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1
journal article
Active methods in entrepreneurship education : a case study with engineering students
Hammoda, Basel Osama Sayed Ahmed
;
Winkler, Christoph
European journal of engineering education
2024
/
p. 1203-1226
https://doi.org/10.1080/03043797.2024.2384893
journal article
Related publications
1
Active methods in entrepreneurship education : a competency-based approach to investigate their theoretical foundations and effectiveness = Aktiivõppe meetodid ettevõtlusõppes : pädevuspõhine lähenemine nende teoreetiliste aluste ja tõhususe uurimiseks
2
book article
A BIM-Enabled learning environment: a conceptual framework
Witt, Emlyn David Qivitoq
;
Kähkönen, Kalle
Proceedings of the 10th Nordic Conference on Construction Economics and Organization (CEO 2019), May 7-8, 2019, Tallinn, Estonia
2019
/
p. 271-279
https://doi.org/10.1108/S2516-285320190000002020
book article
3
book article EST
/
book article ENG
Case study in experiential learning - from chaos to order: sensemaking with the interactive timeline tool in architecture and civil engineering studies
Nutt, Nele
;
Salmistu, Sirle
;
Meitl, Cassi
;
Karu, Katrin
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Volume 1
2021
/
p. 1300-1311
https://doi.org/10.1007/978-3-030-68198-2_8
Article collection metrics at Scopus
Article at Scopus
Article at WOS
book article EST
/
book article ENG
4
journal article
Experience marketing from a teaching and learning perspective [Online resource]
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kukk, Jana
Journal of marketing trends
2018
/
p. 113-121 : ill
https://marketing-trends-congress.com/sites/default/files/inline-files/JMT%20DEF%202018%20Vol%205_N2_April-min%20%281%29-compressed.pdf
journal article
5
book article
Improving non-profit organizations' capability through open architecture model
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kaljund, Kristel
International business - Baltic business development
2013
/
p. 125-144 : ill
book article
6
journal article EST
/
journal article ENG
Teaching commons through the game of musical chairs
Pantazis, Alexandros
TripleC
tripleC: Communication, Capitalism & Critique
2020
/
p. 595-612
https://doi.org/10.31269/triplec.v18i2.1175
Journal metrics at Scopus
Article at Scopus
journal article EST
/
journal article ENG
Number of records 6, displaying
1 - 6
keyword
233
1.
experiential learning
2.
Kolb’s experiential learning cycle
3.
experiential brands
4.
experiential marketing
5.
experiential product
6.
active blended learning
7.
active learning
8.
active learning methods
9.
adversarial machine learning
10.
adversarial machine-learning
11.
algorithm controlling the learning process
12.
appetitive associative learning
13.
approach to learning
14.
Attitude to learning
15.
authoritarian learning
16.
automata learning
17.
automatic machine learning (autoML)
18.
bayesian learning
19.
BIM-enabled learning
20.
BIM-enabled learning environment
21.
blended learning
22.
business school as learning organization
23.
business school learning organization questionnaire (BSLOQ)
24.
business school learning rate dependence on GPD
25.
business school learning rate measurement instrument
26.
challenge-based learning
27.
client learning
28.
Collaborative e-learning
29.
collaborative learning
30.
competence based learning
31.
competence learning
32.
competence-based learning
33.
competency based learning
34.
Component organised learning (COL)
35.
computer assisted language learning
36.
computer based learning
37.
computer-assisted language learning (CALL)
38.
cooperative reinforcement learning
39.
coping with online teaching and learning
40.
customer learning
41.
deep learning
42.
deep learning (DL)
43.
deep learning classifier
44.
deep learning method
45.
deep learning methods
46.
deep learning model
47.
deep learning model quantization
48.
deep learning network
49.
deep reinforcement learning
50.
Deep reinforcing learning SDN
51.
Deep-learning
52.
deep-learning (DL)
53.
dictionary learning
54.
digital learning module
55.
digital remote learning
56.
Dimensions of Learning Organisation Questionnaire (DLOQ)
57.
distance learning
58.
distant learning
59.
distributed independent reinforcement learning
60.
double Q-learning
61.
effective teaching and learning
62.
e-learning
63.
e‐learning
64.
e-Learning course
65.
e-Learning database
66.
e-learning environment
67.
electronic learning
68.
embedded deep learning
69.
Emergency remote learning
70.
ensemble learning
71.
enterprising and entrepreneurial learning
72.
entrepreneurial learning
73.
entrepreneurial teaching and learning
74.
ESG-learning
75.
Federated learning
76.
federated learning (FL)
77.
flexible learning
78.
game based learning
79.
game-based learning
80.
graph machine learning
81.
guided in-service learning
82.
hands-on-learning
83.
history learning
84.
horizontal federated learning
85.
hybrid learning
86.
incremental learning
87.
inductive learning
88.
inductive learning algorithm
89.
interactive learning objects
90.
interdisciplinary learning
91.
interpretable machine learning
92.
inverse reinforcement learning
93.
investor learning
94.
iterative learning
95.
language learning
96.
Learner-centered learning environment
97.
learning
98.
learning (artificial intelligence)
99.
learning activities
100.
learning adaptation in autonomous vehicles
101.
learning algorithm
102.
learning analysis
103.
learning analytics
104.
learning and experimentation
105.
learning and health outcomes
106.
learning and memory
107.
learning business school
108.
learning by teaching
109.
learning concept
110.
learning design
111.
learning difficulties
112.
Learning environment
113.
learning experience
114.
Learning from Demonstration
115.
learning infrastructures
116.
Learning Lab
117.
learning management
118.
learning management system
119.
learning management systems
120.
learning methodology
121.
learning metrics
122.
learning models
123.
learning motivation
124.
learning objectives
125.
learning objects
126.
learning organization
127.
learning orientation
128.
learning outcomes
129.
learning process
130.
learning processes
131.
learning rate
132.
learning rate dependence on ownership form
133.
learning rate of organization
134.
learning region
135.
learning situation
136.
learning software agents
137.
learning styles
138.
learning systems
139.
learning technologies
140.
learning theories
141.
learning through the questionnaires
142.
learning university
143.
learning-to-rank
144.
lifelong learning
145.
machine learning
146.
machine learning (ML)
147.
machine learning algorithms
148.
machine learning approach
149.
Machine Learning Explainable model
150.
machine learning for environmental applications
151.
machine learning models
152.
machine learning systems
153.
machine-learning
154.
machine-learning predictive model
155.
mathematics students learning habits
156.
Meaningful learning
157.
measuring learning
158.
mobile learning
159.
model learning
160.
Multi-agent reinforcement learning
161.
multi-task learning
162.
mutual learning
163.
new learning models
164.
node embedding learning
165.
NREN e-learning
166.
on-device transfer learning
167.
online learning
168.
ontologies for learning systems
169.
ontology learning
170.
Open Learning Resources (OLR)
171.
organisational learning
172.
organizational learning
173.
organizational learning measurement instruments
174.
organizational learning rate dependence on management
175.
organizational learning rate measurement
176.
outcome oriented learning
177.
Parkinson’s disease machine learning
178.
peer‐to‐peer learning group
179.
personalised learning
180.
policy learning
181.
problem-based learning
182.
Problem-based learning (PBL)
183.
project learning
184.
project-based learning
185.
Q-learning
186.
Q-learning algorithm
187.
query learning
188.
regional learning
189.
reinforcement learning
190.
Reinforcement Learning (RL)
191.
relative learning performance
192.
Remote learning
193.
research-oriented learning
194.
reusable learning objects
195.
robust machine learning
196.
scholarship of teaching and learning
197.
self learning software
198.
self learning system
199.
self-learning
200.
self-regulated learning
201.
semi-supervised learning
202.
small data machine learning
203.
smart learning
204.
smart learning environment
205.
social learning
206.
stochastic learning theory
207.
student centred learning
208.
supervised learning
209.
supervised learning data
210.
supervised machine learning
211.
zero-shot learning
212.
task based learning
213.
team learning
214.
Technological learning
215.
technology-enhanced learning
216.
the dimensions of the learning organisation
217.
the dimensions of the learning organization questionnaire (DLOQ)
218.
tools for interactive learning and teaching
219.
trans-disciplinary social-learning
220.
transfer learning
221.
true online reinforcement learning
222.
ubiquitous learning
223.
unsupervised learning
224.
unsupervised machine learning
225.
urban learning center
226.
value of learning
227.
web and computerbased learning
228.
Web and computer-based learning
229.
virtual collaborative learning environment (VCLE)
230.
virtual learning environment
231.
virtual learning factory
232.
work-based learning
233.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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