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1
journal article
Active methods in entrepreneurship education : a case study with engineering students
Hammoda, Basel Osama Sayed Ahmed
;
Winkler, Christoph
European journal of engineering education
2024
/
p. 1203-1226
https://doi.org/10.1080/03043797.2024.2384893
journal article
Seotud publikatsioonid
1
Active methods in entrepreneurship education : a competency-based approach to investigate their theoretical foundations and effectiveness = Aktiivõppe meetodid ettevõtlusõppes : pädevuspõhine lähenemine nende teoreetiliste aluste ja tõhususe uurimiseks
2
book article
A BIM-Enabled learning environment: a conceptual framework
Witt, Emlyn David Qivitoq
;
Kähkönen, Kalle
Proceedings of the 10th Nordic Conference on Construction Economics and Organization (CEO 2019), May 7-8, 2019, Tallinn, Estonia
2019
/
p. 271-279
https://doi.org/10.1108/S2516-285320190000002020
book article
3
book article EST
/
book article ENG
Case study in experiential learning - from chaos to order: sensemaking with the interactive timeline tool in architecture and civil engineering studies
Nutt, Nele
;
Salmistu, Sirle
;
Meitl, Cassi
;
Karu, Katrin
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Volume 1
2021
/
p. 1300-1311
https://doi.org/10.1007/978-3-030-68198-2_8
Article collection metrics at Scopus
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book article EST
/
book article ENG
4
journal article
Experience marketing from a teaching and learning perspective [Online resource]
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kukk, Jana
Journal of marketing trends
2018
/
p. 113-121 : ill
https://marketing-trends-congress.com/sites/default/files/inline-files/JMT%20DEF%202018%20Vol%205_N2_April-min%20%281%29-compressed.pdf
journal article
5
book article
Improving non-profit organizations' capability through open architecture model
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kaljund, Kristel
International business - Baltic business development
2013
/
p. 125-144 : ill
book article
6
journal article EST
/
journal article ENG
Teaching commons through the game of musical chairs
Pantazis, Alexandros
TripleC
tripleC: Communication, Capitalism & Critique
2020
/
p. 595-612
https://doi.org/10.31269/triplec.v18i2.1175
Journal metrics at Scopus
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journal article EST
/
journal article ENG
Number of records 6, displaying
1 - 6
keyword
226
1.
experiential learning
2.
Kolb’s experiential learning cycle
3.
experiential brands
4.
experiential marketing
5.
experiential product
6.
active blended learning
7.
active learning
8.
active learning methods
9.
adversarial machine learning
10.
adversarial machine-learning
11.
algorithm controlling the learning process
12.
appetitive associative learning
13.
approach to learning
14.
Attitude to learning
15.
authoritarian learning
16.
automata learning
17.
automatic machine learning (autoML)
18.
BIM-enabled learning
19.
BIM-enabled learning environment
20.
blended learning
21.
business school as learning organization
22.
business school learning organization questionnaire (BSLOQ)
23.
business school learning rate dependence on GPD
24.
business school learning rate measurement instrument
25.
challenge-based learning
26.
client learning
27.
Collaborative e-learning
28.
collaborative learning
29.
competence based learning
30.
competence learning
31.
competence-based learning
32.
competency based learning
33.
Component organised learning (COL)
34.
computer assisted language learning
35.
computer based learning
36.
computer-assisted language learning (CALL)
37.
cooperative reinforcement learning
38.
coping with online teaching and learning
39.
customer learning
40.
deep learning
41.
deep learning (DL)
42.
deep learning classifier
43.
deep learning model
44.
deep learning model quantization
45.
deep learning network
46.
deep reinforcement learning
47.
Deep reinforcing learning SDN
48.
Deep-learning
49.
deep-learning (DL)
50.
dictionary learning
51.
digital learning module
52.
digital remote learning
53.
Dimensions of Learning Organisation Questionnaire (DLOQ)
54.
distance learning
55.
distant learning
56.
distributed independent reinforcement learning
57.
double Q-learning
58.
effective teaching and learning
59.
e-learning
60.
e‐learning
61.
e-Learning course
62.
e-Learning database
63.
e-learning environment
64.
electronic learning
65.
embedded deep learning
66.
Emergency remote learning
67.
ensemble learning
68.
enterprising and entrepreneurial learning
69.
entrepreneurial learning
70.
entrepreneurial teaching and learning
71.
ESG-learning
72.
Federated learning
73.
federated learning (FL)
74.
flexible learning
75.
game based learning
76.
game-based learning
77.
graph machine learning
78.
guided in-service learning
79.
hands-on-learning
80.
history learning
81.
horizontal federated learning
82.
hybrid learning
83.
incremental learning
84.
inductive learning
85.
inductive learning algorithm
86.
interactive learning objects
87.
interdisciplinary learning
88.
interpretable machine learning
89.
inverse reinforcement learning
90.
investor learning
91.
iterative learning
92.
language learning
93.
Learner-centered learning environment
94.
learning
95.
learning (artificial intelligence)
96.
learning activities
97.
learning adaptation in autonomous vehicles
98.
learning algorithm
99.
learning analysis
100.
learning analytics
101.
learning and experimentation
102.
learning and health outcomes
103.
learning and memory
104.
learning business school
105.
learning by teaching
106.
learning concept
107.
learning design
108.
learning difficulties
109.
Learning environment
110.
learning experience
111.
learning infrastructures
112.
Learning Lab
113.
learning management
114.
learning management system
115.
learning management systems
116.
learning methodology
117.
learning metrics
118.
learning models
119.
learning motivation
120.
learning objectives
121.
learning objects
122.
learning organization
123.
learning orientation
124.
learning outcomes
125.
learning process
126.
learning processes
127.
learning rate
128.
learning rate dependence on ownership form
129.
learning rate of organization
130.
learning region
131.
learning situation
132.
learning software agents
133.
learning styles
134.
learning systems
135.
learning technologies
136.
learning theories
137.
learning through the questionnaires
138.
learning university
139.
learning-to-rank
140.
lifelong learning
141.
machine learning
142.
machine learning (ML)
143.
machine learning algorithms
144.
machine learning approach
145.
Machine Learning Explainable model
146.
machine learning for environmental applications
147.
machine learning models
148.
machine learning systems
149.
machine-learning
150.
machine-learning predictive model
151.
mathematics students learning habits
152.
Meaningful learning
153.
measuring learning
154.
mobile learning
155.
model learning
156.
Multi-agent reinforcement learning
157.
mutual learning
158.
new learning models
159.
node embedding learning
160.
NREN e-learning
161.
on-device transfer learning
162.
online learning
163.
ontologies for learning systems
164.
ontology learning
165.
organisational learning
166.
organizational learning
167.
organizational learning measurement instruments
168.
organizational learning rate dependence on management
169.
organizational learning rate measurement
170.
outcome oriented learning
171.
Parkinson’s disease machine learning
172.
peer‐to‐peer learning group
173.
personalised learning
174.
policy learning
175.
problem-based learning
176.
Problem-based learning (PBL)
177.
project learning
178.
project-based learning
179.
Q-learning
180.
Q-learning algorithm
181.
query learning
182.
regional learning
183.
reinforcement learning
184.
Reinforcement Learning (RL)
185.
relative learning performance
186.
Remote learning
187.
research-oriented learning
188.
reusable learning objects
189.
robust machine learning
190.
scholarship of teaching and learning
191.
self learning software
192.
self learning system
193.
self-learning
194.
self-regulated learning
195.
semi-supervised learning
196.
small data machine learning
197.
smart learning
198.
smart learning environment
199.
social learning
200.
stochastic learning theory
201.
supervised learning
202.
supervised learning data
203.
supervised machine learning
204.
zero-shot learning
205.
task based learning
206.
team learning
207.
Technological learning
208.
technology-enhanced learning
209.
the dimensions of the learning organisation
210.
the dimensions of the learning organization questionnaire (DLOQ)
211.
tools for interactive learning and teaching
212.
trans-disciplinary social-learning
213.
transfer learning
214.
true online reinforcement learning
215.
ubiquitous learning
216.
unsupervised learning
217.
unsupervised machine learning
218.
urban learning center
219.
value of learning
220.
web and computerbased learning
221.
Web and computer-based learning
222.
virtual collaborative learning environment (VCLE)
223.
virtual learning environment
224.
virtual learning factory
225.
work-based learning
226.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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