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book article EST
/
book article ENG
Learning content revisited : basis for creating a system of educational (pedagogical) activities
Rüütmann, Tiia
;
Läänemets, Urve
;
Kaja, Kadi
Towards a hybrid, flexible and socially engaged higher education : proceedings of the 26th international conference on interactive collaborative learning (icl2023), volume 4
2024
/
p. 342-352
https://doi.org/10.1007/978-3-031-53022-7_9
Conference proceedings at Scopus
Article at Scopus
Article at WOS
book article EST
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book article ENG
Number of records 1, displaying
1 - 1
keyword
287
1.
sequence of learning activities
2.
sequence to sequence learning
3.
learning activities
4.
amino acid sequence
5.
double sequence
6.
integer sequence
7.
job sequence
8.
metazoan DNPH1 consensus sequence
9.
negative voltage sequence
10.
nuclear matrix targeting sequence
11.
quadratic sequence
12.
sequence alignment
13.
sequence analysis
14.
sequence assembly tools
15.
sequence read archive
16.
sequence space
17.
sequence spaces
18.
switching sequence
19.
zero voltage sequence
20.
biological activities
21.
educational activities
22.
extracurricular activities
23.
illegal activities
24.
innovation activities
25.
knowledge-intensive service activities (KISA)
26.
maritime activities
27.
practical activities
28.
research activities
29.
safety activities
30.
safety activities at small and medium-sized enterprises
31.
shipping activities
32.
social media marketing activities
33.
spatial activities
34.
support network activities
35.
technical activities
36.
value-added activities (VA)
37.
active blended learning
38.
active learning
39.
active learning and engagement
40.
active learning methods
41.
adaptive learning
42.
adversarial machine learning
43.
adversarial machine-learning
44.
algorithm controlling the learning process
45.
appetitive associative learning
46.
approach to learning
47.
Artificial Intelligence in learning
48.
Attitude to learning
49.
authoritarian learning
50.
automata learning
51.
automatic machine learning (autoML)
52.
bayesian learning
53.
BIM-enabled learning
54.
BIM-enabled learning environment
55.
biophilic learning environments
56.
blended learning
57.
business school as learning organization
58.
business school learning organization questionnaire (BSLOQ)
59.
business school learning rate dependence on GPD
60.
business school learning rate measurement instrument
61.
challenge-based learning
62.
Challenge-Based Learning (CBL)
63.
city-to-city learning
64.
client learning
65.
Collaborative e-learning
66.
collaborative learning
67.
competence based learning
68.
competence learning
69.
competence-based learning
70.
competency based learning
71.
Component organised learning (COL)
72.
computer assisted language learning
73.
computer based learning
74.
computer-assisted language learning (CALL)
75.
contrastive learning
76.
cooperative reinforcement learning
77.
coping with online teaching and learning
78.
customer learning
79.
data analytics and machine learning
80.
deep learning
81.
deep learning (DL)
82.
deep learning classifier
83.
deep learning method
84.
deep learning methods
85.
deep learning model
86.
deep learning model quantization
87.
deep learning network
88.
deep reinforcement learning
89.
Deep reinforcing learning SDN
90.
Deep-learning
91.
deep-learning (DL)
92.
dictionary learning
93.
digital learning module
94.
digital remote learning
95.
Dimensions of Learning Organisation Questionnaire (DLOQ)
96.
distance learning
97.
distant learning
98.
distributed independent reinforcement learning
99.
double Q-learning
100.
effective teaching and learning
101.
e-learning
102.
e‐learning
103.
e-Learning course
104.
e-Learning database
105.
e-learning environment
106.
electronic learning
107.
embedded deep learning
108.
Emergency remote learning
109.
ensemble learning
110.
enterprising and entrepreneurial learning
111.
entrepreneurial learning
112.
entrepreneurial teaching and learning
113.
ESG-learning
114.
experiential learning
115.
explainable machine learning
116.
Federated learning
117.
federated learning (FL)
118.
flexible learning
119.
game based learning
120.
game-based learning
121.
Gamified learning
122.
graph machine learning
123.
guided in-service learning
124.
hands-on-learning
125.
history learning
126.
horizontal federated learning
127.
human-centred learning
128.
hybrid learning
129.
Immersive Learning
130.
inclusive learning
131.
incremental learning
132.
inductive learning
133.
inductive learning algorithm
134.
interactive learning objects
135.
interdisciplinary learning
136.
interpretable machine learning
137.
inverse reinforcement learning
138.
investor learning
139.
iterative learning
140.
Kolb’s experiential learning cycle
141.
language learning
142.
Learner-centered learning environment
143.
learning
144.
learning (artificial intelligence)
145.
learning adaptation in autonomous vehicles
146.
learning algorithm
147.
learning analysis
148.
learning analytics
149.
learning and experimentation
150.
learning and health outcomes
151.
learning and memory
152.
learning business school
153.
learning by teaching
154.
learning concept
155.
learning content
156.
learning design
157.
learning difficulties
158.
Learning environment
159.
learning experience
160.
learning factory
161.
Learning from Demonstration
162.
learning infrastructures
163.
Learning Lab
164.
learning management
165.
learning management system
166.
learning management systems
167.
learning methodology
168.
learning metrics
169.
learning models
170.
learning motivation
171.
learning objectives
172.
learning objects
173.
learning organization
174.
learning orientation
175.
learning outcomes
176.
learning process
177.
learning processes
178.
learning rate
179.
learning rate dependence on ownership form
180.
learning rate of organization
181.
learning region
182.
learning situation
183.
learning software agents
184.
learning styles
185.
learning systems
186.
learning technologies
187.
learning theories
188.
learning through the questionnaires
189.
learning university
190.
learning-to-rank
191.
lifelong learning
192.
long-short term learning
193.
machine learning
194.
machine learning (ML)
195.
machine learning algorithms
196.
machine learning approach
197.
Machine Learning Explainable model
198.
machine learning for environmental applications
199.
machine learning models
200.
machine learning systems
201.
machine-learning
202.
machine-learning predictive model
203.
mathematics students learning habits
204.
Meaningful learning
205.
measuring learning
206.
mobile learning
207.
model learning
208.
Multi-agent reinforcement learning
209.
multi-task learning
210.
mutual learning
211.
new learning models
212.
node embedding learning
213.
NREN e-learning
214.
on-device transfer learning
215.
online learning
216.
ontologies for learning systems
217.
ontology learning
218.
Open Learning Resources (OLR)
219.
organisational learning
220.
organizational learning
221.
organizational learning measurement instruments
222.
organizational learning rate dependence on management
223.
organizational learning rate measurement
224.
outcome oriented learning
225.
Parkinson’s disease machine learning
226.
peer‐to‐peer learning group
227.
personalised learning
228.
personalized learning
229.
policy learning
230.
problem-based learning
231.
Problem-based learning (PBL)
232.
project learning
233.
project-based learning
234.
Q-learning
235.
Q-learning algorithm
236.
query learning
237.
regional learning
238.
reinforcement learning
239.
Reinforcement Learning (RL)
240.
relative learning performance
241.
Remote learning
242.
research-oriented learning
243.
reusable learning objects
244.
robust machine learning
245.
scholarship of teaching and learning
246.
self learning software
247.
self learning system
248.
self-learning
249.
self-regulated learning
250.
semi-supervised learning
251.
sequential learning
252.
SIS problem, learning with errors
253.
small data machine learning
254.
smart learning
255.
smart learning environment
256.
social learning
257.
socio-emotional learning
258.
stochastic learning theory
259.
student centred learning
260.
supervised contrastive learning
261.
supervised learning
262.
supervised learning data
263.
supervised machine learning
264.
synchronous hybrid learning
265.
zero-shot learning
266.
task based learning
267.
team learning
268.
Technological learning
269.
technology-enhanced learning
270.
the dimensions of the learning organisation
271.
the dimensions of the learning organization questionnaire (DLOQ)
272.
tools for interactive learning and teaching
273.
trans-disciplinary social-learning
274.
transfer learning
275.
true online reinforcement learning
276.
ubiquitous learning
277.
unsupervised learning
278.
unsupervised machine learning
279.
urban learning center
280.
value of learning
281.
web and computerbased learning
282.
Web and computer-based learning
283.
virtual collaborative learning environment (VCLE)
284.
virtual learning environment
285.
virtual learning factory
286.
work-based learning
287.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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