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1
book article EST
/
book article ENG
Can I have a Mooc2Go, please? On the viability of mobile vs. stationary learning
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
Lifelong Technology-Enhanced Learning : 13th European Conference on Technology Enhanced Learning : EC-TEL 2018, Leeds, UK, September 3-5, 2018 : proceedings
2018
/
p. 101-115 : ill
https://doi.org/10.1007/978-3-319-98572-5_8
Conference Proceedings at Scopus
Article at Scopus
Conference Proceedings at WOS
Article at WOS
book article EST
/
book article ENG
2
book article
Competence Based Interactive Learning with HomeLabKits : experience and work in progress
Jaanus, Martin
;
Umbleja, Kadri
;
Kukk, Vello
;
Udal, Andres
2014 IEEE Global Engineering Education Conference (EDUCON) : Istanbul, Turkey, April 2-5, 2014
2014
/
1082-1084 : ill
book article
3
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
4
book article
Minimising radiofrequency radiation exposure of smart phones and tablets - using an off-line reader instead of wireless browsing for mobile learning
Ahonen, Mikko
;
Koppel, Tarmo
56th International Riga Technical University Conference "Scientific Conference on Economics and Entrepreneurship SCEE'2015" : proceedings
2015
/
p. 144-145 : tab
book article
5
book article
Stationary vs. non-stationary mobile learning in MOOCs
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
UMAP '18 : Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization, Singapore, July 08-11, 2018 : proceedings
2018
/
p. 299-303
https://doi.org/10.1145/3213586.3225241
book article
Number of records 5, displaying
1 - 5
keyword
262
1.
mobile learning
2.
app-based mobile financial services
3.
autonomous mobile robot
4.
autonomous mobile robots
5.
blockchain mobile
6.
mobile
7.
mobile actuator-sensor networks (MAS-Net)
8.
mobile app
9.
mobile applications
10.
mobile apps
11.
mobile augmented reality
12.
mobile banking
13.
mobile communication
14.
mobile cyber-physical system
15.
mobile data
16.
mobile fog computing
17.
mobile forensics
18.
mobile genetic elements
19.
mobile hardgrounds
20.
mobile home laboratories
21.
Mobile ID
22.
mobile information system
23.
Mobile Laser Scanning
24.
mobile malware
25.
mobile malware detection
26.
Mobile Mapping Systems (MMS)
27.
mobile modem
28.
mobile payment
29.
mobile phone
30.
mobile phone big data
31.
mobile phone data
32.
mobile phone usage data
33.
mobile phones
34.
mobile positioning
35.
mobile positioning data
36.
mobile robot
37.
mobile robotics
38.
mobile robots
39.
Mobile security
40.
mobile sensing
41.
mobile smart contracts
42.
mobile-ID
43.
5G mobile communication
44.
5G mobile communication systems
45.
active blended learning
46.
active learning
47.
active learning methods
48.
adversarial machine learning
49.
adversarial machine-learning
50.
algorithm controlling the learning process
51.
appetitive associative learning
52.
approach to learning
53.
Attitude to learning
54.
authoritarian learning
55.
automata learning
56.
automatic machine learning (autoML)
57.
BIM-enabled learning
58.
BIM-enabled learning environment
59.
blended learning
60.
business school as learning organization
61.
business school learning organization questionnaire (BSLOQ)
62.
business school learning rate dependence on GPD
63.
business school learning rate measurement instrument
64.
client learning
65.
Collaborative e-learning
66.
collaborative learning
67.
competence based learning
68.
competence learning
69.
competence-based learning
70.
competency based learning
71.
Component organised learning (COL)
72.
computer assisted language learning
73.
computer based learning
74.
computer-assisted language learning (CALL)
75.
cooperative reinforcement learning
76.
coping with online teaching and learning
77.
customer learning
78.
deep learning
79.
deep learning (DL)
80.
deep learning classifier
81.
deep learning model
82.
deep learning model quantization
83.
deep learning network
84.
deep reinforcement learning
85.
Deep reinforcing learning SDN
86.
Deep-learning
87.
deep-learning (DL)
88.
dictionary learning
89.
digital learning module
90.
digital remote learning
91.
Dimensions of Learning Organisation Questionnaire (DLOQ)
92.
distance learning
93.
distant learning
94.
distributed independent reinforcement learning
95.
double Q-learning
96.
effective teaching and learning
97.
e-learning
98.
e‐learning
99.
e-Learning course
100.
e-Learning database
101.
e-learning environment
102.
electronic learning
103.
embedded deep learning
104.
Emergency remote learning
105.
ensemble learning
106.
enterprising and entrepreneurial learning
107.
entrepreneurial learning
108.
entrepreneurial teaching and learning
109.
experiential learning
110.
Federated learning
111.
federated learning (FL)
112.
flexible learning
113.
game based learning
114.
game-based learning
115.
graph machine learning
116.
guided in-service learning
117.
hands-on-learning
118.
history learning
119.
hybrid learning
120.
incremental learning
121.
inductive learning
122.
inductive learning algorithm
123.
interactive learning objects
124.
interdisciplinary learning
125.
interpretable machine learning
126.
inverse reinforcement learning
127.
investor learning
128.
iterative learning
129.
Kolb’s experiential learning cycle
130.
Learner-centered learning environment
131.
learning
132.
learning (artificial intelligence)
133.
learning activities
134.
learning adaptation in autonomous vehicles
135.
learning algorithm
136.
learning analysis
137.
learning analytics
138.
learning and experimentation
139.
learning and health outcomes
140.
learning and memory
141.
learning business school
142.
learning by teaching
143.
learning concept
144.
learning design
145.
learning difficulties
146.
Learning environment
147.
learning experience
148.
learning infrastructures
149.
Learning Lab
150.
learning management
151.
learning management system
152.
learning management systems
153.
learning methodology
154.
learning metrics
155.
learning models
156.
learning motivation
157.
learning objectives
158.
learning objects
159.
learning organization
160.
learning orientation
161.
learning outcomes
162.
learning process
163.
learning processes
164.
learning rate
165.
learning rate dependence on ownership form
166.
learning rate of organization
167.
learning region
168.
learning situation
169.
learning software agents
170.
learning styles
171.
learning systems
172.
learning technologies
173.
learning theories
174.
learning through the questionnaires
175.
learning university
176.
learning-to-rank
177.
lifelong learning
178.
machine learning
179.
machine learning (ML)
180.
machine learning algorithms
181.
machine learning approach
182.
Machine Learning Explainable model
183.
machine learning for environmental applications
184.
machine learning models
185.
machine learning systems
186.
machine-learning
187.
machine-learning predictive model
188.
mathematics students learning habits
189.
Meaningful learning
190.
measuring learning
191.
model learning
192.
Multi-agent reinforcement learning
193.
mutual learning
194.
new learning models
195.
node embedding learning
196.
NREN e-learning
197.
on-device transfer learning
198.
online learning
199.
ontologies for learning systems
200.
ontology learning
201.
organisational learning
202.
organizational learning
203.
organizational learning measurement instruments
204.
organizational learning rate dependence on management
205.
organizational learning rate measurement
206.
outcome oriented learning
207.
Parkinson’s disease machine learning
208.
peer‐to‐peer learning group
209.
personalised learning
210.
policy learning
211.
problem-based learning
212.
Problem-based learning (PBL)
213.
project learning
214.
project-based learning
215.
Q-learning
216.
Q-learning algorithm
217.
query learning
218.
regional learning
219.
reinforcement learning
220.
Reinforcement Learning (RL)
221.
relative learning performance
222.
Remote learning
223.
research-oriented learning
224.
reusable learning objects
225.
robust machine learning
226.
scholarship of teaching and learning
227.
self learning software
228.
self learning system
229.
self-learning
230.
self-regulated learning
231.
semi-supervised learning
232.
small data machine learning
233.
smart learning
234.
smart learning environment
235.
social learning
236.
stochastic learning theory
237.
supervised learning
238.
supervised learning data
239.
supervised machine learning
240.
zero-shot learning
241.
task based learning
242.
team learning
243.
Technological learning
244.
technology-enhanced learning
245.
the dimensions of the learning organisation
246.
the dimensions of the learning organization questionnaire (DLOQ)
247.
tools for interactive learning and teaching
248.
trans-disciplinary social-learning
249.
transfer learning
250.
true online reinforcement learning
251.
ubiquitous learning
252.
unsupervised learning
253.
unsupervised machine learning
254.
urban learning center
255.
value of learning
256.
web and computerbased learning
257.
Web and computer-based learning
258.
virtual collaborative learning environment (VCLE)
259.
virtual learning environment
260.
virtual learning factory
261.
work-based learning
262.
workplace learning
subject term
3
1.
Mobile Civitatem
2.
Mobile, automüügikeskus
3.
UNDP Urban Learning Center
author
1
1.
ELIXIR Machine Learning Focus Group
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