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Machine learning based emotion recognition in a digital learning environment (title)
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book article ENG
Machine learning based emotion recognition in a digital learning environment
Ivleva, Natalja
;
Pentel, Avar
;
Dunajeva, Olga
;
Juštšenko, Valeria
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 1
2023
/
p. 405-412
https://doi.org/10.1007/978-3-031-26876-2_38
Conference proceedings at Scpous
Article at Scopus
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book article EST
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book article ENG
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258
1.
adversarial machine learning
2.
adversarial machine-learning
3.
automatic machine learning (autoML)
4.
data analytics and machine learning
5.
explainable machine learning
6.
graph machine learning
7.
interpretable machine learning
8.
machine learning
9.
machine learning (ML)
10.
machine learning algorithms
11.
machine learning approach
12.
Machine Learning Explainable model
13.
machine learning for environmental applications
14.
machine learning models
15.
machine learning systems
16.
machine-learning
17.
machine-learning predictive model
18.
Parkinson’s disease machine learning
19.
robust machine learning
20.
small data machine learning
21.
supervised machine learning
22.
unsupervised machine learning
23.
BIM-enabled learning environment
24.
e-learning environment
25.
Learner-centered learning environment
26.
Learning environment
27.
smart learning environment
28.
virtual collaborative learning environment (VCLE)
29.
virtual learning environment
30.
digital learning module
31.
digital remote learning
32.
emotion recognition
33.
Facial emotion recognition
34.
challenge-based learning
35.
Challenge-Based Learning (CBL)
36.
competence based learning
37.
competence-based learning
38.
competency based learning
39.
computer based learning
40.
game based learning
41.
game-based learning
42.
problem-based learning
43.
Problem-based learning (PBL)
44.
project-based learning
45.
task based learning
46.
Web and computer-based learning
47.
work-based learning
48.
environment recognition
49.
active blended learning
50.
active learning
51.
active learning and engagement
52.
active learning methods
53.
adaptive learning
54.
algorithm controlling the learning process
55.
appetitive associative learning
56.
approach to learning
57.
Artificial Intelligence in learning
58.
Attitude to learning
59.
authoritarian learning
60.
automata learning
61.
bayesian learning
62.
BIM-enabled learning
63.
biophilic learning environments
64.
blended learning
65.
business school as learning organization
66.
business school learning organization questionnaire (BSLOQ)
67.
business school learning rate dependence on GPD
68.
business school learning rate measurement instrument
69.
city-to-city learning
70.
client learning
71.
Collaborative e-learning
72.
collaborative learning
73.
competence learning
74.
Component organised learning (COL)
75.
computer assisted language learning
76.
computer-assisted language learning (CALL)
77.
contrastive learning
78.
cooperative reinforcement learning
79.
coping with online teaching and learning
80.
customer learning
81.
deep learning
82.
deep learning (DL)
83.
deep learning classifier
84.
deep learning method
85.
deep learning methods
86.
deep learning model
87.
deep learning model quantization
88.
deep learning network
89.
deep reinforcement learning
90.
Deep reinforcing learning SDN
91.
Deep-learning
92.
deep-learning (DL)
93.
dictionary learning
94.
Dimensions of Learning Organisation Questionnaire (DLOQ)
95.
distance learning
96.
distant learning
97.
distributed independent reinforcement learning
98.
double Q-learning
99.
effective teaching and learning
100.
e-learning
101.
e‐learning
102.
e-Learning course
103.
e-Learning database
104.
electronic learning
105.
embedded deep learning
106.
Emergency remote learning
107.
ensemble learning
108.
enterprising and entrepreneurial learning
109.
entrepreneurial learning
110.
entrepreneurial teaching and learning
111.
ESG-learning
112.
experiential learning
113.
Federated learning
114.
federated learning (FL)
115.
flexible learning
116.
Gamified learning
117.
guided in-service learning
118.
hands-on-learning
119.
history learning
120.
horizontal federated learning
121.
human-centred learning
122.
hybrid learning
123.
Immersive Learning
124.
inclusive learning
125.
incremental learning
126.
inductive learning
127.
inductive learning algorithm
128.
interactive learning objects
129.
interdisciplinary learning
130.
inverse reinforcement learning
131.
investor learning
132.
iterative learning
133.
Kolb’s experiential learning cycle
134.
language learning
135.
learning
136.
learning (artificial intelligence)
137.
learning activities
138.
learning adaptation in autonomous vehicles
139.
learning algorithm
140.
learning analysis
141.
learning analytics
142.
learning and experimentation
143.
learning and health outcomes
144.
learning and memory
145.
learning business school
146.
learning by teaching
147.
learning concept
148.
learning content
149.
learning design
150.
learning difficulties
151.
learning experience
152.
learning factory
153.
Learning from Demonstration
154.
learning infrastructures
155.
Learning Lab
156.
learning management
157.
learning management system
158.
learning management systems
159.
learning methodology
160.
learning metrics
161.
learning models
162.
learning motivation
163.
learning objectives
164.
learning objects
165.
learning organization
166.
learning orientation
167.
learning outcomes
168.
learning process
169.
learning processes
170.
learning rate
171.
learning rate dependence on ownership form
172.
learning rate of organization
173.
learning region
174.
learning situation
175.
learning software agents
176.
learning styles
177.
learning systems
178.
learning technologies
179.
learning theories
180.
learning through the questionnaires
181.
learning university
182.
learning-to-rank
183.
lifelong learning
184.
long-short term learning
185.
mathematics students learning habits
186.
Meaningful learning
187.
measuring learning
188.
mobile learning
189.
model learning
190.
Multi-agent reinforcement learning
191.
multi-task learning
192.
mutual learning
193.
new learning models
194.
node embedding learning
195.
NREN e-learning
196.
on-device transfer learning
197.
online learning
198.
ontologies for learning systems
199.
ontology learning
200.
Open Learning Resources (OLR)
201.
organisational learning
202.
organizational learning
203.
organizational learning measurement instruments
204.
organizational learning rate dependence on management
205.
organizational learning rate measurement
206.
outcome oriented learning
207.
peer‐to‐peer learning group
208.
personalised learning
209.
personalized learning
210.
policy learning
211.
project learning
212.
Q-learning
213.
Q-learning algorithm
214.
query learning
215.
regional learning
216.
reinforcement learning
217.
Reinforcement Learning (RL)
218.
relative learning performance
219.
Remote learning
220.
research-oriented learning
221.
reusable learning objects
222.
scholarship of teaching and learning
223.
self learning software
224.
self learning system
225.
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226.
self-regulated learning
227.
semi-supervised learning
228.
sequence of learning activities
229.
sequence to sequence learning
230.
sequential learning
231.
SIS problem, learning with errors
232.
smart learning
233.
social learning
234.
socio-emotional learning
235.
stochastic learning theory
236.
student centred learning
237.
supervised contrastive learning
238.
supervised learning
239.
supervised learning data
240.
synchronous hybrid learning
241.
zero-shot learning
242.
team learning
243.
Technological learning
244.
technology-enhanced learning
245.
the dimensions of the learning organisation
246.
the dimensions of the learning organization questionnaire (DLOQ)
247.
tools for interactive learning and teaching
248.
trans-disciplinary social-learning
249.
transfer learning
250.
true online reinforcement learning
251.
ubiquitous learning
252.
unsupervised learning
253.
urban learning center
254.
value of learning
255.
web and computerbased learning
256.
virtual learning factory
257.
workplace learning
258.
machine-to-machine communications
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1.
ELIXIR Machine Learning Focus Group
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1
1.
UNDP Urban Learning Center
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