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1
book article
Motivation-driven learning processes at the example of embedded systems
Hollstein, Thomas
;
Reinsalu, Uljana
;
Leier, Mairo
10th European Workshop on Microelectronics Education : EWME 2014 : May 14-16, 2014, Tallinn, Estonia
2014
/
p. 3-6 : ill
book article
2
book article
P2P Learning
Antoniadis, Panayotis
;
Pantazis, Alexandros
The Handbook of peer production
2021
/
p. 197-211
https://doi.org/10.1002/9781119537151.ch15
book article
Number of records 2, displaying
1 - 2
keyword
276
1.
learning processes
2.
adhesion processes
3.
advanced oxidation processes
4.
advanced oxidation processes (AOPs)
5.
aeolian processes
6.
Blackman- and Rogosinski-type approximation processes
7.
Blackman-type approximation processes
8.
business processes
9.
cascading processes
10.
chemical processes
11.
coastal processes
12.
Cognitive Processes
13.
combustion and combustion processes
14.
communication business processes
15.
concentration processes
16.
cosine-type approximation processes
17.
costing analysis cataloging processes
18.
development processes
19.
Diapycnal mixing processes
20.
diffusion processes
21.
digitalization of renovation processes
22.
dual-processes
23.
ecosystem processes
24.
eddies and mesoscale processes
25.
electromagnetic processes in tribosystem
26.
flotation and surface chemistry processes
27.
flux balance analysis biotechnological processes
28.
Gaussian processes
29.
industrial processes
30.
logistic processes
31.
logistics and transport processes
32.
manufacturing processes
33.
Markov processes
34.
meso-scale processes
35.
mixing processes
36.
participatory processes
37.
physical and chemical processes
38.
poisson processes
39.
price based control of industrial processes
40.
Rogosinski-type approximation processes
41.
scale-dependent processes
42.
shelf processes
43.
shore processes
44.
stochastic processes
45.
technology-transfer processes
46.
technology-transfer processes
47.
transient processes
48.
transport processes/heat transfer
49.
user-driven design processes
50.
active blended learning
51.
active learning
52.
active learning methods
53.
adversarial machine learning
54.
adversarial machine-learning
55.
algorithm controlling the learning process
56.
appetitive associative learning
57.
approach to learning
58.
Attitude to learning
59.
authoritarian learning
60.
automata learning
61.
automatic machine learning (autoML)
62.
bayesian learning
63.
BIM-enabled learning
64.
BIM-enabled learning environment
65.
blended learning
66.
business school as learning organization
67.
business school learning organization questionnaire (BSLOQ)
68.
business school learning rate dependence on GPD
69.
business school learning rate measurement instrument
70.
challenge-based learning
71.
client learning
72.
Collaborative e-learning
73.
collaborative learning
74.
competence based learning
75.
competence learning
76.
competence-based learning
77.
competency based learning
78.
Component organised learning (COL)
79.
computer assisted language learning
80.
computer based learning
81.
computer-assisted language learning (CALL)
82.
cooperative reinforcement learning
83.
coping with online teaching and learning
84.
customer learning
85.
deep learning
86.
deep learning (DL)
87.
deep learning classifier
88.
deep learning method
89.
deep learning model
90.
deep learning model quantization
91.
deep learning network
92.
deep reinforcement learning
93.
Deep reinforcing learning SDN
94.
Deep-learning
95.
deep-learning (DL)
96.
dictionary learning
97.
digital learning module
98.
digital remote learning
99.
Dimensions of Learning Organisation Questionnaire (DLOQ)
100.
distance learning
101.
distant learning
102.
distributed independent reinforcement learning
103.
double Q-learning
104.
effective teaching and learning
105.
e-learning
106.
e‐learning
107.
e-Learning course
108.
e-Learning database
109.
e-learning environment
110.
electronic learning
111.
embedded deep learning
112.
Emergency remote learning
113.
ensemble learning
114.
enterprising and entrepreneurial learning
115.
entrepreneurial learning
116.
entrepreneurial teaching and learning
117.
ESG-learning
118.
experiential learning
119.
Federated learning
120.
federated learning (FL)
121.
flexible learning
122.
game based learning
123.
game-based learning
124.
graph machine learning
125.
guided in-service learning
126.
hands-on-learning
127.
history learning
128.
horizontal federated learning
129.
hybrid learning
130.
incremental learning
131.
inductive learning
132.
inductive learning algorithm
133.
interactive learning objects
134.
interdisciplinary learning
135.
interpretable machine learning
136.
inverse reinforcement learning
137.
investor learning
138.
iterative learning
139.
Kolb’s experiential learning cycle
140.
language learning
141.
Learner-centered learning environment
142.
learning
143.
learning (artificial intelligence)
144.
learning activities
145.
learning adaptation in autonomous vehicles
146.
learning algorithm
147.
learning analysis
148.
learning analytics
149.
learning and experimentation
150.
learning and health outcomes
151.
learning and memory
152.
learning business school
153.
learning by teaching
154.
learning concept
155.
learning design
156.
learning difficulties
157.
Learning environment
158.
learning experience
159.
learning infrastructures
160.
Learning Lab
161.
learning management
162.
learning management system
163.
learning management systems
164.
learning methodology
165.
learning metrics
166.
learning models
167.
learning motivation
168.
learning objectives
169.
learning objects
170.
learning organization
171.
learning orientation
172.
learning outcomes
173.
learning process
174.
learning rate
175.
learning rate dependence on ownership form
176.
learning rate of organization
177.
learning region
178.
learning situation
179.
learning software agents
180.
learning styles
181.
learning systems
182.
learning technologies
183.
learning theories
184.
learning through the questionnaires
185.
learning university
186.
learning-to-rank
187.
lifelong learning
188.
machine learning
189.
machine learning (ML)
190.
machine learning algorithms
191.
machine learning approach
192.
Machine Learning Explainable model
193.
machine learning for environmental applications
194.
machine learning models
195.
machine learning systems
196.
machine-learning
197.
machine-learning predictive model
198.
mathematics students learning habits
199.
Meaningful learning
200.
measuring learning
201.
mobile learning
202.
model learning
203.
Multi-agent reinforcement learning
204.
multi-task learning
205.
mutual learning
206.
new learning models
207.
node embedding learning
208.
NREN e-learning
209.
on-device transfer learning
210.
online learning
211.
ontologies for learning systems
212.
ontology learning
213.
Open Learning Resources (OLR)
214.
organisational learning
215.
organizational learning
216.
organizational learning measurement instruments
217.
organizational learning rate dependence on management
218.
organizational learning rate measurement
219.
outcome oriented learning
220.
Parkinson’s disease machine learning
221.
peer‐to‐peer learning group
222.
personalised learning
223.
policy learning
224.
problem-based learning
225.
Problem-based learning (PBL)
226.
project learning
227.
project-based learning
228.
Q-learning
229.
Q-learning algorithm
230.
query learning
231.
regional learning
232.
reinforcement learning
233.
Reinforcement Learning (RL)
234.
relative learning performance
235.
Remote learning
236.
research-oriented learning
237.
reusable learning objects
238.
robust machine learning
239.
scholarship of teaching and learning
240.
self learning software
241.
self learning system
242.
self-learning
243.
self-regulated learning
244.
semi-supervised learning
245.
small data machine learning
246.
smart learning
247.
smart learning environment
248.
social learning
249.
stochastic learning theory
250.
student centred learning
251.
supervised learning
252.
supervised learning data
253.
supervised machine learning
254.
zero-shot learning
255.
task based learning
256.
team learning
257.
Technological learning
258.
technology-enhanced learning
259.
the dimensions of the learning organisation
260.
the dimensions of the learning organization questionnaire (DLOQ)
261.
tools for interactive learning and teaching
262.
trans-disciplinary social-learning
263.
transfer learning
264.
true online reinforcement learning
265.
ubiquitous learning
266.
unsupervised learning
267.
unsupervised machine learning
268.
urban learning center
269.
value of learning
270.
web and computerbased learning
271.
Web and computer-based learning
272.
virtual collaborative learning environment (VCLE)
273.
virtual learning environment
274.
virtual learning factory
275.
work-based learning
276.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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