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journal article
Saving time and cost on the scheduling of fog-based IoT applications using deep reinforcement learning approach
Gazori, Pegah
;
Rahbari, Dadmehr
;
Nickray, Mohsen
Future generation computer systems
2020
/
p. 1098-1115
https://doi.org/10.1016/j.future.2019.09.060
journal article
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keyword
226
1.
double Q-learning
2.
double bottom damage
3.
Double categories
4.
double forged tungsten
5.
double power-law
6.
double pushout (DPO) rewriting
7.
double seam
8.
double sequence
9.
double-cabled system
10.
double-frequency ripple
11.
double-layer capacitance
12.
double-pulse test
13.
double-pushout rewriting
14.
Double-stepped planing hull
15.
electric double-layer
16.
minimization by double reversal
17.
active blended learning
18.
active learning
19.
active learning methods
20.
adversarial machine learning
21.
adversarial machine-learning
22.
algorithm controlling the learning process
23.
appetitive associative learning
24.
approach to learning
25.
Attitude to learning
26.
authoritarian learning
27.
automata learning
28.
automatic machine learning (autoML)
29.
BIM-enabled learning
30.
BIM-enabled learning environment
31.
blended learning
32.
business school as learning organization
33.
business school learning organization questionnaire (BSLOQ)
34.
business school learning rate dependence on GPD
35.
business school learning rate measurement instrument
36.
client learning
37.
Collaborative e-learning
38.
collaborative learning
39.
competence based learning
40.
competence learning
41.
competence-based learning
42.
competency based learning
43.
Component organised learning (COL)
44.
computer assisted language learning
45.
computer based learning
46.
computer-assisted language learning (CALL)
47.
cooperative reinforcement learning
48.
coping with online teaching and learning
49.
customer learning
50.
deep learning
51.
deep learning (DL)
52.
deep learning classifier
53.
deep learning model
54.
deep learning network
55.
deep reinforcement learning
56.
Deep reinforcing learning SDN
57.
Deep-learning
58.
deep-learning (DL)
59.
dictionary learning
60.
digital learning module
61.
Dimensions of Learning Organisation Questionnaire (DLOQ)
62.
distance learning
63.
distant learning
64.
distributed independent reinforcement learning
65.
effective teaching and learning
66.
e-learning
67.
e‐learning
68.
e-Learning course
69.
e-Learning database
70.
e-learning environment
71.
electronic learning
72.
embedded deep learning
73.
Emergency remote learning
74.
ensemble learning
75.
enterprising and entrepreneurial learning
76.
entrepreneurial learning
77.
entrepreneurial teaching and learning
78.
experiential learning
79.
Federated learning
80.
federated learning (FL)
81.
flexible learning
82.
game based learning
83.
game-based learning
84.
graph machine learning
85.
guided in-service learning
86.
hands-on-learning
87.
history learning
88.
hybrid learning
89.
incremental learning
90.
inductive learning
91.
inductive learning algorithm
92.
interactive learning objects
93.
interdisciplinary learning
94.
inverse reinforcement learning
95.
investor learning
96.
iterative learning
97.
Learner-centered learning environment
98.
learning
99.
learning (artificial intelligence)
100.
learning activities
101.
learning adaptation in autonomous vehicles
102.
learning algorithm
103.
learning analysis
104.
learning analytics
105.
learning and experimentation
106.
learning and health outcomes
107.
learning and memory
108.
learning business school
109.
learning by teaching
110.
learning concept
111.
learning difficulties
112.
Learning environment
113.
learning experience
114.
learning infrastructures
115.
Learning Lab
116.
learning management
117.
learning management system
118.
learning management systems
119.
learning methodology
120.
learning metrics
121.
learning models
122.
learning motivation
123.
learning objectives
124.
learning objects
125.
learning organization
126.
learning orientation
127.
learning outcomes
128.
learning process
129.
learning processes
130.
learning rate
131.
learning rate dependence on ownership form
132.
learning rate of organization
133.
learning region
134.
learning situation
135.
learning software agents
136.
learning styles
137.
learning systems
138.
learning technologies
139.
learning theories
140.
learning through the questionnaires
141.
learning university
142.
learning-to-rank
143.
lifelong learning
144.
machine learning
145.
machine learning (ML)
146.
machine learning algorithms
147.
machine learning approach
148.
Machine Learning Explainable model
149.
machine learning for environmental applications
150.
machine learning models
151.
machine learning systems
152.
machine-learning
153.
machine-learning predictive model
154.
mathematics students learning habits
155.
Meaningful learning
156.
measuring learning
157.
mobile learning
158.
model learning
159.
Multi-agent reinforcement learning
160.
mutual learning
161.
new learning models
162.
node embedding learning
163.
NREN e-learning
164.
on-device transfer learning
165.
online learning
166.
ontologies for learning systems
167.
ontology learning
168.
organisational learning
169.
organizational learning
170.
organizational learning measurement instruments
171.
organizational learning rate dependence on management
172.
organizational learning rate measurement
173.
outcome oriented learning
174.
Parkinson’s disease machine learning
175.
peer‐to‐peer learning group
176.
personalised learning
177.
policy learning
178.
problem-based learning
179.
Problem-based learning (PBL)
180.
project learning
181.
project-based learning
182.
Q-learning
183.
Q-learning algorithm
184.
query learning
185.
regional learning
186.
reinforcement learning
187.
Reinforcement Learning (RL)
188.
relative learning performance
189.
Remote learning
190.
research-oriented learning
191.
reusable learning objects
192.
robust machine learning
193.
scholarship of teaching and learning
194.
self learning software
195.
self learning system
196.
self-learning
197.
self-regulated learning
198.
semi-supervised learning
199.
small data machine learning
200.
smart learning
201.
smart learning environment
202.
social learning
203.
stochastic learning theory
204.
supervised learning
205.
supervised learning data
206.
supervised machine learning
207.
task based learning
208.
team learning
209.
Technological learning
210.
the dimensions of the learning organisation
211.
the dimensions of the learning organization questionnaire (DLOQ)
212.
tools for interactive learning and teaching
213.
trans-disciplinary social-learning
214.
transfer learning
215.
true online reinforcement learning
216.
ubiquitous learning
217.
unsupervised learning
218.
unsupervised machine learning
219.
urban learning center
220.
value of learning
221.
web and computerbased learning
222.
Web and computer-based learning
223.
virtual learning environment
224.
virtual learning factory
225.
work-based learning
226.
workplace learning
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1
1.
ELIXIR Machine Learning Focus Group
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1.
UNDP Urban Learning Center
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