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game-based learning (võtmesõna)
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1
artikkel kogumikus EST
/
artikkel kogumikus ENG
Gamification model for developing e-learning in Libyan higher education
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
;
Alrzini, Joma Rajab
Smart education and e-learning 2021
2022
/
p. 97-110 : ill
https://doi.org/10.1007/978-981-16-2834-4_9
Conference proceeding at Scopus
Article at Scopus
artikkel kogumikus EST
/
artikkel kogumikus ENG
2
raamat
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 1
Auer, Michael E.
;
Pachatz, Wolfgang
;
Rüütmann, Tiia
2023
https://doi.org/10.1007/978-3-031-26876-2
raamat
3
raamat
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 2
Auer, Michael E.
;
Pachatz, Wolfgang
;
Rüütmann, Tiia
2023
https://doi.org/10.1007/978-3-031-26190-9
raamat
4
artikkel kogumikus
Obtaining better metrics for complex serious games within virtualised simulation environments
Mäses, Sten
;
Hallaq, Bil
;
Maennel, Olaf Manuel
11th European Conference on Games Based Learning (ECGBL 2017) : Graz, Austria, 5 - 6 October 2017
2017
/
p. 428-434 : ill
http://www.scopus.com/inward/record.uri?eid=2-s2.0-85036459293&partnerID=40&md5=2ba817e29bec893e126f50a3d4ede83c
artikkel kogumikus
Kirjeid leitud 4, kuvan
1 - 4
võtmesõna
227
1.
game-based learning
2.
game based learning
3.
competence based learning
4.
competence-based learning
5.
competency based learning
6.
computer based learning
7.
problem-based learning
8.
Problem-based learning (PBL)
9.
project-based learning
10.
task based learning
11.
Web and computer-based learning
12.
work-based learning
13.
beer game
14.
Coalitional game model
15.
computer game
16.
Eco-GAME
17.
educational game
18.
game
19.
game changer
20.
game industry
21.
game programming
22.
game theory
23.
game-theoretic modelling
24.
game-theoretic semantics
25.
serious game
26.
Stackelberg game
27.
video game
28.
active blended learning
29.
active learning
30.
active learning methods
31.
adversarial machine learning
32.
adversarial machine-learning
33.
algorithm controlling the learning process
34.
appetitive associative learning
35.
approach to learning
36.
Attitude to learning
37.
authoritarian learning
38.
automata learning
39.
automatic machine learning (autoML)
40.
BIM-enabled learning
41.
BIM-enabled learning environment
42.
blended learning
43.
business school as learning organization
44.
business school learning organization questionnaire (BSLOQ)
45.
business school learning rate dependence on GPD
46.
business school learning rate measurement instrument
47.
client learning
48.
Collaborative e-learning
49.
collaborative learning
50.
competence learning
51.
Component organised learning (COL)
52.
computer assisted language learning
53.
computer-assisted language learning (CALL)
54.
cooperative reinforcement learning
55.
coping with online teaching and learning
56.
customer learning
57.
deep learning
58.
deep learning (DL)
59.
deep learning classifier
60.
deep learning model
61.
deep learning network
62.
deep reinforcement learning
63.
Deep reinforcing learning SDN
64.
Deep-learning
65.
deep-learning (DL)
66.
dictionary learning
67.
digital learning module
68.
Dimensions of Learning Organisation Questionnaire (DLOQ)
69.
distance learning
70.
distant learning
71.
distributed independent reinforcement learning
72.
double Q-learning
73.
effective teaching and learning
74.
e-learning
75.
e‐learning
76.
e-Learning course
77.
e-Learning database
78.
e-learning environment
79.
electronic learning
80.
embedded deep learning
81.
Emergency remote learning
82.
ensemble learning
83.
enterprising and entrepreneurial learning
84.
entrepreneurial learning
85.
entrepreneurial teaching and learning
86.
experiential learning
87.
Federated learning
88.
federated learning (FL)
89.
flexible learning
90.
graph machine learning
91.
guided in-service learning
92.
hands-on-learning
93.
history learning
94.
hybrid learning
95.
incremental learning
96.
inductive learning
97.
inductive learning algorithm
98.
interactive learning objects
99.
interdisciplinary learning
100.
inverse reinforcement learning
101.
investor learning
102.
iterative learning
103.
Learner-centered learning environment
104.
learning
105.
learning (artificial intelligence)
106.
learning activities
107.
learning adaptation in autonomous vehicles
108.
learning algorithm
109.
learning analysis
110.
learning analytics
111.
learning and experimentation
112.
learning and health outcomes
113.
learning and memory
114.
learning business school
115.
learning by teaching
116.
learning concept
117.
learning design
118.
learning difficulties
119.
Learning environment
120.
learning experience
121.
learning infrastructures
122.
Learning Lab
123.
learning management
124.
learning management system
125.
learning management systems
126.
learning methodology
127.
learning metrics
128.
learning models
129.
learning motivation
130.
learning objectives
131.
learning objects
132.
learning organization
133.
learning orientation
134.
learning outcomes
135.
learning process
136.
learning processes
137.
learning rate
138.
learning rate dependence on ownership form
139.
learning rate of organization
140.
learning region
141.
learning situation
142.
learning software agents
143.
learning styles
144.
learning systems
145.
learning technologies
146.
learning theories
147.
learning through the questionnaires
148.
learning university
149.
learning-to-rank
150.
lifelong learning
151.
machine learning
152.
machine learning (ML)
153.
machine learning algorithms
154.
machine learning approach
155.
Machine Learning Explainable model
156.
machine learning for environmental applications
157.
machine learning models
158.
machine learning systems
159.
machine-learning
160.
machine-learning predictive model
161.
mathematics students learning habits
162.
Meaningful learning
163.
measuring learning
164.
mobile learning
165.
model learning
166.
Multi-agent reinforcement learning
167.
mutual learning
168.
new learning models
169.
node embedding learning
170.
NREN e-learning
171.
on-device transfer learning
172.
online learning
173.
ontologies for learning systems
174.
ontology learning
175.
organisational learning
176.
organizational learning
177.
organizational learning measurement instruments
178.
organizational learning rate dependence on management
179.
organizational learning rate measurement
180.
outcome oriented learning
181.
Parkinson’s disease machine learning
182.
peer‐to‐peer learning group
183.
personalised learning
184.
policy learning
185.
project learning
186.
Q-learning
187.
Q-learning algorithm
188.
query learning
189.
regional learning
190.
reinforcement learning
191.
Reinforcement Learning (RL)
192.
relative learning performance
193.
Remote learning
194.
research-oriented learning
195.
reusable learning objects
196.
robust machine learning
197.
scholarship of teaching and learning
198.
self learning software
199.
self learning system
200.
self-learning
201.
self-regulated learning
202.
semi-supervised learning
203.
small data machine learning
204.
smart learning
205.
smart learning environment
206.
social learning
207.
stochastic learning theory
208.
supervised learning
209.
supervised learning data
210.
supervised machine learning
211.
team learning
212.
Technological learning
213.
the dimensions of the learning organisation
214.
the dimensions of the learning organization questionnaire (DLOQ)
215.
tools for interactive learning and teaching
216.
trans-disciplinary social-learning
217.
transfer learning
218.
true online reinforcement learning
219.
ubiquitous learning
220.
unsupervised learning
221.
unsupervised machine learning
222.
urban learning center
223.
value of learning
224.
web and computerbased learning
225.
virtual learning environment
226.
virtual learning factory
227.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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