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1
book article
Expectations of software development practitioners for non-technical clients
Ojastu, Deniss
;
Robal, Tarmo
;
Kalja, Ahto
Databases and information systems VIII : selected papers from the Eleventh International Baltic Conference, DB&IS 2014
2014
/
p. 317-330 : ill
book article
2
book article
Perceptions of software development practitioners on client learning
Ojastu, Deniss
;
Robal, Tarmo
;
Kalja, Ahto
Databases and Information Systems : proceedings of the 11th International Baltic Conference, Baltic DB&IS 2014 : Tallinn, Estonia, 8-11 June, 2014
2014
/
p. 397-406
book article
Number of records 2, displaying
1 - 2
keyword
224
1.
client learning
2.
client
3.
client firm performance
4.
client participation
5.
client-vendor relationship
6.
client-vendor relationship in software development
7.
active blended learning
8.
active learning
9.
active learning methods
10.
adversarial machine learning
11.
adversarial machine-learning
12.
algorithm controlling the learning process
13.
appetitive associative learning
14.
approach to learning
15.
Attitude to learning
16.
authoritarian learning
17.
automata learning
18.
automatic machine learning (autoML)
19.
BIM-enabled learning
20.
BIM-enabled learning environment
21.
blended learning
22.
business school as learning organization
23.
business school learning organization questionnaire (BSLOQ)
24.
business school learning rate dependence on GPD
25.
business school learning rate measurement instrument
26.
Collaborative e-learning
27.
collaborative learning
28.
competence based learning
29.
competence learning
30.
competence-based learning
31.
competency based learning
32.
Component organised learning (COL)
33.
computer assisted language learning
34.
computer based learning
35.
computer-assisted language learning (CALL)
36.
cooperative reinforcement learning
37.
coping with online teaching and learning
38.
customer learning
39.
deep learning
40.
deep learning (DL)
41.
deep learning classifier
42.
deep learning model
43.
deep learning model quantization
44.
deep learning network
45.
deep reinforcement learning
46.
Deep reinforcing learning SDN
47.
Deep-learning
48.
deep-learning (DL)
49.
dictionary learning
50.
digital learning module
51.
digital remote learning
52.
Dimensions of Learning Organisation Questionnaire (DLOQ)
53.
distance learning
54.
distant learning
55.
distributed independent reinforcement learning
56.
double Q-learning
57.
effective teaching and learning
58.
e-learning
59.
e‐learning
60.
e-Learning course
61.
e-Learning database
62.
e-learning environment
63.
electronic learning
64.
embedded deep learning
65.
Emergency remote learning
66.
ensemble learning
67.
enterprising and entrepreneurial learning
68.
entrepreneurial learning
69.
entrepreneurial teaching and learning
70.
experiential learning
71.
Federated learning
72.
federated learning (FL)
73.
flexible learning
74.
game based learning
75.
game-based learning
76.
graph machine learning
77.
guided in-service learning
78.
hands-on-learning
79.
history learning
80.
hybrid learning
81.
incremental learning
82.
inductive learning
83.
inductive learning algorithm
84.
interactive learning objects
85.
interdisciplinary learning
86.
interpretable machine learning
87.
inverse reinforcement learning
88.
investor learning
89.
iterative learning
90.
Kolb’s experiential learning cycle
91.
Learner-centered learning environment
92.
learning
93.
learning (artificial intelligence)
94.
learning activities
95.
learning adaptation in autonomous vehicles
96.
learning algorithm
97.
learning analysis
98.
learning analytics
99.
learning and experimentation
100.
learning and health outcomes
101.
learning and memory
102.
learning business school
103.
learning by teaching
104.
learning concept
105.
learning design
106.
learning difficulties
107.
Learning environment
108.
learning experience
109.
learning infrastructures
110.
Learning Lab
111.
learning management
112.
learning management system
113.
learning management systems
114.
learning methodology
115.
learning metrics
116.
learning models
117.
learning motivation
118.
learning objectives
119.
learning objects
120.
learning organization
121.
learning orientation
122.
learning outcomes
123.
learning process
124.
learning processes
125.
learning rate
126.
learning rate dependence on ownership form
127.
learning rate of organization
128.
learning region
129.
learning situation
130.
learning software agents
131.
learning styles
132.
learning systems
133.
learning technologies
134.
learning theories
135.
learning through the questionnaires
136.
learning university
137.
learning-to-rank
138.
lifelong learning
139.
machine learning
140.
machine learning (ML)
141.
machine learning algorithms
142.
machine learning approach
143.
Machine Learning Explainable model
144.
machine learning for environmental applications
145.
machine learning models
146.
machine learning systems
147.
machine-learning
148.
machine-learning predictive model
149.
mathematics students learning habits
150.
Meaningful learning
151.
measuring learning
152.
mobile learning
153.
model learning
154.
Multi-agent reinforcement learning
155.
mutual learning
156.
new learning models
157.
node embedding learning
158.
NREN e-learning
159.
on-device transfer learning
160.
online learning
161.
ontologies for learning systems
162.
ontology learning
163.
organisational learning
164.
organizational learning
165.
organizational learning measurement instruments
166.
organizational learning rate dependence on management
167.
organizational learning rate measurement
168.
outcome oriented learning
169.
Parkinson’s disease machine learning
170.
peer‐to‐peer learning group
171.
personalised learning
172.
policy learning
173.
problem-based learning
174.
Problem-based learning (PBL)
175.
project learning
176.
project-based learning
177.
Q-learning
178.
Q-learning algorithm
179.
query learning
180.
regional learning
181.
reinforcement learning
182.
Reinforcement Learning (RL)
183.
relative learning performance
184.
Remote learning
185.
research-oriented learning
186.
reusable learning objects
187.
robust machine learning
188.
scholarship of teaching and learning
189.
self learning software
190.
self learning system
191.
self-learning
192.
self-regulated learning
193.
semi-supervised learning
194.
small data machine learning
195.
smart learning
196.
smart learning environment
197.
social learning
198.
stochastic learning theory
199.
supervised learning
200.
supervised learning data
201.
supervised machine learning
202.
zero-shot learning
203.
task based learning
204.
team learning
205.
Technological learning
206.
technology-enhanced learning
207.
the dimensions of the learning organisation
208.
the dimensions of the learning organization questionnaire (DLOQ)
209.
tools for interactive learning and teaching
210.
trans-disciplinary social-learning
211.
transfer learning
212.
true online reinforcement learning
213.
ubiquitous learning
214.
unsupervised learning
215.
unsupervised machine learning
216.
urban learning center
217.
value of learning
218.
web and computerbased learning
219.
Web and computer-based learning
220.
virtual collaborative learning environment (VCLE)
221.
virtual learning environment
222.
virtual learning factory
223.
work-based learning
224.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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