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1
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
2
journal article
Enhancing post-disaster reconstruction capacity through lifelong learning in higher education
Thayaparan, Menana
;
Siriwardena, Mohan
;
Lill, Irene
Disaster prevention and management
2015
/
p. 338-354 : ill
http://dx.doi.org/10.1108/DPM-11-2014-0239
journal article
3
book
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024), Tallinn, Estonia, Sept. 24-27, 2024 ; vol. 4
2020
https://link.springer.com/book/9783031835193#affiliations
book
4
book article
Learner perceptions of construction industry knowledge and skills requirements
Witt, Emlyn David Qivitoq
;
Lill, Irene
Recent Researches in Social Science, Digital Convergence, Manufacturing and Tourism : International Conference on Social Science, Social Economy and Digital Convergence (IC-SSSE-DC ´11) : International Conference on Manufacturing, Commerce, Tourism and Services (ICM-CTS ´11) : Lanzarote, Canary Islands, Spain, May 27-29, 2011
2011
/
p. 93-98
book article
5
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 1
2023
https://doi.org/10.1007/978-3-031-26876-2
book
6
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 2
2023
https://doi.org/10.1007/978-3-031-26190-9
book
7
book article EST
/
book article ENG
Learning logistics from MOOCs: an ample teaching cacophony
Niine, Tarvo
;
Cordova, Miguel
;
Cantoni, Franca
;
Küttim, Merle
Eighth International Conference on Higher Education Advances
2022
/
p. 857-864
https://doi.org/10.4995/HEAd22.2022.14650
http://ocs.editorial.upv.es/index.php/HEAD/HEAd22/paper/view/14650
Conference proceedings at Scopus
Article at Scopus
Article at WOS
book article EST
/
book article ENG
8
book article EST
/
book article ENG
Learning to program with Lego Mindstorms - difference between K-12 students and adults
Umbleja, Kadri
Teaching and Learning in a Digital World : proceedings of the 20th International Conference on Interactive Collaborative Learning. Volume 2
2018
/
p. 447-458
https://link.springer.com/chapter/10.1007/978-3-319-73204-6_49
https://doi.org/10.1007/978-3-319-73204-6_49
Conference proceedings at Scopus
Article at Scopus
Article at WOS
book article EST
/
book article ENG
9
journal article
Lifelong learners in engineering education – students’ perspectives
Witt, Emlyn David Qivitoq
;
Lill, Irene
International journal of education and information technologies
2012
/
p. 9-16 : ill
https://www.academia.edu/67465730/Lifelong_Learners_in_Engineering_Education_Students_Perspectives
journal article
10
journal article
Towards a framework for closer university-industry collaboration in educating built environment professionals
Witt, Emlyn David Qivitoq
;
Lill, Irene
International journal of strategic property management
2013
/
p. 114-132 : ill
journal article
Number of records 10, displaying
1 - 10
keyword
223
1.
lifelong learning
2.
active blended learning
3.
active learning
4.
active learning methods
5.
adversarial machine learning
6.
adversarial machine-learning
7.
algorithm controlling the learning process
8.
appetitive associative learning
9.
approach to learning
10.
Attitude to learning
11.
authoritarian learning
12.
automata learning
13.
automatic machine learning (autoML)
14.
BIM-enabled learning
15.
BIM-enabled learning environment
16.
blended learning
17.
business school as learning organization
18.
business school learning organization questionnaire (BSLOQ)
19.
business school learning rate dependence on GPD
20.
business school learning rate measurement instrument
21.
challenge-based learning
22.
client learning
23.
Collaborative e-learning
24.
collaborative learning
25.
competence based learning
26.
competence learning
27.
competence-based learning
28.
competency based learning
29.
Component organised learning (COL)
30.
computer assisted language learning
31.
computer based learning
32.
computer-assisted language learning (CALL)
33.
cooperative reinforcement learning
34.
coping with online teaching and learning
35.
customer learning
36.
deep learning
37.
deep learning (DL)
38.
deep learning classifier
39.
deep learning model
40.
deep learning model quantization
41.
deep learning network
42.
deep reinforcement learning
43.
Deep reinforcing learning SDN
44.
Deep-learning
45.
deep-learning (DL)
46.
dictionary learning
47.
digital learning module
48.
digital remote learning
49.
Dimensions of Learning Organisation Questionnaire (DLOQ)
50.
distance learning
51.
distant learning
52.
distributed independent reinforcement learning
53.
double Q-learning
54.
effective teaching and learning
55.
e-learning
56.
e‐learning
57.
e-Learning course
58.
e-Learning database
59.
e-learning environment
60.
electronic learning
61.
embedded deep learning
62.
Emergency remote learning
63.
ensemble learning
64.
enterprising and entrepreneurial learning
65.
entrepreneurial learning
66.
entrepreneurial teaching and learning
67.
ESG-learning
68.
experiential learning
69.
Federated learning
70.
federated learning (FL)
71.
flexible learning
72.
game based learning
73.
game-based learning
74.
graph machine learning
75.
guided in-service learning
76.
hands-on-learning
77.
history learning
78.
horizontal federated learning
79.
hybrid learning
80.
incremental learning
81.
inductive learning
82.
inductive learning algorithm
83.
interactive learning objects
84.
interdisciplinary learning
85.
interpretable machine learning
86.
inverse reinforcement learning
87.
investor learning
88.
iterative learning
89.
Kolb’s experiential learning cycle
90.
language learning
91.
Learner-centered learning environment
92.
learning
93.
learning (artificial intelligence)
94.
learning activities
95.
learning adaptation in autonomous vehicles
96.
learning algorithm
97.
learning analysis
98.
learning analytics
99.
learning and experimentation
100.
learning and health outcomes
101.
learning and memory
102.
learning business school
103.
learning by teaching
104.
learning concept
105.
learning design
106.
learning difficulties
107.
Learning environment
108.
learning experience
109.
learning infrastructures
110.
Learning Lab
111.
learning management
112.
learning management system
113.
learning management systems
114.
learning methodology
115.
learning metrics
116.
learning models
117.
learning motivation
118.
learning objectives
119.
learning objects
120.
learning organization
121.
learning orientation
122.
learning outcomes
123.
learning process
124.
learning processes
125.
learning rate
126.
learning rate dependence on ownership form
127.
learning rate of organization
128.
learning region
129.
learning situation
130.
learning software agents
131.
learning styles
132.
learning systems
133.
learning technologies
134.
learning theories
135.
learning through the questionnaires
136.
learning university
137.
learning-to-rank
138.
machine learning
139.
machine learning (ML)
140.
machine learning algorithms
141.
machine learning approach
142.
Machine Learning Explainable model
143.
machine learning for environmental applications
144.
machine learning models
145.
machine learning systems
146.
machine-learning
147.
machine-learning predictive model
148.
mathematics students learning habits
149.
Meaningful learning
150.
measuring learning
151.
mobile learning
152.
model learning
153.
Multi-agent reinforcement learning
154.
mutual learning
155.
new learning models
156.
node embedding learning
157.
NREN e-learning
158.
on-device transfer learning
159.
online learning
160.
ontologies for learning systems
161.
ontology learning
162.
organisational learning
163.
organizational learning
164.
organizational learning measurement instruments
165.
organizational learning rate dependence on management
166.
organizational learning rate measurement
167.
outcome oriented learning
168.
Parkinson’s disease machine learning
169.
peer‐to‐peer learning group
170.
personalised learning
171.
policy learning
172.
problem-based learning
173.
Problem-based learning (PBL)
174.
project learning
175.
project-based learning
176.
Q-learning
177.
Q-learning algorithm
178.
query learning
179.
regional learning
180.
reinforcement learning
181.
Reinforcement Learning (RL)
182.
relative learning performance
183.
Remote learning
184.
research-oriented learning
185.
reusable learning objects
186.
robust machine learning
187.
scholarship of teaching and learning
188.
self learning software
189.
self learning system
190.
self-learning
191.
self-regulated learning
192.
semi-supervised learning
193.
small data machine learning
194.
smart learning
195.
smart learning environment
196.
social learning
197.
stochastic learning theory
198.
supervised learning
199.
supervised learning data
200.
supervised machine learning
201.
zero-shot learning
202.
task based learning
203.
team learning
204.
Technological learning
205.
technology-enhanced learning
206.
the dimensions of the learning organisation
207.
the dimensions of the learning organization questionnaire (DLOQ)
208.
tools for interactive learning and teaching
209.
trans-disciplinary social-learning
210.
transfer learning
211.
true online reinforcement learning
212.
ubiquitous learning
213.
unsupervised learning
214.
unsupervised machine learning
215.
urban learning center
216.
value of learning
217.
web and computerbased learning
218.
Web and computer-based learning
219.
virtual collaborative learning environment (VCLE)
220.
virtual learning environment
221.
virtual learning factory
222.
work-based learning
223.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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