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1
book article
Motivation-driven learning processes at the example of embedded systems
Hollstein, Thomas
;
Reinsalu, Uljana
;
Leier, Mairo
10th European Workshop on Microelectronics Education : EWME 2014 : May 14-16, 2014, Tallinn, Estonia
2014
/
p. 3-6 : ill
book article
2
book article
P2P Learning
Antoniadis, Panayotis
;
Pantazis, Alexandros
The Handbook of peer production
2021
/
p. 197-211
https://doi.org/10.1002/9781119537151.ch15
book article
Number of records 2, displaying
1 - 2
keyword
273
1.
learning processes
2.
adhesion processes
3.
advanced oxidation processes
4.
advanced oxidation processes (AOPs)
5.
aeolian processes
6.
Blackman- and Rogosinski-type approximation processes
7.
Blackman-type approximation processes
8.
business processes
9.
cascading processes
10.
chemical processes
11.
coastal processes
12.
Cognitive Processes
13.
combustion and combustion processes
14.
communication business processes
15.
concentration processes
16.
cosine-type approximation processes
17.
costing analysis cataloging processes
18.
development processes
19.
Diapycnal mixing processes
20.
diffusion processes
21.
digitalization of renovation processes
22.
dual-processes
23.
ecosystem processes
24.
eddies and mesoscale processes
25.
electromagnetic processes in tribosystem
26.
flotation and surface chemistry processes
27.
flux balance analysis biotechnological processes
28.
Gaussian processes
29.
industrial processes
30.
logistic processes
31.
logistics and transport processes
32.
manufacturing processes
33.
Markov processes
34.
meso-scale processes
35.
mixing processes
36.
participatory processes
37.
physical and chemical processes
38.
poisson processes
39.
price based control of industrial processes
40.
Rogosinski-type approximation processes
41.
scale-dependent processes
42.
shelf processes
43.
shore processes
44.
stochastic processes
45.
technology-transfer processes
46.
technology-transfer processes
47.
transient processes
48.
transport processes/heat transfer
49.
user-driven design processes
50.
active blended learning
51.
active learning
52.
active learning methods
53.
adversarial machine learning
54.
adversarial machine-learning
55.
algorithm controlling the learning process
56.
appetitive associative learning
57.
approach to learning
58.
Attitude to learning
59.
authoritarian learning
60.
automata learning
61.
automatic machine learning (autoML)
62.
BIM-enabled learning
63.
BIM-enabled learning environment
64.
blended learning
65.
business school as learning organization
66.
business school learning organization questionnaire (BSLOQ)
67.
business school learning rate dependence on GPD
68.
business school learning rate measurement instrument
69.
challenge-based learning
70.
client learning
71.
Collaborative e-learning
72.
collaborative learning
73.
competence based learning
74.
competence learning
75.
competence-based learning
76.
competency based learning
77.
Component organised learning (COL)
78.
computer assisted language learning
79.
computer based learning
80.
computer-assisted language learning (CALL)
81.
cooperative reinforcement learning
82.
coping with online teaching and learning
83.
customer learning
84.
deep learning
85.
deep learning (DL)
86.
deep learning classifier
87.
deep learning method
88.
deep learning model
89.
deep learning model quantization
90.
deep learning network
91.
deep reinforcement learning
92.
Deep reinforcing learning SDN
93.
Deep-learning
94.
deep-learning (DL)
95.
dictionary learning
96.
digital learning module
97.
digital remote learning
98.
Dimensions of Learning Organisation Questionnaire (DLOQ)
99.
distance learning
100.
distant learning
101.
distributed independent reinforcement learning
102.
double Q-learning
103.
effective teaching and learning
104.
e-learning
105.
e‐learning
106.
e-Learning course
107.
e-Learning database
108.
e-learning environment
109.
electronic learning
110.
embedded deep learning
111.
Emergency remote learning
112.
ensemble learning
113.
enterprising and entrepreneurial learning
114.
entrepreneurial learning
115.
entrepreneurial teaching and learning
116.
ESG-learning
117.
experiential learning
118.
Federated learning
119.
federated learning (FL)
120.
flexible learning
121.
game based learning
122.
game-based learning
123.
graph machine learning
124.
guided in-service learning
125.
hands-on-learning
126.
history learning
127.
horizontal federated learning
128.
hybrid learning
129.
incremental learning
130.
inductive learning
131.
inductive learning algorithm
132.
interactive learning objects
133.
interdisciplinary learning
134.
interpretable machine learning
135.
inverse reinforcement learning
136.
investor learning
137.
iterative learning
138.
Kolb’s experiential learning cycle
139.
language learning
140.
Learner-centered learning environment
141.
learning
142.
learning (artificial intelligence)
143.
learning activities
144.
learning adaptation in autonomous vehicles
145.
learning algorithm
146.
learning analysis
147.
learning analytics
148.
learning and experimentation
149.
learning and health outcomes
150.
learning and memory
151.
learning business school
152.
learning by teaching
153.
learning concept
154.
learning design
155.
learning difficulties
156.
Learning environment
157.
learning experience
158.
learning infrastructures
159.
Learning Lab
160.
learning management
161.
learning management system
162.
learning management systems
163.
learning methodology
164.
learning metrics
165.
learning models
166.
learning motivation
167.
learning objectives
168.
learning objects
169.
learning organization
170.
learning orientation
171.
learning outcomes
172.
learning process
173.
learning rate
174.
learning rate dependence on ownership form
175.
learning rate of organization
176.
learning region
177.
learning situation
178.
learning software agents
179.
learning styles
180.
learning systems
181.
learning technologies
182.
learning theories
183.
learning through the questionnaires
184.
learning university
185.
learning-to-rank
186.
lifelong learning
187.
machine learning
188.
machine learning (ML)
189.
machine learning algorithms
190.
machine learning approach
191.
Machine Learning Explainable model
192.
machine learning for environmental applications
193.
machine learning models
194.
machine learning systems
195.
machine-learning
196.
machine-learning predictive model
197.
mathematics students learning habits
198.
Meaningful learning
199.
measuring learning
200.
mobile learning
201.
model learning
202.
Multi-agent reinforcement learning
203.
mutual learning
204.
new learning models
205.
node embedding learning
206.
NREN e-learning
207.
on-device transfer learning
208.
online learning
209.
ontologies for learning systems
210.
ontology learning
211.
Open Learning Resources (OLR)
212.
organisational learning
213.
organizational learning
214.
organizational learning measurement instruments
215.
organizational learning rate dependence on management
216.
organizational learning rate measurement
217.
outcome oriented learning
218.
Parkinson’s disease machine learning
219.
peer‐to‐peer learning group
220.
personalised learning
221.
policy learning
222.
problem-based learning
223.
Problem-based learning (PBL)
224.
project learning
225.
project-based learning
226.
Q-learning
227.
Q-learning algorithm
228.
query learning
229.
regional learning
230.
reinforcement learning
231.
Reinforcement Learning (RL)
232.
relative learning performance
233.
Remote learning
234.
research-oriented learning
235.
reusable learning objects
236.
robust machine learning
237.
scholarship of teaching and learning
238.
self learning software
239.
self learning system
240.
self-learning
241.
self-regulated learning
242.
semi-supervised learning
243.
small data machine learning
244.
smart learning
245.
smart learning environment
246.
social learning
247.
stochastic learning theory
248.
supervised learning
249.
supervised learning data
250.
supervised machine learning
251.
zero-shot learning
252.
task based learning
253.
team learning
254.
Technological learning
255.
technology-enhanced learning
256.
the dimensions of the learning organisation
257.
the dimensions of the learning organization questionnaire (DLOQ)
258.
tools for interactive learning and teaching
259.
trans-disciplinary social-learning
260.
transfer learning
261.
true online reinforcement learning
262.
ubiquitous learning
263.
unsupervised learning
264.
unsupervised machine learning
265.
urban learning center
266.
value of learning
267.
web and computerbased learning
268.
Web and computer-based learning
269.
virtual collaborative learning environment (VCLE)
270.
virtual learning environment
271.
virtual learning factory
272.
work-based learning
273.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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