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artikkel ajakirjas
How entrepreneurship education can be developed knowing the power of metacognition
Ustav, Sirje
Research in economics and business : Central and Eastern Europe
2016
/
p. 85-107
http://www.ester.ee/record=b2590050*est
artikkel ajakirjas
2
artikkel kogumikus
Pneumatics-case : enhancing learning through augmented reality and digital twin technology
Boychuk, Rostyslav
;
Symotiuk, Ivan
;
Rõbnikov, Daniil
;
Kuts, Vladimir
;
Mahmood, Kashif
;
Pizzagalli, Simone Luca
;
Otto, Tauno
EuroXR 2024 : proceedings of the 21st EuroXR international conference
2024
/
p. 261-266
https://doi.org/10.32040/2242-122X.2024.T432
artikkel kogumikus
Kirjeid leitud 2, kuvan
1 - 2
võtmesõna
236
1.
learning activities
2.
biological activities
3.
educational activities
4.
extracurricular activities
5.
innovation activities
6.
knowledge-intensive service activities (KISA)
7.
maritime activities
8.
practical activities
9.
safety activities
10.
safety activities at small and medium-sized enterprises
11.
shipping activities
12.
spatial activities
13.
support network activities
14.
technical activities
15.
value-added activities (VA)
16.
active blended learning
17.
active learning
18.
active learning methods
19.
adversarial machine learning
20.
adversarial machine-learning
21.
algorithm controlling the learning process
22.
appetitive associative learning
23.
approach to learning
24.
Attitude to learning
25.
authoritarian learning
26.
automata learning
27.
automatic machine learning (autoML)
28.
BIM-enabled learning
29.
BIM-enabled learning environment
30.
blended learning
31.
business school as learning organization
32.
business school learning organization questionnaire (BSLOQ)
33.
business school learning rate dependence on GPD
34.
business school learning rate measurement instrument
35.
client learning
36.
Collaborative e-learning
37.
collaborative learning
38.
competence based learning
39.
competence learning
40.
competence-based learning
41.
competency based learning
42.
Component organised learning (COL)
43.
computer assisted language learning
44.
computer based learning
45.
computer-assisted language learning (CALL)
46.
cooperative reinforcement learning
47.
coping with online teaching and learning
48.
customer learning
49.
deep learning
50.
deep learning (DL)
51.
deep learning classifier
52.
deep learning model
53.
deep learning model quantization
54.
deep learning network
55.
deep reinforcement learning
56.
Deep reinforcing learning SDN
57.
Deep-learning
58.
deep-learning (DL)
59.
dictionary learning
60.
digital learning module
61.
digital remote learning
62.
Dimensions of Learning Organisation Questionnaire (DLOQ)
63.
distance learning
64.
distant learning
65.
distributed independent reinforcement learning
66.
double Q-learning
67.
effective teaching and learning
68.
e-learning
69.
e‐learning
70.
e-Learning course
71.
e-Learning database
72.
e-learning environment
73.
electronic learning
74.
embedded deep learning
75.
Emergency remote learning
76.
ensemble learning
77.
enterprising and entrepreneurial learning
78.
entrepreneurial learning
79.
entrepreneurial teaching and learning
80.
ESG-learning
81.
experiential learning
82.
Federated learning
83.
federated learning (FL)
84.
flexible learning
85.
game based learning
86.
game-based learning
87.
graph machine learning
88.
guided in-service learning
89.
hands-on-learning
90.
history learning
91.
horizontal federated learning
92.
hybrid learning
93.
incremental learning
94.
inductive learning
95.
inductive learning algorithm
96.
interactive learning objects
97.
interdisciplinary learning
98.
interpretable machine learning
99.
inverse reinforcement learning
100.
investor learning
101.
iterative learning
102.
Kolb’s experiential learning cycle
103.
language learning
104.
Learner-centered learning environment
105.
learning
106.
learning (artificial intelligence)
107.
learning adaptation in autonomous vehicles
108.
learning algorithm
109.
learning analysis
110.
learning analytics
111.
learning and experimentation
112.
learning and health outcomes
113.
learning and memory
114.
learning business school
115.
learning by teaching
116.
learning concept
117.
learning design
118.
learning difficulties
119.
Learning environment
120.
learning experience
121.
learning infrastructures
122.
Learning Lab
123.
learning management
124.
learning management system
125.
learning management systems
126.
learning methodology
127.
learning metrics
128.
learning models
129.
learning motivation
130.
learning objectives
131.
learning objects
132.
learning organization
133.
learning orientation
134.
learning outcomes
135.
learning process
136.
learning processes
137.
learning rate
138.
learning rate dependence on ownership form
139.
learning rate of organization
140.
learning region
141.
learning situation
142.
learning software agents
143.
learning styles
144.
learning systems
145.
learning technologies
146.
learning theories
147.
learning through the questionnaires
148.
learning university
149.
learning-to-rank
150.
lifelong learning
151.
machine learning
152.
machine learning (ML)
153.
machine learning algorithms
154.
machine learning approach
155.
Machine Learning Explainable model
156.
machine learning for environmental applications
157.
machine learning models
158.
machine learning systems
159.
machine-learning
160.
machine-learning predictive model
161.
mathematics students learning habits
162.
Meaningful learning
163.
measuring learning
164.
mobile learning
165.
model learning
166.
Multi-agent reinforcement learning
167.
mutual learning
168.
new learning models
169.
node embedding learning
170.
NREN e-learning
171.
on-device transfer learning
172.
online learning
173.
ontologies for learning systems
174.
ontology learning
175.
organisational learning
176.
organizational learning
177.
organizational learning measurement instruments
178.
organizational learning rate dependence on management
179.
organizational learning rate measurement
180.
outcome oriented learning
181.
Parkinson’s disease machine learning
182.
peer‐to‐peer learning group
183.
personalised learning
184.
policy learning
185.
problem-based learning
186.
Problem-based learning (PBL)
187.
project learning
188.
project-based learning
189.
Q-learning
190.
Q-learning algorithm
191.
query learning
192.
regional learning
193.
reinforcement learning
194.
Reinforcement Learning (RL)
195.
relative learning performance
196.
Remote learning
197.
research-oriented learning
198.
reusable learning objects
199.
robust machine learning
200.
scholarship of teaching and learning
201.
self learning software
202.
self learning system
203.
self-learning
204.
self-regulated learning
205.
semi-supervised learning
206.
small data machine learning
207.
smart learning
208.
smart learning environment
209.
social learning
210.
stochastic learning theory
211.
supervised learning
212.
supervised learning data
213.
supervised machine learning
214.
zero-shot learning
215.
task based learning
216.
team learning
217.
Technological learning
218.
technology-enhanced learning
219.
the dimensions of the learning organisation
220.
the dimensions of the learning organization questionnaire (DLOQ)
221.
tools for interactive learning and teaching
222.
trans-disciplinary social-learning
223.
transfer learning
224.
true online reinforcement learning
225.
ubiquitous learning
226.
unsupervised learning
227.
unsupervised machine learning
228.
urban learning center
229.
value of learning
230.
web and computerbased learning
231.
Web and computer-based learning
232.
virtual collaborative learning environment (VCLE)
233.
virtual learning environment
234.
virtual learning factory
235.
work-based learning
236.
workplace learning
autor
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ELIXIR Machine Learning Focus Group
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1
1.
UNDP Urban Learning Center
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