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lifelong learning (võtmesõna)
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1
raamat
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
raamat
2
artikkel ajakirjas
Enhancing post-disaster reconstruction capacity through lifelong learning in higher education
Thayaparan, Menana
;
Siriwardena, Mohan
;
Lill, Irene
Disaster prevention and management
2015
/
p. 338-354 : ill
http://dx.doi.org/10.1108/DPM-11-2014-0239
artikkel ajakirjas
3
artikkel kogumikus
Learner perceptions of construction industry knowledge and skills requirements
Witt, Emlyn David Qivitoq
;
Lill, Irene
Recent Researches in Social Science, Digital Convergence, Manufacturing and Tourism : International Conference on Social Science, Social Economy and Digital Convergence (IC-SSSE-DC ´11) : International Conference on Manufacturing, Commerce, Tourism and Services (ICM-CTS ´11) : Lanzarote, Canary Islands, Spain, May 27-29, 2011
2011
/
p. 93-98
artikkel kogumikus
4
raamat
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 1
2023
https://doi.org/10.1007/978-3-031-26876-2
raamat
5
raamat
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 2
2023
https://doi.org/10.1007/978-3-031-26190-9
raamat
6
artikkel kogumikus EST
/
artikkel kogumikus ENG
Learning logistics from MOOCs: an ample teaching cacophony
Niine, Tarvo
;
Cordova, Miguel
;
Cantoni, Franca
;
Küttim, Merle
Eighth International Conference on Higher Education Advances
2022
/
p. 857-864
https://doi.org/10.4995/HEAd22.2022.14650
http://ocs.editorial.upv.es/index.php/HEAD/HEAd22/paper/view/14650
Conference proceedings at Scopus
Article at Scopus
Article at WOS
artikkel kogumikus EST
/
artikkel kogumikus ENG
7
artikkel kogumikus EST
/
artikkel kogumikus ENG
Learning to program with Lego Mindstorms - difference between K-12 students and adults
Umbleja, Kadri
Teaching and Learning in a Digital World : proceedings of the 20th International Conference on Interactive Collaborative Learning. Volume 2
2018
/
p. 447-458
https://link.springer.com/chapter/10.1007/978-3-319-73204-6_49
https://doi.org/10.1007/978-3-319-73204-6_49
Conference proceedings at Scopus
Article at Scopus
Article at WOS
artikkel kogumikus EST
/
artikkel kogumikus ENG
8
artikkel ajakirjas
Lifelong learners in engineering education – students’ perspectives
Witt, Emlyn David Qivitoq
;
Lill, Irene
International journal of education and information technologies
2012
/
p. 9-16 : ill
https://www.academia.edu/67465730/Lifelong_Learners_in_Engineering_Education_Students_Perspectives
artikkel ajakirjas
9
artikkel ajakirjas
Towards a framework for closer university-industry collaboration in educating built environment professionals
Witt, Emlyn David Qivitoq
;
Lill, Irene
International journal of strategic property management
2013
/
p. 114-132 : ill
artikkel ajakirjas
Kirjeid leitud 9, kuvan
1 - 9
võtmesõna
220
1.
lifelong learning
2.
active blended learning
3.
active learning
4.
active learning methods
5.
adversarial machine learning
6.
adversarial machine-learning
7.
algorithm controlling the learning process
8.
appetitive associative learning
9.
approach to learning
10.
Attitude to learning
11.
authoritarian learning
12.
automata learning
13.
automatic machine learning (autoML)
14.
BIM-enabled learning
15.
BIM-enabled learning environment
16.
blended learning
17.
business school as learning organization
18.
business school learning organization questionnaire (BSLOQ)
19.
business school learning rate dependence on GPD
20.
business school learning rate measurement instrument
21.
client learning
22.
Collaborative e-learning
23.
collaborative learning
24.
competence based learning
25.
competence learning
26.
competence-based learning
27.
competency based learning
28.
Component organised learning (COL)
29.
computer assisted language learning
30.
computer based learning
31.
computer-assisted language learning (CALL)
32.
cooperative reinforcement learning
33.
coping with online teaching and learning
34.
customer learning
35.
deep learning
36.
deep learning (DL)
37.
deep learning classifier
38.
deep learning model
39.
deep learning model quantization
40.
deep learning network
41.
deep reinforcement learning
42.
Deep reinforcing learning SDN
43.
Deep-learning
44.
deep-learning (DL)
45.
dictionary learning
46.
digital learning module
47.
digital remote learning
48.
Dimensions of Learning Organisation Questionnaire (DLOQ)
49.
distance learning
50.
distant learning
51.
distributed independent reinforcement learning
52.
double Q-learning
53.
effective teaching and learning
54.
e-learning
55.
e‐learning
56.
e-Learning course
57.
e-Learning database
58.
e-learning environment
59.
electronic learning
60.
embedded deep learning
61.
Emergency remote learning
62.
ensemble learning
63.
enterprising and entrepreneurial learning
64.
entrepreneurial learning
65.
entrepreneurial teaching and learning
66.
experiential learning
67.
Federated learning
68.
federated learning (FL)
69.
flexible learning
70.
game based learning
71.
game-based learning
72.
graph machine learning
73.
guided in-service learning
74.
hands-on-learning
75.
history learning
76.
horizontal federated learning
77.
hybrid learning
78.
incremental learning
79.
inductive learning
80.
inductive learning algorithm
81.
interactive learning objects
82.
interdisciplinary learning
83.
interpretable machine learning
84.
inverse reinforcement learning
85.
investor learning
86.
iterative learning
87.
Kolb’s experiential learning cycle
88.
Learner-centered learning environment
89.
learning
90.
learning (artificial intelligence)
91.
learning activities
92.
learning adaptation in autonomous vehicles
93.
learning algorithm
94.
learning analysis
95.
learning analytics
96.
learning and experimentation
97.
learning and health outcomes
98.
learning and memory
99.
learning business school
100.
learning by teaching
101.
learning concept
102.
learning design
103.
learning difficulties
104.
Learning environment
105.
learning experience
106.
learning infrastructures
107.
Learning Lab
108.
learning management
109.
learning management system
110.
learning management systems
111.
learning methodology
112.
learning metrics
113.
learning models
114.
learning motivation
115.
learning objectives
116.
learning objects
117.
learning organization
118.
learning orientation
119.
learning outcomes
120.
learning process
121.
learning processes
122.
learning rate
123.
learning rate dependence on ownership form
124.
learning rate of organization
125.
learning region
126.
learning situation
127.
learning software agents
128.
learning styles
129.
learning systems
130.
learning technologies
131.
learning theories
132.
learning through the questionnaires
133.
learning university
134.
learning-to-rank
135.
machine learning
136.
machine learning (ML)
137.
machine learning algorithms
138.
machine learning approach
139.
Machine Learning Explainable model
140.
machine learning for environmental applications
141.
machine learning models
142.
machine learning systems
143.
machine-learning
144.
machine-learning predictive model
145.
mathematics students learning habits
146.
Meaningful learning
147.
measuring learning
148.
mobile learning
149.
model learning
150.
Multi-agent reinforcement learning
151.
mutual learning
152.
new learning models
153.
node embedding learning
154.
NREN e-learning
155.
on-device transfer learning
156.
online learning
157.
ontologies for learning systems
158.
ontology learning
159.
organisational learning
160.
organizational learning
161.
organizational learning measurement instruments
162.
organizational learning rate dependence on management
163.
organizational learning rate measurement
164.
outcome oriented learning
165.
Parkinson’s disease machine learning
166.
peer‐to‐peer learning group
167.
personalised learning
168.
policy learning
169.
problem-based learning
170.
Problem-based learning (PBL)
171.
project learning
172.
project-based learning
173.
Q-learning
174.
Q-learning algorithm
175.
query learning
176.
regional learning
177.
reinforcement learning
178.
Reinforcement Learning (RL)
179.
relative learning performance
180.
Remote learning
181.
research-oriented learning
182.
reusable learning objects
183.
robust machine learning
184.
scholarship of teaching and learning
185.
self learning software
186.
self learning system
187.
self-learning
188.
self-regulated learning
189.
semi-supervised learning
190.
small data machine learning
191.
smart learning
192.
smart learning environment
193.
social learning
194.
stochastic learning theory
195.
supervised learning
196.
supervised learning data
197.
supervised machine learning
198.
zero-shot learning
199.
task based learning
200.
team learning
201.
Technological learning
202.
technology-enhanced learning
203.
the dimensions of the learning organisation
204.
the dimensions of the learning organization questionnaire (DLOQ)
205.
tools for interactive learning and teaching
206.
trans-disciplinary social-learning
207.
transfer learning
208.
true online reinforcement learning
209.
ubiquitous learning
210.
unsupervised learning
211.
unsupervised machine learning
212.
urban learning center
213.
value of learning
214.
web and computerbased learning
215.
Web and computer-based learning
216.
virtual collaborative learning environment (VCLE)
217.
virtual learning environment
218.
virtual learning factory
219.
work-based learning
220.
workplace learning
autor
1
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ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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