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1
artikkel ajakirjas
Active methods in entrepreneurship education : a case study with engineering students
Hammoda, Basel Osama Sayed Ahmed
;
Winkler, Christoph
European journal of engineering education
2024
/
p. 1203-1226
https://doi.org/10.1080/03043797.2024.2384893
artikkel ajakirjas
Seotud publikatsioonid
1
Active methods in entrepreneurship education : a competency-based approach to investigate their theoretical foundations and effectiveness = Aktiivõppe meetodid ettevõtlusõppes : pädevuspõhine lähenemine nende teoreetiliste aluste ja tõhususe uurimiseks
2
artikkel kogumikus
A BIM-Enabled learning environment: a conceptual framework
Witt, Emlyn David Qivitoq
;
Kähkönen, Kalle
Proceedings of the 10th Nordic Conference on Construction Economics and Organization (CEO 2019), May 7-8, 2019, Tallinn, Estonia
2019
/
p. 271-279
https://doi.org/10.1108/S2516-285320190000002020
artikkel kogumikus
3
artikkel kogumikus EST
/
artikkel kogumikus ENG
Case study in experiential learning - from chaos to order: sensemaking with the interactive timeline tool in architecture and civil engineering studies
Nutt, Nele
;
Salmistu, Sirle
;
Meitl, Cassi
;
Karu, Katrin
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Volume 1
2021
/
p. 1300-1311
https://doi.org/10.1007/978-3-030-68198-2_8
Article collection metrics at Scopus
Article at Scopus
Article at WOS
artikkel kogumikus EST
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artikkel kogumikus ENG
4
artikkel ajakirjas
Experience marketing from a teaching and learning perspective [Online resource]
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kukk, Jana
Journal of marketing trends
2018
/
p. 113-121 : ill
https://marketing-trends-congress.com/sites/default/files/inline-files/JMT%20DEF%202018%20Vol%205_N2_April-min%20%281%29-compressed.pdf
artikkel ajakirjas
5
artikkel kogumikus
Improving non-profit organizations' capability through open architecture model
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kaljund, Kristel
International business - Baltic business development
2013
/
p. 125-144 : ill
artikkel kogumikus
6
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Teaching commons through the game of musical chairs
Pantazis, Alexandros
TripleC
tripleC: Communication, Capitalism & Critique
2020
/
p. 595-612
https://doi.org/10.31269/triplec.v18i2.1175
Journal metrics at Scopus
Article at Scopus
artikkel ajakirjas EST
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artikkel ajakirjas ENG
Kirjeid leitud 6, kuvan
1 - 6
võtmesõna
228
1.
experiential learning
2.
Kolb’s experiential learning cycle
3.
experiential brands
4.
experiential marketing
5.
experiential product
6.
active blended learning
7.
active learning
8.
active learning methods
9.
adversarial machine learning
10.
adversarial machine-learning
11.
algorithm controlling the learning process
12.
appetitive associative learning
13.
approach to learning
14.
Attitude to learning
15.
authoritarian learning
16.
automata learning
17.
automatic machine learning (autoML)
18.
BIM-enabled learning
19.
BIM-enabled learning environment
20.
blended learning
21.
business school as learning organization
22.
business school learning organization questionnaire (BSLOQ)
23.
business school learning rate dependence on GPD
24.
business school learning rate measurement instrument
25.
challenge-based learning
26.
client learning
27.
Collaborative e-learning
28.
collaborative learning
29.
competence based learning
30.
competence learning
31.
competence-based learning
32.
competency based learning
33.
Component organised learning (COL)
34.
computer assisted language learning
35.
computer based learning
36.
computer-assisted language learning (CALL)
37.
cooperative reinforcement learning
38.
coping with online teaching and learning
39.
customer learning
40.
deep learning
41.
deep learning (DL)
42.
deep learning classifier
43.
deep learning method
44.
deep learning model
45.
deep learning model quantization
46.
deep learning network
47.
deep reinforcement learning
48.
Deep reinforcing learning SDN
49.
Deep-learning
50.
deep-learning (DL)
51.
dictionary learning
52.
digital learning module
53.
digital remote learning
54.
Dimensions of Learning Organisation Questionnaire (DLOQ)
55.
distance learning
56.
distant learning
57.
distributed independent reinforcement learning
58.
double Q-learning
59.
effective teaching and learning
60.
e-learning
61.
e‐learning
62.
e-Learning course
63.
e-Learning database
64.
e-learning environment
65.
electronic learning
66.
embedded deep learning
67.
Emergency remote learning
68.
ensemble learning
69.
enterprising and entrepreneurial learning
70.
entrepreneurial learning
71.
entrepreneurial teaching and learning
72.
ESG-learning
73.
Federated learning
74.
federated learning (FL)
75.
flexible learning
76.
game based learning
77.
game-based learning
78.
graph machine learning
79.
guided in-service learning
80.
hands-on-learning
81.
history learning
82.
horizontal federated learning
83.
hybrid learning
84.
incremental learning
85.
inductive learning
86.
inductive learning algorithm
87.
interactive learning objects
88.
interdisciplinary learning
89.
interpretable machine learning
90.
inverse reinforcement learning
91.
investor learning
92.
iterative learning
93.
language learning
94.
Learner-centered learning environment
95.
learning
96.
learning (artificial intelligence)
97.
learning activities
98.
learning adaptation in autonomous vehicles
99.
learning algorithm
100.
learning analysis
101.
learning analytics
102.
learning and experimentation
103.
learning and health outcomes
104.
learning and memory
105.
learning business school
106.
learning by teaching
107.
learning concept
108.
learning design
109.
learning difficulties
110.
Learning environment
111.
learning experience
112.
learning infrastructures
113.
Learning Lab
114.
learning management
115.
learning management system
116.
learning management systems
117.
learning methodology
118.
learning metrics
119.
learning models
120.
learning motivation
121.
learning objectives
122.
learning objects
123.
learning organization
124.
learning orientation
125.
learning outcomes
126.
learning process
127.
learning processes
128.
learning rate
129.
learning rate dependence on ownership form
130.
learning rate of organization
131.
learning region
132.
learning situation
133.
learning software agents
134.
learning styles
135.
learning systems
136.
learning technologies
137.
learning theories
138.
learning through the questionnaires
139.
learning university
140.
learning-to-rank
141.
lifelong learning
142.
machine learning
143.
machine learning (ML)
144.
machine learning algorithms
145.
machine learning approach
146.
Machine Learning Explainable model
147.
machine learning for environmental applications
148.
machine learning models
149.
machine learning systems
150.
machine-learning
151.
machine-learning predictive model
152.
mathematics students learning habits
153.
Meaningful learning
154.
measuring learning
155.
mobile learning
156.
model learning
157.
Multi-agent reinforcement learning
158.
mutual learning
159.
new learning models
160.
node embedding learning
161.
NREN e-learning
162.
on-device transfer learning
163.
online learning
164.
ontologies for learning systems
165.
ontology learning
166.
Open Learning Resources (OLR)
167.
organisational learning
168.
organizational learning
169.
organizational learning measurement instruments
170.
organizational learning rate dependence on management
171.
organizational learning rate measurement
172.
outcome oriented learning
173.
Parkinson’s disease machine learning
174.
peer‐to‐peer learning group
175.
personalised learning
176.
policy learning
177.
problem-based learning
178.
Problem-based learning (PBL)
179.
project learning
180.
project-based learning
181.
Q-learning
182.
Q-learning algorithm
183.
query learning
184.
regional learning
185.
reinforcement learning
186.
Reinforcement Learning (RL)
187.
relative learning performance
188.
Remote learning
189.
research-oriented learning
190.
reusable learning objects
191.
robust machine learning
192.
scholarship of teaching and learning
193.
self learning software
194.
self learning system
195.
self-learning
196.
self-regulated learning
197.
semi-supervised learning
198.
small data machine learning
199.
smart learning
200.
smart learning environment
201.
social learning
202.
stochastic learning theory
203.
supervised learning
204.
supervised learning data
205.
supervised machine learning
206.
zero-shot learning
207.
task based learning
208.
team learning
209.
Technological learning
210.
technology-enhanced learning
211.
the dimensions of the learning organisation
212.
the dimensions of the learning organization questionnaire (DLOQ)
213.
tools for interactive learning and teaching
214.
trans-disciplinary social-learning
215.
transfer learning
216.
true online reinforcement learning
217.
ubiquitous learning
218.
unsupervised learning
219.
unsupervised machine learning
220.
urban learning center
221.
value of learning
222.
web and computerbased learning
223.
Web and computer-based learning
224.
virtual collaborative learning environment (VCLE)
225.
virtual learning environment
226.
virtual learning factory
227.
work-based learning
228.
workplace learning
autor
1
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ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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