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game based learning (keyword)
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1
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
2
book
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
book
3
book article
Unlocking latent potential : a longitudinal study on enhancing skill diversity in cybersecurity through competitions
Lorenz, Birgy
;
Kikkas, Kaido
;
Toom, Hanna
EDULEARN24 Proceedings
2024
/
p. 459-467
https://doi.org/10.21125/edulearn.2024.0191
book article
4
journal article EST
/
journal article ENG
Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroom
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Procedia computer science
2022
/
p. 2667 - 2676
https://doi.org/10.1016/j.procs.2022.09.325
Conference Proceedings at Scopus
Article at Scopus
journal article EST
/
journal article ENG
Number of records 4, displaying
1 - 4
keyword
285
1.
game based learning
2.
game-based learning
3.
game-based proofs
4.
challenge-based learning
5.
Challenge-Based Learning (CBL)
6.
competence based learning
7.
competence-based learning
8.
competency based learning
9.
computer based learning
10.
problem-based learning
11.
Problem-based learning (PBL)
12.
project based learning
13.
project-based learning
14.
task based learning
15.
Web and computer-based learning
16.
work-based learning
17.
beer game
18.
Coalitional game model
19.
computer game
20.
Eco-GAME
21.
educational game
22.
FLIGBY game
23.
game
24.
game changer
25.
game industry
26.
game programming
27.
game theory
28.
game-theoretic modelling
29.
game-theoretic semantics
30.
in-game content purchase motivations (IGCPMS)
31.
serious game
32.
Stackelberg game
33.
video game
34.
active blended learning
35.
active learning
36.
active learning and engagement
37.
active learning methods
38.
adaptive learning
39.
adult learning
40.
adversarial machine learning
41.
adversarial machine-learning
42.
algorithm controlling the learning process
43.
appetitive associative learning
44.
approach to learning
45.
Artificial Intelligence in learning
46.
Attitude to learning
47.
authoritarian learning
48.
automata learning
49.
automatic machine learning (autoML)
50.
bayesian learning
51.
BIM-enabled learning
52.
BIM-enabled learning environment
53.
biophilic learning environments
54.
blended learning
55.
business school as learning organization
56.
business school learning organization questionnaire (BSLOQ)
57.
business school learning rate dependence on GPD
58.
business school learning rate measurement instrument
59.
city-to-city learning
60.
client learning
61.
Collaborative e-learning
62.
collaborative learning
63.
competence learning
64.
Component organised learning (COL)
65.
computer assisted language learning
66.
computer-assisted language learning (CALL)
67.
context-aware learning system
68.
contrastive learning
69.
cooperative reinforcement learning
70.
coping with online teaching and learning
71.
customer learning
72.
data analytics and machine learning
73.
deep learning
74.
deep learning (DL)
75.
deep learning classifier
76.
deep learning method
77.
deep learning methods
78.
deep learning model
79.
deep learning model quantization
80.
deep learning network
81.
deep reinforcement learning
82.
Deep reinforcing learning SDN
83.
Deep-learning
84.
deep-learning (DL)
85.
dictionary learning
86.
digital learning module
87.
digital learning tool design development
88.
digital remote learning
89.
Dimensions of Learning Organisation Questionnaire (DLOQ)
90.
distance learning
91.
distant learning
92.
distributed independent reinforcement learning
93.
double Q-learning
94.
effective teaching and learning
95.
e-learning
96.
e‐learning
97.
e-Learning course
98.
e-Learning database
99.
e-learning environment
100.
electronic learning
101.
embedded deep learning
102.
Emergency remote learning
103.
ensemble learning
104.
enterprising and entrepreneurial learning
105.
entrepreneurial learning
106.
entrepreneurial teaching and learning
107.
ESG-learning
108.
experiential learning
109.
explainable machine learning
110.
Federated learning
111.
federated learning (FL)
112.
flexible learning
113.
Gamified learning
114.
graph machine learning
115.
guided in-service learning
116.
hands-on learning
117.
hands-on-learning
118.
history learning
119.
horizontal federated learning
120.
human-centred learning
121.
hybrid learning
122.
Immersive Learning
123.
inclusive learning
124.
incremental learning
125.
inductive learning
126.
inductive learning algorithm
127.
interactive learning objects
128.
interdisciplinary learning
129.
interpretable machine learning
130.
inverse reinforcement learning
131.
investor learning
132.
iterative learning
133.
Kolb’s experiential learning cycle
134.
language learning
135.
Learner-centered learning environment
136.
learning
137.
learning (artificial intelligence)
138.
learning activities
139.
learning adaptation in autonomous vehicles
140.
learning algorithm
141.
learning analysis
142.
learning analytics
143.
learning and experimentation
144.
learning and health outcomes
145.
learning and memory
146.
learning business school
147.
learning by teaching
148.
learning concept
149.
learning content
150.
learning design
151.
learning difficulties
152.
Learning environment
153.
learning experience
154.
learning factory
155.
Learning from Demonstration
156.
learning infrastructures
157.
Learning Lab
158.
learning management
159.
learning management system
160.
learning management systems
161.
learning methodology
162.
learning metrics
163.
learning models
164.
learning motivation
165.
learning objectives
166.
learning objects
167.
learning organization
168.
learning orientation
169.
learning outcomes
170.
learning process
171.
learning processes
172.
learning rate
173.
learning rate dependence on ownership form
174.
learning rate of organization
175.
learning region
176.
learning situation
177.
learning software agents
178.
learning styles
179.
learning systems
180.
learning technologies
181.
learning theories
182.
learning through the questionnaires
183.
learning university
184.
learning-to-rank
185.
lifelong learning
186.
long-short term learning
187.
machine learning
188.
machine learning (ML)
189.
machine learning algorithms
190.
machine learning applications in power systems
191.
machine learning approach
192.
Machine Learning Explainable model
193.
machine learning for environmental applications
194.
machine learning models
195.
machine learning systems
196.
machine-learning
197.
machine-learning control
198.
machine-learning predictive model
199.
mathematics students learning habits
200.
Meaningful learning
201.
measuring learning
202.
mobile learning
203.
model learning
204.
Multi-agent deep reinforcement learning
205.
Multi-agent reinforcement learning
206.
multi-task learning
207.
mutual learning
208.
new learning models
209.
node embedding learning
210.
NREN e-learning
211.
on-device transfer learning
212.
online distance learning
213.
online learning
214.
ontologies for learning systems
215.
ontology learning
216.
Open Learning Resources (OLR)
217.
organisational learning
218.
organizational learning
219.
organizational learning measurement instruments
220.
organizational learning rate dependence on management
221.
organizational learning rate measurement
222.
outcome oriented learning
223.
Parkinson’s disease machine learning
224.
peer‐to‐peer learning group
225.
personalised learning
226.
personalized learning
227.
personalized learning in higher education
228.
policy learning
229.
probability-informed machine learning
230.
project learning
231.
Q-learning
232.
Q-learning algorithm
233.
query learning
234.
regional learning
235.
reinforcement learning
236.
Reinforcement Learning (RL)
237.
relative learning performance
238.
Remote learning
239.
research-oriented learning
240.
reusable learning objects
241.
robust machine learning
242.
scholarship of teaching and learning
243.
second language learning
244.
self learning software
245.
self learning system
246.
self-learning
247.
self-regulated learning
248.
semi-supervised learning
249.
sequence of learning activities
250.
sequence to sequence learning
251.
sequential learning
252.
SIS problem, learning with errors
253.
small data machine learning
254.
smart learning
255.
smart learning environment
256.
social learning
257.
socio-emotional learning
258.
Statistical Machine learning
259.
stochastic learning theory
260.
student centred learning
261.
supervised contrastive learning
262.
supervised learning
263.
supervised learning data
264.
supervised machine learning
265.
synchronous hybrid learning
266.
zero-shot learning
267.
team learning
268.
Technological learning
269.
technology-enhanced learning
270.
the dimensions of the learning organisation
271.
the dimensions of the learning organization questionnaire (DLOQ)
272.
tools for interactive learning and teaching
273.
trans-disciplinary social-learning
274.
transfer learning
275.
true online reinforcement learning
276.
ubiquitous learning
277.
unsupervised learning
278.
unsupervised machine learning
279.
urban learning center
280.
value of learning
281.
web and computerbased learning
282.
virtual collaborative learning environment (VCLE)
283.
virtual learning environment
284.
virtual learning factory
285.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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