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artikkel kogumikus EST
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artikkel kogumikus ENG
Learning content revisited : basis for creating a system of educational (pedagogical) activities
Rüütmann, Tiia
;
Läänemets, Urve
;
Kaja, Kadi
Towards a hybrid, flexible and socially engaged higher education : proceedings of the 26th international conference on interactive collaborative learning (icl2023), volume 4
2024
/
p. 342-352
https://doi.org/10.1007/978-3-031-53022-7_9
Conference proceedings at Scopus
Article at Scopus
Article at WOS
artikkel kogumikus EST
/
artikkel kogumikus ENG
Kirjeid leitud 1, kuvan
1 - 1
võtmesõna
304
1.
learning content
2.
anti-oxidant content
3.
assessment of calorific value and moisture content
4.
C content
5.
capillary pore content
6.
clay content
7.
content analysis
8.
content creators
9.
content distribution networks
10.
content engagement
11.
content liability
12.
content moderation
13.
content organization
14.
content personalization
15.
content semantics
16.
content users
17.
content viewers
18.
content-addressable storage networks
19.
content-based recommender
20.
curricula content analysis
21.
decentralized content-addressable storage (DCAS) networks
22.
digital content marketing
23.
fossil carbon content
24.
heat content
25.
inductive qualitative content analysis
26.
information content
27.
in-game content purchase motivations (IGCPMS)
28.
initial moisture content
29.
loss content estimation
30.
material moisture content
31.
mineral content
32.
moisture content
33.
moisture content mapping
34.
moisture content of stone
35.
N content
36.
oil shale sulphur content
37.
Organic matter content
38.
oxygen content
39.
protein content
40.
student-generated content
41.
text content
42.
thematic content analysis
43.
three calcium aluminate content
44.
total flavonoid content
45.
total phenolic compound content
46.
total phenolic content
47.
total toxin content
48.
user-generated content (UGC)
49.
W content
50.
water content
51.
virtual content
52.
active blended learning
53.
active learning
54.
active learning and engagement
55.
active learning methods
56.
adaptive learning
57.
adversarial machine learning
58.
adversarial machine-learning
59.
algorithm controlling the learning process
60.
appetitive associative learning
61.
approach to learning
62.
Artificial Intelligence in learning
63.
Attitude to learning
64.
authoritarian learning
65.
automata learning
66.
automatic machine learning (autoML)
67.
bayesian learning
68.
BIM-enabled learning
69.
BIM-enabled learning environment
70.
biophilic learning environments
71.
blended learning
72.
business school as learning organization
73.
business school learning organization questionnaire (BSLOQ)
74.
business school learning rate dependence on GPD
75.
business school learning rate measurement instrument
76.
challenge-based learning
77.
Challenge-Based Learning (CBL)
78.
city-to-city learning
79.
client learning
80.
Collaborative e-learning
81.
collaborative learning
82.
competence based learning
83.
competence learning
84.
competence-based learning
85.
competency based learning
86.
Component organised learning (COL)
87.
computer assisted language learning
88.
computer based learning
89.
computer-assisted language learning (CALL)
90.
contrastive learning
91.
cooperative reinforcement learning
92.
coping with online teaching and learning
93.
customer learning
94.
data analytics and machine learning
95.
deep learning
96.
deep learning (DL)
97.
deep learning classifier
98.
deep learning method
99.
deep learning methods
100.
deep learning model
101.
deep learning model quantization
102.
deep learning network
103.
deep reinforcement learning
104.
Deep reinforcing learning SDN
105.
Deep-learning
106.
deep-learning (DL)
107.
dictionary learning
108.
digital learning module
109.
digital remote learning
110.
Dimensions of Learning Organisation Questionnaire (DLOQ)
111.
distance learning
112.
distant learning
113.
distributed independent reinforcement learning
114.
double Q-learning
115.
effective teaching and learning
116.
e-learning
117.
e‐learning
118.
e-Learning course
119.
e-Learning database
120.
e-learning environment
121.
electronic learning
122.
embedded deep learning
123.
Emergency remote learning
124.
ensemble learning
125.
enterprising and entrepreneurial learning
126.
entrepreneurial learning
127.
entrepreneurial teaching and learning
128.
ESG-learning
129.
experiential learning
130.
explainable machine learning
131.
Federated learning
132.
federated learning (FL)
133.
flexible learning
134.
game based learning
135.
game-based learning
136.
Gamified learning
137.
graph machine learning
138.
guided in-service learning
139.
hands-on-learning
140.
history learning
141.
horizontal federated learning
142.
human-centred learning
143.
hybrid learning
144.
Immersive Learning
145.
inclusive learning
146.
incremental learning
147.
inductive learning
148.
inductive learning algorithm
149.
interactive learning objects
150.
interdisciplinary learning
151.
interpretable machine learning
152.
inverse reinforcement learning
153.
investor learning
154.
iterative learning
155.
Kolb’s experiential learning cycle
156.
language learning
157.
Learner-centered learning environment
158.
learning
159.
learning (artificial intelligence)
160.
learning activities
161.
learning adaptation in autonomous vehicles
162.
learning algorithm
163.
learning analysis
164.
learning analytics
165.
learning and experimentation
166.
learning and health outcomes
167.
learning and memory
168.
learning business school
169.
learning by teaching
170.
learning concept
171.
learning design
172.
learning difficulties
173.
Learning environment
174.
learning experience
175.
learning factory
176.
Learning from Demonstration
177.
learning infrastructures
178.
Learning Lab
179.
learning management
180.
learning management system
181.
learning management systems
182.
learning methodology
183.
learning metrics
184.
learning models
185.
learning motivation
186.
learning objectives
187.
learning objects
188.
learning organization
189.
learning orientation
190.
learning outcomes
191.
learning process
192.
learning processes
193.
learning rate
194.
learning rate dependence on ownership form
195.
learning rate of organization
196.
learning region
197.
learning situation
198.
learning software agents
199.
learning styles
200.
learning systems
201.
learning technologies
202.
learning theories
203.
learning through the questionnaires
204.
learning university
205.
learning-to-rank
206.
lifelong learning
207.
long-short term learning
208.
machine learning
209.
machine learning (ML)
210.
machine learning algorithms
211.
machine learning approach
212.
Machine Learning Explainable model
213.
machine learning for environmental applications
214.
machine learning models
215.
machine learning systems
216.
machine-learning
217.
machine-learning predictive model
218.
mathematics students learning habits
219.
Meaningful learning
220.
measuring learning
221.
mobile learning
222.
model learning
223.
Multi-agent reinforcement learning
224.
multi-task learning
225.
mutual learning
226.
new learning models
227.
node embedding learning
228.
NREN e-learning
229.
on-device transfer learning
230.
online learning
231.
ontologies for learning systems
232.
ontology learning
233.
Open Learning Resources (OLR)
234.
organisational learning
235.
organizational learning
236.
organizational learning measurement instruments
237.
organizational learning rate dependence on management
238.
organizational learning rate measurement
239.
outcome oriented learning
240.
Parkinson’s disease machine learning
241.
peer‐to‐peer learning group
242.
personalised learning
243.
personalized learning
244.
policy learning
245.
problem-based learning
246.
Problem-based learning (PBL)
247.
project learning
248.
project-based learning
249.
Q-learning
250.
Q-learning algorithm
251.
query learning
252.
regional learning
253.
reinforcement learning
254.
Reinforcement Learning (RL)
255.
relative learning performance
256.
Remote learning
257.
research-oriented learning
258.
reusable learning objects
259.
robust machine learning
260.
scholarship of teaching and learning
261.
self learning software
262.
self learning system
263.
self-learning
264.
self-regulated learning
265.
semi-supervised learning
266.
sequence of learning activities
267.
sequence to sequence learning
268.
sequential learning
269.
SIS problem, learning with errors
270.
small data machine learning
271.
smart learning
272.
smart learning environment
273.
social learning
274.
socio-emotional learning
275.
stochastic learning theory
276.
student centred learning
277.
supervised contrastive learning
278.
supervised learning
279.
supervised learning data
280.
supervised machine learning
281.
synchronous hybrid learning
282.
zero-shot learning
283.
task based learning
284.
team learning
285.
Technological learning
286.
technology-enhanced learning
287.
the dimensions of the learning organisation
288.
the dimensions of the learning organization questionnaire (DLOQ)
289.
tools for interactive learning and teaching
290.
trans-disciplinary social-learning
291.
transfer learning
292.
true online reinforcement learning
293.
ubiquitous learning
294.
unsupervised learning
295.
unsupervised machine learning
296.
urban learning center
297.
value of learning
298.
web and computerbased learning
299.
Web and computer-based learning
300.
virtual collaborative learning environment (VCLE)
301.
virtual learning environment
302.
virtual learning factory
303.
work-based learning
304.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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