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game-based learning (võtmesõna)
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artikkel kogumikus EST
/
artikkel kogumikus ENG
Gamification model for developing e-learning in Libyan higher education
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
;
Alrzini, Joma Rajab
Smart education and e-learning 2021
2022
/
p. 97-110 : ill
https://doi.org/10.1007/978-981-16-2834-4_9
Conference proceeding at Scopus
Article at Scopus
artikkel kogumikus EST
/
artikkel kogumikus ENG
2
raamat
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 1
2023
https://doi.org/10.1007/978-3-031-26876-2
raamat
3
raamat
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 2
2023
https://doi.org/10.1007/978-3-031-26190-9
raamat
4
artikkel kogumikus
Obtaining better metrics for complex serious games within virtualised simulation environments
Mäses, Sten
;
Hallaq, Bil
;
Maennel, Olaf Manuel
11th European Conference on Games Based Learning (ECGBL 2017) : Graz, Austria, 5 - 6 October 2017
2017
/
p. 428-434 : ill
http://www.scopus.com/inward/record.uri?eid=2-s2.0-85036459293&partnerID=40&md5=2ba817e29bec893e126f50a3d4ede83c
artikkel kogumikus
Kirjeid leitud 4, kuvan
1 - 4
võtmesõna
241
1.
game-based learning
2.
game based learning
3.
game-based proofs
4.
challenge-based learning
5.
competence based learning
6.
competence-based learning
7.
competency based learning
8.
computer based learning
9.
problem-based learning
10.
Problem-based learning (PBL)
11.
project-based learning
12.
task based learning
13.
Web and computer-based learning
14.
work-based learning
15.
beer game
16.
Coalitional game model
17.
computer game
18.
Eco-GAME
19.
educational game
20.
game
21.
game changer
22.
game industry
23.
game programming
24.
game theory
25.
game-theoretic modelling
26.
game-theoretic semantics
27.
serious game
28.
Stackelberg game
29.
video game
30.
active blended learning
31.
active learning
32.
active learning methods
33.
adversarial machine learning
34.
adversarial machine-learning
35.
algorithm controlling the learning process
36.
appetitive associative learning
37.
approach to learning
38.
Attitude to learning
39.
authoritarian learning
40.
automata learning
41.
automatic machine learning (autoML)
42.
BIM-enabled learning
43.
BIM-enabled learning environment
44.
blended learning
45.
business school as learning organization
46.
business school learning organization questionnaire (BSLOQ)
47.
business school learning rate dependence on GPD
48.
business school learning rate measurement instrument
49.
client learning
50.
Collaborative e-learning
51.
collaborative learning
52.
competence learning
53.
Component organised learning (COL)
54.
computer assisted language learning
55.
computer-assisted language learning (CALL)
56.
cooperative reinforcement learning
57.
coping with online teaching and learning
58.
customer learning
59.
deep learning
60.
deep learning (DL)
61.
deep learning classifier
62.
deep learning method
63.
deep learning model
64.
deep learning model quantization
65.
deep learning network
66.
deep reinforcement learning
67.
Deep reinforcing learning SDN
68.
Deep-learning
69.
deep-learning (DL)
70.
dictionary learning
71.
digital learning module
72.
digital remote learning
73.
Dimensions of Learning Organisation Questionnaire (DLOQ)
74.
distance learning
75.
distant learning
76.
distributed independent reinforcement learning
77.
double Q-learning
78.
effective teaching and learning
79.
e-learning
80.
e‐learning
81.
e-Learning course
82.
e-Learning database
83.
e-learning environment
84.
electronic learning
85.
embedded deep learning
86.
Emergency remote learning
87.
ensemble learning
88.
enterprising and entrepreneurial learning
89.
entrepreneurial learning
90.
entrepreneurial teaching and learning
91.
ESG-learning
92.
experiential learning
93.
Federated learning
94.
federated learning (FL)
95.
flexible learning
96.
graph machine learning
97.
guided in-service learning
98.
hands-on-learning
99.
history learning
100.
horizontal federated learning
101.
hybrid learning
102.
incremental learning
103.
inductive learning
104.
inductive learning algorithm
105.
interactive learning objects
106.
interdisciplinary learning
107.
interpretable machine learning
108.
inverse reinforcement learning
109.
investor learning
110.
iterative learning
111.
Kolb’s experiential learning cycle
112.
language learning
113.
Learner-centered learning environment
114.
learning
115.
learning (artificial intelligence)
116.
learning activities
117.
learning adaptation in autonomous vehicles
118.
learning algorithm
119.
learning analysis
120.
learning analytics
121.
learning and experimentation
122.
learning and health outcomes
123.
learning and memory
124.
learning business school
125.
learning by teaching
126.
learning concept
127.
learning design
128.
learning difficulties
129.
Learning environment
130.
learning experience
131.
learning infrastructures
132.
Learning Lab
133.
learning management
134.
learning management system
135.
learning management systems
136.
learning methodology
137.
learning metrics
138.
learning models
139.
learning motivation
140.
learning objectives
141.
learning objects
142.
learning organization
143.
learning orientation
144.
learning outcomes
145.
learning process
146.
learning processes
147.
learning rate
148.
learning rate dependence on ownership form
149.
learning rate of organization
150.
learning region
151.
learning situation
152.
learning software agents
153.
learning styles
154.
learning systems
155.
learning technologies
156.
learning theories
157.
learning through the questionnaires
158.
learning university
159.
learning-to-rank
160.
lifelong learning
161.
machine learning
162.
machine learning (ML)
163.
machine learning algorithms
164.
machine learning approach
165.
Machine Learning Explainable model
166.
machine learning for environmental applications
167.
machine learning models
168.
machine learning systems
169.
machine-learning
170.
machine-learning predictive model
171.
mathematics students learning habits
172.
Meaningful learning
173.
measuring learning
174.
mobile learning
175.
model learning
176.
Multi-agent reinforcement learning
177.
mutual learning
178.
new learning models
179.
node embedding learning
180.
NREN e-learning
181.
on-device transfer learning
182.
online learning
183.
ontologies for learning systems
184.
ontology learning
185.
Open Learning Resources (OLR)
186.
organisational learning
187.
organizational learning
188.
organizational learning measurement instruments
189.
organizational learning rate dependence on management
190.
organizational learning rate measurement
191.
outcome oriented learning
192.
Parkinson’s disease machine learning
193.
peer‐to‐peer learning group
194.
personalised learning
195.
policy learning
196.
project learning
197.
Q-learning
198.
Q-learning algorithm
199.
query learning
200.
regional learning
201.
reinforcement learning
202.
Reinforcement Learning (RL)
203.
relative learning performance
204.
Remote learning
205.
research-oriented learning
206.
reusable learning objects
207.
robust machine learning
208.
scholarship of teaching and learning
209.
self learning software
210.
self learning system
211.
self-learning
212.
self-regulated learning
213.
semi-supervised learning
214.
small data machine learning
215.
smart learning
216.
smart learning environment
217.
social learning
218.
stochastic learning theory
219.
supervised learning
220.
supervised learning data
221.
supervised machine learning
222.
zero-shot learning
223.
team learning
224.
Technological learning
225.
technology-enhanced learning
226.
the dimensions of the learning organisation
227.
the dimensions of the learning organization questionnaire (DLOQ)
228.
tools for interactive learning and teaching
229.
trans-disciplinary social-learning
230.
transfer learning
231.
true online reinforcement learning
232.
ubiquitous learning
233.
unsupervised learning
234.
unsupervised machine learning
235.
urban learning center
236.
value of learning
237.
web and computerbased learning
238.
virtual collaborative learning environment (VCLE)
239.
virtual learning environment
240.
virtual learning factory
241.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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