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1
book article EST
/
book article ENG
Can I have a Mooc2Go, please? On the viability of mobile vs. stationary learning
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
Lifelong Technology-Enhanced Learning : 13th European Conference on Technology Enhanced Learning : EC-TEL 2018, Leeds, UK, September 3-5, 2018 : proceedings
2018
/
p. 101-115 : ill
https://doi.org/10.1007/978-3-319-98572-5_8
Conference Proceedings at Scopus
Article at Scopus
Conference Proceedings at WOS
Article at WOS
book article EST
/
book article ENG
2
book article
Competence Based Interactive Learning with HomeLabKits : experience and work in progress
Jaanus, Martin
;
Umbleja, Kadri
;
Kukk, Vello
;
Udal, Andres
2014 IEEE Global Engineering Education Conference (EDUCON) : Istanbul, Turkey, April 2-5, 2014
2014
/
1082-1084 : ill
book article
3
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
4
book
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024), Tallinn, Estonia, Sept. 24-27, 2024 ; vol. 4
2020
https://link.springer.com/book/9783031835193#affiliations
book
5
book article
Minimising radiofrequency radiation exposure of smart phones and tablets - using an off-line reader instead of wireless browsing for mobile learning
Ahonen, Mikko
;
Koppel, Tarmo
56th International Riga Technical University Conference "Scientific Conference on Economics and Entrepreneurship SCEE'2015" : proceedings
2015
/
p. 144-145 : tab
book article
6
book article
Stationary vs. non-stationary mobile learning in MOOCs
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
UMAP '18 : Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization, Singapore, July 08-11, 2018 : proceedings
2018
/
p. 299-303
https://doi.org/10.1145/3213586.3225241
book article
Number of records 6, displaying
1 - 6
keyword
270
1.
mobile learning
2.
app-based mobile financial services
3.
autonomous mobile robot
4.
autonomous mobile robots
5.
blockchain mobile
6.
mobile
7.
mobile actuator-sensor networks (MAS-Net)
8.
mobile app
9.
mobile applications
10.
mobile apps
11.
mobile augmented reality
12.
mobile banking
13.
mobile communication
14.
mobile cyber-physical system
15.
mobile data
16.
mobile fog computing
17.
mobile forensics
18.
mobile genetic elements
19.
mobile hardgrounds
20.
mobile home laboratories
21.
Mobile ID
22.
mobile information system
23.
Mobile Laser Scanning
24.
mobile malware
25.
mobile malware detection
26.
Mobile Mapping Systems (MMS)
27.
mobile modem
28.
mobile payment
29.
mobile phone
30.
mobile phone big data
31.
mobile phone data
32.
mobile phone location
33.
mobile phone usage data
34.
mobile phones
35.
mobile positioning
36.
mobile positioning data
37.
mobile robot
38.
mobile robotics
39.
mobile robots
40.
Mobile security
41.
mobile sensing
42.
mobile smart contracts
43.
mobile technologies
44.
mobile-ID
45.
5G mobile communication
46.
5G mobile communication systems
47.
active blended learning
48.
active learning
49.
active learning methods
50.
adversarial machine learning
51.
adversarial machine-learning
52.
algorithm controlling the learning process
53.
appetitive associative learning
54.
approach to learning
55.
Attitude to learning
56.
authoritarian learning
57.
automata learning
58.
automatic machine learning (autoML)
59.
BIM-enabled learning
60.
BIM-enabled learning environment
61.
blended learning
62.
business school as learning organization
63.
business school learning organization questionnaire (BSLOQ)
64.
business school learning rate dependence on GPD
65.
business school learning rate measurement instrument
66.
challenge-based learning
67.
client learning
68.
Collaborative e-learning
69.
collaborative learning
70.
competence based learning
71.
competence learning
72.
competence-based learning
73.
competency based learning
74.
Component organised learning (COL)
75.
computer assisted language learning
76.
computer based learning
77.
computer-assisted language learning (CALL)
78.
cooperative reinforcement learning
79.
coping with online teaching and learning
80.
customer learning
81.
deep learning
82.
deep learning (DL)
83.
deep learning classifier
84.
deep learning method
85.
deep learning model
86.
deep learning model quantization
87.
deep learning network
88.
deep reinforcement learning
89.
Deep reinforcing learning SDN
90.
Deep-learning
91.
deep-learning (DL)
92.
dictionary learning
93.
digital learning module
94.
digital remote learning
95.
Dimensions of Learning Organisation Questionnaire (DLOQ)
96.
distance learning
97.
distant learning
98.
distributed independent reinforcement learning
99.
double Q-learning
100.
effective teaching and learning
101.
e-learning
102.
e‐learning
103.
e-Learning course
104.
e-Learning database
105.
e-learning environment
106.
electronic learning
107.
embedded deep learning
108.
Emergency remote learning
109.
ensemble learning
110.
enterprising and entrepreneurial learning
111.
entrepreneurial learning
112.
entrepreneurial teaching and learning
113.
ESG-learning
114.
experiential learning
115.
Federated learning
116.
federated learning (FL)
117.
flexible learning
118.
game based learning
119.
game-based learning
120.
graph machine learning
121.
guided in-service learning
122.
hands-on-learning
123.
history learning
124.
horizontal federated learning
125.
hybrid learning
126.
incremental learning
127.
inductive learning
128.
inductive learning algorithm
129.
interactive learning objects
130.
interdisciplinary learning
131.
interpretable machine learning
132.
inverse reinforcement learning
133.
investor learning
134.
iterative learning
135.
Kolb’s experiential learning cycle
136.
language learning
137.
Learner-centered learning environment
138.
learning
139.
learning (artificial intelligence)
140.
learning activities
141.
learning adaptation in autonomous vehicles
142.
learning algorithm
143.
learning analysis
144.
learning analytics
145.
learning and experimentation
146.
learning and health outcomes
147.
learning and memory
148.
learning business school
149.
learning by teaching
150.
learning concept
151.
learning design
152.
learning difficulties
153.
Learning environment
154.
learning experience
155.
learning infrastructures
156.
Learning Lab
157.
learning management
158.
learning management system
159.
learning management systems
160.
learning methodology
161.
learning metrics
162.
learning models
163.
learning motivation
164.
learning objectives
165.
learning objects
166.
learning organization
167.
learning orientation
168.
learning outcomes
169.
learning process
170.
learning processes
171.
learning rate
172.
learning rate dependence on ownership form
173.
learning rate of organization
174.
learning region
175.
learning situation
176.
learning software agents
177.
learning styles
178.
learning systems
179.
learning technologies
180.
learning theories
181.
learning through the questionnaires
182.
learning university
183.
learning-to-rank
184.
lifelong learning
185.
machine learning
186.
machine learning (ML)
187.
machine learning algorithms
188.
machine learning approach
189.
Machine Learning Explainable model
190.
machine learning for environmental applications
191.
machine learning models
192.
machine learning systems
193.
machine-learning
194.
machine-learning predictive model
195.
mathematics students learning habits
196.
Meaningful learning
197.
measuring learning
198.
model learning
199.
Multi-agent reinforcement learning
200.
mutual learning
201.
new learning models
202.
node embedding learning
203.
NREN e-learning
204.
on-device transfer learning
205.
online learning
206.
ontologies for learning systems
207.
ontology learning
208.
Open Learning Resources (OLR)
209.
organisational learning
210.
organizational learning
211.
organizational learning measurement instruments
212.
organizational learning rate dependence on management
213.
organizational learning rate measurement
214.
outcome oriented learning
215.
Parkinson’s disease machine learning
216.
peer‐to‐peer learning group
217.
personalised learning
218.
policy learning
219.
problem-based learning
220.
Problem-based learning (PBL)
221.
project learning
222.
project-based learning
223.
Q-learning
224.
Q-learning algorithm
225.
query learning
226.
regional learning
227.
reinforcement learning
228.
Reinforcement Learning (RL)
229.
relative learning performance
230.
Remote learning
231.
research-oriented learning
232.
reusable learning objects
233.
robust machine learning
234.
scholarship of teaching and learning
235.
self learning software
236.
self learning system
237.
self-learning
238.
self-regulated learning
239.
semi-supervised learning
240.
small data machine learning
241.
smart learning
242.
smart learning environment
243.
social learning
244.
stochastic learning theory
245.
supervised learning
246.
supervised learning data
247.
supervised machine learning
248.
zero-shot learning
249.
task based learning
250.
team learning
251.
Technological learning
252.
technology-enhanced learning
253.
the dimensions of the learning organisation
254.
the dimensions of the learning organization questionnaire (DLOQ)
255.
tools for interactive learning and teaching
256.
trans-disciplinary social-learning
257.
transfer learning
258.
true online reinforcement learning
259.
ubiquitous learning
260.
unsupervised learning
261.
unsupervised machine learning
262.
urban learning center
263.
value of learning
264.
web and computerbased learning
265.
Web and computer-based learning
266.
virtual collaborative learning environment (VCLE)
267.
virtual learning environment
268.
virtual learning factory
269.
work-based learning
270.
workplace learning
subject term
3
1.
Mobile Civitatem
2.
Mobile, automüügikeskus
3.
UNDP Urban Learning Center
author
1
1.
ELIXIR Machine Learning Focus Group
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