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1
artikkel ajakirjas
Active methods in entrepreneurship education : a case study with engineering students
Hammoda, Basel Osama Sayed Ahmed
;
Winkler, Christoph
European journal of engineering education
2024
/
p. 1203-1226
https://doi.org/10.1080/03043797.2024.2384893
artikkel ajakirjas
Seotud publikatsioonid
1
Active methods in entrepreneurship education : a competency-based approach to investigate their theoretical foundations and effectiveness = Aktiivõppe meetodid ettevõtlusõppes : pädevuspõhine lähenemine nende teoreetiliste aluste ja tõhususe uurimiseks
2
artikkel kogumikus
A BIM-Enabled learning environment: a conceptual framework
Witt, Emlyn David Qivitoq
;
Kähkönen, Kalle
Proceedings of the 10th Nordic Conference on Construction Economics and Organization (CEO 2019), May 7-8, 2019, Tallinn, Estonia
2019
/
p. 271-279
https://doi.org/10.1108/S2516-285320190000002020
artikkel kogumikus
3
artikkel kogumikus EST
/
artikkel kogumikus ENG
Case study in experiential learning - from chaos to order: sensemaking with the interactive timeline tool in architecture and civil engineering studies
Nutt, Nele
;
Salmistu, Sirle
;
Meitl, Cassi
;
Karu, Katrin
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Volume 1
2021
/
p. 1300-1311
https://doi.org/10.1007/978-3-030-68198-2_8
Article collection metrics at Scopus
Article at Scopus
Article at WOS
artikkel kogumikus EST
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artikkel kogumikus ENG
4
artikkel ajakirjas
Experience marketing from a teaching and learning perspective [Online resource]
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kukk, Jana
Journal of marketing trends
2018
/
p. 113-121 : ill
https://marketing-trends-congress.com/sites/default/files/inline-files/JMT%20DEF%202018%20Vol%205_N2_April-min%20%281%29-compressed.pdf
artikkel ajakirjas
5
artikkel kogumikus
Improving non-profit organizations' capability through open architecture model
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kaljund, Kristel
International business - Baltic business development
2013
/
p. 125-144 : ill
artikkel kogumikus
6
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Teaching commons through the game of musical chairs
Pantazis, Alexandros
TripleC
tripleC: Communication, Capitalism & Critique
2020
/
p. 595-612
https://doi.org/10.31269/triplec.v18i2.1175
Journal metrics at Scopus
Article at Scopus
artikkel ajakirjas EST
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artikkel ajakirjas ENG
Kirjeid leitud 6, kuvan
1 - 6
võtmesõna
225
1.
experiential learning
2.
Kolb’s experiential learning cycle
3.
experiential brands
4.
experiential marketing
5.
experiential product
6.
active blended learning
7.
active learning
8.
active learning methods
9.
adversarial machine learning
10.
adversarial machine-learning
11.
algorithm controlling the learning process
12.
appetitive associative learning
13.
approach to learning
14.
Attitude to learning
15.
authoritarian learning
16.
automata learning
17.
automatic machine learning (autoML)
18.
BIM-enabled learning
19.
BIM-enabled learning environment
20.
blended learning
21.
business school as learning organization
22.
business school learning organization questionnaire (BSLOQ)
23.
business school learning rate dependence on GPD
24.
business school learning rate measurement instrument
25.
client learning
26.
Collaborative e-learning
27.
collaborative learning
28.
competence based learning
29.
competence learning
30.
competence-based learning
31.
competency based learning
32.
Component organised learning (COL)
33.
computer assisted language learning
34.
computer based learning
35.
computer-assisted language learning (CALL)
36.
cooperative reinforcement learning
37.
coping with online teaching and learning
38.
customer learning
39.
deep learning
40.
deep learning (DL)
41.
deep learning classifier
42.
deep learning model
43.
deep learning model quantization
44.
deep learning network
45.
deep reinforcement learning
46.
Deep reinforcing learning SDN
47.
Deep-learning
48.
deep-learning (DL)
49.
dictionary learning
50.
digital learning module
51.
digital remote learning
52.
Dimensions of Learning Organisation Questionnaire (DLOQ)
53.
distance learning
54.
distant learning
55.
distributed independent reinforcement learning
56.
double Q-learning
57.
effective teaching and learning
58.
e-learning
59.
e‐learning
60.
e-Learning course
61.
e-Learning database
62.
e-learning environment
63.
electronic learning
64.
embedded deep learning
65.
Emergency remote learning
66.
ensemble learning
67.
enterprising and entrepreneurial learning
68.
entrepreneurial learning
69.
entrepreneurial teaching and learning
70.
ESG-learning
71.
Federated learning
72.
federated learning (FL)
73.
flexible learning
74.
game based learning
75.
game-based learning
76.
graph machine learning
77.
guided in-service learning
78.
hands-on-learning
79.
history learning
80.
horizontal federated learning
81.
hybrid learning
82.
incremental learning
83.
inductive learning
84.
inductive learning algorithm
85.
interactive learning objects
86.
interdisciplinary learning
87.
interpretable machine learning
88.
inverse reinforcement learning
89.
investor learning
90.
iterative learning
91.
language learning
92.
Learner-centered learning environment
93.
learning
94.
learning (artificial intelligence)
95.
learning activities
96.
learning adaptation in autonomous vehicles
97.
learning algorithm
98.
learning analysis
99.
learning analytics
100.
learning and experimentation
101.
learning and health outcomes
102.
learning and memory
103.
learning business school
104.
learning by teaching
105.
learning concept
106.
learning design
107.
learning difficulties
108.
Learning environment
109.
learning experience
110.
learning infrastructures
111.
Learning Lab
112.
learning management
113.
learning management system
114.
learning management systems
115.
learning methodology
116.
learning metrics
117.
learning models
118.
learning motivation
119.
learning objectives
120.
learning objects
121.
learning organization
122.
learning orientation
123.
learning outcomes
124.
learning process
125.
learning processes
126.
learning rate
127.
learning rate dependence on ownership form
128.
learning rate of organization
129.
learning region
130.
learning situation
131.
learning software agents
132.
learning styles
133.
learning systems
134.
learning technologies
135.
learning theories
136.
learning through the questionnaires
137.
learning university
138.
learning-to-rank
139.
lifelong learning
140.
machine learning
141.
machine learning (ML)
142.
machine learning algorithms
143.
machine learning approach
144.
Machine Learning Explainable model
145.
machine learning for environmental applications
146.
machine learning models
147.
machine learning systems
148.
machine-learning
149.
machine-learning predictive model
150.
mathematics students learning habits
151.
Meaningful learning
152.
measuring learning
153.
mobile learning
154.
model learning
155.
Multi-agent reinforcement learning
156.
mutual learning
157.
new learning models
158.
node embedding learning
159.
NREN e-learning
160.
on-device transfer learning
161.
online learning
162.
ontologies for learning systems
163.
ontology learning
164.
organisational learning
165.
organizational learning
166.
organizational learning measurement instruments
167.
organizational learning rate dependence on management
168.
organizational learning rate measurement
169.
outcome oriented learning
170.
Parkinson’s disease machine learning
171.
peer‐to‐peer learning group
172.
personalised learning
173.
policy learning
174.
problem-based learning
175.
Problem-based learning (PBL)
176.
project learning
177.
project-based learning
178.
Q-learning
179.
Q-learning algorithm
180.
query learning
181.
regional learning
182.
reinforcement learning
183.
Reinforcement Learning (RL)
184.
relative learning performance
185.
Remote learning
186.
research-oriented learning
187.
reusable learning objects
188.
robust machine learning
189.
scholarship of teaching and learning
190.
self learning software
191.
self learning system
192.
self-learning
193.
self-regulated learning
194.
semi-supervised learning
195.
small data machine learning
196.
smart learning
197.
smart learning environment
198.
social learning
199.
stochastic learning theory
200.
supervised learning
201.
supervised learning data
202.
supervised machine learning
203.
zero-shot learning
204.
task based learning
205.
team learning
206.
Technological learning
207.
technology-enhanced learning
208.
the dimensions of the learning organisation
209.
the dimensions of the learning organization questionnaire (DLOQ)
210.
tools for interactive learning and teaching
211.
trans-disciplinary social-learning
212.
transfer learning
213.
true online reinforcement learning
214.
ubiquitous learning
215.
unsupervised learning
216.
unsupervised machine learning
217.
urban learning center
218.
value of learning
219.
web and computerbased learning
220.
Web and computer-based learning
221.
virtual collaborative learning environment (VCLE)
222.
virtual learning environment
223.
virtual learning factory
224.
work-based learning
225.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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