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game based learning (võtmesõna)
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1
raamat
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
raamat
2
raamat
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
raamat
3
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroom
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Procedia computer science
2022
/
p. 2667 - 2676
https://doi.org/10.1016/j.procs.2022.09.325
Conference Proceedings at Scopus
Article at Scopus
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Kirjeid leitud 3, kuvan
1 - 3
võtmesõna
266
1.
game based learning
2.
game-based learning
3.
game-based proofs
4.
challenge-based learning
5.
Challenge-Based Learning (CBL)
6.
competence based learning
7.
competence-based learning
8.
competency based learning
9.
computer based learning
10.
problem-based learning
11.
Problem-based learning (PBL)
12.
project-based learning
13.
task based learning
14.
Web and computer-based learning
15.
work-based learning
16.
beer game
17.
Coalitional game model
18.
computer game
19.
Eco-GAME
20.
educational game
21.
FLIGBY game
22.
game
23.
game changer
24.
game industry
25.
game programming
26.
game theory
27.
game-theoretic modelling
28.
game-theoretic semantics
29.
in-game content purchase motivations (IGCPMS)
30.
serious game
31.
Stackelberg game
32.
video game
33.
active blended learning
34.
active learning
35.
active learning and engagement
36.
active learning methods
37.
adaptive learning
38.
adversarial machine learning
39.
adversarial machine-learning
40.
algorithm controlling the learning process
41.
appetitive associative learning
42.
approach to learning
43.
Attitude to learning
44.
authoritarian learning
45.
automata learning
46.
automatic machine learning (autoML)
47.
bayesian learning
48.
BIM-enabled learning
49.
BIM-enabled learning environment
50.
biophilic learning environments
51.
blended learning
52.
business school as learning organization
53.
business school learning organization questionnaire (BSLOQ)
54.
business school learning rate dependence on GPD
55.
business school learning rate measurement instrument
56.
client learning
57.
Collaborative e-learning
58.
collaborative learning
59.
competence learning
60.
Component organised learning (COL)
61.
computer assisted language learning
62.
computer-assisted language learning (CALL)
63.
contrastive learning
64.
cooperative reinforcement learning
65.
coping with online teaching and learning
66.
customer learning
67.
data analytics and machine learning
68.
deep learning
69.
deep learning (DL)
70.
deep learning classifier
71.
deep learning method
72.
deep learning methods
73.
deep learning model
74.
deep learning model quantization
75.
deep learning network
76.
deep reinforcement learning
77.
Deep reinforcing learning SDN
78.
Deep-learning
79.
deep-learning (DL)
80.
dictionary learning
81.
digital learning module
82.
digital remote learning
83.
Dimensions of Learning Organisation Questionnaire (DLOQ)
84.
distance learning
85.
distant learning
86.
distributed independent reinforcement learning
87.
double Q-learning
88.
effective teaching and learning
89.
e-learning
90.
e‐learning
91.
e-Learning course
92.
e-Learning database
93.
e-learning environment
94.
electronic learning
95.
embedded deep learning
96.
Emergency remote learning
97.
ensemble learning
98.
enterprising and entrepreneurial learning
99.
entrepreneurial learning
100.
entrepreneurial teaching and learning
101.
ESG-learning
102.
experiential learning
103.
explainable machine learning
104.
Federated learning
105.
federated learning (FL)
106.
flexible learning
107.
graph machine learning
108.
guided in-service learning
109.
hands-on-learning
110.
history learning
111.
horizontal federated learning
112.
human-centred learning
113.
hybrid learning
114.
Immersive Learning
115.
incremental learning
116.
inductive learning
117.
inductive learning algorithm
118.
interactive learning objects
119.
interdisciplinary learning
120.
interpretable machine learning
121.
inverse reinforcement learning
122.
investor learning
123.
iterative learning
124.
Kolb’s experiential learning cycle
125.
language learning
126.
Learner-centered learning environment
127.
learning
128.
learning (artificial intelligence)
129.
learning activities
130.
learning adaptation in autonomous vehicles
131.
learning algorithm
132.
learning analysis
133.
learning analytics
134.
learning and experimentation
135.
learning and health outcomes
136.
learning and memory
137.
learning business school
138.
learning by teaching
139.
learning concept
140.
learning content
141.
learning design
142.
learning difficulties
143.
Learning environment
144.
learning experience
145.
learning factory
146.
Learning from Demonstration
147.
learning infrastructures
148.
Learning Lab
149.
learning management
150.
learning management system
151.
learning management systems
152.
learning methodology
153.
learning metrics
154.
learning models
155.
learning motivation
156.
learning objectives
157.
learning objects
158.
learning organization
159.
learning orientation
160.
learning outcomes
161.
learning process
162.
learning processes
163.
learning rate
164.
learning rate dependence on ownership form
165.
learning rate of organization
166.
learning region
167.
learning situation
168.
learning software agents
169.
learning styles
170.
learning systems
171.
learning technologies
172.
learning theories
173.
learning through the questionnaires
174.
learning university
175.
learning-to-rank
176.
lifelong learning
177.
long-short term learning
178.
machine learning
179.
machine learning (ML)
180.
machine learning algorithms
181.
machine learning approach
182.
Machine Learning Explainable model
183.
machine learning for environmental applications
184.
machine learning models
185.
machine learning systems
186.
machine-learning
187.
machine-learning predictive model
188.
mathematics students learning habits
189.
Meaningful learning
190.
measuring learning
191.
mobile learning
192.
model learning
193.
Multi-agent reinforcement learning
194.
multi-task learning
195.
mutual learning
196.
new learning models
197.
node embedding learning
198.
NREN e-learning
199.
on-device transfer learning
200.
online learning
201.
ontologies for learning systems
202.
ontology learning
203.
Open Learning Resources (OLR)
204.
organisational learning
205.
organizational learning
206.
organizational learning measurement instruments
207.
organizational learning rate dependence on management
208.
organizational learning rate measurement
209.
outcome oriented learning
210.
Parkinson’s disease machine learning
211.
peer‐to‐peer learning group
212.
personalised learning
213.
Personalized learning
214.
policy learning
215.
project learning
216.
Q-learning
217.
Q-learning algorithm
218.
query learning
219.
regional learning
220.
reinforcement learning
221.
Reinforcement Learning (RL)
222.
relative learning performance
223.
Remote learning
224.
research-oriented learning
225.
reusable learning objects
226.
robust machine learning
227.
scholarship of teaching and learning
228.
self learning software
229.
self learning system
230.
self-learning
231.
self-regulated learning
232.
semi-supervised learning
233.
sequence of learning activities
234.
SIS problem, learning with errors
235.
small data machine learning
236.
smart learning
237.
smart learning environment
238.
social learning
239.
socio-emotional learning
240.
stochastic learning theory
241.
student centred learning
242.
supervised contrastive learning
243.
supervised learning
244.
supervised learning data
245.
supervised machine learning
246.
synchronous hybrid learning
247.
zero-shot learning
248.
team learning
249.
Technological learning
250.
technology-enhanced learning
251.
the dimensions of the learning organisation
252.
the dimensions of the learning organization questionnaire (DLOQ)
253.
tools for interactive learning and teaching
254.
trans-disciplinary social-learning
255.
transfer learning
256.
true online reinforcement learning
257.
ubiquitous learning
258.
unsupervised learning
259.
unsupervised machine learning
260.
urban learning center
261.
value of learning
262.
web and computerbased learning
263.
virtual collaborative learning environment (VCLE)
264.
virtual learning environment
265.
virtual learning factory
266.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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