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1
journal article
Active methods in entrepreneurship education : a case study with engineering students
Hammoda, Basel Osama Sayed Ahmed
;
Winkler, Christoph
European journal of engineering education
2024
/
p. 1203-1226
https://doi.org/10.1080/03043797.2024.2384893
journal article
Related publications
1
Active methods in entrepreneurship education : a competency-based approach to investigate their theoretical foundations and effectiveness = Aktiivõppe meetodid ettevõtlusõppes : pädevuspõhine lähenemine nende teoreetiliste aluste ja tõhususe uurimiseks
2
book article
A BIM-Enabled learning environment: a conceptual framework
Witt, Emlyn David Qivitoq
;
Kähkönen, Kalle
Proceedings of the 10th Nordic Conference on Construction Economics and Organization (CEO 2019), May 7-8, 2019, Tallinn, Estonia
2019
/
p. 271-279
https://doi.org/10.1108/S2516-285320190000002020
book article
3
book article EST
/
book article ENG
Case study in experiential learning - from chaos to order: sensemaking with the interactive timeline tool in architecture and civil engineering studies
Nutt, Nele
;
Salmistu, Sirle
;
Meitl, Cassi
;
Karu, Katrin
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Volume 1
2021
/
p. 1300-1311
https://doi.org/10.1007/978-3-030-68198-2_8
Article collection metrics at Scopus
Article at Scopus
Article at WOS
book article EST
/
book article ENG
4
journal article
Experience marketing from a teaching and learning perspective [Online resource]
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kukk, Jana
Journal of marketing trends
2018
/
p. 113-121 : ill
https://marketing-trends-congress.com/sites/default/files/inline-files/JMT%20DEF%202018%20Vol%205_N2_April-min%20%281%29-compressed.pdf
journal article
5
book article
Improving non-profit organizations' capability through open architecture model
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kaljund, Kristel
International business - Baltic business development
2013
/
p. 125-144 : ill
book article
6
journal article EST
/
journal article ENG
Teaching commons through the game of musical chairs
Pantazis, Alexandros
TripleC
tripleC: Communication, Capitalism & Critique
2020
/
p. 595-612
https://doi.org/10.31269/triplec.v18i2.1175
Journal metrics at Scopus
Article at Scopus
journal article EST
/
journal article ENG
Number of records 6, displaying
1 - 6
keyword
238
1.
experiential learning
2.
Kolb’s experiential learning cycle
3.
experiential brands
4.
experiential marketing
5.
experiential product
6.
active blended learning
7.
active learning
8.
active learning methods
9.
adversarial machine learning
10.
adversarial machine-learning
11.
algorithm controlling the learning process
12.
appetitive associative learning
13.
approach to learning
14.
Attitude to learning
15.
authoritarian learning
16.
automata learning
17.
automatic machine learning (autoML)
18.
bayesian learning
19.
BIM-enabled learning
20.
BIM-enabled learning environment
21.
blended learning
22.
business school as learning organization
23.
business school learning organization questionnaire (BSLOQ)
24.
business school learning rate dependence on GPD
25.
business school learning rate measurement instrument
26.
challenge-based learning
27.
client learning
28.
Collaborative e-learning
29.
collaborative learning
30.
competence based learning
31.
competence learning
32.
competence-based learning
33.
competency based learning
34.
Component organised learning (COL)
35.
computer assisted language learning
36.
computer based learning
37.
computer-assisted language learning (CALL)
38.
cooperative reinforcement learning
39.
coping with online teaching and learning
40.
customer learning
41.
deep learning
42.
deep learning (DL)
43.
deep learning classifier
44.
deep learning method
45.
deep learning methods
46.
deep learning model
47.
deep learning model quantization
48.
deep learning network
49.
deep reinforcement learning
50.
Deep reinforcing learning SDN
51.
Deep-learning
52.
deep-learning (DL)
53.
dictionary learning
54.
digital learning module
55.
digital remote learning
56.
Dimensions of Learning Organisation Questionnaire (DLOQ)
57.
distance learning
58.
distant learning
59.
distributed independent reinforcement learning
60.
double Q-learning
61.
effective teaching and learning
62.
e-learning
63.
e‐learning
64.
e-Learning course
65.
e-Learning database
66.
e-learning environment
67.
electronic learning
68.
embedded deep learning
69.
Emergency remote learning
70.
ensemble learning
71.
enterprising and entrepreneurial learning
72.
entrepreneurial learning
73.
entrepreneurial teaching and learning
74.
ESG-learning
75.
Federated learning
76.
federated learning (FL)
77.
flexible learning
78.
game based learning
79.
game-based learning
80.
graph machine learning
81.
guided in-service learning
82.
hands-on-learning
83.
history learning
84.
horizontal federated learning
85.
human-centred learning
86.
hybrid learning
87.
incremental learning
88.
inductive learning
89.
inductive learning algorithm
90.
interactive learning objects
91.
interdisciplinary learning
92.
interpretable machine learning
93.
inverse reinforcement learning
94.
investor learning
95.
iterative learning
96.
language learning
97.
Learner-centered learning environment
98.
learning
99.
learning (artificial intelligence)
100.
learning activities
101.
learning adaptation in autonomous vehicles
102.
learning algorithm
103.
learning analysis
104.
learning analytics
105.
learning and experimentation
106.
learning and health outcomes
107.
learning and memory
108.
learning business school
109.
learning by teaching
110.
learning concept
111.
learning design
112.
learning difficulties
113.
Learning environment
114.
learning experience
115.
Learning from Demonstration
116.
learning infrastructures
117.
Learning Lab
118.
learning management
119.
learning management system
120.
learning management systems
121.
learning methodology
122.
learning metrics
123.
learning models
124.
learning motivation
125.
learning objectives
126.
learning objects
127.
learning organization
128.
learning orientation
129.
learning outcomes
130.
learning process
131.
learning processes
132.
learning rate
133.
learning rate dependence on ownership form
134.
learning rate of organization
135.
learning region
136.
learning situation
137.
learning software agents
138.
learning styles
139.
learning systems
140.
learning technologies
141.
learning theories
142.
learning through the questionnaires
143.
learning university
144.
learning-to-rank
145.
lifelong learning
146.
long-short term learning
147.
machine learning
148.
machine learning (ML)
149.
machine learning algorithms
150.
machine learning approach
151.
Machine Learning Explainable model
152.
machine learning for environmental applications
153.
machine learning models
154.
machine learning systems
155.
machine-learning
156.
machine-learning predictive model
157.
mathematics students learning habits
158.
Meaningful learning
159.
measuring learning
160.
mobile learning
161.
model learning
162.
Multi-agent reinforcement learning
163.
multi-task learning
164.
mutual learning
165.
new learning models
166.
node embedding learning
167.
NREN e-learning
168.
on-device transfer learning
169.
online learning
170.
ontologies for learning systems
171.
ontology learning
172.
Open Learning Resources (OLR)
173.
organisational learning
174.
organizational learning
175.
organizational learning measurement instruments
176.
organizational learning rate dependence on management
177.
organizational learning rate measurement
178.
outcome oriented learning
179.
Parkinson’s disease machine learning
180.
peer‐to‐peer learning group
181.
personalised learning
182.
policy learning
183.
problem-based learning
184.
Problem-based learning (PBL)
185.
project learning
186.
project-based learning
187.
Q-learning
188.
Q-learning algorithm
189.
query learning
190.
regional learning
191.
reinforcement learning
192.
Reinforcement Learning (RL)
193.
relative learning performance
194.
Remote learning
195.
research-oriented learning
196.
reusable learning objects
197.
robust machine learning
198.
scholarship of teaching and learning
199.
self learning software
200.
self learning system
201.
self-learning
202.
self-regulated learning
203.
semi-supervised learning
204.
SIS problem, learning with errors
205.
small data machine learning
206.
smart learning
207.
smart learning environment
208.
social learning
209.
stochastic learning theory
210.
student centred learning
211.
supervised contrastive learning
212.
supervised learning
213.
supervised learning data
214.
supervised machine learning
215.
synchronous hybrid learning
216.
zero-shot learning
217.
task based learning
218.
team learning
219.
Technological learning
220.
technology-enhanced learning
221.
the dimensions of the learning organisation
222.
the dimensions of the learning organization questionnaire (DLOQ)
223.
tools for interactive learning and teaching
224.
trans-disciplinary social-learning
225.
transfer learning
226.
true online reinforcement learning
227.
ubiquitous learning
228.
unsupervised learning
229.
unsupervised machine learning
230.
urban learning center
231.
value of learning
232.
web and computerbased learning
233.
Web and computer-based learning
234.
virtual collaborative learning environment (VCLE)
235.
virtual learning environment
236.
virtual learning factory
237.
work-based learning
238.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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