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game-based learning (keyword)
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1
book article EST
/
book article ENG
Gamification model for developing e-learning in Libyan higher education
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
;
Alrzini, Joma Rajab
Smart education and e-learning 2021
2022
/
p. 97-110 : ill
https://doi.org/10.1007/978-981-16-2834-4_9
Conference proceeding at Scopus
Article at Scopus
book article EST
/
book article ENG
2
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 1
2023
https://doi.org/10.1007/978-3-031-26876-2
book
3
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 2
2023
https://doi.org/10.1007/978-3-031-26190-9
book
4
book article
Obtaining better metrics for complex serious games within virtualised simulation environments
Mäses, Sten
;
Hallaq, Bil
;
Maennel, Olaf Manuel
11th European Conference on Games Based Learning (ECGBL 2017) : Graz, Austria, 5 - 6 October 2017
2017
/
p. 428-434 : ill
http://www.scopus.com/inward/record.uri?eid=2-s2.0-85036459293&partnerID=40&md5=2ba817e29bec893e126f50a3d4ede83c
book article
Number of records 4, displaying
1 - 4
keyword
259
1.
game-based learning
2.
game based learning
3.
game-based proofs
4.
challenge-based learning
5.
Challenge-Based Learning (CBL)
6.
competence based learning
7.
competence-based learning
8.
competency based learning
9.
computer based learning
10.
problem-based learning
11.
Problem-based learning (PBL)
12.
project-based learning
13.
task based learning
14.
Web and computer-based learning
15.
work-based learning
16.
beer game
17.
Coalitional game model
18.
computer game
19.
Eco-GAME
20.
educational game
21.
FLIGBY game
22.
game
23.
game changer
24.
game industry
25.
game programming
26.
game theory
27.
game-theoretic modelling
28.
game-theoretic semantics
29.
in-game content purchase motivations (IGCPMS)
30.
serious game
31.
Stackelberg game
32.
video game
33.
active blended learning
34.
active learning
35.
active learning methods
36.
adaptive learning
37.
adversarial machine learning
38.
adversarial machine-learning
39.
algorithm controlling the learning process
40.
appetitive associative learning
41.
approach to learning
42.
Attitude to learning
43.
authoritarian learning
44.
automata learning
45.
automatic machine learning (autoML)
46.
bayesian learning
47.
BIM-enabled learning
48.
BIM-enabled learning environment
49.
blended learning
50.
business school as learning organization
51.
business school learning organization questionnaire (BSLOQ)
52.
business school learning rate dependence on GPD
53.
business school learning rate measurement instrument
54.
client learning
55.
Collaborative e-learning
56.
collaborative learning
57.
competence learning
58.
Component organised learning (COL)
59.
computer assisted language learning
60.
computer-assisted language learning (CALL)
61.
contrastive learning
62.
cooperative reinforcement learning
63.
coping with online teaching and learning
64.
customer learning
65.
data analytics and machine learning
66.
deep learning
67.
deep learning (DL)
68.
deep learning classifier
69.
deep learning method
70.
deep learning methods
71.
deep learning model
72.
deep learning model quantization
73.
deep learning network
74.
deep reinforcement learning
75.
Deep reinforcing learning SDN
76.
Deep-learning
77.
deep-learning (DL)
78.
dictionary learning
79.
digital learning module
80.
digital remote learning
81.
Dimensions of Learning Organisation Questionnaire (DLOQ)
82.
distance learning
83.
distant learning
84.
distributed independent reinforcement learning
85.
double Q-learning
86.
effective teaching and learning
87.
e-learning
88.
e‐learning
89.
e-Learning course
90.
e-Learning database
91.
e-learning environment
92.
electronic learning
93.
embedded deep learning
94.
Emergency remote learning
95.
ensemble learning
96.
enterprising and entrepreneurial learning
97.
entrepreneurial learning
98.
entrepreneurial teaching and learning
99.
ESG-learning
100.
experiential learning
101.
Federated learning
102.
federated learning (FL)
103.
flexible learning
104.
graph machine learning
105.
guided in-service learning
106.
hands-on-learning
107.
history learning
108.
horizontal federated learning
109.
human-centred learning
110.
hybrid learning
111.
incremental learning
112.
inductive learning
113.
inductive learning algorithm
114.
interactive learning objects
115.
interdisciplinary learning
116.
interpretable machine learning
117.
inverse reinforcement learning
118.
investor learning
119.
iterative learning
120.
Kolb’s experiential learning cycle
121.
language learning
122.
Learner-centered learning environment
123.
learning
124.
learning (artificial intelligence)
125.
learning activities
126.
learning adaptation in autonomous vehicles
127.
learning algorithm
128.
learning analysis
129.
learning analytics
130.
learning and experimentation
131.
learning and health outcomes
132.
learning and memory
133.
learning business school
134.
learning by teaching
135.
learning concept
136.
learning content
137.
learning design
138.
learning difficulties
139.
Learning environment
140.
learning experience
141.
Learning from Demonstration
142.
learning infrastructures
143.
Learning Lab
144.
learning management
145.
learning management system
146.
learning management systems
147.
learning methodology
148.
learning metrics
149.
learning models
150.
learning motivation
151.
learning objectives
152.
learning objects
153.
learning organization
154.
learning orientation
155.
learning outcomes
156.
learning process
157.
learning processes
158.
learning rate
159.
learning rate dependence on ownership form
160.
learning rate of organization
161.
learning region
162.
learning situation
163.
learning software agents
164.
learning styles
165.
learning systems
166.
learning technologies
167.
learning theories
168.
learning through the questionnaires
169.
learning university
170.
learning-to-rank
171.
lifelong learning
172.
long-short term learning
173.
machine learning
174.
machine learning (ML)
175.
machine learning algorithms
176.
machine learning approach
177.
Machine Learning Explainable model
178.
machine learning for environmental applications
179.
machine learning models
180.
machine learning systems
181.
machine-learning
182.
machine-learning predictive model
183.
mathematics students learning habits
184.
Meaningful learning
185.
measuring learning
186.
mobile learning
187.
model learning
188.
Multi-agent reinforcement learning
189.
multi-task learning
190.
mutual learning
191.
new learning models
192.
node embedding learning
193.
NREN e-learning
194.
on-device transfer learning
195.
online learning
196.
ontologies for learning systems
197.
ontology learning
198.
Open Learning Resources (OLR)
199.
organisational learning
200.
organizational learning
201.
organizational learning measurement instruments
202.
organizational learning rate dependence on management
203.
organizational learning rate measurement
204.
outcome oriented learning
205.
Parkinson’s disease machine learning
206.
peer‐to‐peer learning group
207.
personalised learning
208.
policy learning
209.
project learning
210.
Q-learning
211.
Q-learning algorithm
212.
query learning
213.
regional learning
214.
reinforcement learning
215.
Reinforcement Learning (RL)
216.
relative learning performance
217.
Remote learning
218.
research-oriented learning
219.
reusable learning objects
220.
robust machine learning
221.
scholarship of teaching and learning
222.
self learning software
223.
self learning system
224.
self-learning
225.
self-regulated learning
226.
semi-supervised learning
227.
sequence of learning activities
228.
SIS problem, learning with errors
229.
small data machine learning
230.
smart learning
231.
smart learning environment
232.
social learning
233.
stochastic learning theory
234.
student centred learning
235.
supervised contrastive learning
236.
supervised learning
237.
supervised learning data
238.
supervised machine learning
239.
synchronous hybrid learning
240.
zero-shot learning
241.
team learning
242.
Technological learning
243.
technology-enhanced learning
244.
the dimensions of the learning organisation
245.
the dimensions of the learning organization questionnaire (DLOQ)
246.
tools for interactive learning and teaching
247.
trans-disciplinary social-learning
248.
transfer learning
249.
true online reinforcement learning
250.
ubiquitous learning
251.
unsupervised learning
252.
unsupervised machine learning
253.
urban learning center
254.
value of learning
255.
web and computerbased learning
256.
virtual collaborative learning environment (VCLE)
257.
virtual learning environment
258.
virtual learning factory
259.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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