning
68.
e-Learning course
69.
e-Learning database
70.
e-learning environment
71.
electronic learning
72.
embedded deep learning
73.
Emergency remote learning
74.
ensemble learning
75.
enterprising and entrepreneurial learning
76.
entrepreneurial learning
77.
entrepreneurial teaching and learning
78.
ESG-learning
79.
Federated learning
80.
federated learning (FL)
81.
flexible learning
82.
game based learning
83.
game-based learning
84.
graph machine learning
85.
guided in-service learning
86.
hands-on-learning
87.
history learning
88.
horizontal federated learning
89.
human-centred learning
90.
hybrid learning
91.
incremental learning
92.
inductive learning
93.
inductive learning algorithm
94.
interactive learning objects
95.
interdisciplinary learning
96.
interpretable machine learning
97.
inverse reinforcement learning
98.
investor learning
99.
iterative learning
100.
language learning
101.
Learner-centered learning environment
102.
learning
103.
learning (artificial intelligence)
104.
learning activities
105.
learning adaptation in autonomous vehicles
106.
learning algorithm
107.
learning analysis
108.
learning analytics
109.
learning and experimentation
110.
learning and health outcomes
111.
learning and memory
112.
learning business school
113.
learning by teaching
114.
learning concept
115.
learning content
116.
learning design
117.
learning difficulties
118.
Learning environment
119.
learning experience
120.
Learning from Demonstration
121.
learning infrastructures
122.
Learning Lab
123.
learning management
124.
learning management system
125.
learning management systems
126.
learning methodology
127.
learning metrics
128.
learning models
129.
learning motivation
130.
learning objectives
131.
learning objects
132.
learning organization
133.
learning orientation
134.
learning outcomes
135.
learning process
136.
learning processes
137.
learning rate
138.
learning rate dependence on ownership form
139.
learning rate of organization
140.
learning region
141.
learning situation
142.
learning software agents
143.
learning styles
144.
learning systems
145.
learning technologies
146.
learning theories
147.
learning through the questionnaires
148.
learning university
149.
learning-to-rank
150.
lifelong learning
151.
long-short term learning
152.
machine learning
153.
machine learning (ML)
154.
machine learning algorithms
155.
machine learning approach
156.
Machine Learning Explainable model
157.
machine learning for environmental applications
158.
machine learning models
159.
machine learning systems
160.
machine-learning
161.
machine-learning predictive model
162.
mathematics students learning habits
163.
Meaningful learning
164.
measuring learning
165.
mobile learning
166.
model learning
167.
Multi-agent reinforcement learning
168.
multi-task learning
169.
mutual learning
170.
new learning models
171.
node embedding learning
172.
NREN e-learning
173.
on-device transfer learning
174.
online learning
175.
ontologies for learning systems
176.
ontology learning
177.
Open Learning Resources (OLR)
178.
organisational learning
179.
organizational learning
180.
organizational learning measurement instruments
181.
organizational learning rate dependence on management
182.
organizational learning rate measurement
183.
outcome oriented learning
184.
Parkinson’s disease machine learning
185.
peer‐to‐peer learning group
186.
personalised learning
187.
policy learning
188.
problem-based learning
189.
Problem-based learning (PBL)
190.
project learning
191.
project-based learning
192.
Q-learning
193.
Q-learning algorithm
194.
query learning
195.
regional learning
196.
reinforcement learning
197.
Reinforcement Learning (RL)
198.
relative learning performance
199.
Remote learning
200.
research-oriented learning
201.
reusable learning objects
202.
robust machine learning
203.
scholarship of teaching and learning
204.
self learning software
205.
self learning system
206.
self-learning
207.
self-regulated learning
208.
semi-supervised learning
209.
sequence of learning activities
210.
SIS problem, learning with errors
211.
small data machine learning
212.
smart learning
213.
smart learning environment
214.
social learning
215.
stochastic learning theory
216.
student centred learning
217.
supervised contrastive learning
218.
supervised learning
219.
supervised learning data
220.
supervised machine learning
221.
synchronous hybrid learning
222.
zero-shot learning
223.
task based learning
224.
team learning
225.
Technological learning
226.
technology-enhanced learning
227.
the dimensions of the learning organisation
228.
the dimensions of the learning organization questionnaire (DLOQ)
229.
tools for interactive learning and teaching
230.
trans-disciplinary social-learning
231.
transfer learning
232.
true online reinforcement learning
233.
ubiquitous learning
234.
unsupervised learning
235.
unsupervised machine learning
236.
urban learning center
237.
value of learning
238.
web and computerbased learning
239.
Web and computer-based learning
240.
virtual collaborative learning environment (VCLE)
241.
virtual learning environment
242.
virtual learning factory
243.
work-based learning
244.
workplace learning
autor
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ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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