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1
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
2
journal article EST
/
journal article ENG
Enhancing post-disaster reconstruction capacity through lifelong learning in higher education
Thayaparan, Menana
;
Siriwardena, Mohan
;
Lill, Irene
Disaster prevention and management
2015
/
p. 338-354 : ill
https://doi.org/10.1108/DPM-11-2014-0239
Journal metrics at Scopus
Article at Scopus
Journal metrics at WOS
Article at WOS
journal article EST
/
journal article ENG
3
book
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
book
4
book article
Learner perceptions of construction industry knowledge and skills requirements
Witt, Emlyn David Qivitoq
;
Lill, Irene
Recent Researches in Social Science, Digital Convergence, Manufacturing and Tourism : International Conference on Social Science, Social Economy and Digital Convergence (IC-SSSE-DC ´11) : International Conference on Manufacturing, Commerce, Tourism and Services (ICM-CTS ´11) : Lanzarote, Canary Islands, Spain, May 27-29, 2011
2011
/
p. 93-98
book article
5
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 1
2023
https://doi.org/10.1007/978-3-031-26876-2
book
6
book
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 2
2023
https://doi.org/10.1007/978-3-031-26190-9
book
7
book article EST
/
book article ENG
Learning logistics from MOOCs: an ample teaching cacophony
Niine, Tarvo
;
Cordova, Miguel
;
Cantoni, Franca
;
Küttim, Merle
Eighth International Conference on Higher Education Advances
2022
/
p. 857-864
https://doi.org/10.4995/HEAd22.2022.14650
http://ocs.editorial.upv.es/index.php/HEAD/HEAd22/paper/view/14650
Conference proceedings at Scopus
Article at Scopus
Article at WOS
book article EST
/
book article ENG
8
book article EST
/
book article ENG
Learning to program with Lego Mindstorms - difference between K-12 students and adults
Umbleja, Kadri
Teaching and Learning in a Digital World : proceedings of the 20th International Conference on Interactive Collaborative Learning. Volume 2
2018
/
p. 447-458
https://link.springer.com/chapter/10.1007/978-3-319-73204-6_49
https://doi.org/10.1007/978-3-319-73204-6_49
Conference proceedings at Scopus
Article at Scopus
Article at WOS
book article EST
/
book article ENG
9
journal article
Lifelong learners in engineering education – students’ perspectives
Witt, Emlyn David Qivitoq
;
Lill, Irene
International journal of education and information technologies
2012
/
p. 9-16 : ill
https://www.academia.edu/67465730/Lifelong_Learners_in_Engineering_Education_Students_Perspectives
journal article
10
journal article EST
/
journal article ENG
Towards a framework for closer university-industry collaboration in educating built environment professionals
Witt, Emlyn David Qivitoq
;
Lill, Irene
International journal of strategic property management
2013
/
p. 114-132 : ill
https://doi.org/10.3846/1648715X.2013.805702
Journal metrics at Scopus
Article at Scopus
Journal metrics at WOS
Article at WOS
journal article EST
/
journal article ENG
Number of records 10, displaying
1 - 10
keyword
254
1.
lifelong learning
2.
active blended learning
3.
active learning
4.
active learning and engagement
5.
active learning methods
6.
adaptive learning
7.
adversarial machine learning
8.
adversarial machine-learning
9.
algorithm controlling the learning process
10.
appetitive associative learning
11.
approach to learning
12.
Artificial Intelligence in learning
13.
Attitude to learning
14.
authoritarian learning
15.
automata learning
16.
automatic machine learning (autoML)
17.
bayesian learning
18.
BIM-enabled learning
19.
BIM-enabled learning environment
20.
biophilic learning environments
21.
blended learning
22.
business school as learning organization
23.
business school learning organization questionnaire (BSLOQ)
24.
business school learning rate dependence on GPD
25.
business school learning rate measurement instrument
26.
challenge-based learning
27.
Challenge-Based Learning (CBL)
28.
city-to-city learning
29.
client learning
30.
Collaborative e-learning
31.
collaborative learning
32.
competence based learning
33.
competence learning
34.
competence-based learning
35.
competency based learning
36.
Component organised learning (COL)
37.
computer assisted language learning
38.
computer based learning
39.
computer-assisted language learning (CALL)
40.
contrastive learning
41.
cooperative reinforcement learning
42.
coping with online teaching and learning
43.
customer learning
44.
data analytics and machine learning
45.
deep learning
46.
deep learning (DL)
47.
deep learning classifier
48.
deep learning method
49.
deep learning methods
50.
deep learning model
51.
deep learning model quantization
52.
deep learning network
53.
deep reinforcement learning
54.
Deep reinforcing learning SDN
55.
Deep-learning
56.
deep-learning (DL)
57.
dictionary learning
58.
digital learning module
59.
digital remote learning
60.
Dimensions of Learning Organisation Questionnaire (DLOQ)
61.
distance learning
62.
distant learning
63.
distributed independent reinforcement learning
64.
double Q-learning
65.
effective teaching and learning
66.
e-learning
67.
e‐learning
68.
e-Learning course
69.
e-Learning database
70.
e-learning environment
71.
electronic learning
72.
embedded deep learning
73.
Emergency remote learning
74.
ensemble learning
75.
enterprising and entrepreneurial learning
76.
entrepreneurial learning
77.
entrepreneurial teaching and learning
78.
ESG-learning
79.
experiential learning
80.
explainable machine learning
81.
Federated learning
82.
federated learning (FL)
83.
flexible learning
84.
game based learning
85.
game-based learning
86.
Gamified learning
87.
graph machine learning
88.
guided in-service learning
89.
hands-on-learning
90.
history learning
91.
horizontal federated learning
92.
human-centred learning
93.
hybrid learning
94.
Immersive Learning
95.
inclusive learning
96.
incremental learning
97.
inductive learning
98.
inductive learning algorithm
99.
interactive learning objects
100.
interdisciplinary learning
101.
interpretable machine learning
102.
inverse reinforcement learning
103.
investor learning
104.
iterative learning
105.
Kolb’s experiential learning cycle
106.
language learning
107.
Learner-centered learning environment
108.
learning
109.
learning (artificial intelligence)
110.
learning activities
111.
learning adaptation in autonomous vehicles
112.
learning algorithm
113.
learning analysis
114.
learning analytics
115.
learning and experimentation
116.
learning and health outcomes
117.
learning and memory
118.
learning business school
119.
learning by teaching
120.
learning concept
121.
learning content
122.
learning design
123.
learning difficulties
124.
Learning environment
125.
learning experience
126.
learning factory
127.
Learning from Demonstration
128.
learning infrastructures
129.
Learning Lab
130.
learning management
131.
learning management system
132.
learning management systems
133.
learning methodology
134.
learning metrics
135.
learning models
136.
learning motivation
137.
learning objectives
138.
learning objects
139.
learning organization
140.
learning orientation
141.
learning outcomes
142.
learning process
143.
learning processes
144.
learning rate
145.
learning rate dependence on ownership form
146.
learning rate of organization
147.
learning region
148.
learning situation
149.
learning software agents
150.
learning styles
151.
learning systems
152.
learning technologies
153.
learning theories
154.
learning through the questionnaires
155.
learning university
156.
learning-to-rank
157.
long-short term learning
158.
machine learning
159.
machine learning (ML)
160.
machine learning algorithms
161.
machine learning approach
162.
Machine Learning Explainable model
163.
machine learning for environmental applications
164.
machine learning models
165.
machine learning systems
166.
machine-learning
167.
machine-learning predictive model
168.
mathematics students learning habits
169.
Meaningful learning
170.
measuring learning
171.
mobile learning
172.
model learning
173.
Multi-agent reinforcement learning
174.
multi-task learning
175.
mutual learning
176.
new learning models
177.
node embedding learning
178.
NREN e-learning
179.
on-device transfer learning
180.
online learning
181.
ontologies for learning systems
182.
ontology learning
183.
Open Learning Resources (OLR)
184.
organisational learning
185.
organizational learning
186.
organizational learning measurement instruments
187.
organizational learning rate dependence on management
188.
organizational learning rate measurement
189.
outcome oriented learning
190.
Parkinson’s disease machine learning
191.
peer‐to‐peer learning group
192.
personalised learning
193.
personalized learning
194.
policy learning
195.
problem-based learning
196.
Problem-based learning (PBL)
197.
project learning
198.
project-based learning
199.
Q-learning
200.
Q-learning algorithm
201.
query learning
202.
regional learning
203.
reinforcement learning
204.
Reinforcement Learning (RL)
205.
relative learning performance
206.
Remote learning
207.
research-oriented learning
208.
reusable learning objects
209.
robust machine learning
210.
scholarship of teaching and learning
211.
self learning software
212.
self learning system
213.
self-learning
214.
self-regulated learning
215.
semi-supervised learning
216.
sequence of learning activities
217.
sequence to sequence learning
218.
sequential learning
219.
SIS problem, learning with errors
220.
small data machine learning
221.
smart learning
222.
smart learning environment
223.
social learning
224.
socio-emotional learning
225.
stochastic learning theory
226.
student centred learning
227.
supervised contrastive learning
228.
supervised learning
229.
supervised learning data
230.
supervised machine learning
231.
synchronous hybrid learning
232.
zero-shot learning
233.
task based learning
234.
team learning
235.
Technological learning
236.
technology-enhanced learning
237.
the dimensions of the learning organisation
238.
the dimensions of the learning organization questionnaire (DLOQ)
239.
tools for interactive learning and teaching
240.
trans-disciplinary social-learning
241.
transfer learning
242.
true online reinforcement learning
243.
ubiquitous learning
244.
unsupervised learning
245.
unsupervised machine learning
246.
urban learning center
247.
value of learning
248.
web and computerbased learning
249.
Web and computer-based learning
250.
virtual collaborative learning environment (VCLE)
251.
virtual learning environment
252.
virtual learning factory
253.
work-based learning
254.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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