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artikkel kogumikus
Microcontroller based intelligent platform for research and education in mechatronics
Sell, Raivo
;
Seiler, Sven
;
Ptasik, Dennis
Mecatronics REM 2012 : Supmeca Paris, November 21st-23rd : proceedings
2012
/
p. 188-193 : ill
https://ieeexplore.ieee.org/document/6451007
artikkel kogumikus
2
artikkel kogumikus EST
/
artikkel kogumikus ENG
The tricky co-pilot: mapping student expectations and university responsibilities in using Artificial Intelligence in higher education
Kikkas, Kaido
;
Lorenz, Birgy
;
Karmo, Kristjan
EDULEARN26 Proceedings
2026
/
art. 2382
http://doi.org/10.21125/edulearn.2026.2382
artikkel kogumikus EST
/
artikkel kogumikus ENG
Kirjeid leitud 2, kuvan
1 - 2
võtmesõna
298
1.
learning methodology
2.
agile methodology
3.
Box–Behnken experimental design methodology
4.
case analysis methodology
5.
comparison-based methodology
6.
control methodology
7.
correlation methodology
8.
design methodology
9.
design methodology and human-centred design
10.
education methodology
11.
ESPResSo methodology
12.
evaluation methodology
13.
intertidal methodology
14.
level(s) methodology
15.
methodology
16.
methodology of social sciences
17.
multi-algorithm methodology
18.
new dimensioning methodology of DHW heaters
19.
political methodology
20.
PRISMA methodology
21.
Q-methodology
22.
qualification methodology
23.
research methodology
24.
research methodology and method
25.
response surface methodology
26.
Response Surface Methodology (RSM)
27.
social science methodology
28.
Software engineering methodology evaluation
29.
survey methodology
30.
synthetic chemistry methodology
31.
teaching methodology
32.
techno-legal methodology
33.
active blended learning
34.
active learning
35.
active learning and engagement
36.
active learning methods
37.
adaptive learning
38.
adult learning
39.
adversarial machine learning
40.
adversarial machine-learning
41.
algorithm controlling the learning process
42.
appetitive associative learning
43.
approach to learning
44.
Artificial Intelligence in learning
45.
Attitude to learning
46.
authoritarian learning
47.
automata learning
48.
automatic machine learning (autoML)
49.
bayesian learning
50.
BIM-enabled learning
51.
BIM-enabled learning environment
52.
biophilic learning environments
53.
blended learning
54.
business school as learning organization
55.
business school learning organization questionnaire (BSLOQ)
56.
business school learning rate dependence on GPD
57.
business school learning rate measurement instrument
58.
challenge-based learning
59.
Challenge-Based Learning (CBL)
60.
city-to-city learning
61.
client learning
62.
Collaborative e-learning
63.
collaborative learning
64.
competence based learning
65.
competence learning
66.
competence-based learning
67.
competency based learning
68.
Component organised learning (COL)
69.
computer assisted language learning
70.
computer based learning
71.
computer-assisted language learning (CALL)
72.
context-aware learning system
73.
contrastive learning
74.
cooperative reinforcement learning
75.
coping with online teaching and learning
76.
customer learning
77.
data analytics and machine learning
78.
deep learning
79.
deep learning (DL)
80.
deep learning classifier
81.
deep learning method
82.
deep learning methods
83.
deep learning model
84.
deep learning model quantization
85.
deep learning network
86.
deep reinforcement learning
87.
Deep reinforcing learning SDN
88.
Deep-learning
89.
deep-learning (DL)
90.
dictionary learning
91.
digital learning module
92.
digital learning tool design development
93.
digital remote learning
94.
Dimensions of Learning Organisation Questionnaire (DLOQ)
95.
distance learning
96.
distant learning
97.
distributed independent reinforcement learning
98.
double Q-learning
99.
effective teaching and learning
100.
e-learning
101.
e‐learning
102.
e-Learning course
103.
e-Learning database
104.
e-learning environment
105.
electronic learning
106.
embedded deep learning
107.
Emergency remote learning
108.
ensemble learning
109.
enterprising and entrepreneurial learning
110.
entrepreneurial learning
111.
entrepreneurial teaching and learning
112.
ESG-learning
113.
experiential learning
114.
explainable machine learning
115.
Federated learning
116.
federated learning (FL)
117.
flexible learning
118.
game based learning
119.
game-based learning
120.
Gamified learning
121.
graph machine learning
122.
guided in-service learning
123.
hands-on learning
124.
hands-on-learning
125.
history learning
126.
horizontal federated learning
127.
human-centred learning
128.
hybrid learning
129.
Immersive Learning
130.
inclusive learning
131.
incremental learning
132.
inductive learning
133.
inductive learning algorithm
134.
interactive learning objects
135.
interdisciplinary learning
136.
interpretable machine learning
137.
inverse reinforcement learning
138.
investor learning
139.
iterative learning
140.
Kolb’s experiential learning cycle
141.
language learning
142.
Learner-centered learning environment
143.
learning
144.
learning (artificial intelligence)
145.
learning activities
146.
learning adaptation in autonomous vehicles
147.
learning algorithm
148.
learning analysis
149.
learning analytics
150.
learning and experimentation
151.
learning and health outcomes
152.
learning and memory
153.
learning business school
154.
learning by teaching
155.
learning concept
156.
learning content
157.
learning design
158.
learning difficulties
159.
Learning environment
160.
learning experience
161.
learning factory
162.
Learning from Demonstration
163.
learning infrastructures
164.
Learning Lab
165.
learning management
166.
learning management system
167.
learning management systems
168.
learning metrics
169.
learning models
170.
learning motivation
171.
learning objectives
172.
learning objects
173.
learning organization
174.
learning orientation
175.
learning outcomes
176.
learning process
177.
learning processes
178.
learning rate
179.
learning rate dependence on ownership form
180.
learning rate of organization
181.
learning region
182.
learning situation
183.
learning software agents
184.
learning styles
185.
learning systems
186.
learning technologies
187.
learning theories
188.
learning through the questionnaires
189.
learning university
190.
learning-to-rank
191.
lifelong learning
192.
long-short term learning
193.
machine learning
194.
machine learning (ML)
195.
machine learning algorithms
196.
machine learning applications in power systems
197.
machine learning approach
198.
Machine Learning Explainable model
199.
machine learning for environmental applications
200.
machine learning models
201.
machine learning systems
202.
machine-learning
203.
machine-learning control
204.
machine-learning predictive model
205.
mathematics students learning habits
206.
Meaningful learning
207.
measuring learning
208.
mobile learning
209.
model learning
210.
Multi-agent deep reinforcement learning
211.
Multi-agent reinforcement learning
212.
multi-task learning
213.
mutual learning
214.
new learning models
215.
node embedding learning
216.
NREN e-learning
217.
on-device transfer learning
218.
online distance learning
219.
online learning
220.
ontologies for learning systems
221.
ontology learning
222.
Open Learning Resources (OLR)
223.
organisational learning
224.
organizational learning
225.
organizational learning measurement instruments
226.
organizational learning rate dependence on management
227.
organizational learning rate measurement
228.
outcome oriented learning
229.
Parkinson’s disease machine learning
230.
peer‐to‐peer learning group
231.
personalised learning
232.
personalized learning
233.
personalized learning in higher education
234.
policy learning
235.
probability-informed machine learning
236.
problem-based learning
237.
Problem-based learning (PBL)
238.
project based learning
239.
project learning
240.
project-based learning
241.
Q-learning
242.
Q-learning algorithm
243.
query learning
244.
regional learning
245.
reinforcement learning
246.
Reinforcement Learning (RL)
247.
relative learning performance
248.
Remote learning
249.
research-oriented learning
250.
reusable learning objects
251.
robust machine learning
252.
scholarship of teaching and learning
253.
second language learning
254.
self learning software
255.
self learning system
256.
self-learning
257.
self-regulated learning
258.
semi-supervised learning
259.
sequence of learning activities
260.
sequence to sequence learning
261.
sequential learning
262.
SIS problem, learning with errors
263.
small data machine learning
264.
smart learning
265.
smart learning environment
266.
social learning
267.
socio-emotional learning
268.
Statistical Machine learning
269.
stochastic learning theory
270.
student centred learning
271.
supervised contrastive learning
272.
supervised learning
273.
supervised learning data
274.
supervised machine learning
275.
synchronous hybrid learning
276.
zero-shot learning
277.
task based learning
278.
team learning
279.
Technological learning
280.
technology-enhanced learning
281.
the dimensions of the learning organisation
282.
the dimensions of the learning organization questionnaire (DLOQ)
283.
tools for interactive learning and teaching
284.
trans-disciplinary social-learning
285.
transfer learning
286.
true online reinforcement learning
287.
ubiquitous learning
288.
unsupervised learning
289.
unsupervised machine learning
290.
urban learning center
291.
value of learning
292.
web and computerbased learning
293.
Web and computer-based learning
294.
virtual collaborative learning environment (VCLE)
295.
virtual learning environment
296.
virtual learning factory
297.
work-based learning
298.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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