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1
book article EST
/
book article ENG
Can I have a Mooc2Go, please? On the viability of mobile vs. stationary learning
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
Lifelong Technology-Enhanced Learning : 13th European Conference on Technology Enhanced Learning : EC-TEL 2018, Leeds, UK, September 3-5, 2018 : proceedings
2018
/
p. 101-115 : ill
https://doi.org/10.1007/978-3-319-98572-5_8
Conference Proceedings at Scopus
Article at Scopus
Conference Proceedings at WOS
Article at WOS
book article EST
/
book article ENG
2
book article
Competence Based Interactive Learning with HomeLabKits : experience and work in progress
Jaanus, Martin
;
Umbleja, Kadri
;
Kukk, Vello
;
Udal, Andres
2014 IEEE Global Engineering Education Conference (EDUCON) : Istanbul, Turkey, April 2-5, 2014
2014
/
1082-1084 : ill
book article
3
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
4
book article
Minimising radiofrequency radiation exposure of smart phones and tablets - using an off-line reader instead of wireless browsing for mobile learning
Ahonen, Mikko
;
Koppel, Tarmo
56th International Riga Technical University Conference "Scientific Conference on Economics and Entrepreneurship SCEE'2015" : proceedings
2015
/
p. 144-145 : tab
book article
5
book article
Stationary vs. non-stationary mobile learning in MOOCs
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
UMAP '18 : Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization, Singapore, July 08-11, 2018 : proceedings
2018
/
p. 299-303
https://doi.org/10.1145/3213586.3225241
book article
Number of records 5, displaying
1 - 5
keyword
265
1.
mobile learning
2.
app-based mobile financial services
3.
autonomous mobile robot
4.
autonomous mobile robots
5.
blockchain mobile
6.
mobile
7.
mobile actuator-sensor networks (MAS-Net)
8.
mobile app
9.
mobile applications
10.
mobile apps
11.
mobile augmented reality
12.
mobile banking
13.
mobile communication
14.
mobile cyber-physical system
15.
mobile data
16.
mobile fog computing
17.
mobile forensics
18.
mobile genetic elements
19.
mobile hardgrounds
20.
mobile home laboratories
21.
Mobile ID
22.
mobile information system
23.
Mobile Laser Scanning
24.
mobile malware
25.
mobile malware detection
26.
Mobile Mapping Systems (MMS)
27.
mobile modem
28.
mobile payment
29.
mobile phone
30.
mobile phone big data
31.
mobile phone data
32.
mobile phone usage data
33.
mobile phones
34.
mobile positioning
35.
mobile positioning data
36.
mobile robot
37.
mobile robotics
38.
mobile robots
39.
Mobile security
40.
mobile sensing
41.
mobile smart contracts
42.
mobile-ID
43.
5G mobile communication
44.
5G mobile communication systems
45.
active blended learning
46.
active learning
47.
active learning methods
48.
adversarial machine learning
49.
adversarial machine-learning
50.
algorithm controlling the learning process
51.
appetitive associative learning
52.
approach to learning
53.
Attitude to learning
54.
authoritarian learning
55.
automata learning
56.
automatic machine learning (autoML)
57.
BIM-enabled learning
58.
BIM-enabled learning environment
59.
blended learning
60.
business school as learning organization
61.
business school learning organization questionnaire (BSLOQ)
62.
business school learning rate dependence on GPD
63.
business school learning rate measurement instrument
64.
client learning
65.
Collaborative e-learning
66.
collaborative learning
67.
competence based learning
68.
competence learning
69.
competence-based learning
70.
competency based learning
71.
Component organised learning (COL)
72.
computer assisted language learning
73.
computer based learning
74.
computer-assisted language learning (CALL)
75.
cooperative reinforcement learning
76.
coping with online teaching and learning
77.
customer learning
78.
deep learning
79.
deep learning (DL)
80.
deep learning classifier
81.
deep learning model
82.
deep learning model quantization
83.
deep learning network
84.
deep reinforcement learning
85.
Deep reinforcing learning SDN
86.
Deep-learning
87.
deep-learning (DL)
88.
dictionary learning
89.
digital learning module
90.
digital remote learning
91.
Dimensions of Learning Organisation Questionnaire (DLOQ)
92.
distance learning
93.
distant learning
94.
distributed independent reinforcement learning
95.
double Q-learning
96.
effective teaching and learning
97.
e-learning
98.
e‐learning
99.
e-Learning course
100.
e-Learning database
101.
e-learning environment
102.
electronic learning
103.
embedded deep learning
104.
Emergency remote learning
105.
ensemble learning
106.
enterprising and entrepreneurial learning
107.
entrepreneurial learning
108.
entrepreneurial teaching and learning
109.
ESG-learning
110.
experiential learning
111.
Federated learning
112.
federated learning (FL)
113.
flexible learning
114.
game based learning
115.
game-based learning
116.
graph machine learning
117.
guided in-service learning
118.
hands-on-learning
119.
history learning
120.
horizontal federated learning
121.
hybrid learning
122.
incremental learning
123.
inductive learning
124.
inductive learning algorithm
125.
interactive learning objects
126.
interdisciplinary learning
127.
interpretable machine learning
128.
inverse reinforcement learning
129.
investor learning
130.
iterative learning
131.
Kolb’s experiential learning cycle
132.
language learning
133.
Learner-centered learning environment
134.
learning
135.
learning (artificial intelligence)
136.
learning activities
137.
learning adaptation in autonomous vehicles
138.
learning algorithm
139.
learning analysis
140.
learning analytics
141.
learning and experimentation
142.
learning and health outcomes
143.
learning and memory
144.
learning business school
145.
learning by teaching
146.
learning concept
147.
learning design
148.
learning difficulties
149.
Learning environment
150.
learning experience
151.
learning infrastructures
152.
Learning Lab
153.
learning management
154.
learning management system
155.
learning management systems
156.
learning methodology
157.
learning metrics
158.
learning models
159.
learning motivation
160.
learning objectives
161.
learning objects
162.
learning organization
163.
learning orientation
164.
learning outcomes
165.
learning process
166.
learning processes
167.
learning rate
168.
learning rate dependence on ownership form
169.
learning rate of organization
170.
learning region
171.
learning situation
172.
learning software agents
173.
learning styles
174.
learning systems
175.
learning technologies
176.
learning theories
177.
learning through the questionnaires
178.
learning university
179.
learning-to-rank
180.
lifelong learning
181.
machine learning
182.
machine learning (ML)
183.
machine learning algorithms
184.
machine learning approach
185.
Machine Learning Explainable model
186.
machine learning for environmental applications
187.
machine learning models
188.
machine learning systems
189.
machine-learning
190.
machine-learning predictive model
191.
mathematics students learning habits
192.
Meaningful learning
193.
measuring learning
194.
model learning
195.
Multi-agent reinforcement learning
196.
mutual learning
197.
new learning models
198.
node embedding learning
199.
NREN e-learning
200.
on-device transfer learning
201.
online learning
202.
ontologies for learning systems
203.
ontology learning
204.
organisational learning
205.
organizational learning
206.
organizational learning measurement instruments
207.
organizational learning rate dependence on management
208.
organizational learning rate measurement
209.
outcome oriented learning
210.
Parkinson’s disease machine learning
211.
peer‐to‐peer learning group
212.
personalised learning
213.
policy learning
214.
problem-based learning
215.
Problem-based learning (PBL)
216.
project learning
217.
project-based learning
218.
Q-learning
219.
Q-learning algorithm
220.
query learning
221.
regional learning
222.
reinforcement learning
223.
Reinforcement Learning (RL)
224.
relative learning performance
225.
Remote learning
226.
research-oriented learning
227.
reusable learning objects
228.
robust machine learning
229.
scholarship of teaching and learning
230.
self learning software
231.
self learning system
232.
self-learning
233.
self-regulated learning
234.
semi-supervised learning
235.
small data machine learning
236.
smart learning
237.
smart learning environment
238.
social learning
239.
stochastic learning theory
240.
supervised learning
241.
supervised learning data
242.
supervised machine learning
243.
zero-shot learning
244.
task based learning
245.
team learning
246.
Technological learning
247.
technology-enhanced learning
248.
the dimensions of the learning organisation
249.
the dimensions of the learning organization questionnaire (DLOQ)
250.
tools for interactive learning and teaching
251.
trans-disciplinary social-learning
252.
transfer learning
253.
true online reinforcement learning
254.
ubiquitous learning
255.
unsupervised learning
256.
unsupervised machine learning
257.
urban learning center
258.
value of learning
259.
web and computerbased learning
260.
Web and computer-based learning
261.
virtual collaborative learning environment (VCLE)
262.
virtual learning environment
263.
virtual learning factory
264.
work-based learning
265.
workplace learning
subject term
3
1.
Mobile Civitatem
2.
Mobile, automüügikeskus
3.
UNDP Urban Learning Center
author
1
1.
ELIXIR Machine Learning Focus Group
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